Silent Sounds: Difference between revisions
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== Announcement Sounds == | == Announcement Sounds == | ||
When announcements are | When announcements are enabled on the server, the server admins may choose to install their own announcement sounds to replace the mod default ones or add missing sounds. Any of the following sounds can be installed by the admins. To replace any of the sounds, create a pk3 file with the mentioned path and sound file name. The replaced sound will be automatically played. The pk3 files are regular zips with only the zip ending changed with pk3. Place the new custom pk3 file to the silent folder and it will be automatically loaded. | ||
=== Killing Spree === | === Killing Spree === | ||
Line 72: | Line 72: | ||
;Location | ;Location | ||
:sound/announces/monsterkill.wav | :sound/announces/monsterkill.wav | ||
=== Death Spree 10 === | |||
;Loation | |||
:sound/announces/deaths10.wav | |||
=== Death Spree 20 === | |||
;Location | |||
:sound/announces/deaths20.wav | |||
=== Spree End by Enemy === | |||
;Location | |||
:sound/announces/send.wav | |||
=== Spree End by Team Kill === | |||
;Location | |||
:sound/announces/sendtk.wav | |||
=== Spree End by Self Kill === | |||
;Location | |||
:sound/announces/sendsk.wav | |||
=== Spree End by Environment === | |||
;Location | |||
:sound/announces/sendenv.wav | |||
=== First Blood === | === First Blood === | ||
;Location | ;Location | ||
:sound/silent/firstblood.wav | :sound/silent/firstblood.wav - notice the folder is silent and not announces | ||
== Hit Sounds == | |||
Starting from silEnT 0.6.0, the players have freedom to choose the type of hit sounds they prefer in the game. On top of that, servers can configure default hit sounds that are used. Also, it is possible to add custom hit sounds. However, custom hit sounds require additional custom pk3 file added to the server. The default hit sounds are defined using the g_defaultHitSounds server cvar. To add custom hit sounds, admins can add any of the following files into a custom pk3 file and the sounds are automatically loaded by the client. If on your server you do not want to have hit sounds, you can configure the g_hitsounds server cvar to disable or enable any of the possible types of hit sounds. | |||
=== Body Hit Sound === | |||
;Location | |||
:sound/hitsounds/body.wav | |||
=== Head Hit Sound === | |||
;Location | |||
:sound/hitsounds/head.wav | |||
=== Team Hit Sound === | |||
;Location | |||
:sound/hitsounds/team.wav |
Latest revision as of 17:39, 15 November 2012
Announcement Sounds
When announcements are enabled on the server, the server admins may choose to install their own announcement sounds to replace the mod default ones or add missing sounds. Any of the following sounds can be installed by the admins. To replace any of the sounds, create a pk3 file with the mentioned path and sound file name. The replaced sound will be automatically played. The pk3 files are regular zips with only the zip ending changed with pk3. Place the new custom pk3 file to the silent folder and it will be automatically loaded.
Killing Spree
- Location
- sound/announces/spree5.wav
Rampage
- Location
- sound/announces/spree10.wav
Dominating
- Location
- sound/announces/spree15.wav
Unstoppable
- Location
- sound/announces/spree20.wav
Godlike
- Location
- sound/announces/spree25.wav
Wicked Sick
- Location
- sound/announces/spree30.wav
Revive Spree 3
- Location
- sound/announces/revive3.wav
Revive Spree 5
- Location
- sound/announces/revive5.wav
Revive Spree 10
- Location
- sound/announces/revive10.wav
Double Kill
- Location
- sound/announces/doublekill.wav
Triple Kill
- Location
- sound/announces/triplekill.wav
Multi Kill
- Location
- sound/announces/multikill.wav
Ultra Kill
- Location
- sound/announces/ultrakill.wav
Monster Kill
- Location
- sound/announces/monsterkill.wav
Death Spree 10
- Loation
- sound/announces/deaths10.wav
Death Spree 20
- Location
- sound/announces/deaths20.wav
Spree End by Enemy
- Location
- sound/announces/send.wav
Spree End by Team Kill
- Location
- sound/announces/sendtk.wav
Spree End by Self Kill
- Location
- sound/announces/sendsk.wav
Spree End by Environment
- Location
- sound/announces/sendenv.wav
First Blood
- Location
- sound/silent/firstblood.wav - notice the folder is silent and not announces
Hit Sounds
Starting from silEnT 0.6.0, the players have freedom to choose the type of hit sounds they prefer in the game. On top of that, servers can configure default hit sounds that are used. Also, it is possible to add custom hit sounds. However, custom hit sounds require additional custom pk3 file added to the server. The default hit sounds are defined using the g_defaultHitSounds server cvar. To add custom hit sounds, admins can add any of the following files into a custom pk3 file and the sounds are automatically loaded by the client. If on your server you do not want to have hit sounds, you can configure the g_hitsounds server cvar to disable or enable any of the possible types of hit sounds.
Body Hit Sound
- Location
- sound/hitsounds/body.wav
Head Hit Sound
- Location
- sound/hitsounds/head.wav
Team Hit Sound
- Location
- sound/hitsounds/team.wav