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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{process header&lt;br /&gt;
 | title    = Rtcw Mod Readme&lt;br /&gt;
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 | previous = [[Gamertcw | RTCW Main Page]]&lt;br /&gt;
 | next     = &lt;br /&gt;
 | shortcut =&lt;br /&gt;
 | notes    =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
RTCW:Omnibot is a modification for [http://en.wikipedia.org/wiki/Return_to_Castle_Wolfenstein Return to Castle Wolfenstein] Multiplayer. Complete bot support has been added using the Omni-Bot framework and some general modifications have been made to the 1.4 SDK. &lt;br /&gt;
&lt;br /&gt;
===Bot Features===&lt;br /&gt;
* 63 fully supported maps (complete waypoints / scripts)&lt;br /&gt;
* Complete Class and Weapon support&lt;br /&gt;
* Riding movers (trams, trains, etc)&lt;br /&gt;
* Targeting of breakables&lt;br /&gt;
* Customizable difficulty settings&lt;br /&gt;
** Aim skill&lt;br /&gt;
** Combat behaviors&lt;br /&gt;
* Elevator usage&lt;br /&gt;
* Switch usage&lt;br /&gt;
* Routing&lt;br /&gt;
* Class Management&lt;br /&gt;
* Role Management&lt;br /&gt;
* Complete Goal Support&lt;br /&gt;
** Artillery&lt;br /&gt;
** Dynamite&lt;br /&gt;
*** Plant&lt;br /&gt;
*** Defuse&lt;br /&gt;
** Steal&lt;br /&gt;
** Return&lt;br /&gt;
** Checkpoint&lt;br /&gt;
** Attack&lt;br /&gt;
** Defend&lt;br /&gt;
** Roam&lt;br /&gt;
** Panzerfaust camps &lt;br /&gt;
** Snipe camps&lt;br /&gt;
** Flamethrower camps&lt;br /&gt;
** Venom camps&lt;br /&gt;
** Revive Teammate&lt;br /&gt;
* Scripted Goal Support&lt;br /&gt;
** Airstrike&lt;br /&gt;
** Call for supplies ( medic packs and ammo ) &lt;br /&gt;
** Deliver supplies&lt;br /&gt;
** Dispense ammo&lt;br /&gt;
** Grenade target &lt;br /&gt;
** Supply self ( for medics and lieutenants )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Mod Features===&lt;br /&gt;
* Hitsounds&lt;br /&gt;
* Colored Crosshairs&lt;br /&gt;
* Local time in hud&lt;br /&gt;
* Crosshair Pulse&lt;br /&gt;
* ET / OSP style Table Stats&lt;br /&gt;
* Shrub like /stats command&lt;br /&gt;
* Private Messages&lt;br /&gt;
* Fixed Physics&lt;br /&gt;
* Helmet Protection&lt;br /&gt;
* Drop Items&lt;br /&gt;
* Throwable Knives&lt;br /&gt;
* Instagib game mode&lt;br /&gt;
* ET / OSP colors&lt;br /&gt;
* Weapon Flash&lt;br /&gt;
* Blood Flash&lt;br /&gt;
* Objective Info Prints&lt;br /&gt;
* Warmup Damage&lt;br /&gt;
* Water Revive&lt;br /&gt;
* NQ / ETPub Killing Sprees&lt;br /&gt;
* ETPro Antiwarp&lt;br /&gt;
* End of round awards&lt;br /&gt;
* Banner Messages&lt;br /&gt;
* Goombas&lt;br /&gt;
* Shoving&lt;br /&gt;
* Corpse Dragging&lt;br /&gt;
* Tap out reports&lt;br /&gt;
* Revive reports&lt;br /&gt;
* Gib reports&lt;br /&gt;
* Right aligned overlays for fps, kills, spree, speedometer, and ping&lt;br /&gt;
* Extra clips&lt;br /&gt;
* OSP&amp;#039;s goat sound for knife kills&lt;br /&gt;
* Reinforcement time offsets&lt;br /&gt;
* Poison needles&lt;br /&gt;
* Betting and Buying system&lt;br /&gt;
* Deathmatch support&lt;br /&gt;
* Kickable Airstrikes and Grenades&lt;br /&gt;
* Binoculars for all classes&lt;br /&gt;
* Unlockable weapons&lt;br /&gt;
* Flag locking&lt;br /&gt;
* Grenade Packs&lt;br /&gt;
* Smoke Grenades&lt;br /&gt;
* LUA support&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
The mod is installed in two locations; an omnibot folder for the game folder and an omni-bot folder which contains the bot dll as well as waypoints and scripts.&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
Unzip the archive to your Return to Castle Wolfenstein folder.&lt;br /&gt;
&lt;br /&gt;
===Linux===&lt;br /&gt;
It is recommended that the zip be copied to the games root folder as a user with root priveledges (default is /usr/local/games/wolfenstein). Extract the zip to this location. Once extracted, the omnibot_path must be set in either the server config or wolfconfig_mp.cfg. It must be set to the exact path of the omni-bot folder. Alternatively, you can start the game and set the value in the console; /seta omnibot_path /usr/local/games/wolfenstein/omi-bot for example. If set with the console, a map_restart is required.&lt;br /&gt;
&lt;br /&gt;
===LUA===&lt;br /&gt;
Copy the lua library from the with_lua folder to the RTCW root directory that contains the game executable ( wolfmp.exe / wolfmp ). Copy the qagame library from the with_lua folder to the omnibot mod folder (replacing the existing qagame). Note that for linux, the file extension is .so while in Windows it is .dll.&lt;br /&gt;
&lt;br /&gt;
==Starting Omnibot==&lt;br /&gt;
There are two ways to start the mod. One way is to start Wolfmp.exe, then select options / mods / omnibot. The other way is to create a shortcut. To do this, copy your Wolfmp.exe to the desktop, then right click it. Select properties, then add +set fs_game omnibot to the target line:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;C:\games\Return to Castle Wolfenstein\WolfMP.exe&amp;quot; +set fs_game omnibot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Configuration==&lt;br /&gt;
===Difficulty Settings===&lt;br /&gt;
Aim and Combat movement difficulty can be set with bot commands.&lt;br /&gt;
* /bot difficulty - from 0 to 7, default 3. 0 is easiest, 7 is hardest&lt;br /&gt;
* /bot moveskill - from 0 to 4, default 3. 0 = off, 1 = easy, 2 = medium, 3 = hard, 4 = random per bot&lt;br /&gt;
&lt;br /&gt;
===CVARS===&lt;br /&gt;
====Server Vars====&lt;br /&gt;
=====Extra Clips=====&lt;br /&gt;
Add extra clips to players when they spawn&lt;br /&gt;
default 0, x : x = number of extra clips&lt;br /&gt;
*g_engExtraClips - max 9&lt;br /&gt;
*g_ltExtraClips - max 9&lt;br /&gt;
*g_mauserExtraClips - max 3&lt;br /&gt;
*g_medExtraClips - max 9&lt;br /&gt;
*g_panzerExtraClips - max 3&lt;br /&gt;
*g_pistolExtraClips - max 3&lt;br /&gt;
*g_soldExtraClips - max 9&lt;br /&gt;
*g_venomExtraClips - max 3&lt;br /&gt;
&lt;br /&gt;
=====g_allowGiveAmmo=====&lt;br /&gt;
Enables the usage of the /giveammo # command&amp;lt;br&amp;gt;&lt;br /&gt;
default 0, 1 to enable&lt;br /&gt;
&lt;br /&gt;
=====g_announcer=====&lt;br /&gt;
NQ / ETPub Killing Sprees&lt;br /&gt;
default 0, bit flagged cvar:&lt;br /&gt;
*1 - killing spree&lt;br /&gt;
*2 - death spree&lt;br /&gt;
*4 - multi-kill&lt;br /&gt;
g_announcer 7 enables all messages / sounds &lt;br /&gt;
&lt;br /&gt;
=====g_antiwarp=====&lt;br /&gt;
zinx ETPro antiwarp&amp;lt;br&amp;gt;&lt;br /&gt;
default 0,  1 to enable&lt;br /&gt;
&lt;br /&gt;
=====g_awards=====&lt;br /&gt;
Display end of round awards&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
default 0,  1 to enable&lt;br /&gt;
&lt;br /&gt;
=====g_betting=====&lt;br /&gt;
Allow players to bet against each other&amp;lt;br&amp;gt;&lt;br /&gt;
default 0, bit flagged cvar:&lt;br /&gt;
*1 - enable betting&lt;br /&gt;
*2 - enable buying&lt;br /&gt;
&lt;br /&gt;
=====g_botTeam=====&lt;br /&gt;
Limit bots to a specific team&amp;lt;br&amp;gt;&lt;br /&gt;
default 0,  1 = axis, 2 = allies&lt;br /&gt;
&lt;br /&gt;
=====g_binocs=====&lt;br /&gt;
Supply classes other than lieutenants with binoculars&amp;lt;br&amp;gt;&lt;br /&gt;
default 0,  bit flagged cvar:&lt;br /&gt;
*1 - soldiers&lt;br /&gt;
*2 - engineers&lt;br /&gt;
*4 - medics&lt;br /&gt;
&lt;br /&gt;
=====g_botGib=====&lt;br /&gt;
Allow bots to target injured players&amp;lt;br&amp;gt;&lt;br /&gt;
default 1, 0 to disable bot gibbing&lt;br /&gt;
&lt;br /&gt;
=====g_deathmatch=====&lt;br /&gt;
Enable team deathmatch mode&amp;lt;br&amp;gt;&lt;br /&gt;
default 0, 1 to enable. requires map_restart&lt;br /&gt;
&lt;br /&gt;
=====g_debugPlayerHitboxes=====&lt;br /&gt;
Cheat Protected, renders client hitboxes&amp;lt;br&amp;gt;&lt;br /&gt;
default 0,  1 to enable&lt;br /&gt;
&lt;br /&gt;
=====g_dragCorpse=====&lt;br /&gt;
Enable dragging of corpse using +activate&amp;lt;br&amp;gt;&lt;br /&gt;
default 0,  1 to enable&lt;br /&gt;
&lt;br /&gt;
=====g_dropItems=====&lt;br /&gt;
When enabled, Medics and Lt&amp;#039;s will drop packs when gibbed&amp;lt;br&amp;gt;&lt;br /&gt;
default 0, 1 to enable &lt;br /&gt;
&lt;br /&gt;
=====g_fixedPhysics=====&lt;br /&gt;
Simulate fps movement advantages for 125 or 333 fps&amp;lt;br&amp;gt;&lt;br /&gt;
default 0, 1 = 125 fps, 2 = 333 fps&lt;br /&gt;
&lt;br /&gt;
=====g_flagLock=====&lt;br /&gt;
Checkpoints cannot be re-captured&amp;lt;br&amp;gt;&lt;br /&gt;
default 0, 1 = disable recapturing of checkpoints&lt;br /&gt;
&lt;br /&gt;
=====g_goomba=====&lt;br /&gt;
Enable Shrub like goomba kills&amp;lt;br&amp;gt;&lt;br /&gt;
default 0,  1 to enable&lt;br /&gt;
&lt;br /&gt;
=====g_goombaDmg=====&lt;br /&gt;
Optional override of default goomba damage&amp;lt;br&amp;gt;&lt;br /&gt;
default 0, #: g_goombaDmg 999 for instagib at all fall distances&lt;br /&gt;
&lt;br /&gt;
=====g_helmetProtection=====&lt;br /&gt;
If a player has a helmet, headshot damage is reduced to 20. Ammo replaces a missing helmet.&amp;lt;br&amp;gt;&lt;br /&gt;
default 0, 1 to enable&lt;br /&gt;
&lt;br /&gt;
=====g_httpdownhost=====&lt;br /&gt;
The http server for windows clients to download maps from&amp;lt;br&amp;gt;&lt;br /&gt;
default www.s4ndmod.com/downloads&lt;br /&gt;
&lt;br /&gt;
=====g_instaGib=====&lt;br /&gt;
An alternate game mode where all players use an unscoped mauser. Headshots, thrown knives, and some explosions instantly gib&amp;lt;br&amp;gt;&lt;br /&gt;
default 0, 1 to enable&lt;br /&gt;
&lt;br /&gt;
=====g_kickItems=====&lt;br /&gt;
Allow kicking of Airstrike cannisters and / or grenades&amp;lt;br&amp;gt;&lt;br /&gt;
default 0,  bit flagged cvar:&lt;br /&gt;
*1 - grenades&lt;br /&gt;
*2 - airstrike cannisters&lt;br /&gt;
&lt;br /&gt;
=====g_knifeDamage=====&lt;br /&gt;
The amount of damage a thrown knife deals&amp;lt;br&amp;gt;&lt;br /&gt;
default 35&lt;br /&gt;
&lt;br /&gt;
=====g_LTNades=====&lt;br /&gt;
The amount of grenades a Lieutenant spawns with&amp;lt;br&amp;gt;&lt;br /&gt;
default 1&lt;br /&gt;
&lt;br /&gt;
=====g_LTInfoMsg=====&lt;br /&gt;
Display the amount of ammo a teammate currently has&amp;lt;br&amp;gt;&lt;br /&gt;
default 0, 1 to enable.&lt;br /&gt;
&lt;br /&gt;
=====g_mapconfigs=====&lt;br /&gt;
The directory in which to load map specific configs&amp;lt;br&amp;gt;&lt;br /&gt;
default &amp;quot;&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
example: g_mapconfigs &amp;quot;mapconfigs&amp;quot; will search for omnibot/mapconfigs&lt;br /&gt;
note: a default.cfg in the map config directory is loaded in cases where a map specific config does not exist&lt;br /&gt;
&lt;br /&gt;
=====g_maxKnives=====&lt;br /&gt;
The amount of throwable knives a player can have&amp;lt;br&amp;gt;&lt;br /&gt;
default 5&lt;br /&gt;
&lt;br /&gt;
=====g_MedNades=====&lt;br /&gt;
The amount of grenades a Medic spawns with&amp;lt;br&amp;gt;&lt;br /&gt;
default 1&lt;br /&gt;
&lt;br /&gt;
=====g_msg1 - 10=====&lt;br /&gt;
Banner message strings&amp;lt;br&amp;gt;&lt;br /&gt;
messages for the banner as strings. g_msg5 = &amp;quot;This is my message&amp;quot; for example&lt;br /&gt;
&lt;br /&gt;
=====g_msgPos=====&lt;br /&gt;
Banner message position&amp;lt;br&amp;gt;&lt;br /&gt;
default 0,  0 = console, 1 = chat, 2 = center print&lt;br /&gt;
&lt;br /&gt;
=====g_msgs=====&lt;br /&gt;
Enable Banner Messages&amp;lt;br&amp;gt;&lt;br /&gt;
default 0,  1 to enable&lt;br /&gt;
&lt;br /&gt;
=====g_multikilltime=====&lt;br /&gt;
Time in milliseconds for multikill registration&amp;lt;br&amp;gt;&lt;br /&gt;
default 1000&lt;br /&gt;
&lt;br /&gt;
=====g_mutespecs=====&lt;br /&gt;
Disable global voice chat for spectators&amp;lt;br&amp;gt;&lt;br /&gt;
default 0,  1 to mute spectators&lt;br /&gt;
&lt;br /&gt;
=====g_nadepacks=====&lt;br /&gt;
Allow lieutenants to supply grenade packs&amp;lt;br&amp;gt;&lt;br /&gt;
default 0,  1 to enable&lt;br /&gt;
&lt;br /&gt;
=====g_poison=====&lt;br /&gt;
Medics can poison enemy players&amp;lt;br&amp;gt;&lt;br /&gt;
default 0,  1 to enable&lt;br /&gt;
&lt;br /&gt;
=====g_poisonDmg=====&lt;br /&gt;
The amount of damage each tick of poison deals&amp;lt;br&amp;gt;&lt;br /&gt;
default 10&lt;br /&gt;
&lt;br /&gt;
=====g_privateMessages=====&lt;br /&gt;
Allow player to player private communication&amp;lt;br&amp;gt;&lt;br /&gt;
default 0, 1 to enable&lt;br /&gt;
&lt;br /&gt;
=====g_reportGibs=====&lt;br /&gt;
Enable gib reporting&amp;lt;br&amp;gt;&lt;br /&gt;
default 0,  1 to enable&lt;br /&gt;
&lt;br /&gt;
=====g_reportRevives=====&lt;br /&gt;
Enable revive reporting&amp;lt;br&amp;gt;&lt;br /&gt;
default 0,  1 to enable&lt;br /&gt;
&lt;br /&gt;
=====g_reportTaps=====&lt;br /&gt;
Enable Tap out reporting&amp;lt;br&amp;gt;&lt;br /&gt;
default 0,  1 to enable&lt;br /&gt;
&lt;br /&gt;
=====g_shortcuts=====&lt;br /&gt;
Enables usage of shortcuts in chat messages&amp;lt;br&amp;gt;&lt;br /&gt;
default 0, 1 to enable&lt;br /&gt;
&lt;br /&gt;
=====g_shove=====&lt;br /&gt;
Enable Shrub like shoving with +activate&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
default 0,  1+ to enable where 1+ is the distance to shove.&amp;lt;br&amp;gt;&lt;br /&gt;
example: seta g_shove 60&lt;br /&gt;
&lt;br /&gt;
=====g_shoveNoZ=====&lt;br /&gt;
Disable shoving along Z axis (prevents wall boosting)&amp;lt;br&amp;gt;&lt;br /&gt;
default 1,  0 to disable&lt;br /&gt;
&lt;br /&gt;
=====g_smokeGrenades=====&lt;br /&gt;
Allow lieutenants to throw smoke grenades&amp;lt;br&amp;gt;&lt;br /&gt;
default 0,  1 to enable&lt;br /&gt;
&lt;br /&gt;
=====g_throwableKnives=====&lt;br /&gt;
The amount of throwable knives a player starts with&amp;lt;br&amp;gt;&lt;br /&gt;
default 0, any number greater than 0 enables usage. -1 grants infinite throwable knives&lt;br /&gt;
&lt;br /&gt;
=====g_unlockWeapons=====&lt;br /&gt;
Unlock all weapons for all classes&amp;lt;br&amp;gt;&lt;br /&gt;
default 0, 1 to unlock weapons&lt;br /&gt;
&lt;br /&gt;
=====g_warmupDamage=====&lt;br /&gt;
Allow damage to be given in warmup&amp;lt;br&amp;gt;&lt;br /&gt;
default 0, 1 to enable&lt;br /&gt;
&lt;br /&gt;
=====g_waterRevive=====&lt;br /&gt;
Allow players to be revived under water&amp;lt;br&amp;gt;&lt;br /&gt;
default 0, 1 to enable&lt;br /&gt;
&lt;br /&gt;
====Client Vars====&lt;br /&gt;
=====cg_announcer=====&lt;br /&gt;
Enable the OSP style announcer sounds&amp;lt;br&amp;gt;&lt;br /&gt;
default 0, 1 to enable&lt;br /&gt;
* prepare to fight&lt;br /&gt;
* fight&lt;br /&gt;
* axis win&lt;br /&gt;
* allies win&lt;br /&gt;
&lt;br /&gt;
=====cg_bloodDamageBlend=====&lt;br /&gt;
Disable the blood splotches when taking damage&amp;lt;br&amp;gt;&lt;br /&gt;
default 0, 1 to remove the blood splotches&lt;br /&gt;
&lt;br /&gt;
=====cg_bloodFlash=====&lt;br /&gt;
Disable the full screen flash when taking damage&amp;lt;br&amp;gt;&lt;br /&gt;
default 0, 1 to remove the flashing&lt;br /&gt;
&lt;br /&gt;
=====cg_crosshairColor=====&lt;br /&gt;
Adjust color of crosshair as string or hex&amp;lt;br&amp;gt;&lt;br /&gt;
Default white&lt;br /&gt;
&lt;br /&gt;
Strings for colors:&lt;br /&gt;
* white&lt;br /&gt;
* red&lt;br /&gt;
* green&lt;br /&gt;
* blue&lt;br /&gt;
* yellow&lt;br /&gt;
* magenta&lt;br /&gt;
* cyan&lt;br /&gt;
* orange&lt;br /&gt;
* mdred&lt;br /&gt;
* mdgreen&lt;br /&gt;
* dkgreen&lt;br /&gt;
* mdcyan&lt;br /&gt;
* mdyellow&lt;br /&gt;
* mdorange&lt;br /&gt;
* mdblue&lt;br /&gt;
* ltgrey&lt;br /&gt;
* mdgrey&lt;br /&gt;
* dkgrey&lt;br /&gt;
* black&lt;br /&gt;
&lt;br /&gt;
note: this can also be changed via the in game menu&lt;br /&gt;
&lt;br /&gt;
=====cg_crosshairPulse=====&lt;br /&gt;
Toggle the pulsing of crosshair&amp;lt;br&amp;gt;&lt;br /&gt;
default 1, 0 = disabled, 1 = enabled&lt;br /&gt;
&lt;br /&gt;
=====cg_drawCrosshairNames=====&lt;br /&gt;
Toggle the different modes for display of crosshair names&amp;lt;br&amp;gt;&lt;br /&gt;
default 1, 0 = disabled, 1 = white names, 2 = colored names&lt;br /&gt;
&lt;br /&gt;
=====cg_drawKillCount=====&lt;br /&gt;
Enable drawing of kills or current spree in right aligned overlay - &amp;#039;&amp;#039;&amp;#039;version 2 only&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
default 0,  1 = kills, 2 = current spree&lt;br /&gt;
&lt;br /&gt;
=====cg_drawLocalTime=====&lt;br /&gt;
Toggle the drawing of local time in the hud&amp;lt;br&amp;gt;&lt;br /&gt;
default 0, 0 = disabled, 1 = enabled&lt;br /&gt;
&lt;br /&gt;
=====cg_drawPing=====&lt;br /&gt;
Enable drawing of ping in right aligned overlay - &amp;#039;&amp;#039;&amp;#039;version 2 only&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
default 0,  1 to enable&lt;br /&gt;
&lt;br /&gt;
=====cg_drawSpeedometer=====&lt;br /&gt;
Enable drawing of speedometer in right aligned overlay - &amp;#039;&amp;#039;&amp;#039;version 2 only&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
default 0,  1 = mph, 2 = kph, 3 = ups&lt;br /&gt;
&lt;br /&gt;
=====cg_drawStopwatchSprite=====&lt;br /&gt;
Enable drawing of the stopwatch sprite - &amp;#039;&amp;#039;&amp;#039;version 2 only&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
default 1,  0 to disable&lt;br /&gt;
&lt;br /&gt;
=====cg_drawWeaponIconFlash=====&lt;br /&gt;
Enable flashing of weapon icon on certain events ( firing, etc )&amp;lt;br&amp;gt;&lt;br /&gt;
default 0, 1 to enable&lt;br /&gt;
&lt;br /&gt;
=====cg_goat=====&lt;br /&gt;
Enable OSP goat sound for knife kill - &amp;#039;&amp;#039;&amp;#039;version 2 only&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
default 0,  1 to enable&lt;br /&gt;
&lt;br /&gt;
=====cg_hitsounds=====&lt;br /&gt;
Enable playing of sounds when shots hit a player&amp;lt;br&amp;gt;&lt;br /&gt;
default 0, 1 to enable&lt;br /&gt;
&lt;br /&gt;
=====cg_muzzleFlash=====&lt;br /&gt;
Disable the flash when firing a weapon&amp;lt;br&amp;gt;&lt;br /&gt;
default 1, 0 to disable the flashing&lt;br /&gt;
&lt;br /&gt;
=====cg_ospFonts=====&lt;br /&gt;
Enable usage of OSP fonts in hud. Requires vid_restart&amp;lt;br&amp;gt;&lt;br /&gt;
default 0, 1 to enable&lt;br /&gt;
&lt;br /&gt;
=====cg_printObjectiveInfo=====&lt;br /&gt;
Enable info prints when objectives are completed&amp;lt;br&amp;gt;&lt;br /&gt;
default 0, 1 to enable&lt;br /&gt;
&lt;br /&gt;
====Client Commands====&lt;br /&gt;
=====bet=====&lt;br /&gt;
Bet against an opponent that you will kill them before they kill you&lt;br /&gt;
 /bet &amp;lt;partial name&amp;gt; &amp;lt;num credits&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====buy=====&lt;br /&gt;
Buy some items with your earned credits. Players earn credits by killing, completing objectives, and betting other players&lt;br /&gt;
 /buy &amp;lt;ammo | health | para&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
example: /buy para    # purchase a parachute&lt;br /&gt;
&lt;br /&gt;
=====mycredits=====&lt;br /&gt;
Displays in console how many credits you have accumulated&lt;br /&gt;
 /mycredits&lt;br /&gt;
&lt;br /&gt;
=====injure=====&lt;br /&gt;
An alternative to /kill that does not send the player to limbo. Useful in friendly fire off games to benefit from a quick revive&lt;br /&gt;
 /injure&lt;br /&gt;
&lt;br /&gt;
=====pm=====&lt;br /&gt;
Send a private message to one or more clients&amp;lt;br&amp;gt;&lt;br /&gt;
 /pm &amp;lt;full or partial name&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====stats=====&lt;br /&gt;
Print current round stats to console&amp;lt;br&amp;gt;&lt;br /&gt;
 /stats&lt;br /&gt;
&lt;br /&gt;
=====resettimer=====&lt;br /&gt;
 /resettimer - restarts the spawn timer countdown. use this command when you notice an enemy has just respawned &lt;br /&gt;
&lt;br /&gt;
=====timerset=====&lt;br /&gt;
 /timerset &amp;lt;seconds&amp;gt; - the spawn time in seconds for the enemy team&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using this command will render enemy spawn time in cyan next to your own spawn time. note that you must use the command /resettimer in order for it to be accurate.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
* crapshoot - integrated omni-bot support, added mod features, waypointing, and scripting&lt;br /&gt;
* DrEvil - creator of the omni-bot framework&lt;br /&gt;
* Jaskot / GeekFestStarter - omni-bot team member&lt;br /&gt;
* AG3NT - provided some mod code, beta testing, waypoints / scripts&lt;br /&gt;
* 420Blunt / FireItUp - beta testing, waypoints / scripts&lt;br /&gt;
* S4NDM4NN - provided some mod code and bug fixes&lt;br /&gt;
* Guerna - dedicated server beta testing&lt;br /&gt;
* TeamWhore / Old Lady Giblet - ubersoldat mod developer, provided some mod code&lt;br /&gt;
* tjw - private messaging code from etpub mod&lt;br /&gt;
* Denny - Fritzbot team member who graciously gave permission to convert his waypoints to omni-bot&lt;br /&gt;
* The BindleStiff - Fritzbot team member who graciously gave permission to convert his waypoints to omni-bot&lt;br /&gt;
* OSP - Announcer sounds, goat sound, fonts and some mod code&lt;br /&gt;
* (LuNaTiC)Marcus - beta testing, feature requests&lt;br /&gt;
* NoQuarter - Killing spree code, debug player hitbox code&lt;br /&gt;
* Chruker - some bug fix code from project bug fix&lt;br /&gt;
* etpub - LUA api code, fling code, spawn timer code&lt;br /&gt;
* splashdamage - antilag code in the et sdk&lt;br /&gt;
* |ToaK|JD - feature requests, bug reports, beta testing, hosting of several omnibot rtcw servers&lt;br /&gt;
* n00b-l00ps - mp_depot waypoint improvements&lt;br /&gt;
* madaaron - feature requests&lt;/div&gt;</summary>
		<author><name>Palota</name></author>
	</entry>
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