Generic Server Cvar: Difference between revisions

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<yambe:breadcrumb>SilEnT_Mod|silEnT Mod</yambe:breadcrumb>
= General ETmain Server Variable  =
= General ETmain Server Variable  =


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Example:&nbsp;set com_watchdog_cmd "exec objectivecycle.cfg"  
Example:&nbsp;set com_watchdog_cmd "exec objectivecycle.cfg"  


== g_heavyWeaponRestriction ==
==g_heavyWeaponRestriction ==


'''Description:'''  
'''Description:'''  
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Toggles automatically putting players into fireteams.  
Toggles automatically putting players into fireteams.  


== g_complaintlimit ==
== g_complaintlimit ==
 
'''Description:'''
 
Kick player after this number of complaints.
 
== g_ipcomplaintlimit  ==
 
'''Description:'''
 
Kicks player after complaints filed from this many IP's (different players).
 
== g_fastres  ==
 
'''Description:'''
 
Player is instantly active after being revived.
 
== g_fastResMsec  ==
 
'''Description:'''
 
Duration of invulnerability if g_fastResMsec is greater then 0&nbsp;?
 
== g_maxlives  ==
 
'''Description:'''
 
Number of lives (respawns) all players have. 0 = unlimited. Superceded by g_axismaxlives and g_alliedmaxlives.
 
== g_alliedmaxlives  ==
 
'''Description:'''
 
Sets the maximum number of lives available to the Allied team.
 
== g_axismaxlives  ==
 
'''Description:'''
 
Sets the maximum number of lives available to the Axis team.
 
== g_noTeamSwitching  ==
 
'''Description:'''
 
Wether to disallow teams from swapping between teams.
 
== g_doWarmup  ==
 
'''Description:'''
 
Whether the server should require players to be ready before a match can start
 
== g_warmup  ==


'''Description:'''
'''Description:'''


Kick player after this number of complaints.
The length of the warmup countdown before the match starts.


== g_ipcomplaintlimit ==
== match_latejoin  ==


'''Description:'''
'''Description:'''  
 
Togges allowing players to join a match in progress.
 
== match_minplayers ==
 
== match_mutespecs ==
== match_readypercent ==
 
== match_warmupDamage ==
 
== team_maxplayers ==
 
== g_speed ==
 
Speed of player’s movement.
 
'''Default:''' 320
 
== g_gravity ==


Kicks player after complaints filed from this many IP's (different players).
Changes the gravity of server.


== g_fastres ==
'''Default:''' 800


'''Description:'''
== g_inactivity ==


Player is instantly active after being revived.
== g_spectatorInactivity ==


== g_fastResMsec ==
== g_maxConnsPerIP ==


'''Description:'''
== shoutcastPassword ==


Duration of invulnerability if g_fastResMsec is greater then 0 ?
== g_inactivityOptions ==

Latest revision as of 22:48, 29 March 2015

General ETmain Server Variable

exec 

Description:

To execute any config from server config.

Example: exec objectivecycle.cfg

Above command will execute objective cycle config from server.cfg


com_watchdog

Description:

Watchdog checks for a map not being loaded.

Example: set com_watchdog 60

com_watchdog_cmd

Description: Sets what to do when watchdog finds a map is not loaded.

Example: set com_watchdog_cmd "exec objectivecycle.cfg"

g_heavyWeaponRestriction

Description:

Restricts heavyweapons and support fire.

g_altStopwatchMode

Description:

Toggles ABAB stopwatch format instead of ABBA.

g_autofireteams

Description:

Toggles automatically putting players into fireteams.

g_complaintlimit

Description:

Kick player after this number of complaints.

g_ipcomplaintlimit

Description:

Kicks player after complaints filed from this many IP's (different players).

g_fastres

Description:

Player is instantly active after being revived.

g_fastResMsec

Description:

Duration of invulnerability if g_fastResMsec is greater then 0 ?

g_maxlives

Description:

Number of lives (respawns) all players have. 0 = unlimited. Superceded by g_axismaxlives and g_alliedmaxlives.

g_alliedmaxlives

Description:

Sets the maximum number of lives available to the Allied team.

g_axismaxlives

Description:

Sets the maximum number of lives available to the Axis team.

g_noTeamSwitching

Description:

Wether to disallow teams from swapping between teams.

g_doWarmup

Description:

Whether the server should require players to be ready before a match can start

g_warmup

Description:

The length of the warmup countdown before the match starts.

match_latejoin

Description:

Togges allowing players to join a match in progress.

match_minplayers

match_mutespecs

match_readypercent

match_warmupDamage

team_maxplayers

g_speed

Speed of player’s movement.

Default: 320

g_gravity

Changes the gravity of server.

Default: 800

g_inactivity

g_spectatorInactivity

g_maxConnsPerIP

shoutcastPassword

g_inactivityOptions