Jump to content

zeus2vs2 crashed today


JohnDory

Recommended Posts

  • Subscriber

has anyone seen this before ?

-8<------- Crash Information ------->8-
   Please forward to silEnT mod team.   
---------------------------------------
Version: silEnT 0.8.2 Linux
Map: zeus2vs2
Signal: Segmentation fault (11)
Siginfo: 0xffff3ee8
Code: 1
Faulting Memory Ref/Instruction: 0x99
DSO Information:
0x28116000	/lib/libdl.so.2
0x2811b000	/lib/libm.so.6
0x28144000	/lib/libc.so.6
0x280f0000	/lib/ld-linux.so.2
0x39b58000	/lib/libnss_files.so.2
0x39b65000	silent/7493/pb/pbsv.so
0x39ed7000	/lib/libnss_dns.so.2
0x39ede000	/lib/libresolv.so.2
0x39ef5000	silent/7493/pb/pbcls.so
0x39fed000	silent/7493/pb/pbags.so
0x3d2be000	/lib/librt.so.1
0x3d2c8000	/lib/libpthread.so.0
0x3aaf9000	/usr/local/games/enemy-territory/silent/qagame.mp.i386.so
0x3d12a000	/usr/lib/libstdc++.so.6
0x3d21a000	/lib/libgcc_s.so.1
0x3d573000	/usr/local/games/enemy-territory/omnibotv083//omnibot_et.so
Stack frames: 15 entries
Backtrace:
(1) /usr/local/games/enemy-territory/silent/qagame.mp.i386.so [0x3ac06a69]
(2) [0xffffefd7]
(3) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN6Weapon10UpdateAmmoE9eFireMode+0xa1) [0x3d757551]
(4) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN7AiState12WeaponSystem16SelectBestWeaponE10GameEntity+0x43) [0x3d7687b3]
(5) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN7AiState12WeaponSystem5EnterEv+0x1b) [0x3d768ceb]
(6) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN17StateSimultaneous11UpdateStateEf+0xc5) [0x3d76c065]
(7) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN17StateSimultaneous11UpdateStateEf+0x15a) [0x3d76c0fa]
(8) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN19StateFirstAvailable11UpdateStateEf+0x220) [0x3d76c4b0]
(9) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN6Client6UpdateEv+0x686) [0x3d6f44c6]
(10) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN5IGame10UpdateGameEv+0xff) [0x3d6f3ccf]
(11) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN12IGameManager10UpdateGameEv+0x73) [0x3d79d883]
(12) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_Z9BotUpdatev+0x13) [0x3d79db73]
(13) /usr/local/games/enemy-territory/silent/qagame.mp.i386.so [0x3ac01e31]
(14) /usr/local/games/enemy-territory/silent/qagame.mp.i386.so(vmMain+0x11a) [0x3ab6af2a]
(15) /usr/local/games/enemy-territory/etded.x86 [0x8087727]
-8<--------------------------------->8-

Attempting to clean up.
=== ShutdownGame -------------------------------------------
*=====CLOSING DATABASE
  Buffers cleaned.
  Big Memory Cache cleaned.
*=====DATABASE IS CLOSED
ShutdownGame: done. Closing log.

I've not known it to have crashed before, I don't think ?

Link to comment
Share on other sites

22:19:34 -8<------- Crash Information ------->8-
22:19:34    Please forward to silEnT mod team.
22:19:34 ---------------------------------------
22:19:34 Version: silEnT 0.8.2 Linux
22:19:34 Map: lna1vs1
22:19:34 Signal: Segmentation fault (11)
22:19:34 Siginfo: 0xbfa9cd7c
22:19:34 Code: 1
22:19:34 Faulting Memory Ref/Instruction: 0x99
22:19:34 DSO Information:
22:19:34 0xb7769000     (unknown)
22:19:34 0xb7757000     /lib/i386-linux-gnu/libdl.so.2
22:19:34 0xb7731000     /lib/i386-linux-gnu/libm.so.6
22:19:34 0xb7727000     /lib/i386-linux-gnu/librt.so.1
22:19:34 0xb75d7000     /lib/i386-linux-gnu/libc.so.6
22:19:34 0xb7768000     /lib/ld-linux.so.2
22:19:34 0xb75be000     /lib/i386-linux-gnu/libpthread.so.0
22:19:34 0xa9d0f000     /lib/i386-linux-gnu/libnss_compat.so.2
22:19:34 0xa9cf8000     /lib/i386-linux-gnu/libnsl.so.1
22:19:34 0xa9ced000     /lib/i386-linux-gnu/libnss_nis.so.2
22:19:34 0xa9ce1000     /lib/i386-linux-gnu/libnss_files.so.2
22:19:34 0xa9cdb000     /lib/i386-linux-gnu/libnss_dns.so.2
22:19:34 0xa9cc6000     /lib/i386-linux-gnu/libresolv.so.2
22:19:34 0xa5c8c000     /usr/lib/i386-linux-gnu/libstdc++.so.6
22:19:34 0xa5c6f000     /lib/i386-linux-gnu/libgcc_s.so.1
22:19:34 0xa5d78000     /wolf/silent/qagame.mp.i386.so
22:19:34 0xa5058000     /wolf/omni-bot/omnibot_et.so
22:19:34 Stack frames: 14 entries
22:19:34 Backtrace:
22:19:34 (1) /wolf/silent/qagame.mp.i386.so(+0x10da69) [0xa5e85a69]
22:19:34 (2) [0xb7767600]
22:19:34 (3) /wolf/omni-bot/omnibot_et.so(_ZN7AiState12WeaponSystem16SelectBestWeaponE10GameEntity+0x8c) [0xa525432c]
22:19:34 (4) /wolf/omni-bot/omnibot_et.so(_ZN7AiState12WeaponSystem5EnterEv+0x1b) [0xa525484b]
22:19:34 (5) /wolf/omni-bot/omnibot_et.so(_ZN17StateSimultaneous11UpdateStateEf+0xc5) [0xa52506a5]
22:19:34 (6) /wolf/omni-bot/omnibot_et.so(_ZN17StateSimultaneous11UpdateStateEf+0x15a) [0xa525073a]
22:19:34 (7) /wolf/omni-bot/omnibot_et.so(_ZN19StateFirstAvailable11UpdateStateEf+0x220) [0xa5250a10]
22:19:34 (8) /wolf/omni-bot/omnibot_et.so(_ZN6Client6UpdateEv+0x686) [0xa51e68d6]
22:19:34 (9) /wolf/omni-bot/omnibot_et.so(_ZN5IGame10UpdateGameEv+0xff) [0xa51e60df]
22:19:34 (10) /wolf/omni-bot/omnibot_et.so(_ZN12IGameManager10UpdateGameEv+0x73) [0xa5288d63]
22:19:34 (11) /wolf/omni-bot/omnibot_et.so(_Z9BotUpdatev+0x13) [0xa5289053]
22:19:34 (12) /wolf/silent/qagame.mp.i386.so(+0x108e31) [0xa5e80e31]
22:19:34 (13) /wolf/silent/qagame.mp.i386.so(vmMain+0x11a) [0xa5de9f2a]
22:19:34 (14) ./etsilent() [0x808d27e]
22:19:34 -8<--------------------------------->8-

Yes, I have got the same it on LNA1VS1.pk3, not the same map as you.

I have zero omnibotfile, but it should not crash the server, just left bots staying at spawn ?

My dump is :

Link to comment
Share on other sites

20:28:13 -8<------- Crash Information ------->8-
20:28:13    Please forward to silEnT mod team.
20:28:13 ---------------------------------------
20:28:13 Version: silEnT 0.8.2 Linux
20:28:13 Map: lna1vs1
20:28:13 Signal: Segmentation fault (11)
20:28:13 Siginfo: 0xbfa5d2bc
20:28:13 Code: 1
20:28:13 Faulting Memory Ref/Instruction: 0x99
20:28:13 DSO Information:
20:28:13 0xb778e000     (unknown)
20:28:13 0xb777c000     /lib/i386-linux-gnu/libdl.so.2
20:28:13 0xb7756000     /lib/i386-linux-gnu/libm.so.6
20:28:13 0xb774c000     /lib/i386-linux-gnu/librt.so.1
20:28:13 0xb75fc000     /lib/i386-linux-gnu/libc.so.6
20:28:13 0xb778d000     /lib/ld-linux.so.2
20:28:13 0xb75e3000     /lib/i386-linux-gnu/libpthread.so.0
20:28:13 0xa9d34000     /lib/i386-linux-gnu/libnss_compat.so.2
20:28:13 0xa9d1d000     /lib/i386-linux-gnu/libnsl.so.1
20:28:13 0xa9d12000     /lib/i386-linux-gnu/libnss_nis.so.2
20:28:13 0xa9d06000     /lib/i386-linux-gnu/libnss_files.so.2
20:28:13 0xa9d00000     /lib/i386-linux-gnu/libnss_dns.so.2
20:28:13 0xa9ceb000     /lib/i386-linux-gnu/libresolv.so.2
20:28:13 0xa5cb1000     /usr/lib/i386-linux-gnu/libstdc++.so.6
20:28:13 0xa5c94000     /lib/i386-linux-gnu/libgcc_s.so.1
20:28:13 0xa5d9d000     /wolf/silent/qagame.mp.i386.so
20:28:13 0xa58d8000     /wolf/omni-bot/omnibot_et.so
20:28:13 Stack frames: 15 entries
20:28:13 Backtrace:
20:28:13 (1) /wolf/silent/qagame.mp.i386.so(+0x10da69) [0xa5eaaa69]
20:28:13 (2) [0xb778c600]
20:28:13 (3) /wolf/omni-bot/omnibot_et.so(_ZN6Weapon10UpdateAmmoE9eFireMode+0x89) [0xa5a1c399]
20:28:13 (4) /wolf/omni-bot/omnibot_et.so(_ZN7AiState12WeaponSystem16SelectBestWeaponE10GameEntity+0x43) [0xa5ac0513]
20:28:13 (5) /wolf/omni-bot/omnibot_et.so(_ZN7AiState12WeaponSystem5EnterEv+0x1b) [0xa5ac0a4b]
20:28:13 (6) /wolf/omni-bot/omnibot_et.so(_ZN17StateSimultaneous11UpdateStateEf+0xc5) [0xa5acae65]
20:28:13 (7) /wolf/omni-bot/omnibot_et.so(_ZN17StateSimultaneous11UpdateStateEf+0x15a) [0xa5acaefa]
20:28:13 (8) /wolf/omni-bot/omnibot_et.so(_ZN19StateFirstAvailable11UpdateStateEf+0x220) [0xa5aca730]
20:28:13 (9) /wolf/omni-bot/omnibot_et.so(_ZN6Client6UpdateEv+0x686) [0xa5a59af6]
20:28:13 (10) /wolf/omni-bot/omnibot_et.so(_ZN5IGame10UpdateGameEv+0xff) [0xa5a592ff]
20:28:13 (11) /wolf/omni-bot/omnibot_et.so(_ZN12IGameManager10UpdateGameEv+0x73) [0xa5af8373]
20:28:13 (12) /wolf/omni-bot/omnibot_et.so(_Z9BotUpdatev+0x13) [0xa5af8663]
20:28:13 (13) /wolf/silent/qagame.mp.i386.so(+0x108e31) [0xa5ea5e31]
20:28:13 (14) /wolf/silent/qagame.mp.i386.so(vmMain+0x11a) [0xa5e0ef2a]
20:28:13 (15) ./etsilent() [0x808d27e]
20:28:13 -8<--------------------------------->8-

Same thing after upgrade to 0.84

Edited by clan DIABOLIK
Link to comment
Share on other sites

  • Subscriber

I already am, I just didn't rename the directory :rolleyes:

Omni-Bot : Mar 28 2015 14:11:37
Version : 0.84.2000
Interface # : 17

and LNA1vs1 crashes here to.

-8<------- Crash Information ------->8-
   Please forward to silEnT mod team.   
---------------------------------------
Version: silEnT 0.8.2 Linux
Map: lna1vs1
Signal: Segmentation fault (11)
Siginfo: 0xffff3ee8
Code: 1
Faulting Memory Ref/Instruction: 0x99
DSO Information:
0x28116000	/lib/libdl.so.2
0x2811b000	/lib/libm.so.6
0x28144000	/lib/libc.so.6
0x280f0000	/lib/ld-linux.so.2
0x39b51000	/lib/libnss_files.so.2
0x39b5e000	silent/7493/pb/pbsv.so
0x39ed0000	/lib/libnss_dns.so.2
0x39ed7000	/lib/libresolv.so.2
0x39eee000	silent/7493/pb/pbcls.so
0x39fe6000	silent/7493/pb/pbags.so
0x3d2b7000	/lib/librt.so.1
0x3d2c1000	/lib/libpthread.so.0
0x3aaf2000	/usr/local/games/enemy-territory/silent/qagame.mp.i386.so
0x3d123000	/usr/lib/libstdc++.so.6
0x3d213000	/lib/libgcc_s.so.1
0x3d56c000	/usr/local/games/enemy-territory/omnibotv083//omnibot_et.so
Stack frames: 15 entries
Backtrace:
(1) /usr/local/games/enemy-territory/silent/qagame.mp.i386.so [0x3abffa69]
(2) [0xffffefd7]
(3) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN6Weapon10UpdateAmmoE9eFireMode+0xa1) [0x3d750551]
(4) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN7AiState12WeaponSystem16SelectBestWeaponE10GameEntity+0x43) [0x3d7617b3]
(5) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN7AiState12WeaponSystem5EnterEv+0x1b) [0x3d761ceb]
(6) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN17StateSimultaneous11UpdateStateEf+0xc5) [0x3d765065]
(7) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN17StateSimultaneous11UpdateStateEf+0x15a) [0x3d7650fa]
(8) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN19StateFirstAvailable11UpdateStateEf+0x220) [0x3d7654b0]
(9) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN6Client6UpdateEv+0x686) [0x3d6ed4c6]
(10) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN5IGame10UpdateGameEv+0xff) [0x3d6ecccf]
(11) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN12IGameManager10UpdateGameEv+0x73) [0x3d796883]
(12) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_Z9BotUpdatev+0x13) [0x3d796b73]
(13) /usr/local/games/enemy-territory/silent/qagame.mp.i386.so [0x3abfae31]
(14) /usr/local/games/enemy-territory/silent/qagame.mp.i386.so(vmMain+0x11a) [0x3ab63f2a]
(15) /usr/local/games/enemy-territory/etded.x86 [0x8087727]
-8<--------------------------------->8-

Attempting to clean up.
=== ShutdownGame -------------------------------------------
*=====CLOSING DATABASE
  Buffers cleaned.
  Big Memory Cache cleaned.
*=====DATABASE IS CLOSED
Edited by JohnDory
Link to comment
Share on other sites

  • Management

one of our bot men is looking in to it, not sure what's wrong though as it works running et as ominbot and etmain, it just seems not to like silent at the moment.

 

Thanks for the update and keep us updated so that other admins don't face the similar issue and if we could fix something on our side before next release we will gladly fix it.

Link to comment
Share on other sites

Another precision (on previous test with backup server) : same crash when server runs on Windows

 

TYPO ERROR: I wanted to say : NO CRASH when server runs on Windows.

 

(and I've given this info in the omnibot forum, thread is here: http://omni-bot.invisionzone.com/index.php?/topic/3385-zeus2vs2-bot-crash-on-silent-082-mod/ )

Edited by clan DIABOLIK
Link to comment
Share on other sites

  • Management

It is something to do with the omni-bots. I don't know what. They should be able to tell what the bot is trying to do. If it makes calls to the mod that crash the server, we can add safeguards against it. But we need to know what it is doing first.

 

EDIT:

 

et as ominbot and etmain

Omni-bots don't support etmain so you must mean something else.

Link to comment
Share on other sites

  • Subscriber

You can also try to bot maxbots -1 and bot kickall in the map config to work around in those maps and then restore them in default config. Afterall, they are just standing there otherwise.

The bots worked fine for me after I turned the trip mines off

Link to comment
Share on other sites

  • Management

I believe I have found the issue in code. The bug concerns most likely every version of Omni-bot and silEnT mod together. The issue is caused by a faulty map script. Maps with this problem can be identified from "ERROR: No 'script_multiplayer' found in map" entry in the server log. In future versions the crash is fixed.

Link to comment
Share on other sites

  • 1 month later...
  • 2 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...