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	<id>https://mygamingtalk.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Build_Goal</id>
	<title>Build Goal - Revision history</title>
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	<updated>2026-04-09T14:49:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Build_Goal&amp;diff=1363&amp;oldid=prev</id>
		<title>Palota: 1 revision imported</title>
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		<updated>2023-02-13T07:02:30Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:02, 13 February 2023&lt;/td&gt;
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		<author><name>Palota</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Build_Goal&amp;diff=1362&amp;oldid=prev</id>
		<title>Palota at 09:03, 14 July 2021</title>
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		<updated>2021-07-14T09:03:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{process header&lt;br /&gt;
 | title    = 0.8 Build Goal&lt;br /&gt;
 | section  =&lt;br /&gt;
 | previous = [[Goal_specific_instructions | Goal Instructions]]&lt;br /&gt;
 | next     = &lt;br /&gt;
 | shortcut =&lt;br /&gt;
 | notes    =&lt;br /&gt;
}}&lt;br /&gt;
[[Category:ET|Waypointing]]&lt;br /&gt;
[[Category:Waypointing]]&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
{| style=&amp;quot;width:100%; margin-bottom:5px; border:1px solid #006400; background:#ACD; font-variant:small-caps;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
== Fastrack ==&lt;br /&gt;
* only use this in cases where the goal is not auto detected&lt;br /&gt;
* /bot goal_create build &amp;lt;name&amp;gt;&lt;br /&gt;
* /bot draw_oids&lt;br /&gt;
** this will draw a bounding box around all OID&amp;#039;s; which is the type of entity required&lt;br /&gt;
* confirm the name of the OID in the center of the bounding box&lt;br /&gt;
* face the OID and /bot goal_setproperty trace after making sure to be outside of the bounds of the desired OID&lt;br /&gt;
** the center of the screen will say which entity the trace found&lt;br /&gt;
** confirm that the entity number in the center print matches what is shown inside the bounding box from draw_oids&lt;br /&gt;
* optionally set the stance. defaults to stand.&lt;br /&gt;
** /bot goal_setproperty stance crouch (or prone, stand, random, jump)&lt;br /&gt;
* /bot goal_finish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Detailed Instructions ==&lt;br /&gt;
==== Description ====&lt;br /&gt;
:Build is a goal that allows bots to build constructibles &lt;br /&gt;
&lt;br /&gt;
==== Setup ====&lt;br /&gt;
:See the Fastrack example at the top of the page for an example setup. &lt;br /&gt;
&lt;br /&gt;
==== Properties ====&lt;br /&gt;
:Properties can be set with the goal_setproperty command assuming that the goal has been selected.&lt;br /&gt;
&lt;br /&gt;
===== group =====&lt;br /&gt;
:A group is a method of organizing sets of goals. One advantage to this is that all goals in a group can be enabled or disabled in one line of script rather than seperate goal types requiring additional lines to enable or disable them. Assigning roles to a group is also possible as an alternative to assigning each individual goal a role.&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;syntax:&amp;#039;&amp;#039;&amp;#039; /bot goal_setproperty group &amp;lt;string groupName&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;example:&amp;#039;&amp;#039;&amp;#039; /bot goal_setproperty group myGroup&lt;br /&gt;
&lt;br /&gt;
===== role =====&lt;br /&gt;
:See the section on bot roles.&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;syntax:&amp;#039;&amp;#039;&amp;#039; /bot goal_setproperty role &amp;lt;role mask&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;example:&amp;#039;&amp;#039;&amp;#039; /bot goal_setproperty role 1&lt;br /&gt;
&lt;br /&gt;
===== stance =====&lt;br /&gt;
:Set the stance the bot should assume while performing this action.&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;syntax:&amp;#039;&amp;#039;&amp;#039; /bot goal_setproperty stance &amp;lt;string stance&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;example:&amp;#039;&amp;#039;&amp;#039; /bot goal_setproperty stance crouch&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;values:&amp;#039;&amp;#039;&amp;#039; stand crouch prone random jump&lt;br /&gt;
&lt;br /&gt;
===== tagname =====&lt;br /&gt;
:Sets the name of the goal. This can optionally be set when passed as the optional parameter in the goal_create command. Useful for renaming goals.&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;syntax:&amp;#039;&amp;#039;&amp;#039; /bot goal_setproperty tagname &amp;lt;string name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;example:&amp;#039;&amp;#039;&amp;#039; /bot goal_setproperty tagname myGoalName&lt;br /&gt;
&lt;br /&gt;
===== trace =====&lt;br /&gt;
:Runs a trace based on where the player is aiming and stores the information for the goal.&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;syntax:&amp;#039;&amp;#039;&amp;#039; /bot goal_setproperty trace&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;example:&amp;#039;&amp;#039;&amp;#039; /bot goal_setproperty trace&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;note:&amp;#039;&amp;#039;&amp;#039; the trace must be to an OID entity.&lt;br /&gt;
&lt;br /&gt;
===== EntityName =====&lt;br /&gt;
:Sets name of the objective entity. It is faster than trace.&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;syntax:&amp;#039;&amp;#039;&amp;#039; /bot goal_setproperty entityname &amp;lt;entity name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;example:&amp;#039;&amp;#039;&amp;#039; /bot goal_setproperty entityname barrier&lt;br /&gt;
&lt;br /&gt;
===== IgnoreEntity =====&lt;br /&gt;
:This property should be used only if trace property does not work, because TraceLine can&amp;#039;t find OID entity or if function GetConstructableState always returns -1. After you set ignoreentity to true, you must use function SetAvailableMapGoals to enable or disable goal. The goal is not automatically disabled after the objective is constructed.&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;syntax:&amp;#039;&amp;#039;&amp;#039; /bot goal_setproperty ignoreentity &amp;lt;0|1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;example:&amp;#039;&amp;#039;&amp;#039; /bot goal_setproperty ignoreentity&lt;br /&gt;
&lt;br /&gt;
===== vehicle =====&lt;br /&gt;
:This property attaches the goal to the specified vehicle.&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;syntax:&amp;#039;&amp;#039;&amp;#039; /bot goal_setproperty vehicle &amp;lt;vehicle goal name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;example:&amp;#039;&amp;#039;&amp;#039; /bot goal_setproperty vehicle MOVER_truck&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;note:&amp;#039;&amp;#039;&amp;#039; only use this for build goals that are movable&lt;br /&gt;
&lt;br /&gt;
===== offset =====&lt;br /&gt;
:Sets a position where a bot should build the goal from&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;syntax:&amp;#039;&amp;#039;&amp;#039; /bot goal_setproperty offset &amp;lt;int index&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;example:&amp;#039;&amp;#039;&amp;#039; /bot goal_setproperty offset 0&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;note:&amp;#039;&amp;#039;&amp;#039; only use this for build goals that are movable. use usepoints for static positioned goals&lt;br /&gt;
&lt;br /&gt;
===== wait =====&lt;br /&gt;
:Sets delay in seconds after objective is built. Useful for bridges or ramps which have blockable waypoint connection.&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;syntax:&amp;#039;&amp;#039;&amp;#039; /bot goal_setproperty wait &amp;lt;float seconds&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;example:&amp;#039;&amp;#039;&amp;#039; /bot goal_setproperty wait 2.1&lt;br /&gt;
&lt;br /&gt;
== Video Tutorial Version ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Adding a Build Goal&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#ev:youtube|z_kdaDFNl9M}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Palota</name></author>
	</entry>
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