Silent Mod Client Cvar: Difference between revisions
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;Usage | ;Usage | ||
:<code>cg_gun_fovscale [0|1]</code> | :<code>cg_gun_fovscale [0|1]</code> | ||
:Default: | :Default: 0 | ||
=== cg_weapaltReloads === | === cg_weapaltReloads === | ||
Line 340: | Line 340: | ||
:<code>cg_effectDistance [integer]</code> | :<code>cg_effectDistance [integer]</code> | ||
;Default 4000 | ;Default 4000 | ||
=== cg_killsDisplay === | |||
;Description | |||
:Defines the shown kill spree counter values. | |||
:<code>cg_killsDisplay [0|1|2|3|4]</code> | |||
:0 Disabled | |||
:1 Show Total Kills and Total deaths | |||
:2 Show Total Kills, Total Deaths and Sprees | |||
:3 Show Total Sprees | |||
:4 Total kills | |||
;Default 0 | |||
=== cg_kspreepos === | |||
;Description | |||
:Controls where the killing spree announcements are displayed. | |||
:<code>cg_kspreepos [0|1|2|3|4]</code> | |||
:0 Disabled | |||
:1 Popup | |||
:2 Chat area | |||
:3 Banners | |||
:4 Center Print | |||
;Default 0 | |||
=== cg_objcarry === | |||
;Description | |||
:Disables or enables drawing of enemy objective carry indicator. | |||
:Draws enemy objective counter when enemy team is carrying objective. In order to make this work server is required to have g_misc 1024 bitflag set. | |||
:<code>cg_objcarry [0|1]</code> | |||
:0 Disabled | |||
:1 Enabled - draw carry indicator. | |||
;Default 1 | |||
== Commands == | == Commands == |
Latest revision as of 16:37, 11 January 2015
Cvars
cg_drawTime
- Description
- Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, it will display a 12 hour clock, with am/pm
- Usage
cg_drawTime [0|1|2]
cg_drawTimeSeconds
- Description
- When set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2
- Usage
cg_drawTimeSeconds [0|1]
cg_hud
- Description
- The name of your current hud, which will be loaded upon startup
cg_panzerhack
- Description
- Put your SMG in weaponbank 2 (instead of bank 3) when you're a soldier with level 4 Heavy Weapons
- Usage
cg_panzerhack [0|1]
cg_logConsole
- Description
- Log centerprints and/or banners to your console
- Usage
cg_logConsole [bitmask]
- 1 Log Centerprints
- 2 Log Banners
- Default : 1
cg_gun_fovscale
- Description
- Scale the gun when you use different FOV
- Usage
cg_gun_fovscale [0|1]
- Default: 0
cg_weapaltReloads
- Description
- Hitting altfire (usually right mouse button) when holding a weapon that doesn't have an alternative fire will reload the weapon
- Usage
cg_weapaltReloads [0|1]
- Default: 0
cg_drawRanks
- Description
- When 1 the rank (for example "Private") will be shown in front of the name when you look at a player in your team. When 2 it will only show the short rank ("Pvt" for exmaple) and when 0 it won't show any rank.
- Usage
cg_drawRanks [0|1|2]
- Default: 1
cg_fireteamAlpha
- Description
- Determines the level of transparency of the fireteam window
- Usage
cg_fireteamAlpha [0.0 - 1.0]
- Default: 0.6
cg_lagometerAlpha
- Description
- Determines the level of transparency of the lagometer
- Usage
cg_lagometerAlpha [0.0 - 1.0]
- Default: 1.0
cg_chatAlpha
- Description
- Determines the level of transparency of the chat texts at the bottom of your screen.
- Usage
cg_chatAlpha [0.0 - 1.0]
- Default: 0.33
cg_watermarkAlpha
- Description
- Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency themselves. In that case the watermark alpha will be the product of these transparency levels.
- Usage
cg_watermarkAlpha [0.0 - 1.0]
- Default: 1.0
cg_specAlpha
- Description
- Determines the level of transparency of the SPECTATOR text.
- Usage
cg_dynoCounter
- Description
- Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm
- Usage
cg_dynoCounter [0|1|2]
- 1 Visual
- 2 Textual
- Default: 1
cg_maxTeamDynas
- Description
- The number of dynamites of your own team that will be displayed in the counter
- Usage
cg_maxTeamDynas [0-8]
- Default: 4
cg_maxEnemyDynas
- Description
- The number of dynamites of your enemy that will be displayed in the counter
- Usage
cg_maxEnemyDynas [0-8]
- Default: 4
cg_drawClassIcons
- Description
- Changes Classtexts into ClassIcons
- Usage
cg_drawClassIcons [bitmask]
- 1 In crosshair names
- 2 In fireteam
- 4 On scoreboard
- Default: 7
cg_drawCrosshairHP
- Description
- Draw textual HP instead of the healthbar when aiming at someone
- Usage
cg_drawCrosshairHP [0|1]
- Default: 0
cg_autoSelectFTMembers
- Description
- Toggles automatic selection of your fireteam members
- Usage
cg_autoSelectFTMembers [0|1]
- Default: 0
cg_tracers
- Description
- Enables/disables drawing the bullet tracers:
- Usage
cg_tracers [0|1|2]
- 0 No tracers.
- 1 All tracers.
- 2 All but your own tracers.
- Default: 1
cg_countryFlags
- Description
- Show the GeoIP country flags
- Usage
cg_countryFlags [bitmask]
- 1 On scoreboard
- 2 In crosshair names
- Default: 3
cg_gibs
- Description
- Toggles the display of gib models.
- Usage
cg_gibs [0|1]
- Default: 1
cg_followFT
- Description
- Decides how players are picked up to be followed in spec.
- Usage
cg_followFT [0|1|2]
- 0 disables feature (works as usual then)
- 1 follow Fire Team members first when in spec
- 2 follow only Fire Team members when in spec.
- Options 1 and 2 work only when the player is in the Fire Team.
- When the player is not in FT then they do not infuence the spec behaviour.
- Default: 0
cg_showCountDown
- Description
- Show last 3 secs warmup countdown.
- Usage
cg_showCountDown [0|1|]
- 0 Don't show countdown
- 1 Show countdown
- Default: 1
cg_wbShowDuration
- Description
- Display time of weapon banks in miliseconds (0 = off)
- Usage
cg_wbShowDuration [0-5000] in msecs
- 0 Don't show weapon banks
- 1 to 5000 Other values up to 5000 show weapon banks display
- Default: 1000 (1 sec)
cg_wbOrientation
- Description
- Orientation of weapon banks display.
- Usage
cg_wbOrientation [0|1]
- 0 horizontal
- 1 vertical
- Default: 1 (vertical)
cg_wbWideSlots
- Description
- Should wide slots be used for wide weapon icons.
- Usage
cg_wbWideSlots [0|1]
- 0 Don't use wide slots, use the same size for all weapons
- 1 Use wide slots for wide weapon icons
- Default: 1
cg_landmineNotifyType
- Description
- Decide which landmine reveal notifications player wants to receive.
- Server can send two types of landmines reveal notification.
- 1 Standard one, generated (sent) for each landmine revealed.
- 2 Summary one, which is sent after player spotting landmines stops using binoculars. It's generated after each binculars zoom.
- Usage
cg_landmineNotifyType [0|1|2]
- 0 only standard notfications (for each landmine revealed).
- 1 only single summary notifications for one binocs zoom. New type of notification.
- For example: during one binocs zoom, 3 mines were revealed, but only 1 summary notification is received. It contains information: 3 mines spotted by "player name" and last one was in location "some location"
- 2 Don't receive any landmine notifications.
- Default: 0 (only standard notifications)
cg_tdmShow
- Description
- Specify the way the Team Death Match (TDM) score is displayed.
- The TDM score can be displayed in two ways. It can be displayed all the time or it can be displayed when the +tdmScore command is issued in the console or the bound key to that command is pressed.
- Usage
cg_tdmShow [0|1]
- 0 Show only when the bound key is pressed.
- 1 Show TDM score all the time.
- Default: 1 (show all the time)
cg_tdmTimeBar
- Description
- Specify if the Team Death Match (TDM) time progress bar is to be shown below the TDM score. The TDM time progress bar is shown only when the Team Deatch Match has time limit specified.
- Usage
-
- 0 Don't show time progress bar.
- 1 Show TDM time progress bar.
- Default: 1
cg_locations
- Description
- Specify the way the map locations are displayed (in Fire Team display for example).
- Usage
cg_locations [0|1|2]
- 0 Display only X,Y coordinates.
- 1 Display only location name.
- 2 Display X,Y coordinate and location name.
- Default: 1
ui_theme
- Description
- This cvar allows to switch between silEnT themes. silEnT themes is the UI feature that added new fresh feel to menus and some HUD elements. silEnT mod has 2 themes available to choose from.
- Usage
ui_theme [1|2]
- 1 Use the 1st theme to draw UI.
- 2 Use the 2nd theme to draw UI.
- Default: 2
cg_themedCMap
- Description
- Specify the way the command map should be drawn (themed one or the standard one). Corresponds to ui_theme cvar. Depending on the theme specified by the ui_theme cvar the command map frame will be drawn differently.
- Usage
cg_themedCMap [0|1]
- 0 Don't use silEnT themes to draw command map frame.
- 1 Draw command map with themed frame.
- Default 0
cg_themedDraws
- Description
- Specifies how draws (time, fps, timer, speedometer), K/D/S display and lagometer are drawn. Corresponds to ui_theme cvar. Depending on the theme specified by the ui_theme cvar the elements mentioned above will be drawn differently.
- Usage
cg_themedDraws [0|1]
- 0 Don't use silEnT themes to draw draws, K/D/S and lagometer.
- 1 Use silEnT themes to draw draws, K/D/S and lagometer.
- Default 1
ui_themedCursor
- Description
- Disables or enables themed mouse cursor. Corresponds to ui_theme cvar. Depending on the theme specified by the ui_theme cvar the mouse cursor will be different.
- Usage
ui_themedCursor [0|1]
- 0 Don't use silEnT themes to draw mouse cursor.
- 1 Draw themed mouse cursor.
- Default 1
cg_hitSoundType
- Description
- Player selection of the hit sounds. Starting from silEnT mod 0.6.0, the players can choose what kind of hit sounds are played. If this cvar is set to 0, the hitsounds are determined by the server g_defaultHitSounds setting and possible overloaded hit sound files in custom pk3 files.
- Usage
cg_hitSoundType [0|1|2|3]
- 0 Use server defined hit sounds.
- 1 Use strictly silEnT hit sounds.
- 2 Use strictly ETPro hit sounds.
- 3 Use strictly ETPub hit sounds.
- Default 0
cg_effectDistance
- Description
- Players can adjust what is the maximum distance that bullet effects are drawn. This can give slight performance improvement in maps with large open areas by not drawing effects to a distance player can't see them anyway. These effects include trails in the water, splashes, smoke pufs and different impact marks on the surfaces. This setting does not effect the sounds or the tracers.
- Usage
cg_effectDistance [integer]
- Default 4000
cg_killsDisplay
- Description
- Defines the shown kill spree counter values.
cg_killsDisplay [0|1|2|3|4]
- 0 Disabled
- 1 Show Total Kills and Total deaths
- 2 Show Total Kills, Total Deaths and Sprees
- 3 Show Total Sprees
- 4 Total kills
- Default 0
cg_kspreepos
- Description
- Controls where the killing spree announcements are displayed.
cg_kspreepos [0|1|2|3|4]
- 0 Disabled
- 1 Popup
- 2 Chat area
- 3 Banners
- 4 Center Print
- Default 0
cg_objcarry
- Description
- Disables or enables drawing of enemy objective carry indicator.
- Draws enemy objective counter when enemy team is carrying objective. In order to make this work server is required to have g_misc 1024 bitflag set.
cg_objcarry [0|1]
- 0 Disabled
- 1 Enabled - draw carry indicator.
- Default 1
Commands
Private Message
- Description
- Send private message to all players matching the partial name.
- Usage
m [partialname] [message]
- Description
- Send private message to all players on your team that match the partial name.
- Usage
mt [partialname] [message]
loadhud
- Description
- Used to load a custom hud from a .hud file contained in a pk3 file. Also able to "/loadhud ?" to show a list of available huds, "/loadhud blank" to load a blank hud, or "/loadhud" to load the default ET hud. When loading a hud, the default ET is loaded first, then the custom HUD overwrites any values specified. So if a HUD element isn't specifically disabled in a custom HUD, it will be in ET default position.
edithud
- Description
- Used to edit the hud in realtime. Can also be used to script a hud so that server admins don't have to package .hud files into pk3
- Usage
format: /edithud elementName [value1] [value2] . . . . [valueX]
Current elementNames and (values) are as follows:
- ammocount (x, y, scale)
- chargebar (x, y, width)
- compass (x, y, size)
- upperright (y)
- fireteam (x, y, width)
- flagcov (x, y)
- head (x, y, width, height)
- healthbar (x, y, width)
- healthtext (x, y, scale)
- lagometer (x, y)
- overheat (x, y, width, height)
- skillbox1 (x, y, size)
- skillbox2 (x, y, size)
- skillbox3 (x, y, size)
- skillpic1 (x, y, size)
- skillpic2 (x, y, size)
- skillpic3 (x, y, size)
- skilltext1 (x, y, scale)
- skilltext2 (x, y, scale)
- skilltext3 (x, y, scale)
- staminabar (x, y, width)
- weaponcard (x, y, size)
- xptext (x, y, scale)
- cpmtext (x, y, scale)
- chattext (x, y, scale)
- votefttext (x, y)
- livesleft (x, y)
All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, 4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons
Default scale values, where used, is 25 in the default ET hud.
upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.
(x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left, (640,480) is lower right and (320, 240) is crosshairs
To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled
dumphud
- Description
- Dumps the current hud settings to the console in format used to create a .hud file
dropweapon
- Description
- Drops the player's primary weapon.
Shoutcast Login
- Description
- Logs the player into shoutcasting mode.
- Usage
sclogin [password]
shoutcastlogin [password]
Shoutcast Logout
- Description
- Removes the player's own shoutcaster status.
- Usage
sclogout
shoutcastlogout
timerset
- Description
- Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer.
- Usage
timerSet [1-60]
resetTimer
- Description
- Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn't been called before.
lua_status
- Description
- Shows information about the scripts currently loaded by the Lua API engine.
silent_version
- Description
- Shows information about the running client and server version.
Autoexec Files/Config
The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events:
Executed when you join a team (or become a spectator)
- autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg
Executed when the map switches to <mapname>. autoexec_default.cfg is always executed after the autoexec_<mapname>.cfg file.
autoexec_<mapname>.cfg, autoexec_default.cfg
Executed when you switch classes
autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg
Note1: If any of these files do not exist they simply will not be executed, there will not be any error messages.
Note2: These filenames are casesensitive on linux.