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	<id>https://mygamingtalk.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dutchman</id>
	<title>MyGamingTalk - User contributions [en]</title>
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	<updated>2026-05-16T11:39:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=91</id>
		<title>Client Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=91"/>
		<updated>2011-01-23T21:23:03Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Cvars==&lt;br /&gt;
;cg_drawTime [0|1|2]&lt;br /&gt;
:Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, :it will display a 12 hour clock, with am/pm&lt;br /&gt;
&lt;br /&gt;
;cg_drawTimeSeconds [0|1]&lt;br /&gt;
:When set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2&lt;br /&gt;
&lt;br /&gt;
;cg_hud&lt;br /&gt;
:The name of your current hud, which will be loaded upon startup&lt;br /&gt;
&lt;br /&gt;
;cg_panzerhack [0|1]&lt;br /&gt;
:Put your SMG in weaponbank 2 (instead of bank 3) when you&#039;re a soldier with level 4 Heavy Weapons&lt;br /&gt;
&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_logConsole [bitmask]&lt;br /&gt;
:Log centerprints and/or banners to your console&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:Log centerprints&lt;br /&gt;
:2&lt;br /&gt;
:Log banners&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_gun_fovscale [0|1]&lt;br /&gt;
:Scale the gun when you use different FOV&lt;br /&gt;
&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_weapaltReloads [0|1]&lt;br /&gt;
:Hitting altfire (usually right mouse button) when holding a weapon that doesn&#039;t have an alternative fire will reload the weapon&lt;br /&gt;
&lt;br /&gt;
:Default: 0&lt;br /&gt;
&lt;br /&gt;
;cg_drawRanks [0|1|2]&lt;br /&gt;
:When 1 the rank (for example &amp;quot;Private&amp;quot;) will be shown in front of the name when you look at a player in your team. When 2 it will only :show the short rank (&amp;quot;Pvt&amp;quot; for exmaple) and when 0 it won&#039;t show any rank.&lt;br /&gt;
&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_fireteamAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the fireteam window&lt;br /&gt;
&lt;br /&gt;
:Default: 0.6&lt;br /&gt;
&lt;br /&gt;
;cg_lagometerAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the lagometer&lt;br /&gt;
&lt;br /&gt;
:Default: 1.0&lt;br /&gt;
&lt;br /&gt;
;cg_chatAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the chat texts at the bottom of your screen&lt;br /&gt;
&lt;br /&gt;
:Default: 0.33&lt;br /&gt;
&lt;br /&gt;
;cg_watermarkAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency :themselves. In that case the watermark alpha will be the product of these transparency levels&lt;br /&gt;
&lt;br /&gt;
:Default: 1.0&lt;br /&gt;
&lt;br /&gt;
;cg_specAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the SPECTATOR text&lt;br /&gt;
&lt;br /&gt;
:Default: 1.0&lt;br /&gt;
&lt;br /&gt;
;cg_dynoCounter [0|1]&lt;br /&gt;
:Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:Visual&lt;br /&gt;
:2&lt;br /&gt;
:Textual&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_maxTeamDynas [0-8]&lt;br /&gt;
:The number of dynamites of your own team that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
:Default: 4&lt;br /&gt;
&lt;br /&gt;
;cg_maxEnemyDynas [0-8]&lt;br /&gt;
:The number of dynamites of your enemy that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
:Default: 4&lt;br /&gt;
&lt;br /&gt;
;cg_drawClassIcons [bitmask]&lt;br /&gt;
:Changes Classtexts into ClassIcons&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:In crosshair names&lt;br /&gt;
:2&lt;br /&gt;
:In fireteam&lt;br /&gt;
:4&lt;br /&gt;
:On scoreboard&lt;br /&gt;
:Default: 7&lt;br /&gt;
&lt;br /&gt;
;cg_drawCrosshairHP [0|1]&lt;br /&gt;
:Draw textual HP instead of the healthbar when aiming at someone&lt;br /&gt;
&lt;br /&gt;
:Default: 0&lt;br /&gt;
&lt;br /&gt;
;cg_autoSelectFTMembers [0|1]&lt;br /&gt;
:Toggles automatic selection of your fireteam members&lt;br /&gt;
&lt;br /&gt;
:Default: 0&lt;br /&gt;
&lt;br /&gt;
;cg_damageKick [0|1|2]&lt;br /&gt;
:Changes the way damage kick occurs (the screen shake when a player gets shot).&lt;br /&gt;
&lt;br /&gt;
:0&lt;br /&gt;
:No damagekick.&lt;br /&gt;
:1&lt;br /&gt;
:Regular damagekick, variable shake, increases when player is low on health.&lt;br /&gt;
:2&lt;br /&gt;
:Simple damagekick, constant shake value.&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_tracers [0|1|2]&lt;br /&gt;
:Enables/disables drawing the bullet tracers:&lt;br /&gt;
&lt;br /&gt;
:0&lt;br /&gt;
:No tracers.&lt;br /&gt;
:1&lt;br /&gt;
:All tracers.&lt;br /&gt;
:2&lt;br /&gt;
:All but your own tracers.&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_countryFlags [bitmask]&lt;br /&gt;
:Show the GeoIP country flags&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:On scoreboard&lt;br /&gt;
:2&lt;br /&gt;
:In crosshair names&lt;br /&gt;
:Default: 3&lt;br /&gt;
&lt;br /&gt;
;cg_gibs [0|1]&lt;br /&gt;
:Toggles the display of gib models.&lt;br /&gt;
&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_followFT [0|1|2]&lt;br /&gt;
:Decides how players are picked up to be followed in spec.&lt;br /&gt;
:0&lt;br /&gt;
:disables feature (works as usual then)&lt;br /&gt;
:1&lt;br /&gt;
:follow Fire Team members first when in spec&lt;br /&gt;
:2&lt;br /&gt;
:follow only Fire Team members when in spec.&lt;br /&gt;
:Options 1 and 2 work only when the player is in the Fire Team. &lt;br /&gt;
:When the player is not in FT then they do not infuence the spec behaviour.&lt;br /&gt;
:Default: 0&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
;m [partialname] [message]&lt;br /&gt;
:Send private message to all players matching the partial name.&lt;br /&gt;
&lt;br /&gt;
;mt [partialname] [message]&lt;br /&gt;
:Send private message to all players on your team that match the partial name.&lt;br /&gt;
&lt;br /&gt;
;loadhud&lt;br /&gt;
:used to load a custom hud from a .hud file contained in a pk3 file. Also able to &amp;quot;/loadhud ?&amp;quot; to show a list of available huds, :&amp;quot;/loadhud blank&amp;quot; to load a blank hud, or &amp;quot;/loadhud&amp;quot; to load the default ET hud. When loading a hud, the default ET is loaded first, :then the custom HUD overwrites any values specified. So if a HUD element isn&#039;t specifically disabled in a custom HUD, it will be in ET :default position.&lt;br /&gt;
&lt;br /&gt;
;edithud&lt;br /&gt;
:Used to edit the hud in realtime. Can also be used to script a hud so that server admins don&#039;t have to package .hud files into pk3&lt;br /&gt;
:format: /edithud elementName [value1] [value2] . . . . [valueX].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Current elementNames and (values) are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*ammocount (x, y, scale)&lt;br /&gt;
:*chargebar (x, y, width)&lt;br /&gt;
:*compass (x, y, size)&lt;br /&gt;
:*upperright (y)&lt;br /&gt;
:*fireteam (x, y, width)&lt;br /&gt;
:*flagcov (x, y)&lt;br /&gt;
:*head (x, y, width, height)&lt;br /&gt;
:*healthbar (x, y, width)&lt;br /&gt;
:*healthtext (x, y, scale)&lt;br /&gt;
:*lagometer (x, y)&lt;br /&gt;
:*overheat (x, y, width, height)&lt;br /&gt;
:*skillbox1 (x, y, size)&lt;br /&gt;
:*skillbox2 (x, y, size)&lt;br /&gt;
:*skillbox3 (x, y, size)&lt;br /&gt;
:*skillpic1 (x, y, size)&lt;br /&gt;
:*skillpic2 (x, y, size)&lt;br /&gt;
:*skillpic3 (x, y, size)&lt;br /&gt;
:*skilltext1 (x, y, scale)&lt;br /&gt;
:*skilltext2 (x, y, scale)&lt;br /&gt;
:*skilltext3 (x, y, scale)&lt;br /&gt;
:*staminabar (x, y, width)&lt;br /&gt;
:*weaponcard (x, y, size)&lt;br /&gt;
:*xptext (x, y, scale)&lt;br /&gt;
:*cpmtext (x, y, scale)&lt;br /&gt;
:*chattext (x, y, scale)&lt;br /&gt;
:*votefttext (x, y)&lt;br /&gt;
:*livesleft (x, y)&lt;br /&gt;
&lt;br /&gt;
:All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, :4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Default scale values, where used, is 25 in the default ET hud.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:(x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left,&lt;br /&gt;
:(640,480) is lower right and (320, 240) is crosshairs.&amp;lt;b&lt;br /&gt;
:To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;dumphud&lt;br /&gt;
:Dumps the current hud settings to the console in format used to create a .hud file.&lt;br /&gt;
&lt;br /&gt;
;dropweapon&lt;br /&gt;
:Drops the player&#039;s primary weapon.&lt;br /&gt;
&lt;br /&gt;
;sclogin [password]&lt;br /&gt;
:Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
;sclogout&lt;br /&gt;
:Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
;shoutcastlogin [password]&lt;br /&gt;
:Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
;shoutcastlogout&lt;br /&gt;
:Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
;timerSet [1-60]&lt;br /&gt;
:Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer.&lt;br /&gt;
&lt;br /&gt;
;resetTimer&lt;br /&gt;
:Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn&#039;t :been called before.&lt;br /&gt;
&lt;br /&gt;
;lua_status&lt;br /&gt;
:Shows information about the scripts currently loaded by the Lua API engine.&lt;br /&gt;
&lt;br /&gt;
;silent_version&lt;br /&gt;
:Shows information about the running client and server version.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Autoexec Files==&lt;br /&gt;
The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg&lt;br /&gt;
:Executed when you join a team (or become a spectator)&lt;br /&gt;
&lt;br /&gt;
;autoexec_&amp;lt;mapname&amp;gt;.cfg, autoexec_default.cfg&lt;br /&gt;
:Executed when the map switches to &amp;lt;mapname&amp;gt;. autoexec_default.cfg is always executed after the autoexec_&amp;lt;mapname&amp;gt;.cfg file.&lt;br /&gt;
&lt;br /&gt;
;autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg&lt;br /&gt;
:Executed when you switch classes.&lt;br /&gt;
 Please note that if any of these files do not exist they simply will not be executed, there will not be any error messages&lt;br /&gt;
 Also note that these filenames are casesensitive on linux&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Server_Manual&amp;diff=90</id>
		<title>Server Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Server_Manual&amp;diff=90"/>
		<updated>2011-01-22T22:03:32Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top:2px solid black; border-right:1px solid black; border-bottom:2px solid black; border-left:1px solid black;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Announcements and Messages&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Server_Manual#g_privateMessages|g_privateMessages]]  || [[Server_Manual#g_spreeOptions|g_spreeOptions]] || [[Server_Manual#g_multikillTime|g_multikillTime]] || [[Server_Manual#g_obituary|g_obituary]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Server_Manual#g_dropMsg|g_dropMsg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top:2px solid black; border-right:1px solid black; border-bottom:2px solid black; border-left:1px solid black;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;User Database, XP Save, Shrubbot and Bans&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Server_Manual#g_dbDirectory|g_dbDirectory]]  || [[Server_Manual#g_dbUserMaxAge|g_dbUserMaxAge]] || [[Server_Manual#g_XPSave|g_XPSave]] || [[Server_Manual#g_XPSaveMaxAge_xp|g_XPSaveMaxAge_xp]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Server_Manual#g_XPSaveMaxAge|g_XPSaveMaxAge]] || [[Server_Manual#g_maxXP|g_maxXP]] || [[Server_Manual#g_maxXPResetWarn|g_maxXPResetWarn]] || [[Server_Manual#g_damageXP|g_damageXP]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==g_privateMessages==&lt;br /&gt;
;g_privateMessages [0|1]&lt;br /&gt;
:If set to 1, players can send private messages to one another with the m command. Example:&lt;br /&gt;
&lt;br /&gt;
:/m tjw you totally suck!&lt;br /&gt;
:Clients can reject private message from other individual clients with the /ignore client command.&lt;br /&gt;
&lt;br /&gt;
:Default is 0&lt;br /&gt;
&lt;br /&gt;
==g_spreeOptions==&lt;br /&gt;
;g_spreeOptions [bitmask]&lt;br /&gt;
:A few options to control the display of killingsprees. Note that the flags 1, 2 and 4 are just made for fast enabling / disabling and :still require a g_settings file.&lt;br /&gt;
&lt;br /&gt;
;1&lt;br /&gt;
:Enable killingsprees ([spree] blocks)&lt;br /&gt;
;2&lt;br /&gt;
:Enable killingspree ends ([end] blocks)&lt;br /&gt;
;4&lt;br /&gt;
:Enable multikills ([kill] blocks)&lt;br /&gt;
;8&lt;br /&gt;
:When set, a top 3 current killing sprees message will be printed every minute, similar to binoc masters, and a map&#039;s longest killing :spree will be printed every two minutes&lt;br /&gt;
;16&lt;br /&gt;
:At the beginning of the intermission the highest spree and the 3 highest sprees which are still active will be shown&lt;br /&gt;
;32&lt;br /&gt;
:/kill will end a spree&lt;br /&gt;
;64&lt;br /&gt;
:Teamswitching will end a spree&lt;br /&gt;
;128&lt;br /&gt;
:Multikill messages will be delayed g_multikillTime milliseconds, to prevent the doublekill -&amp;gt; multikill -&amp;gt; megakill -&amp;gt; etc. flooding&lt;br /&gt;
;256&lt;br /&gt;
:Killing bots doesn&#039;t count for multikills or killingsprees (Note: they DO count for ending kill/deathsprees)&lt;br /&gt;
;512&lt;br /&gt;
:Display the map and overall spree record when entering intmission&lt;br /&gt;
;1024&lt;br /&gt;
:Summary: don&#039;t enable this flag if you don&#039;t have enabled g_spreeOptions flag 512 OR g_XPSave flag 16 or Shrubbot flag t&lt;br /&gt;
:Spree records are automatically saved into XPSave file when a map ends. By enabling this flag, you also store the spreerecord at the :points where g_XPSave flag 16 would store XP. When you don&#039;t have set XPSave flag 16 and g_spreeOptions flag 512 and not allow users :to use !spreerecord you should NOT set this flag as it takes some extra resources. When XPSave flag 16 is set this doesn&#039;t matter (it :actually takes much less resources then). When only g_spreeOptions flag 512 or shrubbot flag t is set it won&#039;t do much harm anyway&lt;br /&gt;
:(your server won&#039;t explode)&lt;br /&gt;
;2048&lt;br /&gt;
:Enable revivesprees ([revive] blocks)&lt;br /&gt;
:Default is 0&lt;br /&gt;
&lt;br /&gt;
==g_multikillTime==&lt;br /&gt;
;g_multikillTime [integer]&lt;br /&gt;
:The time (in milliseconds) in which two kills should be made in order to count them as multikills.&lt;br /&gt;
&lt;br /&gt;
:Default is 1000&lt;br /&gt;
&lt;br /&gt;
==g_obituary==&lt;br /&gt;
;g_obituary [0|1]&lt;br /&gt;
:This cvar controls will the server send obituary events to the clients. If this is set to 0, no obituary events will be sent. If set :to any nonzero value, obituary events will be sent.&lt;br /&gt;
&lt;br /&gt;
:Default is 1&lt;br /&gt;
&lt;br /&gt;
==g_dropMsg==&lt;br /&gt;
;g_dropMsg [string]&lt;br /&gt;
:Message to add to the drop screen when a client is kicked or banned.&lt;br /&gt;
&lt;br /&gt;
:Default is &amp;quot;&amp;quot;&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Server_Manual&amp;diff=89</id>
		<title>Server Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Server_Manual&amp;diff=89"/>
		<updated>2011-01-22T22:00:48Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top:2px solid black; border-right:1px solid black; border-bottom:2px solid black; border-left:1px solid grey;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Announcements and Messages&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Server_Manual#g_privateMessages|g_privateMessages]]  || [[Server_Manual#g_spreeOptions|g_spreeOptions]] || [[Server_Manual#g_multikillTime|g_multikillTime]] || [[Server_Manual#g_obituary|g_obituary]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Server_Manual#g_dropMsg|g_dropMsg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==g_privateMessages==&lt;br /&gt;
;g_privateMessages [0|1]&lt;br /&gt;
:If set to 1, players can send private messages to one another with the m command. Example:&lt;br /&gt;
&lt;br /&gt;
:/m tjw you totally suck!&lt;br /&gt;
:Clients can reject private message from other individual clients with the /ignore client command.&lt;br /&gt;
&lt;br /&gt;
:Default is 0&lt;br /&gt;
&lt;br /&gt;
==g_spreeOptions==&lt;br /&gt;
;g_spreeOptions [bitmask]&lt;br /&gt;
:A few options to control the display of killingsprees. Note that the flags 1, 2 and 4 are just made for fast enabling / disabling and :still require a g_settings file.&lt;br /&gt;
&lt;br /&gt;
;1&lt;br /&gt;
:Enable killingsprees ([spree] blocks)&lt;br /&gt;
;2&lt;br /&gt;
:Enable killingspree ends ([end] blocks)&lt;br /&gt;
;4&lt;br /&gt;
:Enable multikills ([kill] blocks)&lt;br /&gt;
;8&lt;br /&gt;
:When set, a top 3 current killing sprees message will be printed every minute, similar to binoc masters, and a map&#039;s longest killing :spree will be printed every two minutes&lt;br /&gt;
;16&lt;br /&gt;
:At the beginning of the intermission the highest spree and the 3 highest sprees which are still active will be shown&lt;br /&gt;
;32&lt;br /&gt;
:/kill will end a spree&lt;br /&gt;
;64&lt;br /&gt;
:Teamswitching will end a spree&lt;br /&gt;
;128&lt;br /&gt;
:Multikill messages will be delayed g_multikillTime milliseconds, to prevent the doublekill -&amp;gt; multikill -&amp;gt; megakill -&amp;gt; etc. flooding&lt;br /&gt;
;256&lt;br /&gt;
:Killing bots doesn&#039;t count for multikills or killingsprees (Note: they DO count for ending kill/deathsprees)&lt;br /&gt;
;512&lt;br /&gt;
:Display the map and overall spree record when entering intmission&lt;br /&gt;
;1024&lt;br /&gt;
:Summary: don&#039;t enable this flag if you don&#039;t have enabled g_spreeOptions flag 512 OR g_XPSave flag 16 or Shrubbot flag t&lt;br /&gt;
:Spree records are automatically saved into XPSave file when a map ends. By enabling this flag, you also store the spreerecord at the :points where g_XPSave flag 16 would store XP. When you don&#039;t have set XPSave flag 16 and g_spreeOptions flag 512 and not allow users :to use !spreerecord you should NOT set this flag as it takes some extra resources. When XPSave flag 16 is set this doesn&#039;t matter (it :actually takes much less resources then). When only g_spreeOptions flag 512 or shrubbot flag t is set it won&#039;t do much harm anyway&lt;br /&gt;
:(your server won&#039;t explode)&lt;br /&gt;
;2048&lt;br /&gt;
:Enable revivesprees ([revive] blocks)&lt;br /&gt;
:Default is 0&lt;br /&gt;
&lt;br /&gt;
==g_multikillTime==&lt;br /&gt;
;g_multikillTime [integer]&lt;br /&gt;
:The time (in milliseconds) in which two kills should be made in order to count them as multikills.&lt;br /&gt;
&lt;br /&gt;
:Default is 1000&lt;br /&gt;
&lt;br /&gt;
==g_obituary==&lt;br /&gt;
;g_obituary [0|1]&lt;br /&gt;
:This cvar controls will the server send obituary events to the clients. If this is set to 0, no obituary events will be sent. If set :to any nonzero value, obituary events will be sent.&lt;br /&gt;
&lt;br /&gt;
:Default is 1&lt;br /&gt;
&lt;br /&gt;
==g_dropMsg==&lt;br /&gt;
;g_dropMsg [string]&lt;br /&gt;
:Message to add to the drop screen when a client is kicked or banned.&lt;br /&gt;
&lt;br /&gt;
:Default is &amp;quot;&amp;quot;&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Server_Manual&amp;diff=88</id>
		<title>Server Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Server_Manual&amp;diff=88"/>
		<updated>2011-01-22T21:57:43Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Announcements and Messages&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Server_Manual#g_privateMessages|g_privateMessages]]  || [[Server_Manual#g_spreeOptions|g_spreeOptions]] || [[Server_Manual#g_multikillTime|g_multikillTime]] || [[Server_Manual#g_obituary|g_obituary]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Server_Manual#g_dropMsg|g_dropMsg]] || blabla || unz unz.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==g_privateMessages==&lt;br /&gt;
;g_privateMessages [0|1]&lt;br /&gt;
:If set to 1, players can send private messages to one another with the m command. Example:&lt;br /&gt;
&lt;br /&gt;
:/m tjw you totally suck!&lt;br /&gt;
:Clients can reject private message from other individual clients with the /ignore client command.&lt;br /&gt;
&lt;br /&gt;
:Default is 0&lt;br /&gt;
&lt;br /&gt;
==g_spreeOptions==&lt;br /&gt;
;g_spreeOptions [bitmask]&lt;br /&gt;
:A few options to control the display of killingsprees. Note that the flags 1, 2 and 4 are just made for fast enabling / disabling and :still require a g_settings file.&lt;br /&gt;
&lt;br /&gt;
;1&lt;br /&gt;
:Enable killingsprees ([spree] blocks)&lt;br /&gt;
;2&lt;br /&gt;
:Enable killingspree ends ([end] blocks)&lt;br /&gt;
;4&lt;br /&gt;
:Enable multikills ([kill] blocks)&lt;br /&gt;
;8&lt;br /&gt;
:When set, a top 3 current killing sprees message will be printed every minute, similar to binoc masters, and a map&#039;s longest killing :spree will be printed every two minutes&lt;br /&gt;
;16&lt;br /&gt;
:At the beginning of the intermission the highest spree and the 3 highest sprees which are still active will be shown&lt;br /&gt;
;32&lt;br /&gt;
:/kill will end a spree&lt;br /&gt;
;64&lt;br /&gt;
:Teamswitching will end a spree&lt;br /&gt;
;128&lt;br /&gt;
:Multikill messages will be delayed g_multikillTime milliseconds, to prevent the doublekill -&amp;gt; multikill -&amp;gt; megakill -&amp;gt; etc. flooding&lt;br /&gt;
;256&lt;br /&gt;
:Killing bots doesn&#039;t count for multikills or killingsprees (Note: they DO count for ending kill/deathsprees)&lt;br /&gt;
;512&lt;br /&gt;
:Display the map and overall spree record when entering intmission&lt;br /&gt;
;1024&lt;br /&gt;
:Summary: don&#039;t enable this flag if you don&#039;t have enabled g_spreeOptions flag 512 OR g_XPSave flag 16 or Shrubbot flag t&lt;br /&gt;
:Spree records are automatically saved into XPSave file when a map ends. By enabling this flag, you also store the spreerecord at the :points where g_XPSave flag 16 would store XP. When you don&#039;t have set XPSave flag 16 and g_spreeOptions flag 512 and not allow users :to use !spreerecord you should NOT set this flag as it takes some extra resources. When XPSave flag 16 is set this doesn&#039;t matter (it :actually takes much less resources then). When only g_spreeOptions flag 512 or shrubbot flag t is set it won&#039;t do much harm anyway&lt;br /&gt;
:(your server won&#039;t explode)&lt;br /&gt;
;2048&lt;br /&gt;
:Enable revivesprees ([revive] blocks)&lt;br /&gt;
:Default is 0&lt;br /&gt;
&lt;br /&gt;
==g_multikillTime==&lt;br /&gt;
;g_multikillTime [integer]&lt;br /&gt;
:The time (in milliseconds) in which two kills should be made in order to count them as multikills.&lt;br /&gt;
&lt;br /&gt;
:Default is 1000&lt;br /&gt;
&lt;br /&gt;
==g_obituary==&lt;br /&gt;
;g_obituary [0|1]&lt;br /&gt;
:This cvar controls will the server send obituary events to the clients. If this is set to 0, no obituary events will be sent. If set :to any nonzero value, obituary events will be sent.&lt;br /&gt;
&lt;br /&gt;
:Default is 1&lt;br /&gt;
&lt;br /&gt;
==g_dropMsg==&lt;br /&gt;
;g_dropMsg [string]&lt;br /&gt;
:Message to add to the drop screen when a client is kicked or banned.&lt;br /&gt;
&lt;br /&gt;
:Default is &amp;quot;&amp;quot;&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Server_Manual&amp;diff=87</id>
		<title>Server Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Server_Manual&amp;diff=87"/>
		<updated>2011-01-22T21:56:24Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Announcements and Messages&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Server_Manual#g_privateMessages|g_privateMessages]]  || [[Server_Manual#g_spreeOptions|g_spreeOptions]] || [[Server_Manual#g_multikillTime|g_multikillTime]] || [[Server_Manual#g_obituary|g_obituary]]&lt;br /&gt;
|-&lt;br /&gt;
| test || blabla || unz unz.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==g_privateMessages==&lt;br /&gt;
;g_privateMessages [0|1]&lt;br /&gt;
:If set to 1, players can send private messages to one another with the m command. Example:&lt;br /&gt;
&lt;br /&gt;
:/m tjw you totally suck!&lt;br /&gt;
:Clients can reject private message from other individual clients with the /ignore client command.&lt;br /&gt;
&lt;br /&gt;
:Default is 0&lt;br /&gt;
&lt;br /&gt;
==g_spreeOptions==&lt;br /&gt;
;g_spreeOptions [bitmask]&lt;br /&gt;
:A few options to control the display of killingsprees. Note that the flags 1, 2 and 4 are just made for fast enabling / disabling and :still require a g_settings file.&lt;br /&gt;
&lt;br /&gt;
;1&lt;br /&gt;
:Enable killingsprees ([spree] blocks)&lt;br /&gt;
;2&lt;br /&gt;
:Enable killingspree ends ([end] blocks)&lt;br /&gt;
;4&lt;br /&gt;
:Enable multikills ([kill] blocks)&lt;br /&gt;
;8&lt;br /&gt;
:When set, a top 3 current killing sprees message will be printed every minute, similar to binoc masters, and a map&#039;s longest killing :spree will be printed every two minutes&lt;br /&gt;
;16&lt;br /&gt;
:At the beginning of the intermission the highest spree and the 3 highest sprees which are still active will be shown&lt;br /&gt;
;32&lt;br /&gt;
:/kill will end a spree&lt;br /&gt;
;64&lt;br /&gt;
:Teamswitching will end a spree&lt;br /&gt;
;128&lt;br /&gt;
:Multikill messages will be delayed g_multikillTime milliseconds, to prevent the doublekill -&amp;gt; multikill -&amp;gt; megakill -&amp;gt; etc. flooding&lt;br /&gt;
;256&lt;br /&gt;
:Killing bots doesn&#039;t count for multikills or killingsprees (Note: they DO count for ending kill/deathsprees)&lt;br /&gt;
;512&lt;br /&gt;
:Display the map and overall spree record when entering intmission&lt;br /&gt;
;1024&lt;br /&gt;
:Summary: don&#039;t enable this flag if you don&#039;t have enabled g_spreeOptions flag 512 OR g_XPSave flag 16 or Shrubbot flag t&lt;br /&gt;
:Spree records are automatically saved into XPSave file when a map ends. By enabling this flag, you also store the spreerecord at the :points where g_XPSave flag 16 would store XP. When you don&#039;t have set XPSave flag 16 and g_spreeOptions flag 512 and not allow users :to use !spreerecord you should NOT set this flag as it takes some extra resources. When XPSave flag 16 is set this doesn&#039;t matter (it :actually takes much less resources then). When only g_spreeOptions flag 512 or shrubbot flag t is set it won&#039;t do much harm anyway&lt;br /&gt;
:(your server won&#039;t explode)&lt;br /&gt;
;2048&lt;br /&gt;
:Enable revivesprees ([revive] blocks)&lt;br /&gt;
:Default is 0&lt;br /&gt;
&lt;br /&gt;
==g_multikillTime==&lt;br /&gt;
;g_multikillTime [integer]&lt;br /&gt;
:The time (in milliseconds) in which two kills should be made in order to count them as multikills.&lt;br /&gt;
&lt;br /&gt;
:Default is 1000&lt;br /&gt;
&lt;br /&gt;
==g_obituary==&lt;br /&gt;
;g_obituary [0|1]&lt;br /&gt;
:This cvar controls will the server send obituary events to the clients. If this is set to 0, no obituary events will be sent. If set :to any nonzero value, obituary events will be sent.&lt;br /&gt;
&lt;br /&gt;
:Default is 1&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Server_Manual&amp;diff=86</id>
		<title>Server Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Server_Manual&amp;diff=86"/>
		<updated>2011-01-22T21:55:29Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;blabla&#039;&#039;&#039;&lt;br /&gt;
! test || test || test || test&lt;br /&gt;
|-&lt;br /&gt;
| [[Server_Manual#g_privateMessages|g_privateMessages]]  || [[Server_Manual#g_spreeOptions|g_spreeOptions]] || [[Server_Manual#g_multikillTime|g_multikillTime]] || [[Server_Manual#g_obituary|g_obituary]]&lt;br /&gt;
|-&lt;br /&gt;
| test || blabla || unz unz.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==g_privateMessages==&lt;br /&gt;
;g_privateMessages [0|1]&lt;br /&gt;
:If set to 1, players can send private messages to one another with the m command. Example:&lt;br /&gt;
&lt;br /&gt;
:/m tjw you totally suck!&lt;br /&gt;
:Clients can reject private message from other individual clients with the /ignore client command.&lt;br /&gt;
&lt;br /&gt;
:Default is 0&lt;br /&gt;
&lt;br /&gt;
==g_spreeOptions==&lt;br /&gt;
;g_spreeOptions [bitmask]&lt;br /&gt;
:A few options to control the display of killingsprees. Note that the flags 1, 2 and 4 are just made for fast enabling / disabling and :still require a g_settings file.&lt;br /&gt;
&lt;br /&gt;
;1&lt;br /&gt;
:Enable killingsprees ([spree] blocks)&lt;br /&gt;
;2&lt;br /&gt;
:Enable killingspree ends ([end] blocks)&lt;br /&gt;
;4&lt;br /&gt;
:Enable multikills ([kill] blocks)&lt;br /&gt;
;8&lt;br /&gt;
:When set, a top 3 current killing sprees message will be printed every minute, similar to binoc masters, and a map&#039;s longest killing :spree will be printed every two minutes&lt;br /&gt;
;16&lt;br /&gt;
:At the beginning of the intermission the highest spree and the 3 highest sprees which are still active will be shown&lt;br /&gt;
;32&lt;br /&gt;
:/kill will end a spree&lt;br /&gt;
;64&lt;br /&gt;
:Teamswitching will end a spree&lt;br /&gt;
;128&lt;br /&gt;
:Multikill messages will be delayed g_multikillTime milliseconds, to prevent the doublekill -&amp;gt; multikill -&amp;gt; megakill -&amp;gt; etc. flooding&lt;br /&gt;
;256&lt;br /&gt;
:Killing bots doesn&#039;t count for multikills or killingsprees (Note: they DO count for ending kill/deathsprees)&lt;br /&gt;
;512&lt;br /&gt;
:Display the map and overall spree record when entering intmission&lt;br /&gt;
;1024&lt;br /&gt;
:Summary: don&#039;t enable this flag if you don&#039;t have enabled g_spreeOptions flag 512 OR g_XPSave flag 16 or Shrubbot flag t&lt;br /&gt;
:Spree records are automatically saved into XPSave file when a map ends. By enabling this flag, you also store the spreerecord at the :points where g_XPSave flag 16 would store XP. When you don&#039;t have set XPSave flag 16 and g_spreeOptions flag 512 and not allow users :to use !spreerecord you should NOT set this flag as it takes some extra resources. When XPSave flag 16 is set this doesn&#039;t matter (it :actually takes much less resources then). When only g_spreeOptions flag 512 or shrubbot flag t is set it won&#039;t do much harm anyway&lt;br /&gt;
:(your server won&#039;t explode)&lt;br /&gt;
;2048&lt;br /&gt;
:Enable revivesprees ([revive] blocks)&lt;br /&gt;
:Default is 0&lt;br /&gt;
&lt;br /&gt;
==g_multikillTime==&lt;br /&gt;
;g_multikillTime [integer]&lt;br /&gt;
:The time (in milliseconds) in which two kills should be made in order to count them as multikills.&lt;br /&gt;
&lt;br /&gt;
:Default is 1000&lt;br /&gt;
&lt;br /&gt;
==g_obituary==&lt;br /&gt;
;g_obituary [0|1]&lt;br /&gt;
:This cvar controls will the server send obituary events to the clients. If this is set to 0, no obituary events will be sent. If set :to any nonzero value, obituary events will be sent.&lt;br /&gt;
&lt;br /&gt;
:Default is 1&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Server_Manual&amp;diff=85</id>
		<title>Server Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Server_Manual&amp;diff=85"/>
		<updated>2011-01-22T21:54:57Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: /* g_spreeOptions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;blabla&#039;&#039;&#039;&lt;br /&gt;
! test || test || test&lt;br /&gt;
|-&lt;br /&gt;
| [[Server_Manual#g_privateMessages|g_privateMessages]]  || [[Server_Manual#g_spreeOptions|g_spreeOptions]] || [[Server_Manual#g_multikillTime|g_multikillTime]] || [[Server_Manual#g_obituary|g_obituary]]&lt;br /&gt;
|-&lt;br /&gt;
| test || blabla || unz unz.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==g_privateMessages==&lt;br /&gt;
;g_privateMessages [0|1]&lt;br /&gt;
:If set to 1, players can send private messages to one another with the m command. Example:&lt;br /&gt;
&lt;br /&gt;
:/m tjw you totally suck!&lt;br /&gt;
:Clients can reject private message from other individual clients with the /ignore client command.&lt;br /&gt;
&lt;br /&gt;
:Default is 0&lt;br /&gt;
&lt;br /&gt;
==g_spreeOptions==&lt;br /&gt;
;g_spreeOptions [bitmask]&lt;br /&gt;
:A few options to control the display of killingsprees. Note that the flags 1, 2 and 4 are just made for fast enabling / disabling and :still require a g_settings file.&lt;br /&gt;
&lt;br /&gt;
;1&lt;br /&gt;
:Enable killingsprees ([spree] blocks)&lt;br /&gt;
;2&lt;br /&gt;
:Enable killingspree ends ([end] blocks)&lt;br /&gt;
;4&lt;br /&gt;
:Enable multikills ([kill] blocks)&lt;br /&gt;
;8&lt;br /&gt;
:When set, a top 3 current killing sprees message will be printed every minute, similar to binoc masters, and a map&#039;s longest killing :spree will be printed every two minutes&lt;br /&gt;
;16&lt;br /&gt;
:At the beginning of the intermission the highest spree and the 3 highest sprees which are still active will be shown&lt;br /&gt;
;32&lt;br /&gt;
:/kill will end a spree&lt;br /&gt;
;64&lt;br /&gt;
:Teamswitching will end a spree&lt;br /&gt;
;128&lt;br /&gt;
:Multikill messages will be delayed g_multikillTime milliseconds, to prevent the doublekill -&amp;gt; multikill -&amp;gt; megakill -&amp;gt; etc. flooding&lt;br /&gt;
;256&lt;br /&gt;
:Killing bots doesn&#039;t count for multikills or killingsprees (Note: they DO count for ending kill/deathsprees)&lt;br /&gt;
;512&lt;br /&gt;
:Display the map and overall spree record when entering intmission&lt;br /&gt;
;1024&lt;br /&gt;
:Summary: don&#039;t enable this flag if you don&#039;t have enabled g_spreeOptions flag 512 OR g_XPSave flag 16 or Shrubbot flag t&lt;br /&gt;
:Spree records are automatically saved into XPSave file when a map ends. By enabling this flag, you also store the spreerecord at the :points where g_XPSave flag 16 would store XP. When you don&#039;t have set XPSave flag 16 and g_spreeOptions flag 512 and not allow users :to use !spreerecord you should NOT set this flag as it takes some extra resources. When XPSave flag 16 is set this doesn&#039;t matter (it :actually takes much less resources then). When only g_spreeOptions flag 512 or shrubbot flag t is set it won&#039;t do much harm anyway&lt;br /&gt;
:(your server won&#039;t explode)&lt;br /&gt;
;2048&lt;br /&gt;
:Enable revivesprees ([revive] blocks)&lt;br /&gt;
:Default is 0&lt;br /&gt;
&lt;br /&gt;
==g_multikillTime==&lt;br /&gt;
;g_multikillTime [integer]&lt;br /&gt;
:The time (in milliseconds) in which two kills should be made in order to count them as multikills.&lt;br /&gt;
&lt;br /&gt;
:Default is 1000&lt;br /&gt;
&lt;br /&gt;
==g_obituary==&lt;br /&gt;
;g_obituary [0|1]&lt;br /&gt;
:This cvar controls will the server send obituary events to the clients. If this is set to 0, no obituary events will be sent. If set :to any nonzero value, obituary events will be sent.&lt;br /&gt;
&lt;br /&gt;
:Default is 1&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Server_Manual&amp;diff=84</id>
		<title>Server Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Server_Manual&amp;diff=84"/>
		<updated>2011-01-22T21:53:41Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;blabla&#039;&#039;&#039;&lt;br /&gt;
! test || test || test&lt;br /&gt;
|-&lt;br /&gt;
| [[Server_Manual#g_privateMessages|g_privateMessages]]  || [[Server_Manual#g_spreeOptions|g_spreeOptions]] || [[Server_Manual#g_multikillTime|g_multikillTime]] || [[Server_Manual#g_obituary|g_obituary]]&lt;br /&gt;
|-&lt;br /&gt;
| test || blabla || unz unz.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==g_privateMessages==&lt;br /&gt;
;g_privateMessages [0|1]&lt;br /&gt;
:If set to 1, players can send private messages to one another with the m command. Example:&lt;br /&gt;
&lt;br /&gt;
:/m tjw you totally suck!&lt;br /&gt;
:Clients can reject private message from other individual clients with the /ignore client command.&lt;br /&gt;
&lt;br /&gt;
:Default is 0&lt;br /&gt;
&lt;br /&gt;
==g_spreeOptions==&lt;br /&gt;
;g_spreeOptions [bitmask]&lt;br /&gt;
:A few options to control the display of killingsprees. Note that the flags 1, 2 and 4 are just made for fast enabling / disabling and :still require a g_settings file.&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:Enable killingsprees ([spree] blocks)&lt;br /&gt;
:2&lt;br /&gt;
:Enable killingspree ends ([end] blocks)&lt;br /&gt;
:4&lt;br /&gt;
:Enable multikills ([kill] blocks)&lt;br /&gt;
:8&lt;br /&gt;
:When set, a top 3 current killing sprees message will be printed every minute, similar to binoc masters, and a map&#039;s longest killing :spree will be printed every two minutes&lt;br /&gt;
:16&lt;br /&gt;
:At the beginning of the intermission the highest spree and the 3 highest sprees which are still active will be shown&lt;br /&gt;
:32&lt;br /&gt;
:/kill will end a spree&lt;br /&gt;
:64&lt;br /&gt;
:Teamswitching will end a spree&lt;br /&gt;
:128&lt;br /&gt;
:Multikill messages will be delayed g_multikillTime milliseconds, to prevent the doublekill -&amp;gt; multikill -&amp;gt; megakill -&amp;gt; etc. flooding&lt;br /&gt;
:256&lt;br /&gt;
:Killing bots doesn&#039;t count for multikills or killingsprees (Note: they DO count for ending kill/deathsprees)&lt;br /&gt;
:512&lt;br /&gt;
:Display the map and overall spree record when entering intmission&lt;br /&gt;
:1024&lt;br /&gt;
:Summary: don&#039;t enable this flag if you don&#039;t have enabled g_spreeOptions flag 512 OR g_XPSave flag 16 or Shrubbot flag t&lt;br /&gt;
:Spree records are automatically saved into XPSave file when a map ends. By enabling this flag, you also store the spreerecord at the :points where g_XPSave flag 16 would store XP. When you don&#039;t have set XPSave flag 16 and g_spreeOptions flag 512 and not allow users :to use !spreerecord you should NOT set this flag as it takes some extra resources. When XPSave flag 16 is set this doesn&#039;t matter (it :actually takes much less resources then). When only g_spreeOptions flag 512 or shrubbot flag t is set it won&#039;t do much harm anyway&lt;br /&gt;
:(your server won&#039;t explode)&lt;br /&gt;
:2048&lt;br /&gt;
:Enable revivesprees ([revive] blocks)&lt;br /&gt;
:Default is 0&lt;br /&gt;
&lt;br /&gt;
==g_multikillTime==&lt;br /&gt;
;g_multikillTime [integer]&lt;br /&gt;
:The time (in milliseconds) in which two kills should be made in order to count them as multikills.&lt;br /&gt;
&lt;br /&gt;
:Default is 1000&lt;br /&gt;
&lt;br /&gt;
==g_obituary==&lt;br /&gt;
;g_obituary [0|1]&lt;br /&gt;
:This cvar controls will the server send obituary events to the clients. If this is set to 0, no obituary events will be sent. If set :to any nonzero value, obituary events will be sent.&lt;br /&gt;
&lt;br /&gt;
:Default is 1&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Server_Manual&amp;diff=83</id>
		<title>Server Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Server_Manual&amp;diff=83"/>
		<updated>2011-01-22T21:51:23Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;blabla&#039;&#039;&#039;&lt;br /&gt;
! test || test || test&lt;br /&gt;
|-&lt;br /&gt;
| [[Server_Manual#g_privateMessages|g_privateMessages]]  || [[Server_Manual#g_spreeOptions|g_spreeOptions]] || Server_Manual#|Server_Manual]]&lt;br /&gt;
|-&lt;br /&gt;
| test || blabla || unz unz.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==g_privateMessages==&lt;br /&gt;
;g_privateMessages [0|1]&lt;br /&gt;
:If set to 1, players can send private messages to one another with the m command. Example:&lt;br /&gt;
&lt;br /&gt;
:/m tjw you totally suck!&lt;br /&gt;
:Clients can reject private message from other individual clients with the /ignore client command.&lt;br /&gt;
&lt;br /&gt;
:Default is 0&lt;br /&gt;
&lt;br /&gt;
==g_spreeOptions==&lt;br /&gt;
;g_spreeOptions [bitmask]&lt;br /&gt;
:A few options to control the display of killingsprees. Note that the flags 1, 2 and 4 are just made for fast enabling / disabling and :still require a g_settings file.&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:Enable killingsprees ([spree] blocks)&lt;br /&gt;
:2&lt;br /&gt;
:Enable killingspree ends ([end] blocks)&lt;br /&gt;
:4&lt;br /&gt;
:Enable multikills ([kill] blocks)&lt;br /&gt;
:8&lt;br /&gt;
:When set, a top 3 current killing sprees message will be printed every minute, similar to binoc masters, and a map&#039;s longest killing :spree will be printed every two minutes&lt;br /&gt;
:16&lt;br /&gt;
:At the beginning of the intermission the highest spree and the 3 highest sprees which are still active will be shown&lt;br /&gt;
:32&lt;br /&gt;
:/kill will end a spree&lt;br /&gt;
:64&lt;br /&gt;
:Teamswitching will end a spree&lt;br /&gt;
:128&lt;br /&gt;
:Multikill messages will be delayed g_multikillTime milliseconds, to prevent the doublekill -&amp;gt; multikill -&amp;gt; megakill -&amp;gt; etc. flooding&lt;br /&gt;
:256&lt;br /&gt;
:Killing bots doesn&#039;t count for multikills or killingsprees (Note: they DO count for ending kill/deathsprees)&lt;br /&gt;
:512&lt;br /&gt;
:Display the map and overall spree record when entering intmission&lt;br /&gt;
:1024&lt;br /&gt;
:Summary: don&#039;t enable this flag if you don&#039;t have enabled g_spreeOptions flag 512 OR g_XPSave flag 16 or Shrubbot flag t&lt;br /&gt;
:Spree records are automatically saved into XPSave file when a map ends. By enabling this flag, you also store the spreerecord at the :points where g_XPSave flag 16 would store XP. When you don&#039;t have set XPSave flag 16 and g_spreeOptions flag 512 and not allow users :to use !spreerecord you should NOT set this flag as it takes some extra resources. When XPSave flag 16 is set this doesn&#039;t matter (it :actually takes much less resources then). When only g_spreeOptions flag 512 or shrubbot flag t is set it won&#039;t do much harm anyway&lt;br /&gt;
:(your server won&#039;t explode)&lt;br /&gt;
:2048&lt;br /&gt;
:Enable revivesprees ([revive] blocks)&lt;br /&gt;
:Default is 0&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Server_Manual&amp;diff=82</id>
		<title>Server Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Server_Manual&amp;diff=82"/>
		<updated>2011-01-22T21:50:35Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot; |+ &amp;#039;&amp;#039;&amp;#039;blabla&amp;#039;&amp;#039;&amp;#039; ! test || test || test |- | g_privateMessages  || [[test#g_spreeOptions|g_spreeO...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;blabla&#039;&#039;&#039;&lt;br /&gt;
! test || test || test&lt;br /&gt;
|-&lt;br /&gt;
| [[test#g_privateMessages|g_privateMessages]]  || [[test#g_spreeOptions|g_spreeOptions]] || in voluptate velit&lt;br /&gt;
|-&lt;br /&gt;
| test || blabla || unz unz.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==g_privateMessages==&lt;br /&gt;
;g_privateMessages [0|1]&lt;br /&gt;
:If set to 1, players can send private messages to one another with the m command. Example:&lt;br /&gt;
&lt;br /&gt;
:/m tjw you totally suck!&lt;br /&gt;
:Clients can reject private message from other individual clients with the /ignore client command.&lt;br /&gt;
&lt;br /&gt;
:Default is 0&lt;br /&gt;
&lt;br /&gt;
==g_spreeOptions==&lt;br /&gt;
;g_spreeOptions [bitmask]&lt;br /&gt;
:A few options to control the display of killingsprees. Note that the flags 1, 2 and 4 are just made for fast enabling / disabling and :still require a g_settings file.&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:Enable killingsprees ([spree] blocks)&lt;br /&gt;
:2&lt;br /&gt;
:Enable killingspree ends ([end] blocks)&lt;br /&gt;
:4&lt;br /&gt;
:Enable multikills ([kill] blocks)&lt;br /&gt;
:8&lt;br /&gt;
:When set, a top 3 current killing sprees message will be printed every minute, similar to binoc masters, and a map&#039;s longest killing :spree will be printed every two minutes&lt;br /&gt;
:16&lt;br /&gt;
:At the beginning of the intermission the highest spree and the 3 highest sprees which are still active will be shown&lt;br /&gt;
:32&lt;br /&gt;
:/kill will end a spree&lt;br /&gt;
:64&lt;br /&gt;
:Teamswitching will end a spree&lt;br /&gt;
:128&lt;br /&gt;
:Multikill messages will be delayed g_multikillTime milliseconds, to prevent the doublekill -&amp;gt; multikill -&amp;gt; megakill -&amp;gt; etc. flooding&lt;br /&gt;
:256&lt;br /&gt;
:Killing bots doesn&#039;t count for multikills or killingsprees (Note: they DO count for ending kill/deathsprees)&lt;br /&gt;
:512&lt;br /&gt;
:Display the map and overall spree record when entering intmission&lt;br /&gt;
:1024&lt;br /&gt;
:Summary: don&#039;t enable this flag if you don&#039;t have enabled g_spreeOptions flag 512 OR g_XPSave flag 16 or Shrubbot flag t&lt;br /&gt;
:Spree records are automatically saved into XPSave file when a map ends. By enabling this flag, you also store the spreerecord at the :points where g_XPSave flag 16 would store XP. When you don&#039;t have set XPSave flag 16 and g_spreeOptions flag 512 and not allow users :to use !spreerecord you should NOT set this flag as it takes some extra resources. When XPSave flag 16 is set this doesn&#039;t matter (it :actually takes much less resources then). When only g_spreeOptions flag 512 or shrubbot flag t is set it won&#039;t do much harm anyway&lt;br /&gt;
:(your server won&#039;t explode)&lt;br /&gt;
:2048&lt;br /&gt;
:Enable revivesprees ([revive] blocks)&lt;br /&gt;
:Default is 0&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Main_Page&amp;diff=81</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Main_Page&amp;diff=81"/>
		<updated>2011-01-22T21:50:17Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Welcome&amp;lt;/b&amp;gt; to MyGamingTalk wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This wiki is currently under construction.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to help us out/contribute by adding more information, then please contact us on our forums.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, if you search for information on a specific client/server command, then just insert the cvar in the &#039;&#039;searchbox&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[SilentMod|About Silent mod]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Changelog|Changelog]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Server_Manual|Server Manual]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Client_Manual|Client Manual]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;Latest Silent mod news:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;15 December 2010 - Silent mod version 0.21&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Today we released version 0.21 of our Silent mod.&lt;br /&gt;
You can download it right [http://mygamingtalk.com/forums/topic/270-silent-release-021/ here]&amp;lt;br&amp;gt;&lt;br /&gt;
We implemented most, if not all community requests and added new functionalities/features. Offcourse we also fixed the bugs that were found.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.21 [[Changelog#Version_0.2.1|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.20&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Hereby we present the new version of the Silent mod.&lt;br /&gt;
The downloadlink is right: [http://mygamingtalk.com/forums/topic/167-silent-release-020/ here]&amp;lt;br&amp;gt;&lt;br /&gt;
We implemented most, if not all community requests and added new functionalities/features. Offcourse we also fixed bugs that were found.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.20 [[Changelog#Version_0.2.0|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.14&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Again, a new release of Silent mod. Enjoy!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.14 [[Changelog#Version_0.1.4|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.12&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Ok, here it is, a fresh new release of the Silent mod.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.12 [[Changelog#Version_0.1.2|Changelog]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Test&amp;diff=80</id>
		<title>Test</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Test&amp;diff=80"/>
		<updated>2011-01-22T21:49:18Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;blabla&#039;&#039;&#039;&lt;br /&gt;
! test || test || test&lt;br /&gt;
|-&lt;br /&gt;
| [[test#g_privateMessages|g_privateMessages]]  || [[test#g_spreeOptions|g_spreeOptions]] || in voluptate velit&lt;br /&gt;
|-&lt;br /&gt;
| test || blabla || unz unz.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==g_privateMessages==&lt;br /&gt;
;g_privateMessages [0|1]&lt;br /&gt;
:If set to 1, players can send private messages to one another with the m command. Example:&lt;br /&gt;
&lt;br /&gt;
:/m tjw you totally suck!&lt;br /&gt;
:Clients can reject private message from other individual clients with the /ignore client command.&lt;br /&gt;
&lt;br /&gt;
:Default is 0&lt;br /&gt;
&lt;br /&gt;
==g_spreeOptions==&lt;br /&gt;
;g_spreeOptions [bitmask]&lt;br /&gt;
:A few options to control the display of killingsprees. Note that the flags 1, 2 and 4 are just made for fast enabling / disabling and :still require a g_settings file.&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:Enable killingsprees ([spree] blocks)&lt;br /&gt;
:2&lt;br /&gt;
:Enable killingspree ends ([end] blocks)&lt;br /&gt;
:4&lt;br /&gt;
:Enable multikills ([kill] blocks)&lt;br /&gt;
:8&lt;br /&gt;
:When set, a top 3 current killing sprees message will be printed every minute, similar to binoc masters, and a map&#039;s longest killing :spree will be printed every two minutes&lt;br /&gt;
:16&lt;br /&gt;
:At the beginning of the intermission the highest spree and the 3 highest sprees which are still active will be shown&lt;br /&gt;
:32&lt;br /&gt;
:/kill will end a spree&lt;br /&gt;
:64&lt;br /&gt;
:Teamswitching will end a spree&lt;br /&gt;
:128&lt;br /&gt;
:Multikill messages will be delayed g_multikillTime milliseconds, to prevent the doublekill -&amp;gt; multikill -&amp;gt; megakill -&amp;gt; etc. flooding&lt;br /&gt;
:256&lt;br /&gt;
:Killing bots doesn&#039;t count for multikills or killingsprees (Note: they DO count for ending kill/deathsprees)&lt;br /&gt;
:512&lt;br /&gt;
:Display the map and overall spree record when entering intmission&lt;br /&gt;
:1024&lt;br /&gt;
:Summary: don&#039;t enable this flag if you don&#039;t have enabled g_spreeOptions flag 512 OR g_XPSave flag 16 or Shrubbot flag t&lt;br /&gt;
:Spree records are automatically saved into XPSave file when a map ends. By enabling this flag, you also store the spreerecord at the :points where g_XPSave flag 16 would store XP. When you don&#039;t have set XPSave flag 16 and g_spreeOptions flag 512 and not allow users :to use !spreerecord you should NOT set this flag as it takes some extra resources. When XPSave flag 16 is set this doesn&#039;t matter (it :actually takes much less resources then). When only g_spreeOptions flag 512 or shrubbot flag t is set it won&#039;t do much harm anyway&lt;br /&gt;
:(your server won&#039;t explode)&lt;br /&gt;
:2048&lt;br /&gt;
:Enable revivesprees ([revive] blocks)&lt;br /&gt;
:Default is 0&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Test&amp;diff=79</id>
		<title>Test</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Test&amp;diff=79"/>
		<updated>2011-01-22T21:48:58Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;blabla&#039;&#039;&#039;&lt;br /&gt;
! test || test || test&lt;br /&gt;
|-&lt;br /&gt;
| [[test#g_privateMessages|g_privateMessages]]  || [[test#g_spreeOptions]] || in voluptate velit&lt;br /&gt;
|-&lt;br /&gt;
| test || blabla || unz unz.&lt;br /&gt;
|}&lt;br /&gt;
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==g_privateMessages==&lt;br /&gt;
;g_privateMessages [0|1]&lt;br /&gt;
:If set to 1, players can send private messages to one another with the m command. Example:&lt;br /&gt;
&lt;br /&gt;
:/m tjw you totally suck!&lt;br /&gt;
:Clients can reject private message from other individual clients with the /ignore client command.&lt;br /&gt;
&lt;br /&gt;
:Default is 0&lt;br /&gt;
&lt;br /&gt;
==g_spreeOptions==&lt;br /&gt;
;g_spreeOptions [bitmask]&lt;br /&gt;
:A few options to control the display of killingsprees. Note that the flags 1, 2 and 4 are just made for fast enabling / disabling and :still require a g_settings file.&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:Enable killingsprees ([spree] blocks)&lt;br /&gt;
:2&lt;br /&gt;
:Enable killingspree ends ([end] blocks)&lt;br /&gt;
:4&lt;br /&gt;
:Enable multikills ([kill] blocks)&lt;br /&gt;
:8&lt;br /&gt;
:When set, a top 3 current killing sprees message will be printed every minute, similar to binoc masters, and a map&#039;s longest killing :spree will be printed every two minutes&lt;br /&gt;
:16&lt;br /&gt;
:At the beginning of the intermission the highest spree and the 3 highest sprees which are still active will be shown&lt;br /&gt;
:32&lt;br /&gt;
:/kill will end a spree&lt;br /&gt;
:64&lt;br /&gt;
:Teamswitching will end a spree&lt;br /&gt;
:128&lt;br /&gt;
:Multikill messages will be delayed g_multikillTime milliseconds, to prevent the doublekill -&amp;gt; multikill -&amp;gt; megakill -&amp;gt; etc. flooding&lt;br /&gt;
:256&lt;br /&gt;
:Killing bots doesn&#039;t count for multikills or killingsprees (Note: they DO count for ending kill/deathsprees)&lt;br /&gt;
:512&lt;br /&gt;
:Display the map and overall spree record when entering intmission&lt;br /&gt;
:1024&lt;br /&gt;
:Summary: don&#039;t enable this flag if you don&#039;t have enabled g_spreeOptions flag 512 OR g_XPSave flag 16 or Shrubbot flag t&lt;br /&gt;
:Spree records are automatically saved into XPSave file when a map ends. By enabling this flag, you also store the spreerecord at the :points where g_XPSave flag 16 would store XP. When you don&#039;t have set XPSave flag 16 and g_spreeOptions flag 512 and not allow users :to use !spreerecord you should NOT set this flag as it takes some extra resources. When XPSave flag 16 is set this doesn&#039;t matter (it :actually takes much less resources then). When only g_spreeOptions flag 512 or shrubbot flag t is set it won&#039;t do much harm anyway&lt;br /&gt;
:(your server won&#039;t explode)&lt;br /&gt;
:2048&lt;br /&gt;
:Enable revivesprees ([revive] blocks)&lt;br /&gt;
:Default is 0&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Test&amp;diff=78</id>
		<title>Test</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Test&amp;diff=78"/>
		<updated>2011-01-22T21:45:14Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;blabla&#039;&#039;&#039;&lt;br /&gt;
! test || test || test&lt;br /&gt;
|-&lt;br /&gt;
| [[test#g_privateMessages|g_privateMessages]]  || in reprehenderit || in voluptate velit&lt;br /&gt;
|-&lt;br /&gt;
| test || blabla || unz unz.&lt;br /&gt;
|}&lt;br /&gt;
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==g_privateMessages==&lt;br /&gt;
;g_privateMessages [0|1]&lt;br /&gt;
:If set to 1, players can send private messages to one another with the m command. Example:&lt;br /&gt;
&lt;br /&gt;
:/m tjw you totally suck!&lt;br /&gt;
:Clients can reject private message from other individual clients with the /ignore client command.&lt;br /&gt;
&lt;br /&gt;
:Default is 0&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Test&amp;diff=77</id>
		<title>Test</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Test&amp;diff=77"/>
		<updated>2011-01-22T21:44:30Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;blabla&#039;&#039;&#039;&lt;br /&gt;
! test || test || test&lt;br /&gt;
|-&lt;br /&gt;
| [[test#g_privateMessages|g_privateMessages]]  || in reprehenderit || in voluptate velit&lt;br /&gt;
|-&lt;br /&gt;
| test || blabla || unz unz.&lt;br /&gt;
|}&lt;br /&gt;
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==g_privateMessages==&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Test&amp;diff=76</id>
		<title>Test</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Test&amp;diff=76"/>
		<updated>2011-01-22T21:42:37Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;blabla&#039;&#039;&#039;&lt;br /&gt;
! test || test || test&lt;br /&gt;
|-&lt;br /&gt;
| [[test#g_dbUserMaxAge|g_dbUserMaxAge]]  || in reprehenderit || in voluptate velit&lt;br /&gt;
|-&lt;br /&gt;
| esse cillum dolore || eu fugiat nulla || pariatur.&lt;br /&gt;
|}&lt;br /&gt;
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[[Client_Manual#Autoexec_Files|to some extent allowed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Client_Manual#Autoexec_Files&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==g_dbUserMaxAge==&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Test&amp;diff=75</id>
		<title>Test</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Test&amp;diff=75"/>
		<updated>2011-01-22T21:41:58Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot; |+ &amp;#039;&amp;#039;&amp;#039;Cells left-aligned, table centered&amp;#039;&amp;#039;&amp;#039; ! Duis || test || test |- | [[Client_Manual#Autoexec_Files|to some extent allow...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Cells left-aligned, table centered&#039;&#039;&#039;&lt;br /&gt;
! Duis || test || test&lt;br /&gt;
|-&lt;br /&gt;
| [[Client_Manual#Autoexec_Files|to some extent allowed]]  || in reprehenderit || in voluptate velit&lt;br /&gt;
|-&lt;br /&gt;
| esse cillum dolore || eu fugiat nulla || pariatur.&lt;br /&gt;
|}&lt;br /&gt;
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[[Client_Manual#Autoexec_Files|to some extent allowed]]&lt;br /&gt;
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&lt;br /&gt;
Client_Manual#Autoexec_Files&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==g_dbUserMaxAge==&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=74</id>
		<title>Client Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=74"/>
		<updated>2011-01-22T21:28:25Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Cvars==&lt;br /&gt;
;cg_drawTime [0|1|2]&lt;br /&gt;
:Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, :it will display a 12 hour clock, with am/pm&lt;br /&gt;
&lt;br /&gt;
;cg_drawTimeSeconds [0|1]&lt;br /&gt;
:When set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2&lt;br /&gt;
&lt;br /&gt;
;cg_hud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:The name of your current hud, which will be loaded upon startup&lt;br /&gt;
&lt;br /&gt;
;cg_panzerhack [0|1]&lt;br /&gt;
:Put your SMG in weaponbank 2 (instead of bank 3) when you&#039;re a soldier with level 4 Heavy Weapons&lt;br /&gt;
&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_logConsole [bitmask]&lt;br /&gt;
:Log centerprints and/or banners to your console&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:Log centerprints&lt;br /&gt;
:2&lt;br /&gt;
:Log banners&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_gun_fovscale [0|1]&lt;br /&gt;
:Scale the gun when you use different FOV&lt;br /&gt;
&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_weapaltReloads [0|1]&lt;br /&gt;
:Hitting altfire (usually right mouse button) when holding a weapon that doesn&#039;t have an alternative fire will reload the weapon&lt;br /&gt;
&lt;br /&gt;
:Default: 0&lt;br /&gt;
&lt;br /&gt;
;cg_drawRanks [0|1|2]&lt;br /&gt;
:When 1 the rank (for example &amp;quot;Private&amp;quot;) will be shown in front of the name when you look at a player in your team. When 2 it will only :show the short rank (&amp;quot;Pvt&amp;quot; for exmaple) and when 0 it won&#039;t show any rank.&lt;br /&gt;
&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_fireteamAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the fireteam window&lt;br /&gt;
&lt;br /&gt;
:Default: 0.6&lt;br /&gt;
&lt;br /&gt;
;cg_lagometerAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the lagometer&lt;br /&gt;
&lt;br /&gt;
:Default: 1.0&lt;br /&gt;
&lt;br /&gt;
;cg_chatAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the chat texts at the bottom of your screen&lt;br /&gt;
&lt;br /&gt;
:Default: 0.33&lt;br /&gt;
&lt;br /&gt;
;cg_watermarkAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency :themselves. In that case the watermark alpha will be the product of these transparency levels&lt;br /&gt;
&lt;br /&gt;
:Default: 1.0&lt;br /&gt;
&lt;br /&gt;
;cg_specAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the SPECTATOR text&lt;br /&gt;
&lt;br /&gt;
:Default: 1.0&lt;br /&gt;
&lt;br /&gt;
;cg_dynoCounter [0|1]&lt;br /&gt;
:Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:Visual&lt;br /&gt;
:2&lt;br /&gt;
:Textual&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_maxTeamDynas [0-8]&lt;br /&gt;
:The number of dynamites of your own team that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
:Default: 4&lt;br /&gt;
&lt;br /&gt;
;cg_maxEnemyDynas [0-8]&lt;br /&gt;
:The number of dynamites of your enemy that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
:Default: 4&lt;br /&gt;
&lt;br /&gt;
;cg_drawClassIcons [bitmask]&lt;br /&gt;
:Changes Classtexts into ClassIcons&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:In crosshair names&lt;br /&gt;
:2&lt;br /&gt;
:In fireteam&lt;br /&gt;
:4&lt;br /&gt;
:On scoreboard&lt;br /&gt;
:Default: 7&lt;br /&gt;
&lt;br /&gt;
;cg_drawCrosshairHP [0|1]&lt;br /&gt;
:Draw textual HP instead of the healthbar when aiming at someone&lt;br /&gt;
&lt;br /&gt;
:Default: 0&lt;br /&gt;
&lt;br /&gt;
;cg_autoSelectFTMembers [0|1]&lt;br /&gt;
:Toggles automatic selection of your fireteam members&lt;br /&gt;
&lt;br /&gt;
:Default: 0&lt;br /&gt;
&lt;br /&gt;
;cg_damageKick [0|1|2]&lt;br /&gt;
:Changes the way damage kick occurs (the screen shake when a player gets shot).&lt;br /&gt;
&lt;br /&gt;
:0&lt;br /&gt;
:No damagekick.&lt;br /&gt;
:1&lt;br /&gt;
:Regular damagekick, variable shake, increases when player is low on health.&lt;br /&gt;
:2&lt;br /&gt;
:Simple damagekick, constant shake value.&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_tracers [0|1|2]&lt;br /&gt;
:Enables/disables drawing the bullet tracers:&lt;br /&gt;
&lt;br /&gt;
:0&lt;br /&gt;
:No tracers.&lt;br /&gt;
:1&lt;br /&gt;
:All tracers.&lt;br /&gt;
:2&lt;br /&gt;
:All but your own tracers.&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_countryFlags [bitmask]&lt;br /&gt;
:Show the GeoIP country flags&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:On scoreboard&lt;br /&gt;
:2&lt;br /&gt;
:In crosshair names&lt;br /&gt;
:Default: 3&lt;br /&gt;
&lt;br /&gt;
;cg_gibs [0|1]&lt;br /&gt;
:Toggles the display of gib models.&lt;br /&gt;
&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_followFT [0|1|2]&lt;br /&gt;
:Decides how players are picked up to be followed in spec.&lt;br /&gt;
:0&lt;br /&gt;
:disables feature (works as usual then)&lt;br /&gt;
:1&lt;br /&gt;
:follow Fire Team members first when in spec&lt;br /&gt;
:2&lt;br /&gt;
:follow only Fire Team members when in spec.&lt;br /&gt;
:Options 1 and 2 work only when the player is in the Fire Team. &lt;br /&gt;
:When the player is not in FT then they do not infuence the spec behaviour.&lt;br /&gt;
:Default: 0&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
;m [partialname] [message]&lt;br /&gt;
:Send private message to all players matching the partial name.&lt;br /&gt;
&lt;br /&gt;
;mt [partialname] [message]&lt;br /&gt;
:Send private message to all players on your team that match the partial name.&lt;br /&gt;
&lt;br /&gt;
;loadhud&lt;br /&gt;
:used to load a custom hud from a .hud file contained in a pk3 file. Also able to &amp;quot;/loadhud ?&amp;quot; to show a list of available huds, :&amp;quot;/loadhud blank&amp;quot; to load a blank hud, or &amp;quot;/loadhud&amp;quot; to load the default ET hud. When loading a hud, the default ET is loaded first, :then the custom HUD overwrites any values specified. So if a HUD element isn&#039;t specifically disabled in a custom HUD, it will be in ET :default position.&lt;br /&gt;
&lt;br /&gt;
;edithud&lt;br /&gt;
:Used to edit the hud in realtime. Can also be used to script a hud so that server admins don&#039;t have to package .hud files into pk3&lt;br /&gt;
:format: /edithud elementName [value1] [value2] . . . . [valueX].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Current elementNames and (values) are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*ammocount (x, y, scale)&lt;br /&gt;
:*chargebar (x, y, width)&lt;br /&gt;
:*compass (x, y, size)&lt;br /&gt;
:*upperright (y)&lt;br /&gt;
:*fireteam (x, y, width)&lt;br /&gt;
:*flagcov (x, y)&lt;br /&gt;
:*head (x, y, width, height)&lt;br /&gt;
:*healthbar (x, y, width)&lt;br /&gt;
:*healthtext (x, y, scale)&lt;br /&gt;
:*lagometer (x, y)&lt;br /&gt;
:*overheat (x, y, width, height)&lt;br /&gt;
:*skillbox1 (x, y, size)&lt;br /&gt;
:*skillbox2 (x, y, size)&lt;br /&gt;
:*skillbox3 (x, y, size)&lt;br /&gt;
:*skillpic1 (x, y, size)&lt;br /&gt;
:*skillpic2 (x, y, size)&lt;br /&gt;
:*skillpic3 (x, y, size)&lt;br /&gt;
:*skilltext1 (x, y, scale)&lt;br /&gt;
:*skilltext2 (x, y, scale)&lt;br /&gt;
:*skilltext3 (x, y, scale)&lt;br /&gt;
:*staminabar (x, y, width)&lt;br /&gt;
:*weaponcard (x, y, size)&lt;br /&gt;
:*xptext (x, y, scale)&lt;br /&gt;
:*cpmtext (x, y, scale)&lt;br /&gt;
:*chattext (x, y, scale)&lt;br /&gt;
:*votefttext (x, y)&lt;br /&gt;
:*livesleft (x, y)&lt;br /&gt;
&lt;br /&gt;
:All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, :4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Default scale values, where used, is 25 in the default ET hud.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:(x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left,&lt;br /&gt;
:(640,480) is lower right and (320, 240) is crosshairs.&amp;lt;b&lt;br /&gt;
:To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;dumphud&lt;br /&gt;
:Dumps the current hud settings to the console in format used to create a .hud file.&lt;br /&gt;
&lt;br /&gt;
;dropweapon&lt;br /&gt;
:Drops the player&#039;s primary weapon.&lt;br /&gt;
&lt;br /&gt;
;sclogin [password]&lt;br /&gt;
:Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
;sclogout&lt;br /&gt;
:Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
;shoutcastlogin [password]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
;shoutcastlogout&lt;br /&gt;
:Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
;timerSet [1-60]&lt;br /&gt;
:Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer.&lt;br /&gt;
&lt;br /&gt;
;resetTimer&lt;br /&gt;
:Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn&#039;t :been called before.&lt;br /&gt;
&lt;br /&gt;
;lua_status&lt;br /&gt;
:Shows information about the scripts currently loaded by the Lua API engine.&lt;br /&gt;
&lt;br /&gt;
;silent_version&lt;br /&gt;
:Shows information about the running client and server version.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Autoexec Files==&lt;br /&gt;
The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg&lt;br /&gt;
:Executed when you join a team (or become a spectator)&lt;br /&gt;
&lt;br /&gt;
;autoexec_&amp;lt;mapname&amp;gt;.cfg, autoexec_default.cfg&lt;br /&gt;
:Executed when the map switches to &amp;lt;mapname&amp;gt;. autoexec_default.cfg is always executed after the autoexec_&amp;lt;mapname&amp;gt;.cfg file.&lt;br /&gt;
&lt;br /&gt;
;autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg&lt;br /&gt;
:Executed when you switch classes.&lt;br /&gt;
 Please note that if any of these files do not exist they simply will not be executed, there will not be any error messages&lt;br /&gt;
 Also note that these filenames are casesensitive on linux&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=73</id>
		<title>Client Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=73"/>
		<updated>2011-01-22T21:27:11Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Cvars==&lt;br /&gt;
;cg_drawTime [0|1|2]&lt;br /&gt;
:Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, :it will display a 12 hour clock, with am/pm&lt;br /&gt;
&lt;br /&gt;
;cg_drawTimeSeconds [0|1]&lt;br /&gt;
:When set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2&lt;br /&gt;
&lt;br /&gt;
;cg_hud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:The name of your current hud, which will be loaded upon startup&lt;br /&gt;
&lt;br /&gt;
;cg_panzerhack [0|1]&lt;br /&gt;
:Put your SMG in weaponbank 2 (instead of bank 3) when you&#039;re a soldier with level 4 Heavy Weapons&lt;br /&gt;
&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_logConsole [bitmask]&lt;br /&gt;
:Log centerprints and/or banners to your console&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:Log centerprints&lt;br /&gt;
:2&lt;br /&gt;
:Log banners&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_gun_fovscale [0|1]&lt;br /&gt;
:Scale the gun when you use different FOV&lt;br /&gt;
&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_weapaltReloads [0|1]&lt;br /&gt;
:Hitting altfire (usually right mouse button) when holding a weapon that doesn&#039;t have an alternative fire will reload the weapon&lt;br /&gt;
&lt;br /&gt;
:Default: 0&lt;br /&gt;
&lt;br /&gt;
;cg_drawRanks [0|1|2]&lt;br /&gt;
:When 1 the rank (for example &amp;quot;Private&amp;quot;) will be shown in front of the name when you look at a player in your team. When 2 it will only :show the short rank (&amp;quot;Pvt&amp;quot; for exmaple) and when 0 it won&#039;t show any rank.&lt;br /&gt;
&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_fireteamAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the fireteam window&lt;br /&gt;
&lt;br /&gt;
:Default: 0.6&lt;br /&gt;
&lt;br /&gt;
;cg_lagometerAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the lagometer&lt;br /&gt;
&lt;br /&gt;
:Default: 1.0&lt;br /&gt;
&lt;br /&gt;
;cg_chatAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the chat texts at the bottom of your screen&lt;br /&gt;
&lt;br /&gt;
:Default: 0.33&lt;br /&gt;
&lt;br /&gt;
;cg_watermarkAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency :themselves. In that case the watermark alpha will be the product of these transparency levels&lt;br /&gt;
&lt;br /&gt;
:Default: 1.0&lt;br /&gt;
&lt;br /&gt;
;cg_specAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the SPECTATOR text&lt;br /&gt;
&lt;br /&gt;
:Default: 1.0&lt;br /&gt;
&lt;br /&gt;
;cg_dynoCounter [0|1]&lt;br /&gt;
:Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:Visual&lt;br /&gt;
:2&lt;br /&gt;
:Textual&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_maxTeamDynas [0-8]&lt;br /&gt;
:The number of dynamites of your own team that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
:Default: 4&lt;br /&gt;
&lt;br /&gt;
;cg_maxEnemyDynas [0-8]&lt;br /&gt;
:The number of dynamites of your enemy that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
:Default: 4&lt;br /&gt;
&lt;br /&gt;
;cg_drawClassIcons [bitmask]&lt;br /&gt;
:Changes Classtexts into ClassIcons&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:In crosshair names&lt;br /&gt;
:2&lt;br /&gt;
:In fireteam&lt;br /&gt;
:4&lt;br /&gt;
:On scoreboard&lt;br /&gt;
:Default: 7&lt;br /&gt;
&lt;br /&gt;
;cg_drawCrosshairHP [0|1]&lt;br /&gt;
:Draw textual HP instead of the healthbar when aiming at someone&lt;br /&gt;
&lt;br /&gt;
:Default: 0&lt;br /&gt;
&lt;br /&gt;
;cg_autoSelectFTMembers [0|1]&lt;br /&gt;
:Toggles automatic selection of your fireteam members&lt;br /&gt;
&lt;br /&gt;
:Default: 0&lt;br /&gt;
&lt;br /&gt;
;cg_damageKick [0|1|2]&lt;br /&gt;
:Changes the way damage kick occurs (the screen shake when a player gets shot).&lt;br /&gt;
&lt;br /&gt;
:0&lt;br /&gt;
:No damagekick.&lt;br /&gt;
:1&lt;br /&gt;
:Regular damagekick, variable shake, increases when player is low on health.&lt;br /&gt;
:2&lt;br /&gt;
:Simple damagekick, constant shake value.&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_tracers [0|1|2]&lt;br /&gt;
:Enables/disables drawing the bullet tracers:&lt;br /&gt;
&lt;br /&gt;
:0&lt;br /&gt;
:No tracers.&lt;br /&gt;
:1&lt;br /&gt;
:All tracers.&lt;br /&gt;
:2&lt;br /&gt;
:All but your own tracers.&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_countryFlags [bitmask]&lt;br /&gt;
:Show the GeoIP country flags&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:On scoreboard&lt;br /&gt;
:2&lt;br /&gt;
:In crosshair names&lt;br /&gt;
:Default: 3&lt;br /&gt;
&lt;br /&gt;
;cg_gibs [0|1]&lt;br /&gt;
:Toggles the display of gib models.&lt;br /&gt;
&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_followFT [0|1|2]&lt;br /&gt;
:Decides how players are picked up to be followed in spec.&lt;br /&gt;
:0&lt;br /&gt;
:disables feature (works as usual then)&lt;br /&gt;
:1&lt;br /&gt;
:follow Fire Team members first when in spec&lt;br /&gt;
:2&lt;br /&gt;
:follow only Fire Team members when in spec.&lt;br /&gt;
:Options 1 and 2 work only when the player is in the Fire Team. &lt;br /&gt;
:When the player is not in FT then they do not infuence the spec behaviour.&lt;br /&gt;
:Default: 0&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
;m [partialname] [message]&lt;br /&gt;
:Send private message to all players matching the partial name.&lt;br /&gt;
&lt;br /&gt;
;mt [partialname] [message]&lt;br /&gt;
:Send private message to all players on your team that match the partial name.&lt;br /&gt;
&lt;br /&gt;
;loadhud&lt;br /&gt;
:used to load a custom hud from a .hud file contained in a pk3 file. Also able to &amp;quot;/loadhud ?&amp;quot; to show a list of available huds, :&amp;quot;/loadhud blank&amp;quot; to load a blank hud, or &amp;quot;/loadhud&amp;quot; to load the default ET hud. When loading a hud, the default ET is loaded first, :then the custom HUD overwrites any values specified. So if a HUD element isn&#039;t specifically disabled in a custom HUD, it will be in ET :default position.&lt;br /&gt;
&lt;br /&gt;
;edithud&lt;br /&gt;
:Used to edit the hud in realtime. Can also be used to script a hud so that server admins don&#039;t have to package .hud files into pk3&lt;br /&gt;
:format: /edithud elementName [value1] [value2] . . . . [valueX].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Current elementNames and (values) are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*ammocount (x, y, scale)&lt;br /&gt;
:*chargebar (x, y, width)&lt;br /&gt;
:*compass (x, y, size)&lt;br /&gt;
:*upperright (y)&lt;br /&gt;
:*fireteam (x, y, width)&lt;br /&gt;
:*flagcov (x, y)&lt;br /&gt;
:*head (x, y, width, height)&lt;br /&gt;
:*healthbar (x, y, width)&lt;br /&gt;
:*healthtext (x, y, scale)&lt;br /&gt;
:*lagometer (x, y)&lt;br /&gt;
:*overheat (x, y, width, height)&lt;br /&gt;
:*skillbox1 (x, y, size)&lt;br /&gt;
:*skillbox2 (x, y, size)&lt;br /&gt;
:*skillbox3 (x, y, size)&lt;br /&gt;
:*skillpic1 (x, y, size)&lt;br /&gt;
:*skillpic2 (x, y, size)&lt;br /&gt;
:*skillpic3 (x, y, size)&lt;br /&gt;
:*skilltext1 (x, y, scale)&lt;br /&gt;
:*skilltext2 (x, y, scale)&lt;br /&gt;
:*skilltext3 (x, y, scale)&lt;br /&gt;
:*staminabar (x, y, width)&lt;br /&gt;
:*weaponcard (x, y, size)&lt;br /&gt;
:*xptext (x, y, scale)&lt;br /&gt;
:*cpmtext (x, y, scale)&lt;br /&gt;
:*chattext (x, y, scale)&lt;br /&gt;
:*votefttext (x, y)&lt;br /&gt;
:*livesleft (x, y)&lt;br /&gt;
&lt;br /&gt;
:All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, :4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Default scale values, where used, is 25 in the default ET hud.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:(x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left,&lt;br /&gt;
:(640,480) is lower right and (320, 240) is crosshairs.&amp;lt;b&lt;br /&gt;
:To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;dumphud&lt;br /&gt;
:Dumps the current hud settings to the console in format used to create a .hud file.&lt;br /&gt;
&lt;br /&gt;
;dropweapon&lt;br /&gt;
:Drops the player&#039;s primary weapon.&lt;br /&gt;
&lt;br /&gt;
;sclogin [password]&lt;br /&gt;
:Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
;sclogout&lt;br /&gt;
:Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
;shoutcastlogin [password]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
;shoutcastlogout&lt;br /&gt;
:Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
;timerSet [1-60]&lt;br /&gt;
:Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer.&lt;br /&gt;
&lt;br /&gt;
;resetTimer&lt;br /&gt;
:Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn&#039;t :been called before.&lt;br /&gt;
&lt;br /&gt;
;lua_status&lt;br /&gt;
:Shows information about the scripts currently loaded by the Lua API engine.&lt;br /&gt;
&lt;br /&gt;
;silent_version&lt;br /&gt;
:Shows information about the running client and server version.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Autoexec Files==&lt;br /&gt;
The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg&lt;br /&gt;
:Executed when you join a team (or become a spectator)&lt;br /&gt;
&lt;br /&gt;
;autoexec_&amp;lt;mapname&amp;gt;.cfg, autoexec_default.cfg&lt;br /&gt;
:Executed when the map switches to &amp;lt;mapname&amp;gt;. autoexec_default.cfg is always executed after the autoexec_&amp;lt;mapname&amp;gt;.cfg file.&lt;br /&gt;
&lt;br /&gt;
;autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg&lt;br /&gt;
:Executed when you switch classes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Please note that if any of these files do not exist they simply will not be executed, there will not be any error messages&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
**Also note that these filenames are casesensitive on linux&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=72</id>
		<title>Client Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=72"/>
		<updated>2011-01-22T21:26:38Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Cvars==&lt;br /&gt;
;cg_drawTime [0|1|2]&lt;br /&gt;
:Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, :it will display a 12 hour clock, with am/pm&lt;br /&gt;
&lt;br /&gt;
;cg_drawTimeSeconds [0|1]&lt;br /&gt;
:When set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2&lt;br /&gt;
&lt;br /&gt;
;cg_hud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:The name of your current hud, which will be loaded upon startup&lt;br /&gt;
&lt;br /&gt;
;cg_panzerhack [0|1]&lt;br /&gt;
:Put your SMG in weaponbank 2 (instead of bank 3) when you&#039;re a soldier with level 4 Heavy Weapons&lt;br /&gt;
&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_logConsole [bitmask]&lt;br /&gt;
:Log centerprints and/or banners to your console&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:Log centerprints&lt;br /&gt;
:2&lt;br /&gt;
:Log banners&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_gun_fovscale [0|1]&lt;br /&gt;
:Scale the gun when you use different FOV&lt;br /&gt;
&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_weapaltReloads [0|1]&lt;br /&gt;
:Hitting altfire (usually right mouse button) when holding a weapon that doesn&#039;t have an alternative fire will reload the weapon&lt;br /&gt;
&lt;br /&gt;
:Default: 0&lt;br /&gt;
&lt;br /&gt;
;cg_drawRanks [0|1|2]&lt;br /&gt;
:When 1 the rank (for example &amp;quot;Private&amp;quot;) will be shown in front of the name when you look at a player in your team. When 2 it will only :show the short rank (&amp;quot;Pvt&amp;quot; for exmaple) and when 0 it won&#039;t show any rank.&lt;br /&gt;
&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_fireteamAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the fireteam window&lt;br /&gt;
&lt;br /&gt;
:Default: 0.6&lt;br /&gt;
&lt;br /&gt;
;cg_lagometerAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the lagometer&lt;br /&gt;
&lt;br /&gt;
:Default: 1.0&lt;br /&gt;
&lt;br /&gt;
;cg_chatAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the chat texts at the bottom of your screen&lt;br /&gt;
&lt;br /&gt;
:Default: 0.33&lt;br /&gt;
&lt;br /&gt;
;cg_watermarkAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency :themselves. In that case the watermark alpha will be the product of these transparency levels&lt;br /&gt;
&lt;br /&gt;
:Default: 1.0&lt;br /&gt;
&lt;br /&gt;
;cg_specAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the SPECTATOR text&lt;br /&gt;
&lt;br /&gt;
:Default: 1.0&lt;br /&gt;
&lt;br /&gt;
;cg_dynoCounter [0|1]&lt;br /&gt;
:Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:Visual&lt;br /&gt;
:2&lt;br /&gt;
:Textual&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_maxTeamDynas [0-8]&lt;br /&gt;
:The number of dynamites of your own team that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
:Default: 4&lt;br /&gt;
&lt;br /&gt;
;cg_maxEnemyDynas [0-8]&lt;br /&gt;
:The number of dynamites of your enemy that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
:Default: 4&lt;br /&gt;
&lt;br /&gt;
;cg_drawClassIcons [bitmask]&lt;br /&gt;
:Changes Classtexts into ClassIcons&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:In crosshair names&lt;br /&gt;
:2&lt;br /&gt;
:In fireteam&lt;br /&gt;
:4&lt;br /&gt;
:On scoreboard&lt;br /&gt;
:Default: 7&lt;br /&gt;
&lt;br /&gt;
;cg_drawCrosshairHP [0|1]&lt;br /&gt;
:Draw textual HP instead of the healthbar when aiming at someone&lt;br /&gt;
&lt;br /&gt;
:Default: 0&lt;br /&gt;
&lt;br /&gt;
;cg_autoSelectFTMembers [0|1]&lt;br /&gt;
:Toggles automatic selection of your fireteam members&lt;br /&gt;
&lt;br /&gt;
:Default: 0&lt;br /&gt;
&lt;br /&gt;
;cg_damageKick [0|1|2]&lt;br /&gt;
:Changes the way damage kick occurs (the screen shake when a player gets shot).&lt;br /&gt;
&lt;br /&gt;
:0&lt;br /&gt;
:No damagekick.&lt;br /&gt;
:1&lt;br /&gt;
:Regular damagekick, variable shake, increases when player is low on health.&lt;br /&gt;
:2&lt;br /&gt;
:Simple damagekick, constant shake value.&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_tracers [0|1|2]&lt;br /&gt;
:Enables/disables drawing the bullet tracers:&lt;br /&gt;
&lt;br /&gt;
:0&lt;br /&gt;
:No tracers.&lt;br /&gt;
:1&lt;br /&gt;
:All tracers.&lt;br /&gt;
:2&lt;br /&gt;
:All but your own tracers.&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_countryFlags [bitmask]&lt;br /&gt;
:Show the GeoIP country flags&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:On scoreboard&lt;br /&gt;
:2&lt;br /&gt;
:In crosshair names&lt;br /&gt;
:Default: 3&lt;br /&gt;
&lt;br /&gt;
;cg_gibs [0|1]&lt;br /&gt;
:Toggles the display of gib models.&lt;br /&gt;
&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_followFT [0|1|2]&lt;br /&gt;
:Decides how players are picked up to be followed in spec.&lt;br /&gt;
:0&lt;br /&gt;
:disables feature (works as usual then)&lt;br /&gt;
:1&lt;br /&gt;
:follow Fire Team members first when in spec&lt;br /&gt;
:2&lt;br /&gt;
:follow only Fire Team members when in spec.&lt;br /&gt;
:Options 1 and 2 work only when the player is in the Fire Team. &lt;br /&gt;
:When the player is not in FT then they do not infuence the spec behaviour.&lt;br /&gt;
:Default: 0&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
;m [partialname] [message]&lt;br /&gt;
:Send private message to all players matching the partial name.&lt;br /&gt;
&lt;br /&gt;
;mt [partialname] [message]&lt;br /&gt;
:Send private message to all players on your team that match the partial name.&lt;br /&gt;
&lt;br /&gt;
;loadhud&lt;br /&gt;
:used to load a custom hud from a .hud file contained in a pk3 file. Also able to &amp;quot;/loadhud ?&amp;quot; to show a list of available huds, :&amp;quot;/loadhud blank&amp;quot; to load a blank hud, or &amp;quot;/loadhud&amp;quot; to load the default ET hud. When loading a hud, the default ET is loaded first, :then the custom HUD overwrites any values specified. So if a HUD element isn&#039;t specifically disabled in a custom HUD, it will be in ET :default position.&lt;br /&gt;
&lt;br /&gt;
;edithud&lt;br /&gt;
:Used to edit the hud in realtime. Can also be used to script a hud so that server admins don&#039;t have to package .hud files into pk3&lt;br /&gt;
:format: /edithud elementName [value1] [value2] . . . . [valueX].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Current elementNames and (values) are as follows:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*ammocount (x, y, scale)&lt;br /&gt;
:*chargebar (x, y, width)&lt;br /&gt;
:*compass (x, y, size)&lt;br /&gt;
:*upperright (y)&lt;br /&gt;
:*fireteam (x, y, width)&lt;br /&gt;
:*flagcov (x, y)&lt;br /&gt;
:*head (x, y, width, height)&lt;br /&gt;
:*healthbar (x, y, width)&lt;br /&gt;
:*healthtext (x, y, scale)&lt;br /&gt;
:*lagometer (x, y)&lt;br /&gt;
:*overheat (x, y, width, height)&lt;br /&gt;
:*skillbox1 (x, y, size)&lt;br /&gt;
:*skillbox2 (x, y, size)&lt;br /&gt;
:*skillbox3 (x, y, size)&lt;br /&gt;
:*skillpic1 (x, y, size)&lt;br /&gt;
:*skillpic2 (x, y, size)&lt;br /&gt;
:*skillpic3 (x, y, size)&lt;br /&gt;
:*skilltext1 (x, y, scale)&lt;br /&gt;
:*skilltext2 (x, y, scale)&lt;br /&gt;
:*skilltext3 (x, y, scale)&lt;br /&gt;
:*staminabar (x, y, width)&lt;br /&gt;
:*weaponcard (x, y, size)&lt;br /&gt;
:*xptext (x, y, scale)&lt;br /&gt;
:*cpmtext (x, y, scale)&lt;br /&gt;
:*chattext (x, y, scale)&lt;br /&gt;
:*votefttext (x, y)&lt;br /&gt;
:*livesleft (x, y)&lt;br /&gt;
&lt;br /&gt;
:All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, :4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Default scale values, where used, is 25 in the default ET hud.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:(x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left,&lt;br /&gt;
:(640,480) is lower right and (320, 240) is crosshairs.&amp;lt;b&lt;br /&gt;
:To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;dumphud&lt;br /&gt;
:Dumps the current hud settings to the console in format used to create a .hud file.&lt;br /&gt;
&lt;br /&gt;
;dropweapon&lt;br /&gt;
:Drops the player&#039;s primary weapon.&lt;br /&gt;
&lt;br /&gt;
;sclogin [password]&lt;br /&gt;
:Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
;sclogout&lt;br /&gt;
:Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
;shoutcastlogin [password]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
;shoutcastlogout&lt;br /&gt;
:Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
;timerSet [1-60]&lt;br /&gt;
:Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer.&lt;br /&gt;
&lt;br /&gt;
;resetTimer&lt;br /&gt;
:Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn&#039;t :been called before.&lt;br /&gt;
&lt;br /&gt;
;lua_status&lt;br /&gt;
:Shows information about the scripts currently loaded by the Lua API engine.&lt;br /&gt;
&lt;br /&gt;
;silent_version&lt;br /&gt;
:Shows information about the running client and server version.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Autoexec Files==&lt;br /&gt;
The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg&lt;br /&gt;
:Executed when you join a team (or become a spectator)&lt;br /&gt;
&lt;br /&gt;
;autoexec_&amp;lt;mapname&amp;gt;.cfg, autoexec_default.cfg&lt;br /&gt;
:Executed when the map switches to &amp;lt;mapname&amp;gt;. autoexec_default.cfg is always executed after the autoexec_&amp;lt;mapname&amp;gt;.cfg file.&lt;br /&gt;
&lt;br /&gt;
;autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg&lt;br /&gt;
:Executed when you switch classes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Please note that if any of these files do not exist they simply will not be executed, there will not be any error messages&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
**Also note that these filenames are casesensitive on linux&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=71</id>
		<title>Client Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=71"/>
		<updated>2011-01-22T21:25:19Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Cvars==&lt;br /&gt;
;cg_drawTime [0|1|2]&lt;br /&gt;
:Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, :it will display a 12 hour clock, with am/pm&lt;br /&gt;
&lt;br /&gt;
;cg_drawTimeSeconds [0|1]&lt;br /&gt;
:When set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2&lt;br /&gt;
&lt;br /&gt;
;cg_hud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:The name of your current hud, which will be loaded upon startup&lt;br /&gt;
&lt;br /&gt;
;cg_panzerhack [0|1]&lt;br /&gt;
:Put your SMG in weaponbank 2 (instead of bank 3) when you&#039;re a soldier with level 4 Heavy Weapons&lt;br /&gt;
&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_logConsole [bitmask]&lt;br /&gt;
:Log centerprints and/or banners to your console&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:Log centerprints&lt;br /&gt;
:2&lt;br /&gt;
:Log banners&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_gun_fovscale [0|1]&lt;br /&gt;
:Scale the gun when you use different FOV&lt;br /&gt;
&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_weapaltReloads [0|1]&lt;br /&gt;
:Hitting altfire (usually right mouse button) when holding a weapon that doesn&#039;t have an alternative fire will reload the weapon&lt;br /&gt;
&lt;br /&gt;
:Default: 0&lt;br /&gt;
&lt;br /&gt;
;cg_drawRanks [0|1|2]&lt;br /&gt;
:When 1 the rank (for example &amp;quot;Private&amp;quot;) will be shown in front of the name when you look at a player in your team. When 2 it will only :show the short rank (&amp;quot;Pvt&amp;quot; for exmaple) and when 0 it won&#039;t show any rank.&lt;br /&gt;
&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_fireteamAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the fireteam window&lt;br /&gt;
&lt;br /&gt;
:Default: 0.6&lt;br /&gt;
&lt;br /&gt;
;cg_lagometerAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the lagometer&lt;br /&gt;
&lt;br /&gt;
:Default: 1.0&lt;br /&gt;
&lt;br /&gt;
;cg_chatAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the chat texts at the bottom of your screen&lt;br /&gt;
&lt;br /&gt;
:Default: 0.33&lt;br /&gt;
&lt;br /&gt;
;cg_watermarkAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency :themselves. In that case the watermark alpha will be the product of these transparency levels&lt;br /&gt;
&lt;br /&gt;
:Default: 1.0&lt;br /&gt;
&lt;br /&gt;
;cg_specAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the SPECTATOR text&lt;br /&gt;
&lt;br /&gt;
:Default: 1.0&lt;br /&gt;
&lt;br /&gt;
;cg_dynoCounter [0|1]&lt;br /&gt;
:Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:Visual&lt;br /&gt;
:2&lt;br /&gt;
:Textual&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_maxTeamDynas [0-8]&lt;br /&gt;
:The number of dynamites of your own team that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
:Default: 4&lt;br /&gt;
&lt;br /&gt;
;cg_maxEnemyDynas [0-8]&lt;br /&gt;
:The number of dynamites of your enemy that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
:Default: 4&lt;br /&gt;
&lt;br /&gt;
;cg_drawClassIcons [bitmask]&lt;br /&gt;
:Changes Classtexts into ClassIcons&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:In crosshair names&lt;br /&gt;
:2&lt;br /&gt;
:In fireteam&lt;br /&gt;
:4&lt;br /&gt;
:On scoreboard&lt;br /&gt;
:Default: 7&lt;br /&gt;
&lt;br /&gt;
;cg_drawCrosshairHP [0|1]&lt;br /&gt;
:Draw textual HP instead of the healthbar when aiming at someone&lt;br /&gt;
&lt;br /&gt;
:Default: 0&lt;br /&gt;
&lt;br /&gt;
;cg_autoSelectFTMembers [0|1]&lt;br /&gt;
:Toggles automatic selection of your fireteam members&lt;br /&gt;
&lt;br /&gt;
:Default: 0&lt;br /&gt;
&lt;br /&gt;
;cg_damageKick [0|1|2]&lt;br /&gt;
:Changes the way damage kick occurs (the screen shake when a player gets shot).&lt;br /&gt;
&lt;br /&gt;
:0&lt;br /&gt;
:No damagekick.&lt;br /&gt;
:1&lt;br /&gt;
:Regular damagekick, variable shake, increases when player is low on health.&lt;br /&gt;
:2&lt;br /&gt;
:Simple damagekick, constant shake value.&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_tracers [0|1|2]&lt;br /&gt;
:Enables/disables drawing the bullet tracers:&lt;br /&gt;
&lt;br /&gt;
:0&lt;br /&gt;
:No tracers.&lt;br /&gt;
:1&lt;br /&gt;
:All tracers.&lt;br /&gt;
:2&lt;br /&gt;
:All but your own tracers.&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_countryFlags [bitmask]&lt;br /&gt;
:Show the GeoIP country flags&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:On scoreboard&lt;br /&gt;
:2&lt;br /&gt;
:In crosshair names&lt;br /&gt;
:Default: 3&lt;br /&gt;
&lt;br /&gt;
;cg_gibs [0|1]&lt;br /&gt;
:Toggles the display of gib models.&lt;br /&gt;
&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_followFT [0|1|2]&lt;br /&gt;
:Decides how players are picked up to be followed in spec.&lt;br /&gt;
:0&lt;br /&gt;
:disables feature (works as usual then)&lt;br /&gt;
:1&lt;br /&gt;
:follow Fire Team members first when in spec&lt;br /&gt;
:2&lt;br /&gt;
:follow only Fire Team members when in spec.&lt;br /&gt;
:Options 1 and 2 work only when the player is in the Fire Team. &lt;br /&gt;
:When the player is not in FT then they do not infuence the spec behaviour.&lt;br /&gt;
:Default: 0&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
;m [partialname] [message]&lt;br /&gt;
:Send private message to all players matching the partial name.&lt;br /&gt;
&lt;br /&gt;
;mt [partialname] [message]&lt;br /&gt;
:Send private message to all players on your team that match the partial name.&lt;br /&gt;
&lt;br /&gt;
;loadhud&lt;br /&gt;
:used to load a custom hud from a .hud file contained in a pk3 file. Also able to &amp;quot;/loadhud ?&amp;quot; to show a list of available huds, :&amp;quot;/loadhud blank&amp;quot; to load a blank hud, or &amp;quot;/loadhud&amp;quot; to load the default ET hud. When loading a hud, the default ET is loaded first, :then the custom HUD overwrites any values specified. So if a HUD element isn&#039;t specifically disabled in a custom HUD, it will be in ET :default position.&lt;br /&gt;
&lt;br /&gt;
;edithud&lt;br /&gt;
:Used to edit the hud in realtime. Can also be used to script a hud so that server admins don&#039;t have to package .hud files into pk3&lt;br /&gt;
:format: /edithud elementName [value1] [value2] . . . . [valueX].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Current elementNames and (values) are as follows:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*ammocount (x, y, scale)&lt;br /&gt;
*chargebar (x, y, width)&lt;br /&gt;
*compass (x, y, size)&lt;br /&gt;
*upperright (y)&lt;br /&gt;
*fireteam (x, y, width)&lt;br /&gt;
*flagcov (x, y)&lt;br /&gt;
*head (x, y, width, height)&lt;br /&gt;
*healthbar (x, y, width)&lt;br /&gt;
*healthtext (x, y, scale)&lt;br /&gt;
*lagometer (x, y)&lt;br /&gt;
*overheat (x, y, width, height)&lt;br /&gt;
*skillbox1 (x, y, size)&lt;br /&gt;
*skillbox2 (x, y, size)&lt;br /&gt;
*skillbox3 (x, y, size)&lt;br /&gt;
*skillpic1 (x, y, size)&lt;br /&gt;
*skillpic2 (x, y, size)&lt;br /&gt;
*skillpic3 (x, y, size)&lt;br /&gt;
*skilltext1 (x, y, scale)&lt;br /&gt;
*skilltext2 (x, y, scale)&lt;br /&gt;
*skilltext3 (x, y, scale)&lt;br /&gt;
*staminabar (x, y, width)&lt;br /&gt;
*weaponcard (x, y, size)&lt;br /&gt;
*xptext (x, y, scale)&lt;br /&gt;
*cpmtext (x, y, scale)&lt;br /&gt;
*chattext (x, y, scale)&lt;br /&gt;
*votefttext (x, y)&lt;br /&gt;
:*livesleft (x, y)&lt;br /&gt;
&lt;br /&gt;
:All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, :4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Default scale values, where used, is 25 in the default ET hud.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:(x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left, ::(640,480) is lower right and (320, 240) is crosshairs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;dumphud&lt;br /&gt;
Dumps the current hud settings to the console in format used to create a .hud file.&lt;br /&gt;
&lt;br /&gt;
;dropweapon&lt;br /&gt;
Drops the player&#039;s primary weapon.&lt;br /&gt;
&lt;br /&gt;
;sclogin [password]&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
;sclogout&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
;shoutcastlogin [password]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
;shoutcastlogout&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
;timerSet [1-60]&lt;br /&gt;
Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer.&lt;br /&gt;
&lt;br /&gt;
;resetTimer&lt;br /&gt;
Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn&#039;t been called before.&lt;br /&gt;
&lt;br /&gt;
;lua_status&lt;br /&gt;
Shows information about the scripts currently loaded by the Lua API engine.&lt;br /&gt;
&lt;br /&gt;
;silent_version&lt;br /&gt;
Shows information about the running client and server version.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Autoexec Files==&lt;br /&gt;
The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg&lt;br /&gt;
Executed when you join a team (or become a spectator)&lt;br /&gt;
&lt;br /&gt;
;autoexec_&amp;lt;mapname&amp;gt;.cfg, autoexec_default.cfg&lt;br /&gt;
Executed when the map switches to &amp;lt;mapname&amp;gt;. autoexec_default.cfg is always executed after the autoexec_&amp;lt;mapname&amp;gt;.cfg file.&lt;br /&gt;
&lt;br /&gt;
;autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg&lt;br /&gt;
Executed when you switch classes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that if any of these files do not exist they simply will not be executed, there will not be any error messages&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Also note that these filenames are casesensitive on linux&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=70</id>
		<title>Client Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=70"/>
		<updated>2011-01-22T21:12:33Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Cvars==&lt;br /&gt;
;cg_drawTime [0|1|2]&lt;br /&gt;
:Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, :it will display a 12 hour clock, with am/pm&lt;br /&gt;
&lt;br /&gt;
;cg_drawTimeSeconds [0|1]&lt;br /&gt;
:When set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2&lt;br /&gt;
&lt;br /&gt;
;cg_hud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:The name of your current hud, which will be loaded upon startup&lt;br /&gt;
&lt;br /&gt;
;cg_panzerhack [0|1]&lt;br /&gt;
:Put your SMG in weaponbank 2 (instead of bank 3) when you&#039;re a soldier with level 4 Heavy Weapons&lt;br /&gt;
&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_logConsole [bitmask]&lt;br /&gt;
:Log centerprints and/or banners to your console&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:Log centerprints&lt;br /&gt;
:2&lt;br /&gt;
:Log banners&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_gun_fovscale [0|1]&lt;br /&gt;
:Scale the gun when you use different FOV&lt;br /&gt;
&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_weapaltReloads [0|1]&lt;br /&gt;
:Hitting altfire (usually right mouse button) when holding a weapon that doesn&#039;t have an alternative fire will reload the weapon&lt;br /&gt;
&lt;br /&gt;
:Default: 0&lt;br /&gt;
&lt;br /&gt;
;cg_drawRanks [0|1|2]&lt;br /&gt;
:When 1 the rank (for example &amp;quot;Private&amp;quot;) will be shown in front of the name when you look at a player in your team. When 2 it will only :show the short rank (&amp;quot;Pvt&amp;quot; for exmaple) and when 0 it won&#039;t show any rank.&lt;br /&gt;
&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_fireteamAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the fireteam window&lt;br /&gt;
&lt;br /&gt;
:Default: 0.6&lt;br /&gt;
&lt;br /&gt;
;cg_lagometerAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the lagometer&lt;br /&gt;
&lt;br /&gt;
:Default: 1.0&lt;br /&gt;
&lt;br /&gt;
;cg_chatAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the chat texts at the bottom of your screen&lt;br /&gt;
&lt;br /&gt;
:Default: 0.33&lt;br /&gt;
&lt;br /&gt;
;cg_watermarkAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency :themselves. In that case the watermark alpha will be the product of these transparency levels&lt;br /&gt;
&lt;br /&gt;
:Default: 1.0&lt;br /&gt;
&lt;br /&gt;
;cg_specAlpha [0.0 - 1.0]&lt;br /&gt;
:Determines the level of transparency of the SPECTATOR text&lt;br /&gt;
&lt;br /&gt;
:Default: 1.0&lt;br /&gt;
&lt;br /&gt;
;cg_dynoCounter [0|1]&lt;br /&gt;
:Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:Visual&lt;br /&gt;
:2&lt;br /&gt;
:Textual&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_maxTeamDynas [0-8]&lt;br /&gt;
:The number of dynamites of your own team that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
:Default: 4&lt;br /&gt;
&lt;br /&gt;
;cg_maxEnemyDynas [0-8]&lt;br /&gt;
:The number of dynamites of your enemy that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
:Default: 4&lt;br /&gt;
&lt;br /&gt;
;cg_drawClassIcons [bitmask]&lt;br /&gt;
:Changes Classtexts into ClassIcons&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:In crosshair names&lt;br /&gt;
:2&lt;br /&gt;
:In fireteam&lt;br /&gt;
:4&lt;br /&gt;
:On scoreboard&lt;br /&gt;
:Default: 7&lt;br /&gt;
&lt;br /&gt;
;cg_drawCrosshairHP [0|1]&lt;br /&gt;
:Draw textual HP instead of the healthbar when aiming at someone&lt;br /&gt;
&lt;br /&gt;
:Default: 0&lt;br /&gt;
&lt;br /&gt;
;cg_autoSelectFTMembers [0|1]&lt;br /&gt;
:Toggles automatic selection of your fireteam members&lt;br /&gt;
&lt;br /&gt;
:Default: 0&lt;br /&gt;
&lt;br /&gt;
;cg_damageKick [0|1|2]&lt;br /&gt;
:Changes the way damage kick occurs (the screen shake when a player gets shot).&lt;br /&gt;
&lt;br /&gt;
:0&lt;br /&gt;
:No damagekick.&lt;br /&gt;
:1&lt;br /&gt;
:Regular damagekick, variable shake, increases when player is low on health.&lt;br /&gt;
:2&lt;br /&gt;
:Simple damagekick, constant shake value.&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_tracers [0|1|2]&lt;br /&gt;
:Enables/disables drawing the bullet tracers:&lt;br /&gt;
&lt;br /&gt;
:0&lt;br /&gt;
:No tracers.&lt;br /&gt;
:1&lt;br /&gt;
:All tracers.&lt;br /&gt;
:2&lt;br /&gt;
:All but your own tracers.&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_countryFlags [bitmask]&lt;br /&gt;
:Show the GeoIP country flags&lt;br /&gt;
&lt;br /&gt;
:1&lt;br /&gt;
:On scoreboard&lt;br /&gt;
:2&lt;br /&gt;
:In crosshair names&lt;br /&gt;
:Default: 3&lt;br /&gt;
&lt;br /&gt;
;cg_gibs [0|1]&lt;br /&gt;
:Toggles the display of gib models.&lt;br /&gt;
&lt;br /&gt;
:Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_followFT [0|1|2]&lt;br /&gt;
:Decides how players are picked up to be followed in spec.&lt;br /&gt;
:0&lt;br /&gt;
:disables feature (works as usual then)&lt;br /&gt;
:1&lt;br /&gt;
:follow Fire Team members first when in spec&lt;br /&gt;
:2&lt;br /&gt;
:follow only Fire Team members when in spec.&lt;br /&gt;
:Options 1 and 2 work only when the player is in the Fire Team. &lt;br /&gt;
:When the player is not in FT then they do not infuence the spec behaviour.&lt;br /&gt;
:Default: 0&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
;m [partialname] [message]&lt;br /&gt;
:Send private message to all players matching the partial name.&lt;br /&gt;
&lt;br /&gt;
;mt [partialname] [message]&lt;br /&gt;
:Send private message to all players on your team that match the partial name.&lt;br /&gt;
&lt;br /&gt;
;loadhud&lt;br /&gt;
:used to load a custom hud from a .hud file contained in a pk3 file. Also able to &amp;quot;/loadhud ?&amp;quot; to show a list of available huds, :&amp;quot;/loadhud blank&amp;quot; to load a blank hud, or &amp;quot;/loadhud&amp;quot; to load the default ET hud. When loading a hud, the default ET is loaded first, :then the custom HUD overwrites any values specified. So if a HUD element isn&#039;t specifically disabled in a custom HUD, it will be in ET :default position.&lt;br /&gt;
&lt;br /&gt;
;edithud&lt;br /&gt;
:Used to edit the hud in realtime. Can also be used to script a hud so that server admins don&#039;t have to package .hud files into pk3&lt;br /&gt;
:format: /edithud elementName [value1] [value2] . . . . [valueX].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Current elementNames and (values) are as follows:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*ammocount (x, y, scale)&lt;br /&gt;
*chargebar (x, y, width)&lt;br /&gt;
*compass (x, y, size)&lt;br /&gt;
*upperright (y)&lt;br /&gt;
*fireteam (x, y, width)&lt;br /&gt;
*flagcov (x, y)&lt;br /&gt;
*head (x, y, width, height)&lt;br /&gt;
*healthbar (x, y, width)&lt;br /&gt;
*healthtext (x, y, scale)&lt;br /&gt;
*lagometer (x, y)&lt;br /&gt;
*overheat (x, y, width, height)&lt;br /&gt;
*skillbox1 (x, y, size)&lt;br /&gt;
*skillbox2 (x, y, size)&lt;br /&gt;
*skillbox3 (x, y, size)&lt;br /&gt;
*skillpic1 (x, y, size)&lt;br /&gt;
*skillpic2 (x, y, size)&lt;br /&gt;
*skillpic3 (x, y, size)&lt;br /&gt;
*skilltext1 (x, y, scale)&lt;br /&gt;
*skilltext2 (x, y, scale)&lt;br /&gt;
*skilltext3 (x, y, scale)&lt;br /&gt;
*staminabar (x, y, width)&lt;br /&gt;
*weaponcard (x, y, size)&lt;br /&gt;
*xptext (x, y, scale)&lt;br /&gt;
*cpmtext (x, y, scale)&lt;br /&gt;
*chattext (x, y, scale)&lt;br /&gt;
*votefttext (x, y)&lt;br /&gt;
*livesleft (x, y)&lt;br /&gt;
:All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, :4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Default scale values, where used, is 25 in the default ET hud.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:(x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left, ::(640,480) is lower right and (320, 240) is crosshairs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;dumphud&lt;br /&gt;
Dumps the current hud settings to the console in format used to create a .hud file.&lt;br /&gt;
&lt;br /&gt;
;dropweapon&lt;br /&gt;
Drops the player&#039;s primary weapon.&lt;br /&gt;
&lt;br /&gt;
;sclogin [password]&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
;sclogout&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
;shoutcastlogin [password]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
;shoutcastlogout&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
;timerSet [1-60]&lt;br /&gt;
Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer.&lt;br /&gt;
&lt;br /&gt;
;resetTimer&lt;br /&gt;
Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn&#039;t been called before.&lt;br /&gt;
&lt;br /&gt;
;lua_status&lt;br /&gt;
Shows information about the scripts currently loaded by the Lua API engine.&lt;br /&gt;
&lt;br /&gt;
;silent_version&lt;br /&gt;
Shows information about the running client and server version.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Autoexec Files==&lt;br /&gt;
The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg&lt;br /&gt;
Executed when you join a team (or become a spectator)&lt;br /&gt;
&lt;br /&gt;
;autoexec_&amp;lt;mapname&amp;gt;.cfg, autoexec_default.cfg&lt;br /&gt;
Executed when the map switches to &amp;lt;mapname&amp;gt;. autoexec_default.cfg is always executed after the autoexec_&amp;lt;mapname&amp;gt;.cfg file.&lt;br /&gt;
&lt;br /&gt;
;autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg&lt;br /&gt;
Executed when you switch classes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that if any of these files do not exist they simply will not be executed, there will not be any error messages&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Also note that these filenames are casesensitive on linux&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Main_Page&amp;diff=69</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Main_Page&amp;diff=69"/>
		<updated>2011-01-22T21:08:49Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Welcome&amp;lt;/b&amp;gt; to MyGamingTalk wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This wiki is currently under construction.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to help us out/contribute by adding more information, then please contact us on our forums.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, if you search for information on a specific client/server command, then just insert the cvar in the &#039;&#039;searchbox&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[SilentMod|About Silent mod]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Changelog|Changelog]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Client_Manual|Client Manual]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;Latest Silent mod news:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;15 December 2010 - Silent mod version 0.21&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Today we released version 0.21 of our Silent mod.&lt;br /&gt;
You can download it right [http://mygamingtalk.com/forums/topic/270-silent-release-021/ here]&amp;lt;br&amp;gt;&lt;br /&gt;
We implemented most, if not all community requests and added new functionalities/features. Offcourse we also fixed the bugs that were found.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.21 [[Changelog#Version_0.2.1|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.20&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Hereby we present the new version of the Silent mod.&lt;br /&gt;
The downloadlink is right: [http://mygamingtalk.com/forums/topic/167-silent-release-020/ here]&amp;lt;br&amp;gt;&lt;br /&gt;
We implemented most, if not all community requests and added new functionalities/features. Offcourse we also fixed bugs that were found.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.20 [[Changelog#Version_0.2.0|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.14&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Again, a new release of Silent mod. Enjoy!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.14 [[Changelog#Version_0.1.4|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.12&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Ok, here it is, a fresh new release of the Silent mod.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.12 [[Changelog#Version_0.1.2|Changelog]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=68</id>
		<title>Client Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=68"/>
		<updated>2011-01-22T21:04:09Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Cvars==&lt;br /&gt;
;cg_drawTime [0|1|2]&lt;br /&gt;
:Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, :it will display a 12 hour clock, with am/pm&lt;br /&gt;
&lt;br /&gt;
;cg_drawTimeSeconds [0|1]&lt;br /&gt;
:When set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2&lt;br /&gt;
&lt;br /&gt;
;cg_hud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:The name of your current hud, which will be loaded upon startup&lt;br /&gt;
&lt;br /&gt;
;cg_panzerhack [0|1]&lt;br /&gt;
Put your SMG in weaponbank 2 (instead of bank 3) when you&#039;re a soldier with level 4 Heavy Weapons&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_logConsole [bitmask]&lt;br /&gt;
Log centerprints and/or banners to your console&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Log centerprints&lt;br /&gt;
2&lt;br /&gt;
Log banners&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_gun_fovscale [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scale the gun when you use different FOV&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_weapaltReloads [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hitting altfire (usually right mouse button) when holding a weapon that doesn&#039;t have an alternative fire will reload the weapon&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
;cg_drawRanks [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When 1 the rank (for example &amp;quot;Private&amp;quot;) will be shown in front of the name when you look at a player in your team. When 2 it will only show the short rank (&amp;quot;Pvt&amp;quot; for exmaple) and when 0 it won&#039;t show any rank.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_fireteamAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the fireteam window&lt;br /&gt;
&lt;br /&gt;
Default: 0.6&lt;br /&gt;
&lt;br /&gt;
;cg_lagometerAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the lagometer&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
;cg_chatAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the chat texts at the bottom of your screen&lt;br /&gt;
&lt;br /&gt;
Default: 0.33&lt;br /&gt;
&lt;br /&gt;
;cg_watermarkAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency themselves. In that case the watermark alpha will be the product of these transparency levels&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
;cg_specAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the SPECTATOR text&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
;cg_dynoCounter [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Visual&lt;br /&gt;
2&lt;br /&gt;
Textual&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_maxTeamDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your own team that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
;cg_maxEnemyDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your enemy that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
;cg_drawClassIcons [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes Classtexts into ClassIcons&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
In crosshair names&lt;br /&gt;
2&lt;br /&gt;
In fireteam&lt;br /&gt;
4&lt;br /&gt;
On scoreboard&lt;br /&gt;
Default: 7&lt;br /&gt;
&lt;br /&gt;
;cg_drawCrosshairHP [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Draw textual HP instead of the healthbar when aiming at someone&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
;cg_autoSelectFTMembers [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles automatic selection of your fireteam members&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
;cg_damageKick [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes the way damage kick occurs (the screen shake when a player gets shot).&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No damagekick.&lt;br /&gt;
1&lt;br /&gt;
Regular damagekick, variable shake, increases when player is low on health.&lt;br /&gt;
2&lt;br /&gt;
Simple damagekick, constant shake value.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_tracers [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enables/disables drawing the bullet tracers:&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No tracers.&lt;br /&gt;
1&lt;br /&gt;
All tracers.&lt;br /&gt;
2&lt;br /&gt;
All but your own tracers.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_countryFlags [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Show the GeoIP country flags&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
On scoreboard&lt;br /&gt;
2&lt;br /&gt;
In crosshair names&lt;br /&gt;
Default: 3&lt;br /&gt;
&lt;br /&gt;
;cg_gibs [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles the display of gib models.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
;cg_followFT [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides how players are picked up to be followed in spec.&lt;br /&gt;
0&lt;br /&gt;
disables feature (works as usual then)&lt;br /&gt;
1&lt;br /&gt;
follow Fire Team members first when in spec&lt;br /&gt;
2&lt;br /&gt;
follow only Fire Team members when in spec.&lt;br /&gt;
Options 1 and 2 work only when the player is in the Fire Team. &lt;br /&gt;
When the player is not in FT then they do not infuence the spec behaviour.&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
;m [partialname] [message]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Send private message to all players matching the partial name.&lt;br /&gt;
&lt;br /&gt;
;mt [partialname] [message]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Send private message to all players on your team that match the partial name.&lt;br /&gt;
&lt;br /&gt;
;loadhud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
used to load a custom hud from a .hud file contained in a pk3 file. Also able to &amp;quot;/loadhud ?&amp;quot; to show a list of available huds, &amp;quot;/loadhud blank&amp;quot; to load a blank hud, or &amp;quot;/loadhud&amp;quot; to load the default ET hud. When loading a hud, the default ET is loaded first, then the custom HUD overwrites any values specified. So if a HUD element isn&#039;t specifically disabled in a custom HUD, it will be in ET default position.&lt;br /&gt;
&lt;br /&gt;
;edithud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Used to edit the hud in realtime. Can also be used to script a hud so that server admins don&#039;t have to package .hud files into pk3&lt;br /&gt;
format: /edithud elementName [value1] [value2] . . . . [valueX].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current elementNames and (values) are as follows:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*ammocount (x, y, scale)&lt;br /&gt;
*chargebar (x, y, width)&lt;br /&gt;
*compass (x, y, size)&lt;br /&gt;
*upperright (y)&lt;br /&gt;
*fireteam (x, y, width)&lt;br /&gt;
*flagcov (x, y)&lt;br /&gt;
*head (x, y, width, height)&lt;br /&gt;
*healthbar (x, y, width)&lt;br /&gt;
*healthtext (x, y, scale)&lt;br /&gt;
*lagometer (x, y)&lt;br /&gt;
*overheat (x, y, width, height)&lt;br /&gt;
*skillbox1 (x, y, size)&lt;br /&gt;
*skillbox2 (x, y, size)&lt;br /&gt;
*skillbox3 (x, y, size)&lt;br /&gt;
*skillpic1 (x, y, size)&lt;br /&gt;
*skillpic2 (x, y, size)&lt;br /&gt;
*skillpic3 (x, y, size)&lt;br /&gt;
*skilltext1 (x, y, scale)&lt;br /&gt;
*skilltext2 (x, y, scale)&lt;br /&gt;
*skilltext3 (x, y, scale)&lt;br /&gt;
*staminabar (x, y, width)&lt;br /&gt;
*weaponcard (x, y, size)&lt;br /&gt;
*xptext (x, y, scale)&lt;br /&gt;
*cpmtext (x, y, scale)&lt;br /&gt;
*chattext (x, y, scale)&lt;br /&gt;
*votefttext (x, y)&lt;br /&gt;
*livesleft (x, y)&lt;br /&gt;
All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, 4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Default scale values, where used, is 25 in the default ET hud.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left, (640,480) is lower right and (320, 240) is crosshairs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;dumphud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Dumps the current hud settings to the console in format used to create a .hud file.&lt;br /&gt;
&lt;br /&gt;
;dropweapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Drops the player&#039;s primary weapon.&lt;br /&gt;
&lt;br /&gt;
;sclogin [password]&amp;lt;/b&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
;sclogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
;shoutcastlogin [password]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
;shoutcastlogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
;timerSet [1-60]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer.&lt;br /&gt;
&lt;br /&gt;
;resetTimer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn&#039;t been called before.&lt;br /&gt;
&lt;br /&gt;
;lua_status&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Shows information about the scripts currently loaded by the Lua API engine.&lt;br /&gt;
&lt;br /&gt;
;silent_version&lt;br /&gt;
Shows information about the running client and server version.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Autoexec Files==&lt;br /&gt;
The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Executed when you join a team (or become a spectator)&lt;br /&gt;
&lt;br /&gt;
;autoexec_&amp;lt;mapname&amp;gt;.cfg, autoexec_default.cfg&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Executed when the map switches to &amp;lt;mapname&amp;gt;. autoexec_default.cfg is always executed after the autoexec_&amp;lt;mapname&amp;gt;.cfg file.&lt;br /&gt;
&lt;br /&gt;
;autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Executed when you switch classes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that if any of these files do not exist they simply will not be executed, there will not be any error messages&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Also note that these filenames are casesensitive on linux&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Main_Page&amp;diff=67</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Main_Page&amp;diff=67"/>
		<updated>2011-01-22T20:59:50Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Welcome&amp;lt;/b&amp;gt; to MyGamingTalk wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This wiki is currently under construction.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to help us out/contribute by adding more information, then please contact us on our forums.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, if you search for specific information on a client/server command, then just insert the cvar in the &#039;&#039;searchbox&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[SilentMod|About Silent mod]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Changelog|Changelog]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Client_Manual|Client Manual]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;Latest Silent mod news:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;15 December 2010 - Silent mod version 0.21&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Today we released version 0.21 of our Silent mod.&lt;br /&gt;
You can download it right [http://mygamingtalk.com/forums/topic/270-silent-release-021/ here]&amp;lt;br&amp;gt;&lt;br /&gt;
We implemented most, if not all community requests and added new functionalities/features. Offcourse we also fixed the bugs that were found.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.21 [[Changelog#Version_0.2.1|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.20&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Hereby we present the new version of the Silent mod.&lt;br /&gt;
The downloadlink is right: [http://mygamingtalk.com/forums/topic/167-silent-release-020/ here]&amp;lt;br&amp;gt;&lt;br /&gt;
We implemented most, if not all community requests and added new functionalities/features. Offcourse we also fixed bugs that were found.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.20 [[Changelog#Version_0.2.0|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.14&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Again, a new release of Silent mod. Enjoy!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.14 [[Changelog#Version_0.1.4|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.12&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Ok, here it is, a fresh new release of the Silent mod.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.12 [[Changelog#Version_0.1.2|Changelog]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Main_Page&amp;diff=66</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Main_Page&amp;diff=66"/>
		<updated>2011-01-22T20:58:49Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Welcome&amp;lt;/b&amp;gt; to MyGamingTalk wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This wiki is currently under construction.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to help us out/contribute by adding more information, then please contact us on our forums.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, if you search for specific information on a client/server command, then just insert the cvar in the &#039;&#039;searchbox&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[SilentMod|About Silent mod]]&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Changelog|Changelog]]&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Client_Manual|Client Manual]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;Latest Silent mod news:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;15 December 2010 - Silent mod version 0.21&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Today we released version 0.21 of our Silent mod.&lt;br /&gt;
You can download it right [http://mygamingtalk.com/forums/topic/270-silent-release-021/ here]&amp;lt;br&amp;gt;&lt;br /&gt;
We implemented most, if not all community requests and added new functionalities/features. Offcourse we also fixed the bugs that were found.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.21 [[Changelog#Version_0.2.1|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.20&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Hereby we present the new version of the Silent mod.&lt;br /&gt;
The downloadlink is right: [http://mygamingtalk.com/forums/topic/167-silent-release-020/ here]&amp;lt;br&amp;gt;&lt;br /&gt;
We implemented most, if not all community requests and added new functionalities/features. Offcourse we also fixed bugs that were found.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.20 [[Changelog#Version_0.2.0|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.14&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Again, a new release of Silent mod. Enjoy!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.14 [[Changelog#Version_0.1.4|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.12&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Ok, here it is, a fresh new release of the Silent mod.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.12 [[Changelog#Version_0.1.2|Changelog]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Main_Page&amp;diff=65</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Main_Page&amp;diff=65"/>
		<updated>2011-01-22T20:58:36Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Welcome&amp;lt;/b&amp;gt; to MyGamingTalk wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This wiki is currently under construction.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to help us out/contribute by adding more information, then please contact us on our forums.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, if you search for specific information on a client/server command, then just insert the cvar in the &#039;&#039;searchbox&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
##&lt;br /&gt;
# [[SilentMod|About Silent mod]]&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Changelog|Changelog]]&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Client_Manual|Client Manual]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;Latest Silent mod news:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;15 December 2010 - Silent mod version 0.21&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Today we released version 0.21 of our Silent mod.&lt;br /&gt;
You can download it right [http://mygamingtalk.com/forums/topic/270-silent-release-021/ here]&amp;lt;br&amp;gt;&lt;br /&gt;
We implemented most, if not all community requests and added new functionalities/features. Offcourse we also fixed the bugs that were found.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.21 [[Changelog#Version_0.2.1|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.20&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Hereby we present the new version of the Silent mod.&lt;br /&gt;
The downloadlink is right: [http://mygamingtalk.com/forums/topic/167-silent-release-020/ here]&amp;lt;br&amp;gt;&lt;br /&gt;
We implemented most, if not all community requests and added new functionalities/features. Offcourse we also fixed bugs that were found.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.20 [[Changelog#Version_0.2.0|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.14&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Again, a new release of Silent mod. Enjoy!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.14 [[Changelog#Version_0.1.4|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.12&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Ok, here it is, a fresh new release of the Silent mod.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.12 [[Changelog#Version_0.1.2|Changelog]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Main_Page&amp;diff=64</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Main_Page&amp;diff=64"/>
		<updated>2011-01-22T20:58:06Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Welcome&amp;lt;/b&amp;gt; to MyGamingTalk wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This wiki is currently under construction.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to help us out/contribute by adding more information, then please contact us on our forums.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you search for specific information on a client/server command, then just insert the cvar in the &#039;&#039;searchbox&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [[SilentMod|About Silent mod]]&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Changelog|Changelog]]&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Client_Manual|Client Manual]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;Latest Silent mod news:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;15 December 2010 - Silent mod version 0.21&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Today we released version 0.21 of our Silent mod.&lt;br /&gt;
You can download it right [http://mygamingtalk.com/forums/topic/270-silent-release-021/ here]&amp;lt;br&amp;gt;&lt;br /&gt;
We implemented most, if not all community requests and added new functionalities/features. Offcourse we also fixed the bugs that were found.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.21 [[Changelog#Version_0.2.1|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.20&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Hereby we present the new version of the Silent mod.&lt;br /&gt;
The downloadlink is right: [http://mygamingtalk.com/forums/topic/167-silent-release-020/ here]&amp;lt;br&amp;gt;&lt;br /&gt;
We implemented most, if not all community requests and added new functionalities/features. Offcourse we also fixed bugs that were found.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.20 [[Changelog#Version_0.2.0|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.14&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Again, a new release of Silent mod. Enjoy!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.14 [[Changelog#Version_0.1.4|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.12&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Ok, here it is, a fresh new release of the Silent mod.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.12 [[Changelog#Version_0.1.2|Changelog]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=63</id>
		<title>Client Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=63"/>
		<updated>2011-01-22T20:56:59Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Cvars==&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTime [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, it will display a 12 hour clock, with am/pm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTimeSeconds [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_hud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The name of your current hud, which will be loaded upon startup&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_panzerhack [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Put your SMG in weaponbank 2 (instead of bank 3) when you&#039;re a soldier with level 4 Heavy Weapons&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_logConsole [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Log centerprints and/or banners to your console&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Log centerprints&lt;br /&gt;
2&lt;br /&gt;
Log banners&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gun_fovscale [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scale the gun when you use different FOV&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_weapaltReloads [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hitting altfire (usually right mouse button) when holding a weapon that doesn&#039;t have an alternative fire will reload the weapon&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawRanks [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When 1 the rank (for example &amp;quot;Private&amp;quot;) will be shown in front of the name when you look at a player in your team. When 2 it will only show the short rank (&amp;quot;Pvt&amp;quot; for exmaple) and when 0 it won&#039;t show any rank.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_fireteamAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the fireteam window&lt;br /&gt;
&lt;br /&gt;
Default: 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_lagometerAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the lagometer&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_chatAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the chat texts at the bottom of your screen&lt;br /&gt;
&lt;br /&gt;
Default: 0.33&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_watermarkAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency themselves. In that case the watermark alpha will be the product of these transparency levels&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_specAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the SPECTATOR text&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_dynoCounter [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Visual&lt;br /&gt;
2&lt;br /&gt;
Textual&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxTeamDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your own team that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxEnemyDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your enemy that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawClassIcons [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes Classtexts into ClassIcons&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
In crosshair names&lt;br /&gt;
2&lt;br /&gt;
In fireteam&lt;br /&gt;
4&lt;br /&gt;
On scoreboard&lt;br /&gt;
Default: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawCrosshairHP [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Draw textual HP instead of the healthbar when aiming at someone&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_autoSelectFTMembers [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles automatic selection of your fireteam members&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_damageKick [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes the way damage kick occurs (the screen shake when a player gets shot).&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No damagekick.&lt;br /&gt;
1&lt;br /&gt;
Regular damagekick, variable shake, increases when player is low on health.&lt;br /&gt;
2&lt;br /&gt;
Simple damagekick, constant shake value.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_tracers [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enables/disables drawing the bullet tracers:&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No tracers.&lt;br /&gt;
1&lt;br /&gt;
All tracers.&lt;br /&gt;
2&lt;br /&gt;
All but your own tracers.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_countryFlags [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Show the GeoIP country flags&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
On scoreboard&lt;br /&gt;
2&lt;br /&gt;
In crosshair names&lt;br /&gt;
Default: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gibs [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles the display of gib models.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_followFT [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides how players are picked up to be followed in spec.&lt;br /&gt;
0&lt;br /&gt;
disables feature (works as usual then)&lt;br /&gt;
1&lt;br /&gt;
follow Fire Team members first when in spec&lt;br /&gt;
2&lt;br /&gt;
follow only Fire Team members when in spec.&lt;br /&gt;
Options 1 and 2 work only when the player is in the Fire Team. &lt;br /&gt;
When the player is not in FT then they do not infuence the spec behaviour.&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
&amp;lt;b&amp;gt;m [partialname] [message]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Send private message to all players matching the partial name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;mt [partialname] [message]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Send private message to all players on your team that match the partial name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;loadhud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
used to load a custom hud from a .hud file contained in a pk3 file. Also able to &amp;quot;/loadhud ?&amp;quot; to show a list of available huds, &amp;quot;/loadhud blank&amp;quot; to load a blank hud, or &amp;quot;/loadhud&amp;quot; to load the default ET hud. When loading a hud, the default ET is loaded first, then the custom HUD overwrites any values specified. So if a HUD element isn&#039;t specifically disabled in a custom HUD, it will be in ET default position.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;edithud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Used to edit the hud in realtime. Can also be used to script a hud so that server admins don&#039;t have to package .hud files into pk3&lt;br /&gt;
format: /edithud elementName [value1] [value2] . . . . [valueX].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current elementNames and (values) are as follows:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*ammocount (x, y, scale)&lt;br /&gt;
*chargebar (x, y, width)&lt;br /&gt;
*compass (x, y, size)&lt;br /&gt;
*upperright (y)&lt;br /&gt;
*fireteam (x, y, width)&lt;br /&gt;
*flagcov (x, y)&lt;br /&gt;
*head (x, y, width, height)&lt;br /&gt;
*healthbar (x, y, width)&lt;br /&gt;
*healthtext (x, y, scale)&lt;br /&gt;
*lagometer (x, y)&lt;br /&gt;
*overheat (x, y, width, height)&lt;br /&gt;
*skillbox1 (x, y, size)&lt;br /&gt;
*skillbox2 (x, y, size)&lt;br /&gt;
*skillbox3 (x, y, size)&lt;br /&gt;
*skillpic1 (x, y, size)&lt;br /&gt;
*skillpic2 (x, y, size)&lt;br /&gt;
*skillpic3 (x, y, size)&lt;br /&gt;
*skilltext1 (x, y, scale)&lt;br /&gt;
*skilltext2 (x, y, scale)&lt;br /&gt;
*skilltext3 (x, y, scale)&lt;br /&gt;
*staminabar (x, y, width)&lt;br /&gt;
*weaponcard (x, y, size)&lt;br /&gt;
*xptext (x, y, scale)&lt;br /&gt;
*cpmtext (x, y, scale)&lt;br /&gt;
*chattext (x, y, scale)&lt;br /&gt;
*votefttext (x, y)&lt;br /&gt;
*livesleft (x, y)&lt;br /&gt;
All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, 4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Default scale values, where used, is 25 in the default ET hud.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left, (640,480) is lower right and (320, 240) is crosshairs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;dumphud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Dumps the current hud settings to the console in format used to create a .hud file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;dropweapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Drops the player&#039;s primary weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;sclogin [password]&amp;lt;/b&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;sclogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;shoutcastlogin [password]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;shoutcastlogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;timerSet [1-60]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;resetTimer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn&#039;t been called before.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;lua_status&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Shows information about the scripts currently loaded by the Lua API engine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;silent_version&lt;br /&gt;
Shows information about the running client and server version.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Autoexec Files==&lt;br /&gt;
The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Executed when you join a team (or become a spectator)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;autoexec_&amp;lt;mapname&amp;gt;.cfg, autoexec_default.cfg&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Executed when the map switches to &amp;lt;mapname&amp;gt;. autoexec_default.cfg is always executed after the autoexec_&amp;lt;mapname&amp;gt;.cfg file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Executed when you switch classes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that if any of these files do not exist they simply will not be executed, there will not be any error messages&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Also note that these filenames are casesensitive on linux&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=62</id>
		<title>Client Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=62"/>
		<updated>2011-01-22T20:56:23Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Cvars==&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTime [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, it will display a 12 hour clock, with am/pm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTimeSeconds [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_hud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The name of your current hud, which will be loaded upon startup&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_panzerhack [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Put your SMG in weaponbank 2 (instead of bank 3) when you&#039;re a soldier with level 4 Heavy Weapons&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_logConsole [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Log centerprints and/or banners to your console&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Log centerprints&lt;br /&gt;
2&lt;br /&gt;
Log banners&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gun_fovscale [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scale the gun when you use different FOV&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_weapaltReloads [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hitting altfire (usually right mouse button) when holding a weapon that doesn&#039;t have an alternative fire will reload the weapon&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawRanks [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When 1 the rank (for example &amp;quot;Private&amp;quot;) will be shown in front of the name when you look at a player in your team. When 2 it will only show the short rank (&amp;quot;Pvt&amp;quot; for exmaple) and when 0 it won&#039;t show any rank.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_fireteamAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the fireteam window&lt;br /&gt;
&lt;br /&gt;
Default: 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_lagometerAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the lagometer&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_chatAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the chat texts at the bottom of your screen&lt;br /&gt;
&lt;br /&gt;
Default: 0.33&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_watermarkAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency themselves. In that case the watermark alpha will be the product of these transparency levels&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_specAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the SPECTATOR text&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_dynoCounter [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Visual&lt;br /&gt;
2&lt;br /&gt;
Textual&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxTeamDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your own team that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxEnemyDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your enemy that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawClassIcons [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes Classtexts into ClassIcons&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
In crosshair names&lt;br /&gt;
2&lt;br /&gt;
In fireteam&lt;br /&gt;
4&lt;br /&gt;
On scoreboard&lt;br /&gt;
Default: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawCrosshairHP [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Draw textual HP instead of the healthbar when aiming at someone&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_autoSelectFTMembers [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles automatic selection of your fireteam members&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_damageKick [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes the way damage kick occurs (the screen shake when a player gets shot).&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No damagekick.&lt;br /&gt;
1&lt;br /&gt;
Regular damagekick, variable shake, increases when player is low on health.&lt;br /&gt;
2&lt;br /&gt;
Simple damagekick, constant shake value.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_tracers [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enables/disables drawing the bullet tracers:&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No tracers.&lt;br /&gt;
1&lt;br /&gt;
All tracers.&lt;br /&gt;
2&lt;br /&gt;
All but your own tracers.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_countryFlags [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Show the GeoIP country flags&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
On scoreboard&lt;br /&gt;
2&lt;br /&gt;
In crosshair names&lt;br /&gt;
Default: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gibs [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles the display of gib models.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_followFT [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides how players are picked up to be followed in spec.&lt;br /&gt;
0&lt;br /&gt;
disables feature (works as usual then)&lt;br /&gt;
1&lt;br /&gt;
follow Fire Team members first when in spec&lt;br /&gt;
2&lt;br /&gt;
follow only Fire Team members when in spec.&lt;br /&gt;
Options 1 and 2 work only when the player is in the Fire Team. &lt;br /&gt;
When the player is not in FT then they do not infuence the spec behaviour.&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
&amp;lt;b&amp;gt;m [partialname] [message]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Send private message to all players matching the partial name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;mt [partialname] [message]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Send private message to all players on your team that match the partial name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;loadhud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
used to load a custom hud from a .hud file contained in a pk3 file. Also able to &amp;quot;/loadhud ?&amp;quot; to show a list of available huds, &amp;quot;/loadhud blank&amp;quot; to load a blank hud, or &amp;quot;/loadhud&amp;quot; to load the default ET hud. When loading a hud, the default ET is loaded first, then the custom HUD overwrites any values specified. So if a HUD element isn&#039;t specifically disabled in a custom HUD, it will be in ET default position.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;edithud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Used to edit the hud in realtime. Can also be used to script a hud so that server admins don&#039;t have to package .hud files into pk3&lt;br /&gt;
format: /edithud elementName [value1] [value2] . . . . [valueX].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current elementNames and (values) are as follows:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*ammocount (x, y, scale)&lt;br /&gt;
*chargebar (x, y, width)&lt;br /&gt;
*compass (x, y, size)&lt;br /&gt;
*upperright (y)&lt;br /&gt;
*fireteam (x, y, width)&lt;br /&gt;
*flagcov (x, y)&lt;br /&gt;
*head (x, y, width, height)&lt;br /&gt;
*healthbar (x, y, width)&lt;br /&gt;
*healthtext (x, y, scale)&lt;br /&gt;
*lagometer (x, y)&lt;br /&gt;
*overheat (x, y, width, height)&lt;br /&gt;
*skillbox1 (x, y, size)&lt;br /&gt;
*skillbox2 (x, y, size)&lt;br /&gt;
*skillbox3 (x, y, size)&lt;br /&gt;
*skillpic1 (x, y, size)&lt;br /&gt;
*skillpic2 (x, y, size)&lt;br /&gt;
*skillpic3 (x, y, size)&lt;br /&gt;
*skilltext1 (x, y, scale)&lt;br /&gt;
*skilltext2 (x, y, scale)&lt;br /&gt;
*skilltext3 (x, y, scale)&lt;br /&gt;
*staminabar (x, y, width)&lt;br /&gt;
*weaponcard (x, y, size)&lt;br /&gt;
*xptext (x, y, scale)&lt;br /&gt;
*cpmtext (x, y, scale)&lt;br /&gt;
*chattext (x, y, scale)&lt;br /&gt;
*votefttext (x, y)&lt;br /&gt;
*livesleft (x, y)&lt;br /&gt;
All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, 4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Default scale values, where used, is 25 in the default ET hud.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left, (640,480) is lower right and (320, 240) is crosshairs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;dumphud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Dumps the current hud settings to the console in format used to create a .hud file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;dropweapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Drops the player&#039;s primary weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;sclogin [password]&amp;lt;/b&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;sclogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;shoutcastlogin [password]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;shoutcastlogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;timerSet [1-60]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;resetTimer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn&#039;t been called before.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;lua_status&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Shows information about the scripts currently loaded by the Lua API engine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;silent_version&lt;br /&gt;
Shows information about the running client and server version.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Autoexec Files==&lt;br /&gt;
The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Executed when you join a team (or become a spectator)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;autoexec_&amp;lt;mapname&amp;gt;.cfg, autoexec_default.cfg&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Executed when the map switches to &amp;lt;mapname&amp;gt;. autoexec_default.cfg is always executed after the autoexec_&amp;lt;mapname&amp;gt;.cfg file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Executed when you switch classes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that if any of these files do not exist they simply will not be executed, there will not be any error messages&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Also note that these filenames are casesensitive on linux&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=61</id>
		<title>Client Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=61"/>
		<updated>2011-01-22T20:56:00Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Cvars==&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTime [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, it will display a 12 hour clock, with am/pm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTimeSeconds [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_hud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The name of your current hud, which will be loaded upon startup&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_panzerhack [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Put your SMG in weaponbank 2 (instead of bank 3) when you&#039;re a soldier with level 4 Heavy Weapons&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_logConsole [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Log centerprints and/or banners to your console&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Log centerprints&lt;br /&gt;
2&lt;br /&gt;
Log banners&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gun_fovscale [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scale the gun when you use different FOV&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_weapaltReloads [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hitting altfire (usually right mouse button) when holding a weapon that doesn&#039;t have an alternative fire will reload the weapon&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawRanks [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When 1 the rank (for example &amp;quot;Private&amp;quot;) will be shown in front of the name when you look at a player in your team. When 2 it will only show the short rank (&amp;quot;Pvt&amp;quot; for exmaple) and when 0 it won&#039;t show any rank.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_fireteamAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the fireteam window&lt;br /&gt;
&lt;br /&gt;
Default: 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_lagometerAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the lagometer&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_chatAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the chat texts at the bottom of your screen&lt;br /&gt;
&lt;br /&gt;
Default: 0.33&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_watermarkAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency themselves. In that case the watermark alpha will be the product of these transparency levels&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_specAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the SPECTATOR text&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_dynoCounter [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Visual&lt;br /&gt;
2&lt;br /&gt;
Textual&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxTeamDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your own team that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxEnemyDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your enemy that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawClassIcons [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes Classtexts into ClassIcons&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
In crosshair names&lt;br /&gt;
2&lt;br /&gt;
In fireteam&lt;br /&gt;
4&lt;br /&gt;
On scoreboard&lt;br /&gt;
Default: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawCrosshairHP [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Draw textual HP instead of the healthbar when aiming at someone&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_autoSelectFTMembers [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles automatic selection of your fireteam members&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_damageKick [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes the way damage kick occurs (the screen shake when a player gets shot).&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No damagekick.&lt;br /&gt;
1&lt;br /&gt;
Regular damagekick, variable shake, increases when player is low on health.&lt;br /&gt;
2&lt;br /&gt;
Simple damagekick, constant shake value.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_tracers [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enables/disables drawing the bullet tracers:&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No tracers.&lt;br /&gt;
1&lt;br /&gt;
All tracers.&lt;br /&gt;
2&lt;br /&gt;
All but your own tracers.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_countryFlags [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Show the GeoIP country flags&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
On scoreboard&lt;br /&gt;
2&lt;br /&gt;
In crosshair names&lt;br /&gt;
Default: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gibs [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles the display of gib models.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_followFT [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides how players are picked up to be followed in spec.&lt;br /&gt;
0&lt;br /&gt;
disables feature (works as usual then)&lt;br /&gt;
1&lt;br /&gt;
follow Fire Team members first when in spec&lt;br /&gt;
2&lt;br /&gt;
follow only Fire Team members when in spec.&lt;br /&gt;
Options 1 and 2 work only when the player is in the Fire Team. &lt;br /&gt;
When the player is not in FT then they do not infuence the spec behaviour.&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
&amp;lt;b&amp;gt;m [partialname] [message]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Send private message to all players matching the partial name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;mt [partialname] [message]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Send private message to all players on your team that match the partial name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;loadhud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
used to load a custom hud from a .hud file contained in a pk3 file. Also able to &amp;quot;/loadhud ?&amp;quot; to show a list of available huds, &amp;quot;/loadhud blank&amp;quot; to load a blank hud, or &amp;quot;/loadhud&amp;quot; to load the default ET hud. When loading a hud, the default ET is loaded first, then the custom HUD overwrites any values specified. So if a HUD element isn&#039;t specifically disabled in a custom HUD, it will be in ET default position.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;edithud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Used to edit the hud in realtime. Can also be used to script a hud so that server admins don&#039;t have to package .hud files into pk3&lt;br /&gt;
format: /edithud elementName [value1] [value2] . . . . [valueX].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current elementNames and (values) are as follows:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*ammocount (x, y, scale)&lt;br /&gt;
*chargebar (x, y, width)&lt;br /&gt;
*compass (x, y, size)&lt;br /&gt;
*upperright (y)&lt;br /&gt;
*fireteam (x, y, width)&lt;br /&gt;
*flagcov (x, y)&lt;br /&gt;
*head (x, y, width, height)&lt;br /&gt;
*healthbar (x, y, width)&lt;br /&gt;
*healthtext (x, y, scale)&lt;br /&gt;
*lagometer (x, y)&lt;br /&gt;
*overheat (x, y, width, height)&lt;br /&gt;
*skillbox1 (x, y, size)&lt;br /&gt;
*skillbox2 (x, y, size)&lt;br /&gt;
*skillbox3 (x, y, size)&lt;br /&gt;
*skillpic1 (x, y, size)&lt;br /&gt;
*skillpic2 (x, y, size)&lt;br /&gt;
*skillpic3 (x, y, size)&lt;br /&gt;
*skilltext1 (x, y, scale)&lt;br /&gt;
*skilltext2 (x, y, scale)&lt;br /&gt;
*skilltext3 (x, y, scale)&lt;br /&gt;
*staminabar (x, y, width)&lt;br /&gt;
*weaponcard (x, y, size)&lt;br /&gt;
*xptext (x, y, scale)&lt;br /&gt;
*cpmtext (x, y, scale)&lt;br /&gt;
*chattext (x, y, scale)&lt;br /&gt;
*votefttext (x, y)&lt;br /&gt;
*livesleft (x, y)&lt;br /&gt;
All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, 4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Default scale values, where used, is 25 in the default ET hud.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left, (640,480) is lower right and (320, 240) is crosshairs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;dumphud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Dumps the current hud settings to the console in format used to create a .hud file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;dropweapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Drops the player&#039;s primary weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;sclogin [password]&amp;lt;/b&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;sclogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;shoutcastlogin [password]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;shoutcastlogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;timerSet [1-60]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;resetTimer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn&#039;t been called before.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;lua_status&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Shows information about the scripts currently loaded by the Lua API engine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;silent_version&lt;br /&gt;
Shows information about the running client and server version.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Autoexec Files==&lt;br /&gt;
The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Executed when you join a team (or become a spectator)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;autoexec_&amp;lt;mapname&amp;gt;.cfg, autoexec_default.cfg&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Executed when the map switches to &amp;lt;mapname&amp;gt;. autoexec_default.cfg is always executed after the autoexec_&amp;lt;mapname&amp;gt;.cfg file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Executed when you switch classes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that if any of these files do not exist they simply will not be executed, there will not be any error messages&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Also note that these filenames are casesensitive on linux&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=60</id>
		<title>Client Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=60"/>
		<updated>2011-01-22T20:55:21Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Cvars==&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTime [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, it will display a 12 hour clock, with am/pm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTimeSeconds [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_hud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The name of your current hud, which will be loaded upon startup&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_panzerhack [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Put your SMG in weaponbank 2 (instead of bank 3) when you&#039;re a soldier with level 4 Heavy Weapons&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_logConsole [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Log centerprints and/or banners to your console&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Log centerprints&lt;br /&gt;
2&lt;br /&gt;
Log banners&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gun_fovscale [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scale the gun when you use different FOV&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_weapaltReloads [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hitting altfire (usually right mouse button) when holding a weapon that doesn&#039;t have an alternative fire will reload the weapon&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawRanks [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When 1 the rank (for example &amp;quot;Private&amp;quot;) will be shown in front of the name when you look at a player in your team. When 2 it will only show the short rank (&amp;quot;Pvt&amp;quot; for exmaple) and when 0 it won&#039;t show any rank.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_fireteamAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the fireteam window&lt;br /&gt;
&lt;br /&gt;
Default: 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_lagometerAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the lagometer&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_chatAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the chat texts at the bottom of your screen&lt;br /&gt;
&lt;br /&gt;
Default: 0.33&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_watermarkAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency themselves. In that case the watermark alpha will be the product of these transparency levels&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_specAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the SPECTATOR text&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_dynoCounter [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Visual&lt;br /&gt;
2&lt;br /&gt;
Textual&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxTeamDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your own team that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxEnemyDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your enemy that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawClassIcons [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes Classtexts into ClassIcons&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
In crosshair names&lt;br /&gt;
2&lt;br /&gt;
In fireteam&lt;br /&gt;
4&lt;br /&gt;
On scoreboard&lt;br /&gt;
Default: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawCrosshairHP [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Draw textual HP instead of the healthbar when aiming at someone&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_autoSelectFTMembers [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles automatic selection of your fireteam members&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_damageKick [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes the way damage kick occurs (the screen shake when a player gets shot).&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No damagekick.&lt;br /&gt;
1&lt;br /&gt;
Regular damagekick, variable shake, increases when player is low on health.&lt;br /&gt;
2&lt;br /&gt;
Simple damagekick, constant shake value.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_tracers [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enables/disables drawing the bullet tracers:&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No tracers.&lt;br /&gt;
1&lt;br /&gt;
All tracers.&lt;br /&gt;
2&lt;br /&gt;
All but your own tracers.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_countryFlags [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Show the GeoIP country flags&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
On scoreboard&lt;br /&gt;
2&lt;br /&gt;
In crosshair names&lt;br /&gt;
Default: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gibs [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles the display of gib models.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_followFT [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides how players are picked up to be followed in spec.&lt;br /&gt;
0&lt;br /&gt;
disables feature (works as usual then)&lt;br /&gt;
1&lt;br /&gt;
follow Fire Team members first when in spec&lt;br /&gt;
2&lt;br /&gt;
follow only Fire Team members when in spec.&lt;br /&gt;
Options 1 and 2 work only when the player is in the Fire Team. &lt;br /&gt;
When the player is not in FT then they do not infuence the spec behaviour.&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
&amp;lt;b&amp;gt;m [partialname] [message]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Send private message to all players matching the partial name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;mt [partialname] [message]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Send private message to all players on your team that match the partial name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;loadhud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
used to load a custom hud from a .hud file contained in a pk3 file. Also able to &amp;quot;/loadhud ?&amp;quot; to show a list of available huds, &amp;quot;/loadhud blank&amp;quot; to load a blank hud, or &amp;quot;/loadhud&amp;quot; to load the default ET hud. When loading a hud, the default ET is loaded first, then the custom HUD overwrites any values specified. So if a HUD element isn&#039;t specifically disabled in a custom HUD, it will be in ET default position.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;edithud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Used to edit the hud in realtime. Can also be used to script a hud so that server admins don&#039;t have to package .hud files into pk3&lt;br /&gt;
format: /edithud elementName [value1] [value2] . . . . [valueX].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current elementNames and (values) are as follows:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*ammocount (x, y, scale)&lt;br /&gt;
*chargebar (x, y, width)&lt;br /&gt;
*compass (x, y, size)&lt;br /&gt;
*upperright (y)&lt;br /&gt;
*fireteam (x, y, width)&lt;br /&gt;
*flagcov (x, y)&lt;br /&gt;
*head (x, y, width, height)&lt;br /&gt;
*healthbar (x, y, width)&lt;br /&gt;
*healthtext (x, y, scale)&lt;br /&gt;
*lagometer (x, y)&lt;br /&gt;
*overheat (x, y, width, height)&lt;br /&gt;
*skillbox1 (x, y, size)&lt;br /&gt;
*skillbox2 (x, y, size)&lt;br /&gt;
*skillbox3 (x, y, size)&lt;br /&gt;
*skillpic1 (x, y, size)&lt;br /&gt;
*skillpic2 (x, y, size)&lt;br /&gt;
*skillpic3 (x, y, size)&lt;br /&gt;
*skilltext1 (x, y, scale)&lt;br /&gt;
*skilltext2 (x, y, scale)&lt;br /&gt;
*skilltext3 (x, y, scale)&lt;br /&gt;
*staminabar (x, y, width)&lt;br /&gt;
*weaponcard (x, y, size)&lt;br /&gt;
*xptext (x, y, scale)&lt;br /&gt;
*cpmtext (x, y, scale)&lt;br /&gt;
*chattext (x, y, scale)&lt;br /&gt;
*votefttext (x, y)&lt;br /&gt;
*livesleft (x, y)&lt;br /&gt;
All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, 4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Default scale values, where used, is 25 in the default ET hud.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left, (640,480) is lower right and (320, 240) is crosshairs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;dumphud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Dumps the current hud settings to the console in format used to create a .hud file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;dropweapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Drops the player&#039;s primary weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;sclogin [password]&amp;lt;/b&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;sclogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;shoutcastlogin [password]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;shoutcastlogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;timerSet [1-60]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;resetTimer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn&#039;t been called before.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;lua_status&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Shows information about the scripts currently loaded by the Lua API engine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;silent_version&lt;br /&gt;
Shows information about the running client and server version.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Autoexec Files==&lt;br /&gt;
The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Executed when you join a team (or become a spectator)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;autoexec_&amp;lt;mapname&amp;gt;.cfg, autoexec_default.cfg&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Executed when the map switches to &amp;lt;mapname&amp;gt;. autoexec_default.cfg is always executed after the autoexec_&amp;lt;mapname&amp;gt;.cfg file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Executed when you switch classes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that if any of these files do not exist they simply will not be executed, there will not be any error messages&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also note that these filenames are casesensitive on linux&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=59</id>
		<title>Client Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=59"/>
		<updated>2011-01-22T20:55:04Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Cvars==&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTime [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, it will display a 12 hour clock, with am/pm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTimeSeconds [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_hud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The name of your current hud, which will be loaded upon startup&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_panzerhack [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Put your SMG in weaponbank 2 (instead of bank 3) when you&#039;re a soldier with level 4 Heavy Weapons&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_logConsole [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Log centerprints and/or banners to your console&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Log centerprints&lt;br /&gt;
2&lt;br /&gt;
Log banners&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gun_fovscale [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scale the gun when you use different FOV&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_weapaltReloads [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hitting altfire (usually right mouse button) when holding a weapon that doesn&#039;t have an alternative fire will reload the weapon&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawRanks [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When 1 the rank (for example &amp;quot;Private&amp;quot;) will be shown in front of the name when you look at a player in your team. When 2 it will only show the short rank (&amp;quot;Pvt&amp;quot; for exmaple) and when 0 it won&#039;t show any rank.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_fireteamAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the fireteam window&lt;br /&gt;
&lt;br /&gt;
Default: 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_lagometerAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the lagometer&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_chatAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the chat texts at the bottom of your screen&lt;br /&gt;
&lt;br /&gt;
Default: 0.33&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_watermarkAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency themselves. In that case the watermark alpha will be the product of these transparency levels&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_specAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the SPECTATOR text&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_dynoCounter [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Visual&lt;br /&gt;
2&lt;br /&gt;
Textual&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxTeamDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your own team that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxEnemyDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your enemy that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawClassIcons [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes Classtexts into ClassIcons&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
In crosshair names&lt;br /&gt;
2&lt;br /&gt;
In fireteam&lt;br /&gt;
4&lt;br /&gt;
On scoreboard&lt;br /&gt;
Default: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawCrosshairHP [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Draw textual HP instead of the healthbar when aiming at someone&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_autoSelectFTMembers [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles automatic selection of your fireteam members&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_damageKick [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes the way damage kick occurs (the screen shake when a player gets shot).&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No damagekick.&lt;br /&gt;
1&lt;br /&gt;
Regular damagekick, variable shake, increases when player is low on health.&lt;br /&gt;
2&lt;br /&gt;
Simple damagekick, constant shake value.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_tracers [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enables/disables drawing the bullet tracers:&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No tracers.&lt;br /&gt;
1&lt;br /&gt;
All tracers.&lt;br /&gt;
2&lt;br /&gt;
All but your own tracers.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_countryFlags [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Show the GeoIP country flags&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
On scoreboard&lt;br /&gt;
2&lt;br /&gt;
In crosshair names&lt;br /&gt;
Default: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gibs [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles the display of gib models.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_followFT [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides how players are picked up to be followed in spec.&lt;br /&gt;
0&lt;br /&gt;
disables feature (works as usual then)&lt;br /&gt;
1&lt;br /&gt;
follow Fire Team members first when in spec&lt;br /&gt;
2&lt;br /&gt;
follow only Fire Team members when in spec.&lt;br /&gt;
Options 1 and 2 work only when the player is in the Fire Team. &lt;br /&gt;
When the player is not in FT then they do not infuence the spec behaviour.&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
&amp;lt;b&amp;gt;m [partialname] [message]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Send private message to all players matching the partial name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;mt [partialname] [message]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Send private message to all players on your team that match the partial name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;loadhud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
used to load a custom hud from a .hud file contained in a pk3 file. Also able to &amp;quot;/loadhud ?&amp;quot; to show a list of available huds, &amp;quot;/loadhud blank&amp;quot; to load a blank hud, or &amp;quot;/loadhud&amp;quot; to load the default ET hud. When loading a hud, the default ET is loaded first, then the custom HUD overwrites any values specified. So if a HUD element isn&#039;t specifically disabled in a custom HUD, it will be in ET default position.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;edithud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Used to edit the hud in realtime. Can also be used to script a hud so that server admins don&#039;t have to package .hud files into pk3&lt;br /&gt;
format: /edithud elementName [value1] [value2] . . . . [valueX].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current elementNames and (values) are as follows:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*ammocount (x, y, scale)&lt;br /&gt;
*chargebar (x, y, width)&lt;br /&gt;
*compass (x, y, size)&lt;br /&gt;
*upperright (y)&lt;br /&gt;
*fireteam (x, y, width)&lt;br /&gt;
*flagcov (x, y)&lt;br /&gt;
*head (x, y, width, height)&lt;br /&gt;
*healthbar (x, y, width)&lt;br /&gt;
*healthtext (x, y, scale)&lt;br /&gt;
*lagometer (x, y)&lt;br /&gt;
*overheat (x, y, width, height)&lt;br /&gt;
*skillbox1 (x, y, size)&lt;br /&gt;
*skillbox2 (x, y, size)&lt;br /&gt;
*skillbox3 (x, y, size)&lt;br /&gt;
*skillpic1 (x, y, size)&lt;br /&gt;
*skillpic2 (x, y, size)&lt;br /&gt;
*skillpic3 (x, y, size)&lt;br /&gt;
*skilltext1 (x, y, scale)&lt;br /&gt;
*skilltext2 (x, y, scale)&lt;br /&gt;
*skilltext3 (x, y, scale)&lt;br /&gt;
*staminabar (x, y, width)&lt;br /&gt;
*weaponcard (x, y, size)&lt;br /&gt;
*xptext (x, y, scale)&lt;br /&gt;
*cpmtext (x, y, scale)&lt;br /&gt;
*chattext (x, y, scale)&lt;br /&gt;
*votefttext (x, y)&lt;br /&gt;
*livesleft (x, y)&lt;br /&gt;
All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, 4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Default scale values, where used, is 25 in the default ET hud.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left, (640,480) is lower right and (320, 240) is crosshairs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;dumphud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Dumps the current hud settings to the console in format used to create a .hud file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;dropweapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Drops the player&#039;s primary weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;sclogin [password]&amp;lt;/b&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;sclogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;shoutcastlogin [password]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;shoutcastlogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;timerSet [1-60]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;resetTimer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn&#039;t been called before.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;lua_status&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Shows information about the scripts currently loaded by the Lua API engine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;silent_version&lt;br /&gt;
Shows information about the running client and server version.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Autoexec Files==&lt;br /&gt;
The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg/&amp;lt;b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Executed when you join a team (or become a spectator)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;autoexec_&amp;lt;mapname&amp;gt;.cfg, autoexec_default.cfg&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Executed when the map switches to &amp;lt;mapname&amp;gt;. autoexec_default.cfg is always executed after the autoexec_&amp;lt;mapname&amp;gt;.cfg file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Executed when you switch classes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that if any of these files do not exist they simply will not be executed, there will not be any error messages&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also note that these filenames are casesensitive on linux&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=58</id>
		<title>Client Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=58"/>
		<updated>2011-01-22T20:54:30Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Cvars==&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTime [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, it will display a 12 hour clock, with am/pm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTimeSeconds [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_hud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The name of your current hud, which will be loaded upon startup&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_panzerhack [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Put your SMG in weaponbank 2 (instead of bank 3) when you&#039;re a soldier with level 4 Heavy Weapons&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_logConsole [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Log centerprints and/or banners to your console&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Log centerprints&lt;br /&gt;
2&lt;br /&gt;
Log banners&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gun_fovscale [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scale the gun when you use different FOV&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_weapaltReloads [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hitting altfire (usually right mouse button) when holding a weapon that doesn&#039;t have an alternative fire will reload the weapon&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawRanks [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When 1 the rank (for example &amp;quot;Private&amp;quot;) will be shown in front of the name when you look at a player in your team. When 2 it will only show the short rank (&amp;quot;Pvt&amp;quot; for exmaple) and when 0 it won&#039;t show any rank.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_fireteamAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the fireteam window&lt;br /&gt;
&lt;br /&gt;
Default: 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_lagometerAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the lagometer&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_chatAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the chat texts at the bottom of your screen&lt;br /&gt;
&lt;br /&gt;
Default: 0.33&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_watermarkAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency themselves. In that case the watermark alpha will be the product of these transparency levels&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_specAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the SPECTATOR text&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_dynoCounter [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Visual&lt;br /&gt;
2&lt;br /&gt;
Textual&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxTeamDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your own team that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxEnemyDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your enemy that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawClassIcons [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes Classtexts into ClassIcons&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
In crosshair names&lt;br /&gt;
2&lt;br /&gt;
In fireteam&lt;br /&gt;
4&lt;br /&gt;
On scoreboard&lt;br /&gt;
Default: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawCrosshairHP [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Draw textual HP instead of the healthbar when aiming at someone&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_autoSelectFTMembers [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles automatic selection of your fireteam members&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_damageKick [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes the way damage kick occurs (the screen shake when a player gets shot).&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No damagekick.&lt;br /&gt;
1&lt;br /&gt;
Regular damagekick, variable shake, increases when player is low on health.&lt;br /&gt;
2&lt;br /&gt;
Simple damagekick, constant shake value.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_tracers [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enables/disables drawing the bullet tracers:&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No tracers.&lt;br /&gt;
1&lt;br /&gt;
All tracers.&lt;br /&gt;
2&lt;br /&gt;
All but your own tracers.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_countryFlags [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Show the GeoIP country flags&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
On scoreboard&lt;br /&gt;
2&lt;br /&gt;
In crosshair names&lt;br /&gt;
Default: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gibs [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles the display of gib models.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_followFT [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides how players are picked up to be followed in spec.&lt;br /&gt;
0&lt;br /&gt;
disables feature (works as usual then)&lt;br /&gt;
1&lt;br /&gt;
follow Fire Team members first when in spec&lt;br /&gt;
2&lt;br /&gt;
follow only Fire Team members when in spec.&lt;br /&gt;
Options 1 and 2 work only when the player is in the Fire Team. &lt;br /&gt;
When the player is not in FT then they do not infuence the spec behaviour.&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
&amp;lt;b&amp;gt;m [partialname] [message]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Send private message to all players matching the partial name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;mt [partialname] [message]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Send private message to all players on your team that match the partial name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;loadhud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
used to load a custom hud from a .hud file contained in a pk3 file. Also able to &amp;quot;/loadhud ?&amp;quot; to show a list of available huds, &amp;quot;/loadhud blank&amp;quot; to load a blank hud, or &amp;quot;/loadhud&amp;quot; to load the default ET hud. When loading a hud, the default ET is loaded first, then the custom HUD overwrites any values specified. So if a HUD element isn&#039;t specifically disabled in a custom HUD, it will be in ET default position.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;edithud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Used to edit the hud in realtime. Can also be used to script a hud so that server admins don&#039;t have to package .hud files into pk3&lt;br /&gt;
format: /edithud elementName [value1] [value2] . . . . [valueX].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current elementNames and (values) are as follows:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*ammocount (x, y, scale)&lt;br /&gt;
*chargebar (x, y, width)&lt;br /&gt;
*compass (x, y, size)&lt;br /&gt;
*upperright (y)&lt;br /&gt;
*fireteam (x, y, width)&lt;br /&gt;
*flagcov (x, y)&lt;br /&gt;
*head (x, y, width, height)&lt;br /&gt;
*healthbar (x, y, width)&lt;br /&gt;
*healthtext (x, y, scale)&lt;br /&gt;
*lagometer (x, y)&lt;br /&gt;
*overheat (x, y, width, height)&lt;br /&gt;
*skillbox1 (x, y, size)&lt;br /&gt;
*skillbox2 (x, y, size)&lt;br /&gt;
*skillbox3 (x, y, size)&lt;br /&gt;
*skillpic1 (x, y, size)&lt;br /&gt;
*skillpic2 (x, y, size)&lt;br /&gt;
*skillpic3 (x, y, size)&lt;br /&gt;
*skilltext1 (x, y, scale)&lt;br /&gt;
*skilltext2 (x, y, scale)&lt;br /&gt;
*skilltext3 (x, y, scale)&lt;br /&gt;
*staminabar (x, y, width)&lt;br /&gt;
*weaponcard (x, y, size)&lt;br /&gt;
*xptext (x, y, scale)&lt;br /&gt;
*cpmtext (x, y, scale)&lt;br /&gt;
*chattext (x, y, scale)&lt;br /&gt;
*votefttext (x, y)&lt;br /&gt;
*livesleft (x, y)&lt;br /&gt;
All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, 4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Default scale values, where used, is 25 in the default ET hud.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left, (640,480) is lower right and (320, 240) is crosshairs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;dumphud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Dumps the current hud settings to the console in format used to create a .hud file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;dropweapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Drops the player&#039;s primary weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;sclogin [password]&amp;lt;/b&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;sclogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;shoutcastlogin [password]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;shoutcastlogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;timerSet [1-60]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;resetTimer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn&#039;t been called before.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;lua_status&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Shows information about the scripts currently loaded by the Lua API engine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;silent_version&lt;br /&gt;
Shows information about the running client and server version.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Autoexec Files==&lt;br /&gt;
The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg&amp;lt;b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Executed when you join a team (or become a spectator)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;autoexec_&amp;lt;mapname&amp;gt;.cfg, autoexec_default.cfg&amp;lt;b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Executed when the map switches to &amp;lt;mapname&amp;gt;. autoexec_default.cfg is always executed after the autoexec_&amp;lt;mapname&amp;gt;.cfg file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg&amp;lt;b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Executed when you switch classes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that if any of these files do not exist they simply will not be executed, there will not be any error messages&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also note that these filenames are casesensitive on linux&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=57</id>
		<title>Client Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=57"/>
		<updated>2011-01-22T20:52:29Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Cvars==&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTime [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, it will display a 12 hour clock, with am/pm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTimeSeconds [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_hud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The name of your current hud, which will be loaded upon startup&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_panzerhack [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Put your SMG in weaponbank 2 (instead of bank 3) when you&#039;re a soldier with level 4 Heavy Weapons&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_logConsole [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Log centerprints and/or banners to your console&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Log centerprints&lt;br /&gt;
2&lt;br /&gt;
Log banners&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gun_fovscale [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scale the gun when you use different FOV&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_weapaltReloads [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hitting altfire (usually right mouse button) when holding a weapon that doesn&#039;t have an alternative fire will reload the weapon&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawRanks [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When 1 the rank (for example &amp;quot;Private&amp;quot;) will be shown in front of the name when you look at a player in your team. When 2 it will only show the short rank (&amp;quot;Pvt&amp;quot; for exmaple) and when 0 it won&#039;t show any rank.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_fireteamAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the fireteam window&lt;br /&gt;
&lt;br /&gt;
Default: 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_lagometerAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the lagometer&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_chatAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the chat texts at the bottom of your screen&lt;br /&gt;
&lt;br /&gt;
Default: 0.33&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_watermarkAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency themselves. In that case the watermark alpha will be the product of these transparency levels&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_specAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the SPECTATOR text&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_dynoCounter [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Visual&lt;br /&gt;
2&lt;br /&gt;
Textual&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxTeamDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your own team that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxEnemyDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your enemy that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawClassIcons [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes Classtexts into ClassIcons&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
In crosshair names&lt;br /&gt;
2&lt;br /&gt;
In fireteam&lt;br /&gt;
4&lt;br /&gt;
On scoreboard&lt;br /&gt;
Default: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawCrosshairHP [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Draw textual HP instead of the healthbar when aiming at someone&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_autoSelectFTMembers [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles automatic selection of your fireteam members&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_damageKick [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes the way damage kick occurs (the screen shake when a player gets shot).&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No damagekick.&lt;br /&gt;
1&lt;br /&gt;
Regular damagekick, variable shake, increases when player is low on health.&lt;br /&gt;
2&lt;br /&gt;
Simple damagekick, constant shake value.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_tracers [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enables/disables drawing the bullet tracers:&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No tracers.&lt;br /&gt;
1&lt;br /&gt;
All tracers.&lt;br /&gt;
2&lt;br /&gt;
All but your own tracers.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_countryFlags [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Show the GeoIP country flags&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
On scoreboard&lt;br /&gt;
2&lt;br /&gt;
In crosshair names&lt;br /&gt;
Default: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gibs [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles the display of gib models.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_followFT [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides how players are picked up to be followed in spec.&lt;br /&gt;
0&lt;br /&gt;
disables feature (works as usual then)&lt;br /&gt;
1&lt;br /&gt;
follow Fire Team members first when in spec&lt;br /&gt;
2&lt;br /&gt;
follow only Fire Team members when in spec.&lt;br /&gt;
Options 1 and 2 work only when the player is in the Fire Team. &lt;br /&gt;
When the player is not in FT then they do not infuence the spec behaviour.&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
&amp;lt;b&amp;gt;m [partialname] [message]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Send private message to all players matching the partial name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;mt [partialname] [message]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Send private message to all players on your team that match the partial name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;loadhud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
used to load a custom hud from a .hud file contained in a pk3 file. Also able to &amp;quot;/loadhud ?&amp;quot; to show a list of available huds, &amp;quot;/loadhud blank&amp;quot; to load a blank hud, or &amp;quot;/loadhud&amp;quot; to load the default ET hud. When loading a hud, the default ET is loaded first, then the custom HUD overwrites any values specified. So if a HUD element isn&#039;t specifically disabled in a custom HUD, it will be in ET default position.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;edithud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Used to edit the hud in realtime. Can also be used to script a hud so that server admins don&#039;t have to package .hud files into pk3&lt;br /&gt;
format: /edithud elementName [value1] [value2] . . . . [valueX].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current elementNames and (values) are as follows:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*ammocount (x, y, scale)&lt;br /&gt;
*chargebar (x, y, width)&lt;br /&gt;
*compass (x, y, size)&lt;br /&gt;
*upperright (y)&lt;br /&gt;
*fireteam (x, y, width)&lt;br /&gt;
*flagcov (x, y)&lt;br /&gt;
*head (x, y, width, height)&lt;br /&gt;
*healthbar (x, y, width)&lt;br /&gt;
*healthtext (x, y, scale)&lt;br /&gt;
*lagometer (x, y)&lt;br /&gt;
*overheat (x, y, width, height)&lt;br /&gt;
*skillbox1 (x, y, size)&lt;br /&gt;
*skillbox2 (x, y, size)&lt;br /&gt;
*skillbox3 (x, y, size)&lt;br /&gt;
*skillpic1 (x, y, size)&lt;br /&gt;
*skillpic2 (x, y, size)&lt;br /&gt;
*skillpic3 (x, y, size)&lt;br /&gt;
*skilltext1 (x, y, scale)&lt;br /&gt;
*skilltext2 (x, y, scale)&lt;br /&gt;
*skilltext3 (x, y, scale)&lt;br /&gt;
*staminabar (x, y, width)&lt;br /&gt;
*weaponcard (x, y, size)&lt;br /&gt;
*xptext (x, y, scale)&lt;br /&gt;
*cpmtext (x, y, scale)&lt;br /&gt;
*chattext (x, y, scale)&lt;br /&gt;
*votefttext (x, y)&lt;br /&gt;
*livesleft (x, y)&lt;br /&gt;
All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, 4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Default scale values, where used, is 25 in the default ET hud.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left, (640,480) is lower right and (320, 240) is crosshairs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;dumphud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Dumps the current hud settings to the console in format used to create a .hud file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;dropweapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Drops the player&#039;s primary weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;sclogin [password]&amp;lt;/b&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;sclogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;shoutcastlogin [password]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;shoutcastlogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;timerSet [1-60]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;resetTimer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn&#039;t been called before.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;lua_status&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Shows information about the scripts currently loaded by the Lua API engine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;silent_version&lt;br /&gt;
Shows information about the running client and server version.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Autoexec Files==&lt;br /&gt;
The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg&amp;lt;br&amp;gt;&lt;br /&gt;
Executed when you join a team (or become a spectator)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
autoexec_&amp;lt;mapname&amp;gt;.cfg, autoexec_default.cfg&lt;br /&gt;
Executed when the map switches to &amp;lt;mapname&amp;gt;. autoexec_default.cfg is always executed after the autoexec_&amp;lt;mapname&amp;gt;.cfg file.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg&lt;br /&gt;
Executed when you switch classes&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that if any of these files do not exist they simply will not be executed, there will not be any error messages&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also note that these filenames are casesensitive on linux&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=56</id>
		<title>Client Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=56"/>
		<updated>2011-01-22T20:51:49Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Cvars==&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTime [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, it will display a 12 hour clock, with am/pm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTimeSeconds [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_hud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The name of your current hud, which will be loaded upon startup&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_panzerhack [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Put your SMG in weaponbank 2 (instead of bank 3) when you&#039;re a soldier with level 4 Heavy Weapons&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_logConsole [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Log centerprints and/or banners to your console&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Log centerprints&lt;br /&gt;
2&lt;br /&gt;
Log banners&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gun_fovscale [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scale the gun when you use different FOV&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_weapaltReloads [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hitting altfire (usually right mouse button) when holding a weapon that doesn&#039;t have an alternative fire will reload the weapon&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawRanks [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When 1 the rank (for example &amp;quot;Private&amp;quot;) will be shown in front of the name when you look at a player in your team. When 2 it will only show the short rank (&amp;quot;Pvt&amp;quot; for exmaple) and when 0 it won&#039;t show any rank.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_fireteamAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the fireteam window&lt;br /&gt;
&lt;br /&gt;
Default: 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_lagometerAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the lagometer&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_chatAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the chat texts at the bottom of your screen&lt;br /&gt;
&lt;br /&gt;
Default: 0.33&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_watermarkAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency themselves. In that case the watermark alpha will be the product of these transparency levels&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_specAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the SPECTATOR text&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_dynoCounter [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Visual&lt;br /&gt;
2&lt;br /&gt;
Textual&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxTeamDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your own team that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxEnemyDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your enemy that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawClassIcons [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes Classtexts into ClassIcons&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
In crosshair names&lt;br /&gt;
2&lt;br /&gt;
In fireteam&lt;br /&gt;
4&lt;br /&gt;
On scoreboard&lt;br /&gt;
Default: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawCrosshairHP [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Draw textual HP instead of the healthbar when aiming at someone&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_autoSelectFTMembers [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles automatic selection of your fireteam members&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_damageKick [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes the way damage kick occurs (the screen shake when a player gets shot).&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No damagekick.&lt;br /&gt;
1&lt;br /&gt;
Regular damagekick, variable shake, increases when player is low on health.&lt;br /&gt;
2&lt;br /&gt;
Simple damagekick, constant shake value.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_tracers [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enables/disables drawing the bullet tracers:&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No tracers.&lt;br /&gt;
1&lt;br /&gt;
All tracers.&lt;br /&gt;
2&lt;br /&gt;
All but your own tracers.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_countryFlags [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Show the GeoIP country flags&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
On scoreboard&lt;br /&gt;
2&lt;br /&gt;
In crosshair names&lt;br /&gt;
Default: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gibs [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles the display of gib models.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_followFT [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides how players are picked up to be followed in spec.&lt;br /&gt;
0&lt;br /&gt;
disables feature (works as usual then)&lt;br /&gt;
1&lt;br /&gt;
follow Fire Team members first when in spec&lt;br /&gt;
2&lt;br /&gt;
follow only Fire Team members when in spec.&lt;br /&gt;
Options 1 and 2 work only when the player is in the Fire Team. &lt;br /&gt;
When the player is not in FT then they do not infuence the spec behaviour.&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
&amp;lt;b&amp;gt;m [partialname] [message]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Send private message to all players matching the partial name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;mt [partialname] [message]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Send private message to all players on your team that match the partial name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;loadhud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
used to load a custom hud from a .hud file contained in a pk3 file. Also able to &amp;quot;/loadhud ?&amp;quot; to show a list of available huds, &amp;quot;/loadhud blank&amp;quot; to load a blank hud, or &amp;quot;/loadhud&amp;quot; to load the default ET hud. When loading a hud, the default ET is loaded first, then the custom HUD overwrites any values specified. So if a HUD element isn&#039;t specifically disabled in a custom HUD, it will be in ET default position.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;edithud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Used to edit the hud in realtime. Can also be used to script a hud so that server admins don&#039;t have to package .hud files into pk3&lt;br /&gt;
format: /edithud elementName [value1] [value2] . . . . [valueX].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current elementNames and (values) are as follows:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*ammocount (x, y, scale)&lt;br /&gt;
*chargebar (x, y, width)&lt;br /&gt;
*compass (x, y, size)&lt;br /&gt;
*upperright (y)&lt;br /&gt;
*fireteam (x, y, width)&lt;br /&gt;
*flagcov (x, y)&lt;br /&gt;
*head (x, y, width, height)&lt;br /&gt;
*healthbar (x, y, width)&lt;br /&gt;
*healthtext (x, y, scale)&lt;br /&gt;
*lagometer (x, y)&lt;br /&gt;
*overheat (x, y, width, height)&lt;br /&gt;
*skillbox1 (x, y, size)&lt;br /&gt;
*skillbox2 (x, y, size)&lt;br /&gt;
*skillbox3 (x, y, size)&lt;br /&gt;
*skillpic1 (x, y, size)&lt;br /&gt;
*skillpic2 (x, y, size)&lt;br /&gt;
*skillpic3 (x, y, size)&lt;br /&gt;
*skilltext1 (x, y, scale)&lt;br /&gt;
*skilltext2 (x, y, scale)&lt;br /&gt;
*skilltext3 (x, y, scale)&lt;br /&gt;
*staminabar (x, y, width)&lt;br /&gt;
*weaponcard (x, y, size)&lt;br /&gt;
*xptext (x, y, scale)&lt;br /&gt;
*cpmtext (x, y, scale)&lt;br /&gt;
*chattext (x, y, scale)&lt;br /&gt;
*votefttext (x, y)&lt;br /&gt;
*livesleft (x, y)&lt;br /&gt;
All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, 4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Default scale values, where used, is 25 in the default ET hud.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left, (640,480) is lower right and (320, 240) is crosshairs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;dumphud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Dumps the current hud settings to the console in format used to create a .hud file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;dropweapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Drops the player&#039;s primary weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;sclogin [password]&amp;lt;/b&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;sclogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;shoutcastlogin [password]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;shoutcastlogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;timerSet [1-60]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;resetTimer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn&#039;t been called before.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;lua_status&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Shows information about the scripts currently loaded by the Lua API engine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;silent_version&lt;br /&gt;
Shows information about the running client and server version.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Autoexec Files==&lt;br /&gt;
The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg&amp;lt;br&amp;gt;&lt;br /&gt;
Executed when you join a team (or become a spectator)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
autoexec_&amp;lt;mapname&amp;gt;.cfg, autoexec_default.cfg&lt;br /&gt;
Executed when the map switches to &amp;lt;mapname&amp;gt;. autoexec_default.cfg is always executed after the autoexec_&amp;lt;mapname&amp;gt;.cfg file.&lt;br /&gt;
&lt;br /&gt;
autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg&lt;br /&gt;
Executed when you switch classes&lt;br /&gt;
&lt;br /&gt;
Please note that if any of these files do not exist they simply will not be executed, there will not be any error messages&lt;br /&gt;
&lt;br /&gt;
Also note that these filenames are casesensitive on linux&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=55</id>
		<title>Client Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=55"/>
		<updated>2011-01-22T20:50:21Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Cvars==&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTime [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, it will display a 12 hour clock, with am/pm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTimeSeconds [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_hud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The name of your current hud, which will be loaded upon startup&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_panzerhack [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Put your SMG in weaponbank 2 (instead of bank 3) when you&#039;re a soldier with level 4 Heavy Weapons&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_logConsole [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Log centerprints and/or banners to your console&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Log centerprints&lt;br /&gt;
2&lt;br /&gt;
Log banners&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gun_fovscale [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scale the gun when you use different FOV&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_weapaltReloads [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hitting altfire (usually right mouse button) when holding a weapon that doesn&#039;t have an alternative fire will reload the weapon&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawRanks [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When 1 the rank (for example &amp;quot;Private&amp;quot;) will be shown in front of the name when you look at a player in your team. When 2 it will only show the short rank (&amp;quot;Pvt&amp;quot; for exmaple) and when 0 it won&#039;t show any rank.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_fireteamAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the fireteam window&lt;br /&gt;
&lt;br /&gt;
Default: 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_lagometerAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the lagometer&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_chatAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the chat texts at the bottom of your screen&lt;br /&gt;
&lt;br /&gt;
Default: 0.33&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_watermarkAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency themselves. In that case the watermark alpha will be the product of these transparency levels&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_specAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the SPECTATOR text&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_dynoCounter [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Visual&lt;br /&gt;
2&lt;br /&gt;
Textual&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxTeamDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your own team that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxEnemyDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your enemy that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawClassIcons [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes Classtexts into ClassIcons&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
In crosshair names&lt;br /&gt;
2&lt;br /&gt;
In fireteam&lt;br /&gt;
4&lt;br /&gt;
On scoreboard&lt;br /&gt;
Default: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawCrosshairHP [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Draw textual HP instead of the healthbar when aiming at someone&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_autoSelectFTMembers [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles automatic selection of your fireteam members&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_damageKick [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes the way damage kick occurs (the screen shake when a player gets shot).&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No damagekick.&lt;br /&gt;
1&lt;br /&gt;
Regular damagekick, variable shake, increases when player is low on health.&lt;br /&gt;
2&lt;br /&gt;
Simple damagekick, constant shake value.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_tracers [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enables/disables drawing the bullet tracers:&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No tracers.&lt;br /&gt;
1&lt;br /&gt;
All tracers.&lt;br /&gt;
2&lt;br /&gt;
All but your own tracers.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_countryFlags [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Show the GeoIP country flags&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
On scoreboard&lt;br /&gt;
2&lt;br /&gt;
In crosshair names&lt;br /&gt;
Default: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gibs [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles the display of gib models.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_followFT [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides how players are picked up to be followed in spec.&lt;br /&gt;
0&lt;br /&gt;
disables feature (works as usual then)&lt;br /&gt;
1&lt;br /&gt;
follow Fire Team members first when in spec&lt;br /&gt;
2&lt;br /&gt;
follow only Fire Team members when in spec.&lt;br /&gt;
Options 1 and 2 work only when the player is in the Fire Team. &lt;br /&gt;
When the player is not in FT then they do not infuence the spec behaviour.&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
&amp;lt;b&amp;gt;m [partialname] [message]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Send private message to all players matching the partial name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;mt [partialname] [message]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Send private message to all players on your team that match the partial name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;loadhud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
used to load a custom hud from a .hud file contained in a pk3 file. Also able to &amp;quot;/loadhud ?&amp;quot; to show a list of available huds, &amp;quot;/loadhud blank&amp;quot; to load a blank hud, or &amp;quot;/loadhud&amp;quot; to load the default ET hud. When loading a hud, the default ET is loaded first, then the custom HUD overwrites any values specified. So if a HUD element isn&#039;t specifically disabled in a custom HUD, it will be in ET default position.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;edithud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Used to edit the hud in realtime. Can also be used to script a hud so that server admins don&#039;t have to package .hud files into pk3&lt;br /&gt;
format: /edithud elementName [value1] [value2] . . . . [valueX].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current elementNames and (values) are as follows:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*ammocount (x, y, scale)&lt;br /&gt;
*chargebar (x, y, width)&lt;br /&gt;
*compass (x, y, size)&lt;br /&gt;
*upperright (y)&lt;br /&gt;
*fireteam (x, y, width)&lt;br /&gt;
*flagcov (x, y)&lt;br /&gt;
*head (x, y, width, height)&lt;br /&gt;
*healthbar (x, y, width)&lt;br /&gt;
*healthtext (x, y, scale)&lt;br /&gt;
*lagometer (x, y)&lt;br /&gt;
*overheat (x, y, width, height)&lt;br /&gt;
*skillbox1 (x, y, size)&lt;br /&gt;
*skillbox2 (x, y, size)&lt;br /&gt;
*skillbox3 (x, y, size)&lt;br /&gt;
*skillpic1 (x, y, size)&lt;br /&gt;
*skillpic2 (x, y, size)&lt;br /&gt;
*skillpic3 (x, y, size)&lt;br /&gt;
*skilltext1 (x, y, scale)&lt;br /&gt;
*skilltext2 (x, y, scale)&lt;br /&gt;
*skilltext3 (x, y, scale)&lt;br /&gt;
*staminabar (x, y, width)&lt;br /&gt;
*weaponcard (x, y, size)&lt;br /&gt;
*xptext (x, y, scale)&lt;br /&gt;
*cpmtext (x, y, scale)&lt;br /&gt;
*chattext (x, y, scale)&lt;br /&gt;
*votefttext (x, y)&lt;br /&gt;
*livesleft (x, y)&lt;br /&gt;
All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, 4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Default scale values, where used, is 25 in the default ET hud.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left, (640,480) is lower right and (320, 240) is crosshairs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;dumphud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Dumps the current hud settings to the console in format used to create a .hud file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;dropweapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Drops the player&#039;s primary weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;sclogin [password]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;sclogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;shoutcastlogin [password]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;shoutcastlogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;timerSet [1-60]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;resetTimer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn&#039;t been called before.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;lua_status&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Shows information about the scripts currently loaded by the Lua API engine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;silent_version&lt;br /&gt;
Shows information about the running client and server version.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Autoexec Files==&lt;br /&gt;
The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events:&lt;br /&gt;
&lt;br /&gt;
autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg&lt;br /&gt;
Executed when you join a team (or become a spectator)&lt;br /&gt;
&lt;br /&gt;
autoexec_&amp;lt;mapname&amp;gt;.cfg, autoexec_default.cfg&lt;br /&gt;
Executed when the map switches to &amp;lt;mapname&amp;gt;. autoexec_default.cfg is always executed after the autoexec_&amp;lt;mapname&amp;gt;.cfg file.&lt;br /&gt;
&lt;br /&gt;
autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg&lt;br /&gt;
Executed when you switch classes&lt;br /&gt;
&lt;br /&gt;
Please note that if any of these files do not exist they simply will not be executed, there will not be any error messages&lt;br /&gt;
&lt;br /&gt;
Also note that these filenames are casesensitive on linux&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=54</id>
		<title>Client Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=54"/>
		<updated>2011-01-22T20:49:39Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Cvars==&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTime [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, it will display a 12 hour clock, with am/pm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTimeSeconds [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_hud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The name of your current hud, which will be loaded upon startup&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_panzerhack [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Put your SMG in weaponbank 2 (instead of bank 3) when you&#039;re a soldier with level 4 Heavy Weapons&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_logConsole [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Log centerprints and/or banners to your console&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Log centerprints&lt;br /&gt;
2&lt;br /&gt;
Log banners&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gun_fovscale [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scale the gun when you use different FOV&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_weapaltReloads [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hitting altfire (usually right mouse button) when holding a weapon that doesn&#039;t have an alternative fire will reload the weapon&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawRanks [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When 1 the rank (for example &amp;quot;Private&amp;quot;) will be shown in front of the name when you look at a player in your team. When 2 it will only show the short rank (&amp;quot;Pvt&amp;quot; for exmaple) and when 0 it won&#039;t show any rank.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_fireteamAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the fireteam window&lt;br /&gt;
&lt;br /&gt;
Default: 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_lagometerAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the lagometer&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_chatAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the chat texts at the bottom of your screen&lt;br /&gt;
&lt;br /&gt;
Default: 0.33&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_watermarkAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency themselves. In that case the watermark alpha will be the product of these transparency levels&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_specAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the SPECTATOR text&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_dynoCounter [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Visual&lt;br /&gt;
2&lt;br /&gt;
Textual&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxTeamDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your own team that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxEnemyDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your enemy that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawClassIcons [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes Classtexts into ClassIcons&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
In crosshair names&lt;br /&gt;
2&lt;br /&gt;
In fireteam&lt;br /&gt;
4&lt;br /&gt;
On scoreboard&lt;br /&gt;
Default: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawCrosshairHP [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Draw textual HP instead of the healthbar when aiming at someone&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_autoSelectFTMembers [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles automatic selection of your fireteam members&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_damageKick [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes the way damage kick occurs (the screen shake when a player gets shot).&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No damagekick.&lt;br /&gt;
1&lt;br /&gt;
Regular damagekick, variable shake, increases when player is low on health.&lt;br /&gt;
2&lt;br /&gt;
Simple damagekick, constant shake value.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_tracers [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enables/disables drawing the bullet tracers:&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No tracers.&lt;br /&gt;
1&lt;br /&gt;
All tracers.&lt;br /&gt;
2&lt;br /&gt;
All but your own tracers.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_countryFlags [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Show the GeoIP country flags&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
On scoreboard&lt;br /&gt;
2&lt;br /&gt;
In crosshair names&lt;br /&gt;
Default: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gibs [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles the display of gib models.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_followFT [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides how players are picked up to be followed in spec.&lt;br /&gt;
0&lt;br /&gt;
disables feature (works as usual then)&lt;br /&gt;
1&lt;br /&gt;
follow Fire Team members first when in spec&lt;br /&gt;
2&lt;br /&gt;
follow only Fire Team members when in spec.&lt;br /&gt;
Options 1 and 2 work only when the player is in the Fire Team. &lt;br /&gt;
When the player is not in FT then they do not infuence the spec behaviour.&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
&amp;lt;b&amp;gt;m [partialname] [message]&lt;br /&gt;
Send private message to all players matching the partial name&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;mt [partialname] [message]&lt;br /&gt;
Send private message to all players on your team that match the partial name.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;loadhud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
used to load a custom hud from a .hud file contained in a pk3 file. Also able to &amp;quot;/loadhud ?&amp;quot; to show a list of available huds, &amp;quot;/loadhud blank&amp;quot; to load a blank hud, or &amp;quot;/loadhud&amp;quot; to load the default ET hud. When loading a hud, the default ET is loaded first, then the custom HUD overwrites any values specified. So if a HUD element isn&#039;t specifically disabled in a custom HUD, it will be in ET default position&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;edithud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Used to edit the hud in realtime. Can also be used to script a hud so that server admins don&#039;t have to package .hud files into pk3&lt;br /&gt;
format: /edithud elementName [value1] [value2] . . . . [valueX]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current elementNames and (values) are as follows:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*ammocount (x, y, scale)&lt;br /&gt;
*chargebar (x, y, width)&lt;br /&gt;
*compass (x, y, size)&lt;br /&gt;
*upperright (y)&lt;br /&gt;
*fireteam (x, y, width)&lt;br /&gt;
*flagcov (x, y)&lt;br /&gt;
*head (x, y, width, height)&lt;br /&gt;
*healthbar (x, y, width)&lt;br /&gt;
*healthtext (x, y, scale)&lt;br /&gt;
*lagometer (x, y)&lt;br /&gt;
*overheat (x, y, width, height)&lt;br /&gt;
*skillbox1 (x, y, size)&lt;br /&gt;
*skillbox2 (x, y, size)&lt;br /&gt;
*skillbox3 (x, y, size)&lt;br /&gt;
*skillpic1 (x, y, size)&lt;br /&gt;
*skillpic2 (x, y, size)&lt;br /&gt;
*skillpic3 (x, y, size)&lt;br /&gt;
*skilltext1 (x, y, scale)&lt;br /&gt;
*skilltext2 (x, y, scale)&lt;br /&gt;
*skilltext3 (x, y, scale)&lt;br /&gt;
*staminabar (x, y, width)&lt;br /&gt;
*weaponcard (x, y, size)&lt;br /&gt;
*xptext (x, y, scale)&lt;br /&gt;
*cpmtext (x, y, scale)&lt;br /&gt;
*chattext (x, y, scale)&lt;br /&gt;
*votefttext (x, y)&lt;br /&gt;
*livesleft (x, y)&lt;br /&gt;
All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, 4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Default scale values, where used, is 25 in the default ET hud.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left, (640,480) is lower right and (320, 240) is crosshairs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;dumphud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Dumps the current hud settings to the console in format used to create a .hud file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;dropweapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Drops the player&#039;s primary weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;sclogin [password]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;sclogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;shoutcastlogin [password]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;shoutcastlogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;timerSet [1-60]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;resetTimer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn&#039;t been called before.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;lua_status&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Shows information about the scripts currently loaded by the Lua API engine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;silent_version&lt;br /&gt;
Shows information about the running client and server version.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Autoexec Files==&lt;br /&gt;
The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events:&lt;br /&gt;
&lt;br /&gt;
autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg&lt;br /&gt;
Executed when you join a team (or become a spectator)&lt;br /&gt;
&lt;br /&gt;
autoexec_&amp;lt;mapname&amp;gt;.cfg, autoexec_default.cfg&lt;br /&gt;
Executed when the map switches to &amp;lt;mapname&amp;gt;. autoexec_default.cfg is always executed after the autoexec_&amp;lt;mapname&amp;gt;.cfg file.&lt;br /&gt;
&lt;br /&gt;
autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg&lt;br /&gt;
Executed when you switch classes&lt;br /&gt;
&lt;br /&gt;
Please note that if any of these files do not exist they simply will not be executed, there will not be any error messages&lt;br /&gt;
&lt;br /&gt;
Also note that these filenames are casesensitive on linux&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=53</id>
		<title>Client Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=53"/>
		<updated>2011-01-22T20:48:46Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Cvars==&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTime [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, it will display a 12 hour clock, with am/pm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTimeSeconds [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_hud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The name of your current hud, which will be loaded upon startup&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_panzerhack [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Put your SMG in weaponbank 2 (instead of bank 3) when you&#039;re a soldier with level 4 Heavy Weapons&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_logConsole [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Log centerprints and/or banners to your console&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Log centerprints&lt;br /&gt;
2&lt;br /&gt;
Log banners&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gun_fovscale [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scale the gun when you use different FOV&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_weapaltReloads [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hitting altfire (usually right mouse button) when holding a weapon that doesn&#039;t have an alternative fire will reload the weapon&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawRanks [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When 1 the rank (for example &amp;quot;Private&amp;quot;) will be shown in front of the name when you look at a player in your team. When 2 it will only show the short rank (&amp;quot;Pvt&amp;quot; for exmaple) and when 0 it won&#039;t show any rank.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_fireteamAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the fireteam window&lt;br /&gt;
&lt;br /&gt;
Default: 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_lagometerAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the lagometer&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_chatAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the chat texts at the bottom of your screen&lt;br /&gt;
&lt;br /&gt;
Default: 0.33&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_watermarkAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency themselves. In that case the watermark alpha will be the product of these transparency levels&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_specAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the SPECTATOR text&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_dynoCounter [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Visual&lt;br /&gt;
2&lt;br /&gt;
Textual&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxTeamDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your own team that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxEnemyDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your enemy that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawClassIcons [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes Classtexts into ClassIcons&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
In crosshair names&lt;br /&gt;
2&lt;br /&gt;
In fireteam&lt;br /&gt;
4&lt;br /&gt;
On scoreboard&lt;br /&gt;
Default: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawCrosshairHP [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Draw textual HP instead of the healthbar when aiming at someone&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_autoSelectFTMembers [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles automatic selection of your fireteam members&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_damageKick [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes the way damage kick occurs (the screen shake when a player gets shot).&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No damagekick.&lt;br /&gt;
1&lt;br /&gt;
Regular damagekick, variable shake, increases when player is low on health.&lt;br /&gt;
2&lt;br /&gt;
Simple damagekick, constant shake value.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_tracers [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enables/disables drawing the bullet tracers:&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No tracers.&lt;br /&gt;
1&lt;br /&gt;
All tracers.&lt;br /&gt;
2&lt;br /&gt;
All but your own tracers.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_countryFlags [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Show the GeoIP country flags&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
On scoreboard&lt;br /&gt;
2&lt;br /&gt;
In crosshair names&lt;br /&gt;
Default: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gibs [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles the display of gib models.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_followFT [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides how players are picked up to be followed in spec.&lt;br /&gt;
0&lt;br /&gt;
disables feature (works as usual then)&lt;br /&gt;
1&lt;br /&gt;
follow Fire Team members first when in spec&lt;br /&gt;
2&lt;br /&gt;
follow only Fire Team members when in spec.&lt;br /&gt;
Options 1 and 2 work only when the player is in the Fire Team. &lt;br /&gt;
When the player is not in FT then they do not infuence the spec behaviour.&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
&amp;lt;b&amp;gt;m [partialname] [message]&lt;br /&gt;
Send private message to all players matching the partial name&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;mt [partialname] [message]&lt;br /&gt;
Send private message to all players on your team that match the partial name.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;loadhud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
used to load a custom hud from a .hud file contained in a pk3 file. Also able to &amp;quot;/loadhud ?&amp;quot; to show a list of available huds, &amp;quot;/loadhud blank&amp;quot; to load a blank hud, or &amp;quot;/loadhud&amp;quot; to load the default ET hud. When loading a hud, the default ET is loaded first, then the custom HUD overwrites any values specified. So if a HUD element isn&#039;t specifically disabled in a custom HUD, it will be in ET default position&lt;br /&gt;
&amp;lt;b&amp;gt;edithud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Used to edit the hud in realtime. Can also be used to script a hud so that server admins don&#039;t have to package .hud files into pk3&lt;br /&gt;
format: /edithud elementName [value1] [value2] . . . . [valueX]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current elementNames and (values) are as follows:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*ammocount (x, y, scale)&lt;br /&gt;
*chargebar (x, y, width)&lt;br /&gt;
*compass (x, y, size)&lt;br /&gt;
*upperright (y)&lt;br /&gt;
*fireteam (x, y, width)&lt;br /&gt;
*flagcov (x, y)&lt;br /&gt;
*head (x, y, width, height)&lt;br /&gt;
*healthbar (x, y, width)&lt;br /&gt;
*healthtext (x, y, scale)&lt;br /&gt;
*lagometer (x, y)&lt;br /&gt;
*overheat (x, y, width, height)&lt;br /&gt;
*skillbox1 (x, y, size)&lt;br /&gt;
*skillbox2 (x, y, size)&lt;br /&gt;
*skillbox3 (x, y, size)&lt;br /&gt;
*skillpic1 (x, y, size)&lt;br /&gt;
*skillpic2 (x, y, size)&lt;br /&gt;
*skillpic3 (x, y, size)&lt;br /&gt;
*skilltext1 (x, y, scale)&lt;br /&gt;
*skilltext2 (x, y, scale)&lt;br /&gt;
*skilltext3 (x, y, scale)&lt;br /&gt;
*staminabar (x, y, width)&lt;br /&gt;
*weaponcard (x, y, size)&lt;br /&gt;
*xptext (x, y, scale)&lt;br /&gt;
*cpmtext (x, y, scale)&lt;br /&gt;
*chattext (x, y, scale)&lt;br /&gt;
*votefttext (x, y)&lt;br /&gt;
*livesleft (x, y)&lt;br /&gt;
All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, 4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Default scale values, where used, is 25 in the default ET hud.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left, (640,480) is lower right and (320, 240) is crosshairs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;dumphud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Dumps the current hud settings to the console in format used to create a .hud file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;dropweapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Drops the player&#039;s primary weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;sclogin [password]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;sclogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;shoutcastlogin [password]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;shoutcastlogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;timerSet [1-60]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;resetTimer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn&#039;t been called before.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;lua_status&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Shows information about the scripts currently loaded by the Lua API engine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;silent_version&lt;br /&gt;
Shows information about the running client and server version.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Autoexec Files==&lt;br /&gt;
The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events:&lt;br /&gt;
&lt;br /&gt;
autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg&lt;br /&gt;
Executed when you join a team (or become a spectator)&lt;br /&gt;
&lt;br /&gt;
autoexec_&amp;lt;mapname&amp;gt;.cfg, autoexec_default.cfg&lt;br /&gt;
Executed when the map switches to &amp;lt;mapname&amp;gt;. autoexec_default.cfg is always executed after the autoexec_&amp;lt;mapname&amp;gt;.cfg file.&lt;br /&gt;
&lt;br /&gt;
autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg&lt;br /&gt;
Executed when you switch classes&lt;br /&gt;
&lt;br /&gt;
Please note that if any of these files do not exist they simply will not be executed, there will not be any error messages&lt;br /&gt;
&lt;br /&gt;
Also note that these filenames are casesensitive on linux&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=52</id>
		<title>Client Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=52"/>
		<updated>2011-01-22T20:48:01Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Cvars==&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTime [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, it will display a 12 hour clock, with am/pm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTimeSeconds [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_hud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The name of your current hud, which will be loaded upon startup&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_panzerhack [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Put your SMG in weaponbank 2 (instead of bank 3) when you&#039;re a soldier with level 4 Heavy Weapons&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_logConsole [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Log centerprints and/or banners to your console&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Log centerprints&lt;br /&gt;
2&lt;br /&gt;
Log banners&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gun_fovscale [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scale the gun when you use different FOV&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_weapaltReloads [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hitting altfire (usually right mouse button) when holding a weapon that doesn&#039;t have an alternative fire will reload the weapon&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawRanks [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When 1 the rank (for example &amp;quot;Private&amp;quot;) will be shown in front of the name when you look at a player in your team. When 2 it will only show the short rank (&amp;quot;Pvt&amp;quot; for exmaple) and when 0 it won&#039;t show any rank.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_fireteamAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the fireteam window&lt;br /&gt;
&lt;br /&gt;
Default: 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_lagometerAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the lagometer&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_chatAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the chat texts at the bottom of your screen&lt;br /&gt;
&lt;br /&gt;
Default: 0.33&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_watermarkAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency themselves. In that case the watermark alpha will be the product of these transparency levels&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_specAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the SPECTATOR text&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_dynoCounter [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Visual&lt;br /&gt;
2&lt;br /&gt;
Textual&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxTeamDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your own team that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxEnemyDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your enemy that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawClassIcons [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes Classtexts into ClassIcons&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
In crosshair names&lt;br /&gt;
2&lt;br /&gt;
In fireteam&lt;br /&gt;
4&lt;br /&gt;
On scoreboard&lt;br /&gt;
Default: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawCrosshairHP [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Draw textual HP instead of the healthbar when aiming at someone&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_autoSelectFTMembers [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles automatic selection of your fireteam members&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_damageKick [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes the way damage kick occurs (the screen shake when a player gets shot).&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No damagekick.&lt;br /&gt;
1&lt;br /&gt;
Regular damagekick, variable shake, increases when player is low on health.&lt;br /&gt;
2&lt;br /&gt;
Simple damagekick, constant shake value.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_tracers [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enables/disables drawing the bullet tracers:&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No tracers.&lt;br /&gt;
1&lt;br /&gt;
All tracers.&lt;br /&gt;
2&lt;br /&gt;
All but your own tracers.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_countryFlags [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Show the GeoIP country flags&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
On scoreboard&lt;br /&gt;
2&lt;br /&gt;
In crosshair names&lt;br /&gt;
Default: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gibs [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles the display of gib models.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_followFT [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides how players are picked up to be followed in spec.&lt;br /&gt;
0&lt;br /&gt;
disables feature (works as usual then)&lt;br /&gt;
1&lt;br /&gt;
follow Fire Team members first when in spec&lt;br /&gt;
2&lt;br /&gt;
follow only Fire Team members when in spec.&lt;br /&gt;
Options 1 and 2 work only when the player is in the Fire Team. &lt;br /&gt;
When the player is not in FT then they do not infuence the spec behaviour.&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
&amp;lt;b&amp;gt;m [partialname] [message]&lt;br /&gt;
Send private message to all players matching the partial name&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;mt [partialname] [message]&lt;br /&gt;
Send private message to all players on your team that match the partial name.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;loadhud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
used to load a custom hud from a .hud file contained in a pk3 file. Also able to &amp;quot;/loadhud ?&amp;quot; to show a list of available huds, &amp;quot;/loadhud blank&amp;quot; to load a blank hud, or &amp;quot;/loadhud&amp;quot; to load the default ET hud. When loading a hud, the default ET is loaded first, then the custom HUD overwrites any values specified. So if a HUD element isn&#039;t specifically disabled in a custom HUD, it will be in ET default position&lt;br /&gt;
&amp;lt;b&amp;gt;edithud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Used to edit the hud in realtime. Can also be used to script a hud so that server admins don&#039;t have to package .hud files into pk3&lt;br /&gt;
format: /edithud elementName [value1] [value2] . . . . [valueX]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current elementNames and (values) are as follows:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*ammocount (x, y, scale)&lt;br /&gt;
*chargebar (x, y, width)&lt;br /&gt;
*compass (x, y, size)&lt;br /&gt;
*upperright (y)&lt;br /&gt;
*fireteam (x, y, width)&lt;br /&gt;
*flagcov (x, y)&lt;br /&gt;
*head (x, y, width, height)&lt;br /&gt;
*healthbar (x, y, width)&lt;br /&gt;
*healthtext (x, y, scale)&lt;br /&gt;
*lagometer (x, y)&lt;br /&gt;
*overheat (x, y, width, height)&lt;br /&gt;
*skillbox1 (x, y, size)&lt;br /&gt;
*skillbox2 (x, y, size)&lt;br /&gt;
*skillbox3 (x, y, size)&lt;br /&gt;
*skillpic1 (x, y, size)&lt;br /&gt;
*skillpic2 (x, y, size)&lt;br /&gt;
*skillpic3 (x, y, size)&lt;br /&gt;
*skilltext1 (x, y, scale)&lt;br /&gt;
*skilltext2 (x, y, scale)&lt;br /&gt;
*skilltext3 (x, y, scale)&lt;br /&gt;
*staminabar (x, y, width)&lt;br /&gt;
*weaponcard (x, y, size)&lt;br /&gt;
*xptext (x, y, scale)&lt;br /&gt;
*cpmtext (x, y, scale)&lt;br /&gt;
*chattext (x, y, scale)&lt;br /&gt;
*votefttext (x, y)&lt;br /&gt;
*livesleft (x, y)&lt;br /&gt;
All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, 4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Default scale values, where used, is 25 in the default ET hud.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left, (640,480) is lower right and (320, 240) is crosshairs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;dumphud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Dumps the current hud settings to the console in format used to create a .hud file&lt;br /&gt;
&amp;lt;b&amp;gt;dropweapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Drops the player&#039;s primary weapon.&lt;br /&gt;
&amp;lt;b&amp;gt;sclogin [password]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&amp;lt;b&amp;gt;sclogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&amp;lt;b&amp;gt;shoutcastlogin [password]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&amp;lt;b&amp;gt;shoutcastlogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&amp;lt;b&amp;gt;timerSet [1-60]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer.&lt;br /&gt;
&amp;lt;b&amp;gt;resetTimer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn&#039;t been called before.&lt;br /&gt;
&amp;lt;b&amp;gt;lua_status&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Shows information about the scripts currently loaded by the Lua API engine.&lt;br /&gt;
&amp;lt;b&amp;gt;silent_version&lt;br /&gt;
Shows information about the running client and server version.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Autoexec Files==&lt;br /&gt;
The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events:&lt;br /&gt;
&lt;br /&gt;
autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg&lt;br /&gt;
Executed when you join a team (or become a spectator)&lt;br /&gt;
&lt;br /&gt;
autoexec_&amp;lt;mapname&amp;gt;.cfg, autoexec_default.cfg&lt;br /&gt;
Executed when the map switches to &amp;lt;mapname&amp;gt;. autoexec_default.cfg is always executed after the autoexec_&amp;lt;mapname&amp;gt;.cfg file.&lt;br /&gt;
&lt;br /&gt;
autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg&lt;br /&gt;
Executed when you switch classes&lt;br /&gt;
&lt;br /&gt;
Please note that if any of these files do not exist they simply will not be executed, there will not be any error messages&lt;br /&gt;
&lt;br /&gt;
Also note that these filenames are casesensitive on linux&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=51</id>
		<title>Client Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=51"/>
		<updated>2011-01-22T20:47:24Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Cvars==&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTime [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, it will display a 12 hour clock, with am/pm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTimeSeconds [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_hud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The name of your current hud, which will be loaded upon startup&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_panzerhack [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Put your SMG in weaponbank 2 (instead of bank 3) when you&#039;re a soldier with level 4 Heavy Weapons&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_logConsole [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Log centerprints and/or banners to your console&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Log centerprints&lt;br /&gt;
2&lt;br /&gt;
Log banners&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gun_fovscale [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scale the gun when you use different FOV&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_weapaltReloads [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hitting altfire (usually right mouse button) when holding a weapon that doesn&#039;t have an alternative fire will reload the weapon&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawRanks [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When 1 the rank (for example &amp;quot;Private&amp;quot;) will be shown in front of the name when you look at a player in your team. When 2 it will only show the short rank (&amp;quot;Pvt&amp;quot; for exmaple) and when 0 it won&#039;t show any rank.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_fireteamAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the fireteam window&lt;br /&gt;
&lt;br /&gt;
Default: 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_lagometerAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the lagometer&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_chatAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the chat texts at the bottom of your screen&lt;br /&gt;
&lt;br /&gt;
Default: 0.33&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_watermarkAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency themselves. In that case the watermark alpha will be the product of these transparency levels&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_specAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the SPECTATOR text&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_dynoCounter [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Visual&lt;br /&gt;
2&lt;br /&gt;
Textual&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxTeamDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your own team that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxEnemyDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your enemy that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawClassIcons [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes Classtexts into ClassIcons&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
In crosshair names&lt;br /&gt;
2&lt;br /&gt;
In fireteam&lt;br /&gt;
4&lt;br /&gt;
On scoreboard&lt;br /&gt;
Default: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawCrosshairHP [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Draw textual HP instead of the healthbar when aiming at someone&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_autoSelectFTMembers [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles automatic selection of your fireteam members&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_damageKick [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes the way damage kick occurs (the screen shake when a player gets shot).&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No damagekick.&lt;br /&gt;
1&lt;br /&gt;
Regular damagekick, variable shake, increases when player is low on health.&lt;br /&gt;
2&lt;br /&gt;
Simple damagekick, constant shake value.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_tracers [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enables/disables drawing the bullet tracers:&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No tracers.&lt;br /&gt;
1&lt;br /&gt;
All tracers.&lt;br /&gt;
2&lt;br /&gt;
All but your own tracers.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_countryFlags [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Show the GeoIP country flags&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
On scoreboard&lt;br /&gt;
2&lt;br /&gt;
In crosshair names&lt;br /&gt;
Default: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gibs [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles the display of gib models.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_followFT [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides how players are picked up to be followed in spec.&lt;br /&gt;
0&lt;br /&gt;
disables feature (works as usual then)&lt;br /&gt;
1&lt;br /&gt;
follow Fire Team members first when in spec&lt;br /&gt;
2&lt;br /&gt;
follow only Fire Team members when in spec.&lt;br /&gt;
Options 1 and 2 work only when the player is in the Fire Team. &lt;br /&gt;
When the player is not in FT then they do not infuence the spec behaviour.&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
&amp;lt;b&amp;gt;m [partialname] [message]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Send private message to all players matching the partial name&lt;br /&gt;
&amp;lt;b&amp;gt;mt [partialname] [message]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Send private message to all players on your team that match the partial name&lt;br /&gt;
&amp;lt;b&amp;gt;loadhud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
used to load a custom hud from a .hud file contained in a pk3 file. Also able to &amp;quot;/loadhud ?&amp;quot; to show a list of available huds, &amp;quot;/loadhud blank&amp;quot; to load a blank hud, or &amp;quot;/loadhud&amp;quot; to load the default ET hud. When loading a hud, the default ET is loaded first, then the custom HUD overwrites any values specified. So if a HUD element isn&#039;t specifically disabled in a custom HUD, it will be in ET default position&lt;br /&gt;
&amp;lt;b&amp;gt;edithud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Used to edit the hud in realtime. Can also be used to script a hud so that server admins don&#039;t have to package .hud files into pk3&lt;br /&gt;
format: /edithud elementName [value1] [value2] . . . . [valueX]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current elementNames and (values) are as follows:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*ammocount (x, y, scale)&lt;br /&gt;
*chargebar (x, y, width)&lt;br /&gt;
*compass (x, y, size)&lt;br /&gt;
*upperright (y)&lt;br /&gt;
*fireteam (x, y, width)&lt;br /&gt;
*flagcov (x, y)&lt;br /&gt;
*head (x, y, width, height)&lt;br /&gt;
*healthbar (x, y, width)&lt;br /&gt;
*healthtext (x, y, scale)&lt;br /&gt;
*lagometer (x, y)&lt;br /&gt;
*overheat (x, y, width, height)&lt;br /&gt;
*skillbox1 (x, y, size)&lt;br /&gt;
*skillbox2 (x, y, size)&lt;br /&gt;
*skillbox3 (x, y, size)&lt;br /&gt;
*skillpic1 (x, y, size)&lt;br /&gt;
*skillpic2 (x, y, size)&lt;br /&gt;
*skillpic3 (x, y, size)&lt;br /&gt;
*skilltext1 (x, y, scale)&lt;br /&gt;
*skilltext2 (x, y, scale)&lt;br /&gt;
*skilltext3 (x, y, scale)&lt;br /&gt;
*staminabar (x, y, width)&lt;br /&gt;
*weaponcard (x, y, size)&lt;br /&gt;
*xptext (x, y, scale)&lt;br /&gt;
*cpmtext (x, y, scale)&lt;br /&gt;
*chattext (x, y, scale)&lt;br /&gt;
*votefttext (x, y)&lt;br /&gt;
*livesleft (x, y)&lt;br /&gt;
All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, 4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Default scale values, where used, is 25 in the default ET hud.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left, (640,480) is lower right and (320, 240) is crosshairs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;dumphud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Dumps the current hud settings to the console in format used to create a .hud file&lt;br /&gt;
&amp;lt;b&amp;gt;dropweapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Drops the player&#039;s primary weapon.&lt;br /&gt;
&amp;lt;b&amp;gt;sclogin [password]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&amp;lt;b&amp;gt;sclogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&amp;lt;b&amp;gt;shoutcastlogin [password]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&amp;lt;b&amp;gt;shoutcastlogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&amp;lt;b&amp;gt;timerSet [1-60]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer.&lt;br /&gt;
&amp;lt;b&amp;gt;resetTimer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn&#039;t been called before.&lt;br /&gt;
&amp;lt;b&amp;gt;lua_status&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Shows information about the scripts currently loaded by the Lua API engine.&lt;br /&gt;
&amp;lt;b&amp;gt;silent_version&lt;br /&gt;
Shows information about the running client and server version.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Autoexec Files==&lt;br /&gt;
The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events:&lt;br /&gt;
&lt;br /&gt;
autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg&lt;br /&gt;
Executed when you join a team (or become a spectator)&lt;br /&gt;
&lt;br /&gt;
autoexec_&amp;lt;mapname&amp;gt;.cfg, autoexec_default.cfg&lt;br /&gt;
Executed when the map switches to &amp;lt;mapname&amp;gt;. autoexec_default.cfg is always executed after the autoexec_&amp;lt;mapname&amp;gt;.cfg file.&lt;br /&gt;
&lt;br /&gt;
autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg&lt;br /&gt;
Executed when you switch classes&lt;br /&gt;
&lt;br /&gt;
Please note that if any of these files do not exist they simply will not be executed, there will not be any error messages&lt;br /&gt;
&lt;br /&gt;
Also note that these filenames are casesensitive on linux&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=50</id>
		<title>Client Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=50"/>
		<updated>2011-01-22T20:46:31Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Cvars==&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTime [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, it will display a 12 hour clock, with am/pm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTimeSeconds [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_hud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The name of your current hud, which will be loaded upon startup&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_panzerhack [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Put your SMG in weaponbank 2 (instead of bank 3) when you&#039;re a soldier with level 4 Heavy Weapons&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_logConsole [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Log centerprints and/or banners to your console&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Log centerprints&lt;br /&gt;
2&lt;br /&gt;
Log banners&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gun_fovscale [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scale the gun when you use different FOV&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_weapaltReloads [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hitting altfire (usually right mouse button) when holding a weapon that doesn&#039;t have an alternative fire will reload the weapon&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawRanks [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When 1 the rank (for example &amp;quot;Private&amp;quot;) will be shown in front of the name when you look at a player in your team. When 2 it will only show the short rank (&amp;quot;Pvt&amp;quot; for exmaple) and when 0 it won&#039;t show any rank.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_fireteamAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the fireteam window&lt;br /&gt;
&lt;br /&gt;
Default: 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_lagometerAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the lagometer&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_chatAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the chat texts at the bottom of your screen&lt;br /&gt;
&lt;br /&gt;
Default: 0.33&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_watermarkAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency themselves. In that case the watermark alpha will be the product of these transparency levels&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_specAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the SPECTATOR text&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_dynoCounter [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Visual&lt;br /&gt;
2&lt;br /&gt;
Textual&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxTeamDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your own team that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxEnemyDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your enemy that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawClassIcons [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes Classtexts into ClassIcons&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
In crosshair names&lt;br /&gt;
2&lt;br /&gt;
In fireteam&lt;br /&gt;
4&lt;br /&gt;
On scoreboard&lt;br /&gt;
Default: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawCrosshairHP [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Draw textual HP instead of the healthbar when aiming at someone&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_autoSelectFTMembers [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles automatic selection of your fireteam members&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_damageKick [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes the way damage kick occurs (the screen shake when a player gets shot).&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No damagekick.&lt;br /&gt;
1&lt;br /&gt;
Regular damagekick, variable shake, increases when player is low on health.&lt;br /&gt;
2&lt;br /&gt;
Simple damagekick, constant shake value.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_tracers [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enables/disables drawing the bullet tracers:&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No tracers.&lt;br /&gt;
1&lt;br /&gt;
All tracers.&lt;br /&gt;
2&lt;br /&gt;
All but your own tracers.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_countryFlags [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Show the GeoIP country flags&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
On scoreboard&lt;br /&gt;
2&lt;br /&gt;
In crosshair names&lt;br /&gt;
Default: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gibs [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles the display of gib models.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_followFT [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides how players are picked up to be followed in spec.&lt;br /&gt;
0&lt;br /&gt;
disables feature (works as usual then)&lt;br /&gt;
1&lt;br /&gt;
follow Fire Team members first when in spec&lt;br /&gt;
2&lt;br /&gt;
follow only Fire Team members when in spec.&lt;br /&gt;
Options 1 and 2 work only when the player is in the Fire Team. &lt;br /&gt;
When the player is not in FT then they do not infuence the spec behaviour.&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;m [partialname] [message]&amp;lt;b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Send private message to all players matching the partial name&lt;br /&gt;
&amp;lt;b&amp;gt;mt [partialname] [message]&amp;lt;b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Send private message to all players on your team that match the partial name&lt;br /&gt;
&amp;lt;b&amp;gt;loadhud&amp;lt;b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
used to load a custom hud from a .hud file contained in a pk3 file. Also able to &amp;quot;/loadhud ?&amp;quot; to show a list of available huds, &amp;quot;/loadhud blank&amp;quot; to load a blank hud, or &amp;quot;/loadhud&amp;quot; to load the default ET hud. When loading a hud, the default ET is loaded first, then the custom HUD overwrites any values specified. So if a HUD element isn&#039;t specifically disabled in a custom HUD, it will be in ET default position&lt;br /&gt;
&amp;lt;b&amp;gt;edithud&amp;lt;b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Used to edit the hud in realtime. Can also be used to script a hud so that server admins don&#039;t have to package .hud files into pk3&lt;br /&gt;
format: /edithud elementName [value1] [value2] . . . . [valueX]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current elementNames and (values) are as follows:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*ammocount (x, y, scale)&lt;br /&gt;
*chargebar (x, y, width)&lt;br /&gt;
*compass (x, y, size)&lt;br /&gt;
*upperright (y)&lt;br /&gt;
*fireteam (x, y, width)&lt;br /&gt;
*flagcov (x, y)&lt;br /&gt;
*head (x, y, width, height)&lt;br /&gt;
*healthbar (x, y, width)&lt;br /&gt;
*healthtext (x, y, scale)&lt;br /&gt;
*lagometer (x, y)&lt;br /&gt;
*overheat (x, y, width, height)&lt;br /&gt;
*skillbox1 (x, y, size)&lt;br /&gt;
*skillbox2 (x, y, size)&lt;br /&gt;
*skillbox3 (x, y, size)&lt;br /&gt;
*skillpic1 (x, y, size)&lt;br /&gt;
*skillpic2 (x, y, size)&lt;br /&gt;
*skillpic3 (x, y, size)&lt;br /&gt;
*skilltext1 (x, y, scale)&lt;br /&gt;
*skilltext2 (x, y, scale)&lt;br /&gt;
*skilltext3 (x, y, scale)&lt;br /&gt;
*staminabar (x, y, width)&lt;br /&gt;
*weaponcard (x, y, size)&lt;br /&gt;
*xptext (x, y, scale)&lt;br /&gt;
*cpmtext (x, y, scale)&lt;br /&gt;
*chattext (x, y, scale)&lt;br /&gt;
*votefttext (x, y)&lt;br /&gt;
*livesleft (x, y)&lt;br /&gt;
All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, 4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Default scale values, where used, is 25 in the default ET hud.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left, (640,480) is lower right and (320, 240) is crosshairs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;dumphud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Dumps the current hud settings to the console in format used to create a .hud file&lt;br /&gt;
&amp;lt;b&amp;gt;dropweapon&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Drops the player&#039;s primary weapon.&lt;br /&gt;
&amp;lt;b&amp;gt;sclogin [password]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&amp;lt;b&amp;gt;sclogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&amp;lt;b&amp;gt;shoutcastlogin [password]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
&amp;lt;b&amp;gt;shoutcastlogout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
&amp;lt;b&amp;gt;timerSet [1-60]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer.&lt;br /&gt;
&amp;lt;b&amp;gt;resetTimer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn&#039;t been called before.&lt;br /&gt;
&amp;lt;b&amp;gt;lua_status&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Shows information about the scripts currently loaded by the Lua API engine.&lt;br /&gt;
&amp;lt;b&amp;gt;silent_version&lt;br /&gt;
Shows information about the running client and server version.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Autoexec Files==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events:&lt;br /&gt;
&lt;br /&gt;
autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg&lt;br /&gt;
Executed when you join a team (or become a spectator)&lt;br /&gt;
&lt;br /&gt;
autoexec_&amp;lt;mapname&amp;gt;.cfg, autoexec_default.cfg&lt;br /&gt;
Executed when the map switches to &amp;lt;mapname&amp;gt;. autoexec_default.cfg is always executed after the autoexec_&amp;lt;mapname&amp;gt;.cfg file.&lt;br /&gt;
&lt;br /&gt;
autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg&lt;br /&gt;
Executed when you switch classes&lt;br /&gt;
&lt;br /&gt;
Please note that if any of these files do not exist they simply will not be executed, there will not be any error messages&lt;br /&gt;
&lt;br /&gt;
Also note that these filenames are casesensitive on linux&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Main_Page&amp;diff=49</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Main_Page&amp;diff=49"/>
		<updated>2011-01-22T20:42:15Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Welcome&amp;lt;/b&amp;gt; to MyGamingTalk wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This wiki is currently under construction.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to help us out/contribute by adding more information, then please contact us on our forums.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you search for specific information on a client/server command, then just insert the cvar in the &#039;&#039;searchbox&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[SilentMod|About Silent mod]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Changelog|Changelog]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Client_Manual|Client Manual]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;Latest Silent mod news:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;15 December 2010 - Silent mod version 0.21&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Today we released version 0.21 of our Silent mod.&lt;br /&gt;
You can download it right [http://mygamingtalk.com/forums/topic/270-silent-release-021/ here]&amp;lt;br&amp;gt;&lt;br /&gt;
We implemented most, if not all community requests and added new functionalities/features. Offcourse we also fixed the bugs that were found.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.21 [[Changelog#Version_0.2.1|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.20&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Hereby we present the new version of the Silent mod.&lt;br /&gt;
The downloadlink is right: [http://mygamingtalk.com/forums/topic/167-silent-release-020/ here]&amp;lt;br&amp;gt;&lt;br /&gt;
We implemented most, if not all community requests and added new functionalities/features. Offcourse we also fixed bugs that were found.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.20 [[Changelog#Version_0.2.0|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.14&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Again, a new release of Silent mod. Enjoy!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.14 [[Changelog#Version_0.1.4|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.12&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Ok, here it is, a fresh new release of the Silent mod.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.12 [[Changelog#Version_0.1.2|Changelog]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=48</id>
		<title>Client Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=48"/>
		<updated>2011-01-22T20:38:25Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Cvars==&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTime [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, it will display a 12 hour clock, with am/pm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTimeSeconds [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_hud&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The name of your current hud, which will be loaded upon startup&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_panzerhack [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Put your SMG in weaponbank 2 (instead of bank 3) when you&#039;re a soldier with level 4 Heavy Weapons&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_logConsole [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Log centerprints and/or banners to your console&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Log centerprints&lt;br /&gt;
2&lt;br /&gt;
Log banners&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gun_fovscale [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scale the gun when you use different FOV&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_weapaltReloads [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hitting altfire (usually right mouse button) when holding a weapon that doesn&#039;t have an alternative fire will reload the weapon&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawRanks [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When 1 the rank (for example &amp;quot;Private&amp;quot;) will be shown in front of the name when you look at a player in your team. When 2 it will only show the short rank (&amp;quot;Pvt&amp;quot; for exmaple) and when 0 it won&#039;t show any rank.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_fireteamAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the fireteam window&lt;br /&gt;
&lt;br /&gt;
Default: 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_lagometerAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the lagometer&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_chatAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the chat texts at the bottom of your screen&lt;br /&gt;
&lt;br /&gt;
Default: 0.33&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_watermarkAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency themselves. In that case the watermark alpha will be the product of these transparency levels&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_specAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the SPECTATOR text&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_dynoCounter [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Visual&lt;br /&gt;
2&lt;br /&gt;
Textual&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxTeamDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your own team that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxEnemyDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your enemy that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawClassIcons [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes Classtexts into ClassIcons&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
In crosshair names&lt;br /&gt;
2&lt;br /&gt;
In fireteam&lt;br /&gt;
4&lt;br /&gt;
On scoreboard&lt;br /&gt;
Default: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawCrosshairHP [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Draw textual HP instead of the healthbar when aiming at someone&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_autoSelectFTMembers [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles automatic selection of your fireteam members&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_damageKick [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes the way damage kick occurs (the screen shake when a player gets shot).&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No damagekick.&lt;br /&gt;
1&lt;br /&gt;
Regular damagekick, variable shake, increases when player is low on health.&lt;br /&gt;
2&lt;br /&gt;
Simple damagekick, constant shake value.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_tracers [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enables/disables drawing the bullet tracers:&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No tracers.&lt;br /&gt;
1&lt;br /&gt;
All tracers.&lt;br /&gt;
2&lt;br /&gt;
All but your own tracers.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_countryFlags [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Show the GeoIP country flags&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
On scoreboard&lt;br /&gt;
2&lt;br /&gt;
In crosshair names&lt;br /&gt;
Default: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gibs [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles the display of gib models.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_followFT [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides how players are picked up to be followed in spec.&lt;br /&gt;
0&lt;br /&gt;
disables feature (works as usual then)&lt;br /&gt;
1&lt;br /&gt;
follow Fire Team members first when in spec&lt;br /&gt;
2&lt;br /&gt;
follow only Fire Team members when in spec.&lt;br /&gt;
Options 1 and 2 work only when the player is in the Fire Team. &lt;br /&gt;
When the player is not in FT then they do not infuence the spec behaviour.&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
&lt;br /&gt;
m [partialname] [message]&lt;br /&gt;
Send private message to all players matching the partial name&lt;br /&gt;
mt [partialname] [message]&lt;br /&gt;
Send private message to all players on your team that match the partial name&lt;br /&gt;
loadhud&lt;br /&gt;
used to load a custom hud from a .hud file contained in a pk3 file. Also able to &amp;quot;/loadhud ?&amp;quot; to show a list of available huds, &amp;quot;/loadhud blank&amp;quot; to load a blank hud, or &amp;quot;/loadhud&amp;quot; to load the default ET hud. When loading a hud, the default ET is loaded first, then the custom HUD overwrites any values specified. So if a HUD element isn&#039;t specifically disabled in a custom HUD, it will be in ET default position&lt;br /&gt;
edithud&lt;br /&gt;
Used to edit the hud in realtime. Can also be used to script a hud so that server admins don&#039;t have to package .hud files into pk3&lt;br /&gt;
format: /edithud elementName [value1] [value2] . . . . [valueX]&lt;br /&gt;
&lt;br /&gt;
Current elementNames and (values) are as follows:&lt;br /&gt;
&lt;br /&gt;
ammocount (x, y, scale)&lt;br /&gt;
chargebar (x, y, width)&lt;br /&gt;
compass (x, y, size)&lt;br /&gt;
upperright (y)&lt;br /&gt;
fireteam (x, y, width)&lt;br /&gt;
flagcov (x, y)&lt;br /&gt;
head (x, y, width, height)&lt;br /&gt;
healthbar (x, y, width)&lt;br /&gt;
healthtext (x, y, scale)&lt;br /&gt;
lagometer (x, y)&lt;br /&gt;
overheat (x, y, width, height)&lt;br /&gt;
skillbox1 (x, y, size)&lt;br /&gt;
skillbox2 (x, y, size)&lt;br /&gt;
skillbox3 (x, y, size)&lt;br /&gt;
skillpic1 (x, y, size)&lt;br /&gt;
skillpic2 (x, y, size)&lt;br /&gt;
skillpic3 (x, y, size)&lt;br /&gt;
skilltext1 (x, y, scale)&lt;br /&gt;
skilltext2 (x, y, scale)&lt;br /&gt;
skilltext3 (x, y, scale)&lt;br /&gt;
staminabar (x, y, width)&lt;br /&gt;
weaponcard (x, y, size)&lt;br /&gt;
xptext (x, y, scale)&lt;br /&gt;
cpmtext (x, y, scale)&lt;br /&gt;
chattext (x, y, scale)&lt;br /&gt;
votefttext (x, y)&lt;br /&gt;
livesleft (x, y)&lt;br /&gt;
All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, 4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons&lt;br /&gt;
&lt;br /&gt;
Default scale values, where used, is 25 in the default ET hud.&lt;br /&gt;
&lt;br /&gt;
upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.&lt;br /&gt;
&lt;br /&gt;
(x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left, (640,480) is lower right and (320, 240) is crosshairs&lt;br /&gt;
&lt;br /&gt;
To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled&lt;br /&gt;
&lt;br /&gt;
dumphud&lt;br /&gt;
Dumps the current hud settings to the console in format used to create a .hud file&lt;br /&gt;
dropweapon&lt;br /&gt;
Drops the player&#039;s primary weapon.&lt;br /&gt;
sclogin [password]&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
sclogout&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
shoutcastlogin [password]&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
shoutcastlogout&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
timerSet [1-60]&lt;br /&gt;
Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer.&lt;br /&gt;
resetTimer&lt;br /&gt;
Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn&#039;t been called before.&lt;br /&gt;
lua_status&lt;br /&gt;
Shows information about the scripts currently loaded by the Lua API engine.&lt;br /&gt;
silent_version&lt;br /&gt;
Shows information about the running client and server version.&lt;br /&gt;
&lt;br /&gt;
==Autoexec Files==&lt;br /&gt;
&lt;br /&gt;
The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events:&lt;br /&gt;
&lt;br /&gt;
autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg&lt;br /&gt;
Executed when you join a team (or become a spectator)&lt;br /&gt;
&lt;br /&gt;
autoexec_&amp;lt;mapname&amp;gt;.cfg, autoexec_default.cfg&lt;br /&gt;
Executed when the map switches to &amp;lt;mapname&amp;gt;. autoexec_default.cfg is always executed after the autoexec_&amp;lt;mapname&amp;gt;.cfg file.&lt;br /&gt;
&lt;br /&gt;
autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg&lt;br /&gt;
Executed when you switch classes&lt;br /&gt;
&lt;br /&gt;
Please note that if any of these files do not exist they simply will not be executed, there will not be any error messages&lt;br /&gt;
&lt;br /&gt;
Also note that these filenames are casesensitive on linux&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=46</id>
		<title>Client Manual</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Client_Manual&amp;diff=46"/>
		<updated>2011-01-22T20:37:39Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: Created page with &amp;quot;__TOC__ ==Cvars== &amp;lt;b&amp;gt;cg_drawTime [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Cvars==&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTime [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, it will display a 12 hour clock, with am/pm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawTimeSeconds [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_hud&lt;br /&gt;
The name of your current hud, which will be loaded upon startup&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_panzerhack [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Put your SMG in weaponbank 2 (instead of bank 3) when you&#039;re a soldier with level 4 Heavy Weapons&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_logConsole [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Log centerprints and/or banners to your console&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Log centerprints&lt;br /&gt;
2&lt;br /&gt;
Log banners&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gun_fovscale [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Scale the gun when you use different FOV&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_weapaltReloads [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hitting altfire (usually right mouse button) when holding a weapon that doesn&#039;t have an alternative fire will reload the weapon&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawRanks [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When 1 the rank (for example &amp;quot;Private&amp;quot;) will be shown in front of the name when you look at a player in your team. When 2 it will only show the short rank (&amp;quot;Pvt&amp;quot; for exmaple) and when 0 it won&#039;t show any rank.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_fireteamAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the fireteam window&lt;br /&gt;
&lt;br /&gt;
Default: 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_lagometerAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the lagometer&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_chatAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the chat texts at the bottom of your screen&lt;br /&gt;
&lt;br /&gt;
Default: 0.33&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_watermarkAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency themselves. In that case the watermark alpha will be the product of these transparency levels&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_specAlpha [0.0 - 1.0]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Determines the level of transparency of the SPECTATOR text&lt;br /&gt;
&lt;br /&gt;
Default: 1.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_dynoCounter [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
Visual&lt;br /&gt;
2&lt;br /&gt;
Textual&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxTeamDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your own team that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_maxEnemyDynas [0-8]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of dynamites of your enemy that will be displayed in the counter&lt;br /&gt;
&lt;br /&gt;
Default: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawClassIcons [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes Classtexts into ClassIcons&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
In crosshair names&lt;br /&gt;
2&lt;br /&gt;
In fireteam&lt;br /&gt;
4&lt;br /&gt;
On scoreboard&lt;br /&gt;
Default: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_drawCrosshairHP [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Draw textual HP instead of the healthbar when aiming at someone&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_autoSelectFTMembers [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles automatic selection of your fireteam members&lt;br /&gt;
&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_damageKick [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changes the way damage kick occurs (the screen shake when a player gets shot).&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No damagekick.&lt;br /&gt;
1&lt;br /&gt;
Regular damagekick, variable shake, increases when player is low on health.&lt;br /&gt;
2&lt;br /&gt;
Simple damagekick, constant shake value.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_tracers [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enables/disables drawing the bullet tracers:&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
No tracers.&lt;br /&gt;
1&lt;br /&gt;
All tracers.&lt;br /&gt;
2&lt;br /&gt;
All but your own tracers.&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_countryFlags [bitmask]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Show the GeoIP country flags&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
On scoreboard&lt;br /&gt;
2&lt;br /&gt;
In crosshair names&lt;br /&gt;
Default: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_gibs [0|1]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Toggles the display of gib models.&lt;br /&gt;
&lt;br /&gt;
Default: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;cg_followFT [0|1|2]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Decides how players are picked up to be followed in spec.&lt;br /&gt;
0&lt;br /&gt;
disables feature (works as usual then)&lt;br /&gt;
1&lt;br /&gt;
follow Fire Team members first when in spec&lt;br /&gt;
2&lt;br /&gt;
follow only Fire Team members when in spec.&lt;br /&gt;
Options 1 and 2 work only when the player is in the Fire Team. &lt;br /&gt;
When the player is not in FT then they do not infuence the spec behaviour.&lt;br /&gt;
Default: 0&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
&lt;br /&gt;
m [partialname] [message]&lt;br /&gt;
Send private message to all players matching the partial name&lt;br /&gt;
mt [partialname] [message]&lt;br /&gt;
Send private message to all players on your team that match the partial name&lt;br /&gt;
loadhud&lt;br /&gt;
used to load a custom hud from a .hud file contained in a pk3 file. Also able to &amp;quot;/loadhud ?&amp;quot; to show a list of available huds, &amp;quot;/loadhud blank&amp;quot; to load a blank hud, or &amp;quot;/loadhud&amp;quot; to load the default ET hud. When loading a hud, the default ET is loaded first, then the custom HUD overwrites any values specified. So if a HUD element isn&#039;t specifically disabled in a custom HUD, it will be in ET default position&lt;br /&gt;
edithud&lt;br /&gt;
Used to edit the hud in realtime. Can also be used to script a hud so that server admins don&#039;t have to package .hud files into pk3&lt;br /&gt;
format: /edithud elementName [value1] [value2] . . . . [valueX]&lt;br /&gt;
&lt;br /&gt;
Current elementNames and (values) are as follows:&lt;br /&gt;
&lt;br /&gt;
ammocount (x, y, scale)&lt;br /&gt;
chargebar (x, y, width)&lt;br /&gt;
compass (x, y, size)&lt;br /&gt;
upperright (y)&lt;br /&gt;
fireteam (x, y, width)&lt;br /&gt;
flagcov (x, y)&lt;br /&gt;
head (x, y, width, height)&lt;br /&gt;
healthbar (x, y, width)&lt;br /&gt;
healthtext (x, y, scale)&lt;br /&gt;
lagometer (x, y)&lt;br /&gt;
overheat (x, y, width, height)&lt;br /&gt;
skillbox1 (x, y, size)&lt;br /&gt;
skillbox2 (x, y, size)&lt;br /&gt;
skillbox3 (x, y, size)&lt;br /&gt;
skillpic1 (x, y, size)&lt;br /&gt;
skillpic2 (x, y, size)&lt;br /&gt;
skillpic3 (x, y, size)&lt;br /&gt;
skilltext1 (x, y, scale)&lt;br /&gt;
skilltext2 (x, y, scale)&lt;br /&gt;
skilltext3 (x, y, scale)&lt;br /&gt;
staminabar (x, y, width)&lt;br /&gt;
weaponcard (x, y, size)&lt;br /&gt;
xptext (x, y, scale)&lt;br /&gt;
cpmtext (x, y, scale)&lt;br /&gt;
chattext (x, y, scale)&lt;br /&gt;
votefttext (x, y)&lt;br /&gt;
livesleft (x, y)&lt;br /&gt;
All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, 4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons&lt;br /&gt;
&lt;br /&gt;
Default scale values, where used, is 25 in the default ET hud.&lt;br /&gt;
&lt;br /&gt;
upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.&lt;br /&gt;
&lt;br /&gt;
(x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left, (640,480) is lower right and (320, 240) is crosshairs&lt;br /&gt;
&lt;br /&gt;
To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled&lt;br /&gt;
&lt;br /&gt;
dumphud&lt;br /&gt;
Dumps the current hud settings to the console in format used to create a .hud file&lt;br /&gt;
dropweapon&lt;br /&gt;
Drops the player&#039;s primary weapon.&lt;br /&gt;
sclogin [password]&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
sclogout&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
shoutcastlogin [password]&lt;br /&gt;
Logs the player into shoutcasting mode.&lt;br /&gt;
shoutcastlogout&lt;br /&gt;
Removes the player&#039;s own shoutcaster status.&lt;br /&gt;
timerSet [1-60]&lt;br /&gt;
Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer.&lt;br /&gt;
resetTimer&lt;br /&gt;
Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn&#039;t been called before.&lt;br /&gt;
lua_status&lt;br /&gt;
Shows information about the scripts currently loaded by the Lua API engine.&lt;br /&gt;
silent_version&lt;br /&gt;
Shows information about the running client and server version.&lt;br /&gt;
&lt;br /&gt;
==Autoexec Files==&lt;br /&gt;
&lt;br /&gt;
The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events:&lt;br /&gt;
&lt;br /&gt;
autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg&lt;br /&gt;
Executed when you join a team (or become a spectator)&lt;br /&gt;
&lt;br /&gt;
autoexec_&amp;lt;mapname&amp;gt;.cfg, autoexec_default.cfg&lt;br /&gt;
Executed when the map switches to &amp;lt;mapname&amp;gt;. autoexec_default.cfg is always executed after the autoexec_&amp;lt;mapname&amp;gt;.cfg file.&lt;br /&gt;
&lt;br /&gt;
autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg&lt;br /&gt;
Executed when you switch classes&lt;br /&gt;
&lt;br /&gt;
Please note that if any of these files do not exist they simply will not be executed, there will not be any error messages&lt;br /&gt;
&lt;br /&gt;
Also note that these filenames are casesensitive on linux&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Main_Page&amp;diff=45</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Main_Page&amp;diff=45"/>
		<updated>2011-01-22T20:37:25Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Welcome&amp;lt;/b&amp;gt; to MyGamingTalk wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This wiki is currently under construction.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to help us out/contribute by adding more information, then please contact us on our forums. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[SilentMod|About Silent mod]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Changelog|Changelog]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Client_Manual|Client Manual]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;Latest Silent mod news:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;15 December 2010 - Silent mod version 0.21&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Today we released version 0.21 of our Silent mod.&lt;br /&gt;
You can download it right [http://mygamingtalk.com/forums/topic/270-silent-release-021/ here]&amp;lt;br&amp;gt;&lt;br /&gt;
We implemented most, if not all community requests and added new functionalities/features. Offcourse we also fixed the bugs that were found.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.21 [[Changelog#Version_0.2.1|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.20&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Hereby we present the new version of the Silent mod.&lt;br /&gt;
The downloadlink is right: [http://mygamingtalk.com/forums/topic/167-silent-release-020/ here]&amp;lt;br&amp;gt;&lt;br /&gt;
We implemented most, if not all community requests and added new functionalities/features. Offcourse we also fixed bugs that were found.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.20 [[Changelog#Version_0.2.0|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.14&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Again, a new release of Silent mod. Enjoy!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.14 [[Changelog#Version_0.1.4|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.12&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Ok, here it is, a fresh new release of the Silent mod.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.12 [[Changelog#Version_0.1.2|Changelog]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Main_Page&amp;diff=39</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Main_Page&amp;diff=39"/>
		<updated>2011-01-22T20:30:56Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Welcome&amp;lt;/b&amp;gt; to MyGamingTalk wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This wiki is currently under construction.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to help us out/contribute by adding more information, then please contact us on our forums. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[SilentMod|About Silent mod]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Changelog|Changelog]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Client_Manuel|Client Manuel]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;Latest Silent mod news:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;15 December 2010 - Silent mod version 0.21&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Today we released version 0.21 of our Silent mod.&lt;br /&gt;
You can download it right [http://mygamingtalk.com/forums/topic/270-silent-release-021/ here]&amp;lt;br&amp;gt;&lt;br /&gt;
We implemented most, if not all community requests and added new functionalities/features. Offcourse we also fixed the bugs that were found.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.21 [[Changelog#Version_0.2.1|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.20&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Hereby we present the new version of the Silent mod.&lt;br /&gt;
The downloadlink is right: [http://mygamingtalk.com/forums/topic/167-silent-release-020/ here]&amp;lt;br&amp;gt;&lt;br /&gt;
We implemented most, if not all community requests and added new functionalities/features. Offcourse we also fixed bugs that were found.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.20 [[Changelog#Version_0.2.0|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.14&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Again, a new release of Silent mod. Enjoy!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.14 [[Changelog#Version_0.1.4|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.12&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Ok, here it is, a fresh new release of the Silent mod.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.12 [[Changelog#Version_0.1.2|Changelog]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Main_Page&amp;diff=38</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Main_Page&amp;diff=38"/>
		<updated>2011-01-22T20:30:45Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Welcome&amp;lt;/b&amp;gt; to MyGamingTalk wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
This wiki is currently under construction.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to help us out/contribute by adding more information, then please contact us on our forums. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[SilentMod|About Silent mod]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Changelog|Changelog]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Client_Manuel|Client Manuel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Latest Silent mod news:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;15 December 2010 - Silent mod version 0.21&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Today we released version 0.21 of our Silent mod.&lt;br /&gt;
You can download it right [http://mygamingtalk.com/forums/topic/270-silent-release-021/ here]&amp;lt;br&amp;gt;&lt;br /&gt;
We implemented most, if not all community requests and added new functionalities/features. Offcourse we also fixed the bugs that were found.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.21 [[Changelog#Version_0.2.1|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.20&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Hereby we present the new version of the Silent mod.&lt;br /&gt;
The downloadlink is right: [http://mygamingtalk.com/forums/topic/167-silent-release-020/ here]&amp;lt;br&amp;gt;&lt;br /&gt;
We implemented most, if not all community requests and added new functionalities/features. Offcourse we also fixed bugs that were found.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.20 [[Changelog#Version_0.2.0|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.14&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Again, a new release of Silent mod. Enjoy!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.14 [[Changelog#Version_0.1.4|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.12&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Ok, here it is, a fresh new release of the Silent mod.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.12 [[Changelog#Version_0.1.2|Changelog]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Main_Page&amp;diff=37</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Main_Page&amp;diff=37"/>
		<updated>2011-01-22T20:30:28Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Welcome&amp;lt;/b&amp;gt; to MyGamingTalk wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
This wiki is currently under construction.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to help us out/contribute by adding more information, then please contact us on our forums. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[SilentMod|About Silent mod]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Changelog|Changelog]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Client_Manuel|Client Manuel]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;center&amp;gt;Latest Silent mod news:&amp;lt;/center&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;15 December 2010 - Silent mod version 0.21&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Today we released version 0.21 of our Silent mod.&lt;br /&gt;
You can download it right [http://mygamingtalk.com/forums/topic/270-silent-release-021/ here]&amp;lt;br&amp;gt;&lt;br /&gt;
We implemented most, if not all community requests and added new functionalities/features. Offcourse we also fixed the bugs that were found.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.21 [[Changelog#Version_0.2.1|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.20&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Hereby we present the new version of the Silent mod.&lt;br /&gt;
The downloadlink is right: [http://mygamingtalk.com/forums/topic/167-silent-release-020/ here]&amp;lt;br&amp;gt;&lt;br /&gt;
We implemented most, if not all community requests and added new functionalities/features. Offcourse we also fixed bugs that were found.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.20 [[Changelog#Version_0.2.0|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.14&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Again, a new release of Silent mod. Enjoy!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.14 [[Changelog#Version_0.1.4|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.12&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Ok, here it is, a fresh new release of the Silent mod.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.12 [[Changelog#Version_0.1.2|Changelog]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Main_Page&amp;diff=36</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Main_Page&amp;diff=36"/>
		<updated>2011-01-22T20:30:09Z</updated>

		<summary type="html">&lt;p&gt;Dutchman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Welcome&amp;lt;/b&amp;gt; to MyGamingTalk wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
This wiki is currently under construction.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to help us out/contribute by adding more information, then please contact us on our forums. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[SilentMod|About Silent mod]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Changelog|Changelog]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Client_Manuel|Client Manuel]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;Latest Silent mod news:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;15 December 2010 - Silent mod version 0.21&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Today we released version 0.21 of our Silent mod.&lt;br /&gt;
You can download it right [http://mygamingtalk.com/forums/topic/270-silent-release-021/ here]&amp;lt;br&amp;gt;&lt;br /&gt;
We implemented most, if not all community requests and added new functionalities/features. Offcourse we also fixed the bugs that were found.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.21 [[Changelog#Version_0.2.1|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.20&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Hereby we present the new version of the Silent mod.&lt;br /&gt;
The downloadlink is right: [http://mygamingtalk.com/forums/topic/167-silent-release-020/ here]&amp;lt;br&amp;gt;&lt;br /&gt;
We implemented most, if not all community requests and added new functionalities/features. Offcourse we also fixed bugs that were found.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.20 [[Changelog#Version_0.2.0|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.14&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Again, a new release of Silent mod. Enjoy!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.14 [[Changelog#Version_0.1.4|Changelog]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; padding:5px;  background-color:#F0F0F0; margin-top:10px; border:1px solid #192E49;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left:8px; border-bottom:1px solid #0000;&amp;quot; |&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12px;&amp;quot;&amp;gt;25 November 2010 - Silent mod version 0.12&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; |&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
Ok, here it is, a fresh new release of the Silent mod.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
0.12 [[Changelog#Version_0.1.2|Changelog]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dutchman</name></author>
	</entry>
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