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	<id>https://mygamingtalk.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Paththrough</id>
	<title>Paththrough - Revision history</title>
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	<updated>2026-04-09T21:08:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://mygamingtalk.com/wiki/index.php?title=Paththrough&amp;diff=1459&amp;oldid=prev</id>
		<title>Palota: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Paththrough&amp;diff=1459&amp;oldid=prev"/>
		<updated>2023-02-13T07:02:32Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:02, 13 February 2023&lt;/td&gt;
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		<author><name>Palota</name></author>
	</entry>
	<entry>
		<id>https://mygamingtalk.com/wiki/index.php?title=Paththrough&amp;diff=1458&amp;oldid=prev</id>
		<title>Palota: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://mygamingtalk.com/wiki/index.php?title=Paththrough&amp;diff=1458&amp;oldid=prev"/>
		<updated>2021-07-13T19:06:05Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{process header&lt;br /&gt;
 | title    = Paththrough&lt;br /&gt;
 | section  =&lt;br /&gt;
 | previous = [[Omni-Bot_Map_Scripting | Omni-Bot_Map_Scripting]] &lt;br /&gt;
 | next     = &lt;br /&gt;
 | shortcut =&lt;br /&gt;
 | notes    =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In Omni-bot versions prior to 0.7, the bots had no concept of using a mover (such as a tram or an elevator) as a means to get to a certain location. The bots could be scripted to use them, but at the cost of completely overriding their built-in navigation via script. More or less the same was true for switches: using a switch was a goal in itself and not part of the path finding, as it sometimes should be, for example if the switch controls an elevator or a door.&lt;br /&gt;
&lt;br /&gt;
In Omni-bot 0.7+ a feature called paththrough deals with this type of requirement. It has to be set up both in the waypoint file and in the script. Basically, when a bot reaches a waypoint whose paththrough property is set to a valid value, its normal movement towards the next waypoint in the path is overridden by the script. For example, upon reaching a waypoint at a switch that opens a door, the bots can be instructed to press the switch and wait for the door to open, and move along their path normally afterwards.&lt;br /&gt;
&lt;br /&gt;
As of now, there are three types of paththrough: &lt;br /&gt;
* [[Paththrough Navigation]]&lt;br /&gt;
* [[Paththrough RideMovers]]&lt;br /&gt;
* [[Paththrough UseSwitch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only one paththrough can be active at any time. Paththrough functions run as LowLevel goal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Helpful commands:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;/bot waypoint_showproperty                prints the current properties in the console,&lt;br /&gt;
/bot waypoint_clearproperty paththrough   will remove the paththrough property.&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Palota</name></author>
	</entry>
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