Silent Sounds: Difference between revisions

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== Announcement Sounds ==
== Announcement Sounds ==


When announcements are enabled on the server, the server admins may choose to install their own announcement sounds to replace the mod default ones or add missing sounds. Any of the following sounds can be installed by the admins. To replace any of the sounds, create a pk3 file with the mentioned path and sound file name. The replaced sound will be automatically played. The pk3 files are regular zips with only the zip ending changed with pk3.  
When announcements are enabled on the server, the server admins may choose to install their own announcement sounds to replace the mod default ones or add missing sounds. Any of the following sounds can be installed by the admins. To replace any of the sounds, create a pk3 file with the mentioned path and sound file name. The replaced sound will be automatically played. The pk3 files are regular zips with only the zip ending changed with pk3. Place the new custom pk3 file to the silent folder and it will be automatically loaded.


=== Killing Spree ===
=== Killing Spree ===
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;Location
;Location
:sound/silent/firstblood.wav - notice the folder is silent and not announces
:sound/silent/firstblood.wav - notice the folder is silent and not announces
== Hit Sounds ==
Starting from silEnT 0.6.0, the players have freedom to choose the type of hit sounds they prefer in the game. On top of that, servers can configure default hit sounds that are used. Also, it is possible to add custom hit sounds. However, custom hit sounds require additional custom pk3 file added to the server. The default hit sounds are defined using the g_defaultHitSounds server cvar. To add custom hit sounds, admins can add any of the following files into a custom pk3 file and the sounds are automatically loaded by the client. If on your server you do not want to have hit sounds, you can configure the g_hitsounds server cvar to disable or enable any of the possible types of hit sounds.
=== Body Hit Sound ===
;Location
:sound/hitsounds/body.wav
=== Head Hit Sound ===
;Location
:sound/hitsounds/head.wav
=== Team Hit Sound ===
;Location
:sound/hitsounds/team.wav

Latest revision as of 17:39, 15 November 2012

Announcement Sounds

When announcements are enabled on the server, the server admins may choose to install their own announcement sounds to replace the mod default ones or add missing sounds. Any of the following sounds can be installed by the admins. To replace any of the sounds, create a pk3 file with the mentioned path and sound file name. The replaced sound will be automatically played. The pk3 files are regular zips with only the zip ending changed with pk3. Place the new custom pk3 file to the silent folder and it will be automatically loaded.

Killing Spree

Location
sound/announces/spree5.wav

Rampage

Location
sound/announces/spree10.wav

Dominating

Location
sound/announces/spree15.wav

Unstoppable

Location
sound/announces/spree20.wav

Godlike

Location
sound/announces/spree25.wav

Wicked Sick

Location
sound/announces/spree30.wav

Revive Spree 3

Location
sound/announces/revive3.wav

Revive Spree 5

Location
sound/announces/revive5.wav

Revive Spree 10

Location
sound/announces/revive10.wav

Double Kill

Location
sound/announces/doublekill.wav

Triple Kill

Location
sound/announces/triplekill.wav

Multi Kill

Location
sound/announces/multikill.wav

Ultra Kill

Location
sound/announces/ultrakill.wav

Monster Kill

Location
sound/announces/monsterkill.wav

Death Spree 10

Loation
sound/announces/deaths10.wav

Death Spree 20

Location
sound/announces/deaths20.wav

Spree End by Enemy

Location
sound/announces/send.wav

Spree End by Team Kill

Location
sound/announces/sendtk.wav

Spree End by Self Kill

Location
sound/announces/sendsk.wav

Spree End by Environment

Location
sound/announces/sendenv.wav

First Blood

Location
sound/silent/firstblood.wav - notice the folder is silent and not announces

Hit Sounds

Starting from silEnT 0.6.0, the players have freedom to choose the type of hit sounds they prefer in the game. On top of that, servers can configure default hit sounds that are used. Also, it is possible to add custom hit sounds. However, custom hit sounds require additional custom pk3 file added to the server. The default hit sounds are defined using the g_defaultHitSounds server cvar. To add custom hit sounds, admins can add any of the following files into a custom pk3 file and the sounds are automatically loaded by the client. If on your server you do not want to have hit sounds, you can configure the g_hitsounds server cvar to disable or enable any of the possible types of hit sounds.

Body Hit Sound

Location
sound/hitsounds/body.wav

Head Hit Sound

Location
sound/hitsounds/head.wav

Team Hit Sound

Location
sound/hitsounds/team.wav