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	<updated>2026-05-05T20:29:22Z</updated>
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		<title>Palota: 1 revision imported</title>
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		<updated>2023-02-13T07:02:31Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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		<author><name>Palota</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=EVENT&amp;diff=1406&amp;oldid=prev</id>
		<title>Palota: 1 revision imported</title>
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		<updated>2021-07-13T19:05:47Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
{{process header&lt;br /&gt;
 | title    = EVENT Constant&lt;br /&gt;
 | section  =&lt;br /&gt;
 | previous = [[Omni-bot_Script_Reference | Script Reference]]&lt;br /&gt;
 | next     = &lt;br /&gt;
 | shortcut =&lt;br /&gt;
 | notes    =&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Constants]]&lt;br /&gt;
== Event Usage ==&lt;br /&gt;
&lt;br /&gt;
Events can be assigned callbacks in scripts, normally in the bot scripts.&lt;br /&gt;
&lt;br /&gt;
For Example:&amp;lt;syntaxhighlight lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 this.Events[EVENT.TEAM_CHAT_MSG] = function(WhoSaidIt, Message)&lt;br /&gt;
 {&lt;br /&gt;
 	n = GetEntName(WhoSaidIt);&lt;br /&gt;
 	this.Say(n, &amp;quot;said: &amp;quot;, Message);&lt;br /&gt;
 	print(n, &amp;quot;said: &amp;quot;, Message);&lt;br /&gt;
 };&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Common Events ==&lt;br /&gt;
&lt;br /&gt;
=== ADDWEAPON ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* weaponId&lt;br /&gt;
&lt;br /&gt;
=== CHANGECLASS ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* newclass&lt;br /&gt;
&lt;br /&gt;
=== CHANGETEAM ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* newteam&lt;br /&gt;
&lt;br /&gt;
=== DEATH ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* inflictor&lt;br /&gt;
* meansofdeath&lt;br /&gt;
&lt;br /&gt;
=== DISCONNECTED ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039; none&lt;br /&gt;
&lt;br /&gt;
=== ENT_ENTER_RADIUS ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* ent&lt;br /&gt;
&lt;br /&gt;
=== ENT_LEAVE_RADIUS ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* ent&lt;br /&gt;
&lt;br /&gt;
=== FEEL_PAIN ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* inflictor&lt;br /&gt;
* previoushealth&lt;br /&gt;
* currenthealth&lt;br /&gt;
&lt;br /&gt;
=== GLOBAL_CHAT_MSG ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* whosaidit&lt;br /&gt;
* whattheysaid&lt;br /&gt;
&lt;br /&gt;
=== GLOBAL_VOICE ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* source&lt;br /&gt;
* macro id&lt;br /&gt;
&lt;br /&gt;
=== HEALED ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* whohealedme&lt;br /&gt;
&lt;br /&gt;
=== KILLEDSOMEONE ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* victim&lt;br /&gt;
* meansofdeath&lt;br /&gt;
&lt;br /&gt;
=== MG_ENTER_RADIUS ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* MapGoal&lt;br /&gt;
&lt;br /&gt;
=== MG_LEAVE_RADIUS ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* MapGoal&lt;br /&gt;
&lt;br /&gt;
=== PRIV_CHAT_MSG ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* whosaidit&lt;br /&gt;
* whattheysaid&lt;br /&gt;
&lt;br /&gt;
=== PRIVATE_VOICE ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* macro id&lt;br /&gt;
&lt;br /&gt;
=== PROXIMITY_TRIGGER ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* owner&lt;br /&gt;
* ent&lt;br /&gt;
* position&lt;br /&gt;
&lt;br /&gt;
=== REFRESH_WEAPON ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* weapon&lt;br /&gt;
&lt;br /&gt;
=== REMOVEWEAPON ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* weaponId&lt;br /&gt;
&lt;br /&gt;
=== RESET_WEAPONS ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039; none&lt;br /&gt;
&lt;br /&gt;
=== REVIVED ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* whorevivedme&lt;br /&gt;
&lt;br /&gt;
=== SCRIPTMSG ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* msg&lt;br /&gt;
* data1&lt;br /&gt;
* data2&lt;br /&gt;
* data3&lt;br /&gt;
&lt;br /&gt;
=== SPAWNED ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039; none&lt;br /&gt;
&lt;br /&gt;
=== TEAM_CHAT_MSG ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* whosaidit&lt;br /&gt;
* whattheysaid&lt;br /&gt;
&lt;br /&gt;
=== TEAM_VOICE ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* source&lt;br /&gt;
* macro id&lt;br /&gt;
&lt;br /&gt;
=== WEAPON_CHANGE ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* weaponId&lt;br /&gt;
&lt;br /&gt;
=== WEAPON_FIRE ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* weaponId&lt;br /&gt;
* projectile entity&lt;br /&gt;
&lt;br /&gt;
== Enemy Territory Events ==&lt;br /&gt;
&lt;br /&gt;
=== AMMO_RECIEVED ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* whogaveammo&lt;br /&gt;
&lt;br /&gt;
=== FIRETEAM_CHAT_MSG===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* whosaidit&lt;br /&gt;
* whattheysaid&lt;br /&gt;
&lt;br /&gt;
=== FIRETEAM_CREATED===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* fireteamnum&lt;br /&gt;
&lt;br /&gt;
=== FIRETEAM_DISBANDED===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
=== FIRETEAM_JOINED===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* teamleader&lt;br /&gt;
&lt;br /&gt;
=== FIRETEAM_LEFT===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
=== FIRETEAM_INVITED===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* teamleader&lt;br /&gt;
&lt;br /&gt;
=== FIRETEAM_PROPOSAL===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* invitee&lt;br /&gt;
&lt;br /&gt;
=== FIRETEAM_WARNED===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* warnedby&lt;br /&gt;
&lt;br /&gt;
=== MORTAR_IMPACT ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* position&lt;br /&gt;
&lt;br /&gt;
=== POSTTRIGGERED_MINE ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* mine_entity&lt;br /&gt;
&lt;br /&gt;
=== PRETRIGGERED_MINE ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* mine_entity&lt;br /&gt;
&lt;br /&gt;
== Fortress Forever Events ==&lt;br /&gt;
&lt;br /&gt;
=== DETPACK_ALREADYBUILT ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039; none&lt;br /&gt;
&lt;br /&gt;
=== DETPACK_BUILDING ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* detpack entity&lt;br /&gt;
&lt;br /&gt;
=== DETPACK_BUILT ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* detpack entity&lt;br /&gt;
&lt;br /&gt;
=== DETPACK_CANTBUILD ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039; none&lt;br /&gt;
&lt;br /&gt;
=== DETPACK_DETONATED ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039; none&lt;br /&gt;
&lt;br /&gt;
=== DETPACK_NOAMMO ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039; none&lt;br /&gt;
&lt;br /&gt;
=== DISGUISED ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* asTeam&lt;br /&gt;
* asClass&lt;br /&gt;
&lt;br /&gt;
=== DISGUISING ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* asTeam&lt;br /&gt;
* asClass&lt;br /&gt;
&lt;br /&gt;
=== DISPENSER_ALREADYBUILT ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039; none&lt;br /&gt;
&lt;br /&gt;
=== DISPENSER_BUILDING ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* dispenser entity&lt;br /&gt;
&lt;br /&gt;
=== DISPENSER_BUILT ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* dispenser entity&lt;br /&gt;
&lt;br /&gt;
=== DISPENSER_CANTBUILD ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039; none&lt;br /&gt;
&lt;br /&gt;
=== DISPENSER_DAMAGED ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* inflictor&lt;br /&gt;
&lt;br /&gt;
=== DISPENSER_DESTROYED ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039; none&lt;br /&gt;
&lt;br /&gt;
=== DISPENSER_DETONATED ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039; none&lt;br /&gt;
&lt;br /&gt;
=== DISPENSER_DISMANTLED ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039; none&lt;br /&gt;
&lt;br /&gt;
=== DISPENSER_ENEMYUSED ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* user entity&lt;br /&gt;
&lt;br /&gt;
=== DISPENSER_NOAMMO ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039; none&lt;br /&gt;
&lt;br /&gt;
=== INVALID_DISGUISE_CLASS ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* class&lt;br /&gt;
&lt;br /&gt;
=== INVALID_DISGUISE_TEAM ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* team&lt;br /&gt;
&lt;br /&gt;
=== RADAR_DETECTENEMY ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* detected&lt;br /&gt;
&lt;br /&gt;
=== RADIOTAG_UPDATE ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* detected&lt;br /&gt;
&lt;br /&gt;
=== SENTRY_ALREADYBUILT ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039; none&lt;br /&gt;
&lt;br /&gt;
=== SENTRY_BUILDING ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* sentry entity&lt;br /&gt;
&lt;br /&gt;
=== SENTRY_BUILT ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* sentry entity&lt;br /&gt;
&lt;br /&gt;
=== SENTRY_CANTBUILD ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039; none&lt;br /&gt;
&lt;br /&gt;
=== SENTRY_DAMAGED ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* inflictor&lt;br /&gt;
&lt;br /&gt;
=== SENTRY_DESTROYED ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039; none&lt;br /&gt;
&lt;br /&gt;
=== SENTRY_DETONATED ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039; none&lt;br /&gt;
&lt;br /&gt;
=== SENTRY_DISMANTLED ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039; none&lt;br /&gt;
&lt;br /&gt;
=== SENTRY_NOAMMO ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039; none&lt;br /&gt;
&lt;br /&gt;
=== SENTRY_SPOTENEMY ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* enemy entity seen&lt;br /&gt;
&lt;br /&gt;
=== SENTRY_UPGRADED ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Events ==&lt;br /&gt;
&lt;br /&gt;
=== GROUP_CHAT_MSG ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* whosaidit&lt;br /&gt;
* whattheysaid&lt;br /&gt;
&lt;br /&gt;
=== HEAR_SOUND ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* source&lt;br /&gt;
* origin&lt;br /&gt;
* soundId&lt;br /&gt;
* soundName&lt;br /&gt;
&lt;br /&gt;
=== PLAYER_USE ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* whotouchedme&lt;br /&gt;
&lt;br /&gt;
=== SENSE_ENTITY ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parameters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* sensedclass&lt;br /&gt;
* sensedentity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: [[ScriptGoal#Events|Events]]&lt;/div&gt;</summary>
		<author><name>Palota</name></author>
	</entry>
</feed>