Silent Mod Client Cvar: Difference between revisions
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=== Private Message === | === Private Message === | ||
;Description | ; Description | ||
:Send private message to all players matching the partial name. | :Send private message to all players matching the partial name. | ||
;Usage | ; Usage | ||
:<code>'''m [partialname] [message]'''</code> | :<code>'''m [partialname] [message]'''</code> | ||
; Description | |||
;Description | |||
:Send private message to all players on your team that match the partial name. | :Send private message to all players on your team that match the partial name. | ||
;Usage | ; Usage | ||
:<code>'''mt [partialname] [message]'''</code> | :<code>'''mt [partialname] [message]'''</code> | ||
=== loadhud === | === loadhud === | ||
;Description | ; Description | ||
:Used to load a custom hud from a .hud file contained in a pk3 file. Also able to "/loadhud ?" to show a list of available huds, "/loadhud blank" to load a blank hud, or "/loadhud" to load the default ET hud. When loading a hud, the default ET is loaded first, then the custom HUD overwrites any values specified. So if a HUD element isn't specifically disabled in a custom HUD, it will be in ET default position. | :Used to load a custom hud from a .hud file contained in a pk3 file. Also able to "/loadhud ?" to show a list of available huds, "/loadhud blank" to load a blank hud, or "/loadhud" to load the default ET hud. When loading a hud, the default ET is loaded first, then the custom HUD overwrites any values specified. So if a HUD element isn't specifically disabled in a custom HUD, it will be in ET default position. | ||
=== edithud === | === edithud === | ||
;Description | ; Description | ||
:Used to edit the hud in realtime. Can also be used to script a hud so that server admins don't have to package .hud files into pk3 | :Used to edit the hud in realtime. Can also be used to script a hud so that server admins don't have to package .hud files into pk3 | ||
;Usage | ; Usage | ||
'''format:''' ''/edithud elementName [value1] [value2] . . . . [valueX]'' | '''format:''' ''/edithud elementName [value1] [value2] . . . . [valueX]'' | ||
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=== dumphud === | === dumphud === | ||
;Description | ; Description | ||
:Dumps the current hud settings to the console in format used to create a .hud file | :Dumps the current hud settings to the console in format used to create a .hud file | ||
=== dropweapon === | === dropweapon === | ||
;Description | ; Description | ||
:Drops the player's primary weapon. | :Drops the player's primary weapon. | ||
Revision as of 00:21, 13 April 2011
Cvars
cg_drawTime
cg_drawTimeSeconds
cg_hud
cg_panzerhack
cg_logConsole
cg_gun_fovscale
cg_weapaltReloads
cg_drawRanks
cg_fireteamAlpha
cg_lagometerAlpha
cg_chatAlpha
cg_watermarkAlpha
cg_specAlpha
cg_dynoCounter
cg_maxTeamDynas
cg_maxEnemyDynas
cg_drawClassIcons
cg_drawCrosshairHP
cg_autoSelectFTMembers
cg_tracers
cg_countryFlags
cg_gibs
cg_followFT
cg_showCountDown
cg_wbShowDuration
cg_wbOrientation
cg_wbWideSlots
cg_landmineNotifyType
cg_tdmShow
cg_tdmTimeBar
cg_locations
Commands
Private Message
- Description
- Send private message to all players matching the partial name.
- Usage
m [partialname] [message]
- Description
- Send private message to all players on your team that match the partial name.
- Usage
mt [partialname] [message]
loadhud
- Description
- Used to load a custom hud from a .hud file contained in a pk3 file. Also able to "/loadhud ?" to show a list of available huds, "/loadhud blank" to load a blank hud, or "/loadhud" to load the default ET hud. When loading a hud, the default ET is loaded first, then the custom HUD overwrites any values specified. So if a HUD element isn't specifically disabled in a custom HUD, it will be in ET default position.
edithud
- Description
- Used to edit the hud in realtime. Can also be used to script a hud so that server admins don't have to package .hud files into pk3
- Usage
format: /edithud elementName [value1] [value2] . . . . [valueX]
Current elementNames and (values) are as follows:
- ammocount (x, y, scale)
- chargebar (x, y, width)
- compass (x, y, size)
- upperright (y)
- fireteam (x, y, width)
- flagcov (x, y)
- head (x, y, width, height)
- healthbar (x, y, width)
- healthtext (x, y, scale)
- lagometer (x, y)
- overheat (x, y, width, height)
- skillbox1 (x, y, size)
- skillbox2 (x, y, size)
- skillbox3 (x, y, size)
- skillpic1 (x, y, size)
- skillpic2 (x, y, size)
- skillpic3 (x, y, size)
- skilltext1 (x, y, scale)
- skilltext2 (x, y, scale)
- skilltext3 (x, y, scale)
- staminabar (x, y, width)
- weaponcard (x, y, size)
- xptext (x, y, scale)
- cpmtext (x, y, scale)
- chattext (x, y, scale)
- votefttext (x, y)
- livesleft (x, y)
All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, 4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons
Default scale values, where used, is 25 in the default ET hud.
upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.
(x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left, (640,480) is lower right and (320, 240) is crosshairs
To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled
dumphud
- Description
- Dumps the current hud settings to the console in format used to create a .hud file
dropweapon
- Description
- Drops the player's primary weapon.
Shoutcast Login
- Description
- Logs the player into shoutcasting mode.
- Usage
sclogin [password]
shoutcastlogin [password]
Shoutcast Logout
- Description
- Removes the player's own shoutcaster status.
- Usage
sclogout
shoutcastlogout
timerset
- Description
- Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer.
- Usage
timerSet [1-60]
resetTimer
- Description
- Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn't been called before.
lua_status
- Description
- Shows information about the scripts currently loaded by the Lua API engine.
silent_version
- Description
- Shows information about the running client and server version.