Vehicle Trigger Regions: Difference between revisions
m (1 revision imported) |
m (1 revision imported) |
(No difference)
|
Latest revision as of 08:02, 13 February 2023
Omni-Bot_Map_Scripting | Vehicle Trigger Regions |
In Omni-bot 0.8 a new version just for detecting Vehicles entering trigger regions was introduced.
The Trigger
A standard AABB trigger region text looks like this:
OnTriggerRegion(AABB(0,0,0,1,1,1),Map.YourTrigger);
For the new version you simply need to edit the section at the end like this:
OnTriggerRegion(AABB(0,0,0,1,1,1), RegionTrigger.VehicleTrigger);
What does this do
When using the new trigger it now sends a message to the console (requires "/bot debugtriggers" to see) saying vehicle name "at location".
Example:
tank at location
truck at location
Creating a new trigger
This next section works the same way as normal trigger text
Example
OnTrigger( "tank at location", Map.vehicle_at_location );
OnTrigger( "truck at location", Map.vehicle_at_location );
In the example there are triggers for both a truck & a tank pointing to the same trigger function "vehicle_at_location" this is because of how the next trigger function works. It does not matter if you just have 1 tank or both a tank & a truck all that matters is that the vehicles reach the trigger regions in order.
The Trigger Function
Within the new trigger function you need to setup a "switch(Map.VehicleLocation)" table. Within the table you setup a series of case's i.e. case 1, case 2 etc.
Each time the vehicle(s) enter a trigger region the "VehicleLocation" is updated so the 1st time the vehicle a trigger region is goes to case 1 & the 2nd to case 2 etc.
Within the case series you can add any scripting command such as "SetAvailableMapGoals" or make it run another standard trigger "Map.tank_at_barrier1();"
vehicle_at_location = function( trigger )
{
switch(Map.VehicleLocation)
{
case 1:
{
SetAvailableMapGoals( TEAM.AXIS, true, "MOUNT_tank_axis" );
Map.tank_at_barrier1();
}
case 2:
{
Map.truck_at_barrier2();
}
}
Util.MapDebugPrint("vehicle at location " + Map.VehicleLocation, true);
},
Example Script
This is a edited cut down version from goldrush
global Map =
{
tank_at_barrier1 = function()
{
Util.MapDebugPrint("tank_at_barrier1");
},
truck_at_barrier2 = function()
{
Util.MapDebugPrint("truck_at_barrier2");
},
vehicle_at_location = function( trigger )
{
switch(Map.VehicleLocation)
{
case 1:
{
SetAvailableMapGoals( TEAM.AXIS, true, "MOUNT_tank_axis" );
Map.tank_at_barrier1();
}
case 2:
{
Map.truck_at_barrier2();
}
}
Util.MapDebugPrint("vehicle at location " + Map.VehicleLocation, true);
},
};
global OnMapLoad = function()
{
OnTrigger( "tank at location", Map.vehicle_at_location );
OnTrigger( "truck at location", Map.vehicle_at_location );
OnTriggerRegion(AABB(660.253,828.462,59.548,960.874,1040.700,173.040), RegionTrigger.VehicleTrigger);
OnTriggerRegion(AABB(480.061,-720.472,-332.313,634.705,-478.740,-222.440), RegionTrigger.VehicleTrigger);
print( "Omni-bot map script for " + GetMapName() + " executed." );
};