Sniper and Panzer maps: Difference between revisions
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Latest revision as of 08:02, 13 February 2023
Omni-Bot_Map_Scripting | Sniper and Panzer Scripting |
Sniper
Sniper Scripts only need to tell the bots to snipe.
Create a new file using the map name "mapname.gm" and copy the script below.
global Map =
{
SnipeMap = true,
};
global OnMapLoad = function()
{
SetMapGoalProperties("SNIPE.*", { MinCampTime=30, MaxCamptime=50,});
Util.LimitToTeam( TEAM.AXIS, "SNIPE_axis.*" );
Util.LimitToTeam( TEAM.ALLIES, "SNIPE_allied.*" );
Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed.", true );
};
global OnBotJoin = function( bot )
{
Util.ChangeToSniperWeapons(bot);
};
The only thing to do is edit the goal names in this example "SNIPE_axis.*" & "SNIPE_allied.*" if you have named you goals differently & change the camptime if you want.
Panzer
Panza Scripts only need to tell the bots that it is a panza map.
Create a new file using the map name "mapname.gm" and copy the script below.
global Map =
{
PanzerMap = true,
};
global OnBotJoin = function(bot)
{
ETUtil.ChangeToPanzer(bot);
};
Because there are no goals in panza maps there is nothing else to do.