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	<title>Goal specific instructions - Revision history</title>
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	<updated>2026-04-09T18:39:21Z</updated>
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		<updated>2023-02-13T07:02:31Z</updated>

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		<author><name>Palota</name></author>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{TOCright}}&lt;br /&gt;
=== Simple Camp Goal Types ===&lt;br /&gt;
:This section covers the simple camp type goals. Attack, Defend, Camp, MobileMg42, and Snipe are considered simple camp type goals.&lt;br /&gt;
&lt;br /&gt;
:Detailed Instructions: [[CampType_Goal | Camp type goals]]&lt;br /&gt;
&lt;br /&gt;
=== Airstrike ===&lt;br /&gt;
:This goal has fieldops throw an airstrike cannister as a goal.&lt;br /&gt;
&lt;br /&gt;
:Detailed Instructions: [[Airstrike_Goal | Airstrike Goal]]&lt;br /&gt;
&lt;br /&gt;
=== Build ===&lt;br /&gt;
:This goal has engineers build constructibles.&lt;br /&gt;
&lt;br /&gt;
:Detailed Instructions: [[Build_Goal | Build Goal]]&lt;br /&gt;
&lt;br /&gt;
=== Build Offsets ===&lt;br /&gt;
:This goal has engineers build mover constructibles.&lt;br /&gt;
&lt;br /&gt;
:Detailed Instructions: [[Buildoffset_Goal | Buildoffset Goal]]&lt;br /&gt;
&lt;br /&gt;
=== Call Artillery ===&lt;br /&gt;
:Detailed Instructions: [[Artillery_Goal | Artillery Goal]]&lt;br /&gt;
&lt;br /&gt;
=== Capture Point ===&lt;br /&gt;
:Detailed Instructions: [[Cappoint_Goal | Cappoint Goal]]&lt;br /&gt;
&lt;br /&gt;
=== Escort ===&lt;br /&gt;
:Detailed Instructions: [[Escort_Goal | Escort Goal]]&lt;br /&gt;
&lt;br /&gt;
=== Grenade ===&lt;br /&gt;
:This goal is a conversion of the old grenade target script goal. It is no longer limited to targeting goal names.&lt;br /&gt;
&lt;br /&gt;
:Detailed Instructions: [[Grenade_Goal | Grenade Goal]]&lt;br /&gt;
&lt;br /&gt;
=== Mortar ===&lt;br /&gt;
:This goal is an easier and much improved version of the mortar goal.&lt;br /&gt;
&lt;br /&gt;
:Detailed Instructions: [[Mortar_Goal | Mortar Goal]]&lt;br /&gt;
&lt;br /&gt;
=== Mount ===&lt;br /&gt;
:Detailed Instructions: [[Mount_Goal | Mount Goal]]&lt;br /&gt;
&lt;br /&gt;
=== Plant ===&lt;br /&gt;
:This goal has engineers or covert ops destroy targets.&lt;br /&gt;
&lt;br /&gt;
:Detailed Instructions: [[Plant_Goal | Plant Goal]]&lt;br /&gt;
&lt;br /&gt;
=== Plantmine ===&lt;br /&gt;
:Detailed Instructions: [[Plantmine_Goal | Plantmine Goal]]&lt;br /&gt;
&lt;br /&gt;
=== Ride ===&lt;br /&gt;
:Detailed Instructions: [[Ride_Goal | Ride Goal]]&lt;br /&gt;
&lt;br /&gt;
=== Route ===&lt;br /&gt;
:Detailed Instructions: [[Route_Goal | Route Goal]]&lt;br /&gt;
&lt;br /&gt;
=== Smokebomb ===&lt;br /&gt;
:Detailed Instructions: [[Smokebomb_Goal | Smokebomb Goal]]&lt;br /&gt;
&lt;br /&gt;
=== Switch ===&lt;br /&gt;
:Note: for backwards compatibility we kept the old useswitch script goal. Be sure to set priority to 0 in the old switch tables when converting this. Keeping the switch tables with priority 0.0 allows for future paththrough_useswitch setup.&lt;br /&gt;
&lt;br /&gt;
:Detailed Instructions: [[Switch_Goal | Switch Goal]]&lt;br /&gt;
&lt;br /&gt;
=== Tripmine ===&lt;br /&gt;
:This goal is used only in silEnT mod and only if friendly fire is disabled for trip mines.&lt;/div&gt;</summary>
		<author><name>Palota</name></author>
	</entry>
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