Client Manual: Difference between revisions
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;cg_panzerhack [0|1] | ;cg_panzerhack [0|1] | ||
Put your SMG in weaponbank 2 (instead of bank 3) when you're a soldier with level 4 Heavy Weapons | :Put your SMG in weaponbank 2 (instead of bank 3) when you're a soldier with level 4 Heavy Weapons | ||
Default: 1 | :Default: 1 | ||
;cg_logConsole [bitmask] | ;cg_logConsole [bitmask] | ||
Log centerprints and/or banners to your console | :Log centerprints and/or banners to your console | ||
1 | :1 | ||
Log centerprints | :Log centerprints | ||
2 | :2 | ||
Log banners | :Log banners | ||
Default: 1 | :Default: 1 | ||
;cg_gun_fovscale [0|1] | ;cg_gun_fovscale [0|1] | ||
Scale the gun when you use different FOV | :Scale the gun when you use different FOV | ||
Default: 1 | :Default: 1 | ||
;cg_weapaltReloads [0|1] | ;cg_weapaltReloads [0|1] | ||
Hitting altfire (usually right mouse button) when holding a weapon that doesn't have an alternative fire will reload the weapon | :Hitting altfire (usually right mouse button) when holding a weapon that doesn't have an alternative fire will reload the weapon | ||
Default: 0 | :Default: 0 | ||
;cg_drawRanks [0|1|2] | ;cg_drawRanks [0|1|2] | ||
When 1 the rank (for example "Private") will be shown in front of the name when you look at a player in your team. When 2 it will only show the short rank ("Pvt" for exmaple) and when 0 it won't show any rank. | :When 1 the rank (for example "Private") will be shown in front of the name when you look at a player in your team. When 2 it will only :show the short rank ("Pvt" for exmaple) and when 0 it won't show any rank. | ||
Default: 1 | :Default: 1 | ||
;cg_fireteamAlpha [0.0 - 1.0] | ;cg_fireteamAlpha [0.0 - 1.0] | ||
Determines the level of transparency of the fireteam window | :Determines the level of transparency of the fireteam window | ||
Default: 0.6 | :Default: 0.6 | ||
;cg_lagometerAlpha [0.0 - 1.0] | ;cg_lagometerAlpha [0.0 - 1.0] | ||
Determines the level of transparency of the lagometer | :Determines the level of transparency of the lagometer | ||
Default: 1.0 | :Default: 1.0 | ||
;cg_chatAlpha [0.0 - 1.0] | ;cg_chatAlpha [0.0 - 1.0] | ||
Determines the level of transparency of the chat texts at the bottom of your screen | :Determines the level of transparency of the chat texts at the bottom of your screen | ||
Default: 0.33 | :Default: 0.33 | ||
;cg_watermarkAlpha [0.0 - 1.0] | ;cg_watermarkAlpha [0.0 - 1.0] | ||
Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency themselves. In that case the watermark alpha will be the product of these transparency levels | :Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency :themselves. In that case the watermark alpha will be the product of these transparency levels | ||
Default: 1.0 | :Default: 1.0 | ||
;cg_specAlpha [0.0 - 1.0] | ;cg_specAlpha [0.0 - 1.0] | ||
Determines the level of transparency of the SPECTATOR text | :Determines the level of transparency of the SPECTATOR text | ||
Default: 1.0 | :Default: 1.0 | ||
;cg_dynoCounter [0|1] | ;cg_dynoCounter [0|1] | ||
Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm | :Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm | ||
1 | :1 | ||
Visual | :Visual | ||
2 | :2 | ||
Textual | :Textual | ||
Default: 1 | :Default: 1 | ||
;cg_maxTeamDynas [0-8] | ;cg_maxTeamDynas [0-8] | ||
The number of dynamites of your own team that will be displayed in the counter | :The number of dynamites of your own team that will be displayed in the counter | ||
Default: 4 | :Default: 4 | ||
;cg_maxEnemyDynas [0-8] | ;cg_maxEnemyDynas [0-8] | ||
The number of dynamites of your enemy that will be displayed in the counter | :The number of dynamites of your enemy that will be displayed in the counter | ||
Default: 4 | :Default: 4 | ||
;cg_drawClassIcons [bitmask] | ;cg_drawClassIcons [bitmask] | ||
Changes Classtexts into ClassIcons | :Changes Classtexts into ClassIcons | ||
1 | :1 | ||
In crosshair names | :In crosshair names | ||
2 | :2 | ||
In fireteam | :In fireteam | ||
4 | :4 | ||
On scoreboard | :On scoreboard | ||
Default: 7 | :Default: 7 | ||
;cg_drawCrosshairHP [0|1] | ;cg_drawCrosshairHP [0|1] | ||
Draw textual HP instead of the healthbar when aiming at someone | :Draw textual HP instead of the healthbar when aiming at someone | ||
Default: 0 | :Default: 0 | ||
;cg_autoSelectFTMembers [0|1] | ;cg_autoSelectFTMembers [0|1] | ||
Toggles automatic selection of your fireteam members | :Toggles automatic selection of your fireteam members | ||
Default: 0 | :Default: 0 | ||
;cg_damageKick [0|1|2] | ;cg_damageKick [0|1|2] | ||
Changes the way damage kick occurs (the screen shake when a player gets shot). | :Changes the way damage kick occurs (the screen shake when a player gets shot). | ||
0 | :0 | ||
No damagekick. | :No damagekick. | ||
1 | :1 | ||
Regular damagekick, variable shake, increases when player is low on health. | :Regular damagekick, variable shake, increases when player is low on health. | ||
2 | :2 | ||
Simple damagekick, constant shake value. | :Simple damagekick, constant shake value. | ||
Default: 1 | :Default: 1 | ||
;cg_tracers [0|1|2] | ;cg_tracers [0|1|2] | ||
Enables/disables drawing the bullet tracers: | :Enables/disables drawing the bullet tracers: | ||
0 | :0 | ||
No tracers. | :No tracers. | ||
1 | :1 | ||
All tracers. | :All tracers. | ||
2 | :2 | ||
All but your own tracers. | :All but your own tracers. | ||
Default: 1 | :Default: 1 | ||
;cg_countryFlags [bitmask] | ;cg_countryFlags [bitmask] | ||
Show the GeoIP country flags | :Show the GeoIP country flags | ||
1 | :1 | ||
On scoreboard | :On scoreboard | ||
2 | :2 | ||
In crosshair names | :In crosshair names | ||
Default: 3 | :Default: 3 | ||
;cg_gibs [0|1] | ;cg_gibs [0|1] | ||
Toggles the display of gib models. | :Toggles the display of gib models. | ||
Default: 1 | :Default: 1 | ||
;cg_followFT [0|1|2] | ;cg_followFT [0|1|2] | ||
Decides how players are picked up to be followed in spec. | :Decides how players are picked up to be followed in spec. | ||
0 | :0 | ||
disables feature (works as usual then) | :disables feature (works as usual then) | ||
1 | :1 | ||
follow Fire Team members first when in spec | :follow Fire Team members first when in spec | ||
2 | :2 | ||
follow only Fire Team members when in spec. | :follow only Fire Team members when in spec. | ||
Options 1 and 2 work only when the player is in the Fire Team. | :Options 1 and 2 work only when the player is in the Fire Team. | ||
When the player is not in FT then they do not infuence the spec behaviour. | :When the player is not in FT then they do not infuence the spec behaviour. | ||
Default: 0 | :Default: 0 | ||
==Commands== | ==Commands== | ||
;m [partialname] [message] | ;m [partialname] [message] | ||
Send private message to all players matching the partial name. | :Send private message to all players matching the partial name. | ||
;mt [partialname] [message] | ;mt [partialname] [message] | ||
Send private message to all players on your team that match the partial name. | :Send private message to all players on your team that match the partial name. | ||
;loadhud | ;loadhud | ||
used to load a custom hud from a .hud file contained in a pk3 file. Also able to "/loadhud ?" to show a list of available huds, "/loadhud blank" to load a blank hud, or "/loadhud" to load the default ET hud. When loading a hud, the default ET is loaded first, then the custom HUD overwrites any values specified. So if a HUD element isn't specifically disabled in a custom HUD, it will be in ET default position. | :used to load a custom hud from a .hud file contained in a pk3 file. Also able to "/loadhud ?" to show a list of available huds, :"/loadhud blank" to load a blank hud, or "/loadhud" to load the default ET hud. When loading a hud, the default ET is loaded first, :then the custom HUD overwrites any values specified. So if a HUD element isn't specifically disabled in a custom HUD, it will be in ET :default position. | ||
;edithud | ;edithud | ||
Used to edit the hud in realtime. Can also be used to script a hud so that server admins don't have to package .hud files into pk3 | :Used to edit the hud in realtime. Can also be used to script a hud so that server admins don't have to package .hud files into pk3 | ||
format: /edithud elementName [value1] [value2] . . . . [valueX].<br><br> | :format: /edithud elementName [value1] [value2] . . . . [valueX].<br><br> | ||
Current elementNames and (values) are as follows:<br><br> | :Current elementNames and (values) are as follows:<br><br> | ||
*ammocount (x, y, scale) | *ammocount (x, y, scale) | ||
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*votefttext (x, y) | *votefttext (x, y) | ||
*livesleft (x, y) | *livesleft (x, y) | ||
All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, 4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons.<br><br> | :All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, :4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons.<br><br> | ||
Default scale values, where used, is 25 in the default ET hud.<br> | :Default scale values, where used, is 25 in the default ET hud.<br> | ||
upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.<br> | :upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.<br> | ||
(x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left, (640,480) is lower right and (320, 240) is crosshairs.<br> | :(x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left, ::(640,480) is lower right and (320, 240) is crosshairs.<br> | ||
To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled.<br> | To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled.<br> | ||
;dumphud | ;dumphud | ||
Dumps the current hud settings to the console in format used to create a .hud file. | Dumps the current hud settings to the console in format used to create a .hud file. | ||
;dropweapon | ;dropweapon | ||
Drops the player's primary weapon. | Drops the player's primary weapon. | ||
;sclogin [password] | ;sclogin [password] | ||
Logs the player into shoutcasting mode. | Logs the player into shoutcasting mode. | ||
;sclogout | ;sclogout | ||
Removes the player's own shoutcaster status. | Removes the player's own shoutcaster status. | ||
Line 220: | Line 220: | ||
Logs the player into shoutcasting mode. | Logs the player into shoutcasting mode. | ||
;shoutcastlogout | ;shoutcastlogout | ||
Removes the player's own shoutcaster status. | Removes the player's own shoutcaster status. | ||
;timerSet [1-60] | ;timerSet [1-60] | ||
Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer. | Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer. | ||
;resetTimer | ;resetTimer | ||
Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn't been called before. | Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn't been called before. | ||
;lua_status | ;lua_status | ||
Shows information about the scripts currently loaded by the Lua API engine. | Shows information about the scripts currently loaded by the Lua API engine. | ||
Line 238: | Line 238: | ||
The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events: | The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events: | ||
<br> | <br> | ||
;autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg | ;autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg | ||
Executed when you join a team (or become a spectator) | Executed when you join a team (or become a spectator) | ||
;autoexec_<mapname>.cfg, autoexec_default.cfg | ;autoexec_<mapname>.cfg, autoexec_default.cfg | ||
Executed when the map switches to <mapname>. autoexec_default.cfg is always executed after the autoexec_<mapname>.cfg file. | Executed when the map switches to <mapname>. autoexec_default.cfg is always executed after the autoexec_<mapname>.cfg file. | ||
;autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg | ;autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg | ||
Executed when you switch classes. | Executed when you switch classes. | ||
<br> | <br> |
Revision as of 22:12, 22 January 2011
Cvars
- cg_drawTime [0|1|2]
- Decides whether to draw the current local time beneath the FPS display. When set to 1, it will display 24 hour clock, when set to 2, :it will display a 12 hour clock, with am/pm
- cg_drawTimeSeconds [0|1]
- When set to 1, will display the seconds as well on the time. Requires cg_drawTime set to either 1 or 2
- cg_hud
- The name of your current hud, which will be loaded upon startup
- cg_panzerhack [0|1]
- Put your SMG in weaponbank 2 (instead of bank 3) when you're a soldier with level 4 Heavy Weapons
- Default: 1
- cg_logConsole [bitmask]
- Log centerprints and/or banners to your console
- 1
- Log centerprints
- 2
- Log banners
- Default: 1
- cg_gun_fovscale [0|1]
- Scale the gun when you use different FOV
- Default: 1
- cg_weapaltReloads [0|1]
- Hitting altfire (usually right mouse button) when holding a weapon that doesn't have an alternative fire will reload the weapon
- Default: 0
- cg_drawRanks [0|1|2]
- When 1 the rank (for example "Private") will be shown in front of the name when you look at a player in your team. When 2 it will only :show the short rank ("Pvt" for exmaple) and when 0 it won't show any rank.
- Default: 1
- cg_fireteamAlpha [0.0 - 1.0]
- Determines the level of transparency of the fireteam window
- Default: 0.6
- cg_lagometerAlpha [0.0 - 1.0]
- Determines the level of transparency of the lagometer
- Default: 1.0
- cg_chatAlpha [0.0 - 1.0]
- Determines the level of transparency of the chat texts at the bottom of your screen
- Default: 0.33
- cg_watermarkAlpha [0.0 - 1.0]
- Determines the level of transparency of the watermark, if the server has one. Note that the server might set a transparency :themselves. In that case the watermark alpha will be the product of these transparency levels
- Default: 1.0
- cg_specAlpha [0.0 - 1.0]
- Determines the level of transparency of the SPECTATOR text
- Default: 1.0
- cg_dynoCounter [0|1]
- Displays a counter in your HUD that will countdown untill a dynamite on an objective explodes. This will not spam the chat/cpm
- 1
- Visual
- 2
- Textual
- Default: 1
- cg_maxTeamDynas [0-8]
- The number of dynamites of your own team that will be displayed in the counter
- Default: 4
- cg_maxEnemyDynas [0-8]
- The number of dynamites of your enemy that will be displayed in the counter
- Default: 4
- cg_drawClassIcons [bitmask]
- Changes Classtexts into ClassIcons
- 1
- In crosshair names
- 2
- In fireteam
- 4
- On scoreboard
- Default: 7
- cg_drawCrosshairHP [0|1]
- Draw textual HP instead of the healthbar when aiming at someone
- Default: 0
- cg_autoSelectFTMembers [0|1]
- Toggles automatic selection of your fireteam members
- Default: 0
- cg_damageKick [0|1|2]
- Changes the way damage kick occurs (the screen shake when a player gets shot).
- 0
- No damagekick.
- 1
- Regular damagekick, variable shake, increases when player is low on health.
- 2
- Simple damagekick, constant shake value.
- Default: 1
- cg_tracers [0|1|2]
- Enables/disables drawing the bullet tracers:
- 0
- No tracers.
- 1
- All tracers.
- 2
- All but your own tracers.
- Default: 1
- cg_countryFlags [bitmask]
- Show the GeoIP country flags
- 1
- On scoreboard
- 2
- In crosshair names
- Default: 3
- cg_gibs [0|1]
- Toggles the display of gib models.
- Default: 1
- cg_followFT [0|1|2]
- Decides how players are picked up to be followed in spec.
- 0
- disables feature (works as usual then)
- 1
- follow Fire Team members first when in spec
- 2
- follow only Fire Team members when in spec.
- Options 1 and 2 work only when the player is in the Fire Team.
- When the player is not in FT then they do not infuence the spec behaviour.
- Default: 0
Commands
- m [partialname] [message]
- Send private message to all players matching the partial name.
- mt [partialname] [message]
- Send private message to all players on your team that match the partial name.
- loadhud
- used to load a custom hud from a .hud file contained in a pk3 file. Also able to "/loadhud ?" to show a list of available huds, :"/loadhud blank" to load a blank hud, or "/loadhud" to load the default ET hud. When loading a hud, the default ET is loaded first, :then the custom HUD overwrites any values specified. So if a HUD element isn't specifically disabled in a custom HUD, it will be in ET :default position.
- edithud
- Used to edit the hud in realtime. Can also be used to script a hud so that server admins don't have to package .hud files into pk3
- format: /edithud elementName [value1] [value2] . . . . [valueX].
- Current elementNames and (values) are as follows:
- ammocount (x, y, scale)
- chargebar (x, y, width)
- compass (x, y, size)
- upperright (y)
- fireteam (x, y, width)
- flagcov (x, y)
- head (x, y, width, height)
- healthbar (x, y, width)
- healthtext (x, y, scale)
- lagometer (x, y)
- overheat (x, y, width, height)
- skillbox1 (x, y, size)
- skillbox2 (x, y, size)
- skillbox3 (x, y, size)
- skillpic1 (x, y, size)
- skillpic2 (x, y, size)
- skillpic3 (x, y, size)
- skilltext1 (x, y, scale)
- skilltext2 (x, y, scale)
- skilltext3 (x, y, scale)
- staminabar (x, y, width)
- weaponcard (x, y, size)
- xptext (x, y, scale)
- cpmtext (x, y, scale)
- chattext (x, y, scale)
- votefttext (x, y)
- livesleft (x, y)
- All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, 3, :4. The skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense, 3 = light weapons.
- Default scale values, where used, is 25 in the default ET hud.
- upperright represents the spawn counter/game timer, clock, FPS normally displayed on the right side of the screen.
- (x,y) are based on a 640 x 480 scale, regardless of the actual screen resolution that ET is running. Therefore (0,0) is upper left, ::(640,480) is lower right and (320, 240) is crosshairs.
To disable an element entirely, set the first value to -1. Currently votefttext CANNOT be disabled.
- dumphud
Dumps the current hud settings to the console in format used to create a .hud file.
- dropweapon
Drops the player's primary weapon.
- sclogin [password]
Logs the player into shoutcasting mode.
- sclogout
Removes the player's own shoutcaster status.
- shoutcastlogin [password]
Logs the player into shoutcasting mode.
- shoutcastlogout
Removes the player's own shoutcaster status.
- timerSet [1-60]
Sets enemy spawntimer (shown in red). You need to give the value for the timer. Not giving any value will disable the spawntimer.
- resetTimer
Resets the enemy spawn timer to the value which was given when timerSet was called. This command will do nothing if timerSet hasn't been called before.
- lua_status
Shows information about the scripts currently loaded by the Lua API engine.
- silent_version
Shows information about the running client and server version.
Autoexec Files
The silEnT client now has the ability to automatically execute certain config (*.cfg) files upon certain events:
- autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg
Executed when you join a team (or become a spectator)
- autoexec_<mapname>.cfg, autoexec_default.cfg
Executed when the map switches to <mapname>. autoexec_default.cfg is always executed after the autoexec_<mapname>.cfg file.
- autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg, autoexec_covertops.cfg
Executed when you switch classes.
Please note that if any of these files do not exist they simply will not be executed, there will not be any error messages
- Also note that these filenames are casesensitive on linux