LESM Installation
Lua Enhanced Server Mod Install Guide
This guide will teach you how to install LESM on your server. Please read it carefully.
When I refer to the server's mod directory I mean:
/etdirectory/mod/ Your qagame.mp.i386.so or qagame.mp.i386.dll will be in this directory.
Example: /home/et/silent/
When I refer to the /LESM/ directory that is inside your server's mod directory.
Example: /home/et/silent/LESM/
JSON Files(files ending in .json) can be picky when editing them, you can use jsonformatter to ensure you have valid JSON format, if they are not valid it will cause errors.
Requirements
The only requirement is that you have lua 5.1 installed on your server. For silent mod, it comes with the mod and you do not need to make any further adjustments. For other mods you will need to follow their instructions on how to install it. Usually it just requires you to download the lua 5.1 library, and using a specific qagame.
Download LuaESMod
Download LuaESMod and extract it to some temporary folder on your computer.
Install
The Files/Folders you need are: LuaESMod.lua and the entire LESM folder.
Upload those to your server's mod directory.
Next you will need to go into your server config edit your lua_modules cvar to include LuaESMod.lua
Will look something like set lua_modules "LuaESMod.lua"
or set lua_modules "LuaESMod.lua test.lua testlua2.lua"
Note: If your server uses a seperate fs_homepath you will need to manually create the following directories:
/fs_homepath/mod/LESM/ /fs_homepath/mod/LESM/save/ /fs_homepath/mod/LESM/extra/ /fs_homepath/mod/LESM/logs/
Also you will need to make sure Commands.json is in /fs_homepath/mod/LESM/save/Commands.json
Basic rule of thumb is you keep only the .lua files in /fs_basepath/fs_game/ and everything else can go into /fs_homepath/fs_game/
First Run
Restart/start your server.
You can verify if the script is running by typing: lua_status
in rcon
If it is running then you can continue on to configuring the server.
The configuration file is /LESM/save/Config.json you may edit values there. (See below for what the configuration values mean)
If your config fails to load for some reason or there are keys that were missing, a ConfigDefaults.json will be created with your old values and new values. This file is just for you to read and copy to Config.json if you wish, it is not actually loaded ever.
The most important values are Level.Leader and Level.Admin as this determines the level at which you can use some commands.
Updating
If you are updating from a previous version it is basically the same thing as installing, you will overwrite all the lua files. There is Commands.json shipped with releases so the lua will know which commands were added. This only needs to be replaced if the new lua version adds a command, if it doesn't then you do not need to bother. If it does add a command but you have already edited your Commands.json and you do not want to lose your changes, you will need to find out which commands were added and add a section for each new command to your Commands.json.
Other Config Files
Other specific configuration files:
Colors
Colors are saved in /LESM/save/Colors.json If you want to change the color scheme you can that do that in this file. There are 3 keys in here you probably want to change to match your server's theme
Primary Is your main message color, white is a safe bet, definitely don't use black as it is hard to see.
Secondary Is the color used to highlight important information
Tertiary Is used for symbols or brackets surrounding text
The capital letter keys like LIGHT_BLUE are currently not used, in the future they may be used.
The rest are command colors, used in the help command.
Banners
Banners are saved in /LESM/save/Banners.json See related config options here
If you want to use banners you will need to edit this file.
Each message in a quote is a new banner.
When making banner messages you can use <color1> to use your Color.Primary <color2> to use Color.Secondary and <color3> to use Color.Tertiary. You can still use normal color codes though if you wish.
The beginning of the file must start with a [ and end of the file must end with ]
Also every new message must end with , UNLESS it is the last one which ends with nothing
In the example will Color.Primary equals ^7 Color.Secondary equals ^5 and Color.Tertiary equals 2
So for example:
[ "<color1>Registration <color2>required<color1> for xpsave and admin level<color3>!", "<color1>Autolevel up to level <color2>600", "<color3>/<color2>lua help<color1> to view all your commands<color3>!" ]
Means the messages are:
^7Registration ^5required^7 for xpsave and admin level^2! ^7Autolevel up to level ^5600 ^2/^5lua help^7 to view all your commands^5!
Rules
Rules are saved in /LESM/save/Rules.json
If you want to use the rules command, or add rules to banners then you will need to edit this file.
Same rules apply to Rules that apply to Banners
Sounds
Sounds are saved in /LESM/save/Sounds.json
This file isn't meant to be created/edited manually.
I package a python script that will create a Sounds.json from all the sounds in a pk3 named sounds.py
If you do not know how to use a python script, post on forums with a link to your sounds pk3 I can easily get you setup.
You can edit your sounds ingame with the playsound command
!playsound hello level 5
you need to be a leader of authorized to do this
Maps
Maps is just a list of your map vote pool and is found in /LESM/save/Maps.json Will look something like this:
[ "adlernest", "oasis", "frostbite" ]
To get info for this list type in rcon: dir maps bsp
You can try manually creating this list. Or post on forums and we will create one for you.
Grammar/SwearFilter
Found in /LESM/save/Grammar.json and /LESM/save/SwearFilter.json
Grammar is more of a spellcheck and is used when players have the grammarcheck key.
SwearFilter replace swear words with less vulgar words.
Commands
See Commands for a list of commands.
The /LESM/save/Commands.json file decides what command gets loaded, and who can use it. This file needs to be updated each time a new command is added in a new version. When it comes with the release package it only contains a list of paths to lua commands. After it LESM loads it will then update the Commands.json to include: auth force level load login keys. These keys you can toggle to control loading commands(Explained below).
load
If load is set to true the command will load if the conditions are right. Almost all commands will be loaded, except for certain ones on certain mods, for example: Admintest on silent mod, since silentmod already has admintest. If load is set to false then the command will not load no matter what. By default all the commands load will be set to true.
force
If force is set to true it will force the command to load even if the command isn't supposed to load(Like admintest in the above example). If set to false nothing special happens and it will continue on default behavior. If you force load a command it may produce odd results. By default all of the commands force are set to false.
level
Set this to the minimum level required to use this command, or set to 0 to allow everyone to use the command. By default this key is set to either 0, Config.Level.Admin, or Config.Level.Leader depending on the command on first run.
login
If login is set to true then you must be logged into a profile to use this command. If set to false you are not required to be logged in. The default value for this depends on the command.
auth
If auth is set to true then you must be logged into a profile and have the authorize profile key set to true to use this command. The default value for this depends on the command.
path
Path is the path to the lua command file relative to /fs_homepath/fs_game/
Examples
Let's say for example you want to give all your admins level 5 and up access to the ammo command. What I changed here from default is I set login and auth to false, and set level to 5.
{ "auth": false, "force": false, "level": 5, "load": true, "login": false, "path": "LESM/commands/ammo.lua" }
Now let us say we do not like the afk command, so we want to disable the afk and back command.
So we simply change load to false in both commmands:
{ "auth": false, "force": false, "level": 0, "load": false, "login": false, "path": "LESM/commands/afk.lua" }, { "auth": false, "force": false, "level": 0, "load": false, "login": false, "path": "LESM/commands/back.lua" }
If you want more examples I can do them. Please request.
Config
Found in /LESM/save/Config.json saves all your config keys it can be edited directly or from ingame. If you are editing ingame with the config commmand you need to use !config save
after you have made your changes. Also the config only gets loaded when map restarts, this means if you change the file directly, and then go ingame and type use !config save
your changes will be overwritten by what is currently loaded on the server. Now on to the keys
AdminWatchConsole
If enabled will send adminwatch messages to console print(So it will show up in server log and similar stuff). Only really useful for when you have access to direct server console output.
Values: true or false
BlockNoSilentFlag
If the player does not have the silent command flag 3 it will block silent commands that output messages to everyone, such as !afk and !me. For example it will block /me Slaps players
& /!me Slaps player
& /lua me Slaps player
. But it will still allow commands to be used in chat: !me slaps player
Values: true or false
ConvertNoSilentFlag
If the player does not have the silent command flag 3 it will convert command to a chat command if enabled. Example: /me Slaps player
turns into !me Slaps player
in the global chat.
Values: true or false
ClassHPMax
Experimental, only works on silent mod. If enabled it will take the value defined in /LESM/extra/Classes.json for each class and make it their maximum health.
Values: true or false
ClassHPRegen
Experimental, only works on silent mod. If enabled it will take the value defined in /LESM/extra/Classes.json for each class and regenerate that amount of health each second.
Values: true or false
DamagePrint
Experimental, only works on silent mod. Allows players to see how much damage they are taking each hit.
Warning this enabled g_debugBullets which spams the console log with a lot of messages(each hit), use at own risk.
On legacy this feature is greatly expanded with more info on each hit, hopefully silent mod will soon bring et_Damage callback for this feature.
Values: true or false
DisplayRegister
Displays information on how to register and why to register when player connects.
Values: true or false
EncryptSha1
Uses sha1 for passwords and other similar things. Downside adds about 3/4 a second to load time, upside is no one is gonna figure out the passwords. If not enabled uses a weak string jumbler instead.
Values: true or false
FreezeStart
Uses lua to force clients into the same position for FreezeStartTime seconds, will also add that time onto the timelimit so no time is lost. Useful to allow clients with bad computers or connections to start at the same time as everyone else. Also prevents bots from being 60 feet ahead at beginning of map.
Values: true or false
FreezeStartTime
Seconds to remain frozen at map start. My suggestion is around 8.
Values: number
PauseStart
Similar to FreezeStart. This will pause the game and immediately unpause the game at the start of the map, so no one can get an unfair start. Disadvantages to this one is that you can't tweak the time paused.
Values: true or false
MapEnts
Enables the map entity functions, for disabling objectives.
Values: true or false
MapListStart
Number to determine where your nextmap variables start. (Usually 1) if in your mapcycle.cfg you have vstr d1 at the end then set this value to 1.
Values: number
MapListVarName
Variable name to determine where your nextmap variables start. (Usually d) if in your mapcycle.cfg you have vstr d1 at the end then set this value to d.
Values: string
MaxReports
Number of allowed reports (Through the /report command) per game.
Values: number
ReportToMail
Whether or not reports should report to admin mail(Only players with Config.Level.Admin level and plus can read). If not enabled then reports will save in a json format in /LESM/save/ directory.
Values: true or false
MetricDistance
Whether or not to use metric distance by default in distance output. (Users can change this them self with the metricdistance profile key)
Values: true or false
MinNameLength
Minmum name length before getting renamed to a random name.
Values: number
Rename
A list of names to be automatically renamed to a random name.
Example: "Rename": [ "ETPlayer", "UnnamedPlayer" ],
Values: list
SetLevelMax
Maximum allowed level distance allowed to promote to. Example: If this were 2 and you were level 10 you could only promote to level 8.
Values: number
ShrubCommandFix
A temporary bug fix for using certain shrub commands alongside lua commands of the same name. Shouldn't need this, unless told.
Values: list
SpamProtect
Amount of time in seconds (float value) that must pass before using another command.
Values: float number
SpawnWalkthrough
If enabled players spawning (Only from spawn, not revive) will be able to walk through players for as long as they have their spawn shield.
Works with g_spawnInvulFair
Values: true or false
Spec999
Amount of seconds to pass after map has started to check if clients that have no ping/are downloading still should be moved spec.
Set to 0 to disable.
Values: number
TeamBlock
Amount of seconds to pass before blocking the team command. To be used with TeamBlockMultiplier. If a certain player is switch a lot their teamblock will keep getting larger until eventually it will take 10-60 seconds before they can switch team again. This prevents players from constantly switching to the better team, if configured correctly.
Resets each map. Set to 0.0 to disable.
Values: float number
TeamBlockMultiplier
Amount to multiply TeamBlock by. Suggested is between 1.0 and 3.0.
Set to 0.0 to disable.
Values: float number
AutoLevel
Enabled
Whether or not to use the autolevel feature.
Values: true or false
StartLevel
The first level to start the autolevel. Players will get this level when they reach XPBase xp.
Values: number
EndLevel
Last level autolevel levels to.
Values: number
NoSetLevel
Whether or not to allow admins with lower than Config.Level.Leader to setlevel people in the autolevel range.
Values: true or false
RequireLogin
Require player to be logged in to get automatically leveled.
Values: true or false
XPBase
The base xp to start the autolevel. Players will get StartLevel when they reach this.
Values: float number
XPModifier
The amount to multiply XPBase by for levels after StartLevel. Example:
XPBase: 500 , XPModifier: 1.75 , StartLevel: 1 , EndLevel: 5 Level 1: 500 , Level 2: 875 , Level 3: 1531 , Level 4: 2679 , Level 5: 4689
Values: float number
Balance
Balance only moves the player switching to a team, it will not move anyone who was already on the team. That is still being worked on as another feature.
Some actions can be combined, for example: PutSpec and BlockTeam
Enabled
Whether or not to use the balance feature.
Values: true or false
CountBots
Whether or not to count bots into the balance calculation. Example: 4 players 1 bot on axis vs 1 player 4 bots on allies would still be considered fair, if enabled.
Values: true or false
MaxSwitches
Maximum amount of switches before action is taken. There will be two warning messages given prior to the action taken, if MaxSwitches is set high enough. Example: MaxSwitches: 2
Switch to unbalanced team 1: Please do not switch to the stacked team.
Switch to unbalanced team 1: **WARNING** If you switch again action will be taken
(Action taken here)
Values: number
PutSpec
(Action) Will put the player spectator when MaxSwitches is reached.
Values: true or false
BlockTeam
Will block the team command (Command used to switch teams) for this round.
Values: true or false
BlacklistTime
Will blacklist(kick/ban) a user for the specified time.
Time format is: 1 for 1 second, 1m for 1 minute, 1h for 1 hour, 1d for 1 day, 1o for 1 month
Set to 0 to not kick.
Set below 0 to permanently ban.
Values: timeformat
KickReason
Message to be given to players that get blacklisted.
Values: string
ExcludeOnline
Exclude people who are logged in from balance actions.
Values: true or false
ExcludeAuth
Exclude authorized users from balance actions.
Values: true or false
ExcludeLevel
Exclude players with at least this level from balance actions.
Values: number
Banner
Enabled
Whether or not banners are enabled.
Values: true or false
Delay
The delay between banner prints in seconds.
Values: number
AddRules
Whether or not to add the rules to the banners as well.
Values: true or false
Random
Whether or not to randomize the order in which the banners are printed.
Values: true or false
Location
The location in which to print the banners.
Values: print bannerprint centerprint chat echo printclean bannerprintclean centerprintclean chatclean echoclean
Blacklist
AllowIfAuth
Allow blacklisted users to connect if there is an authorized user online.
Values: true or false
AllowIfLeader
Allow blacklisted users to connect if there is a leader online.
Values: true or false
ClanTag
Enabled
Whether or not to enable clantag protection.
Values: true or false
Level
Level in which your tag is ok to be used. Example: Level 3 and below will be warned if set to 4.
Values: number
MaxRenames
Maximum amount of renames before action is taken.
Set to 0 to take action right away.
Values: number
Exact
Whether or not to use exact match (including color codes). If false it will clear ignore case and color codes.
Values: true or false
Tags
List of tags to protect. Example: [ "TT|", "(TT)", "xTTx" ],
Values: string list
BlacklistTime
(Action) Blacklists user for specified time format when MaxRenames is reached.
Time format is: 1 for 1 second, 1m for 1 minute, 1h for 1 hour, 1d for 1 day, 1o for 1 month
Set to 0 to not kick.
Set below 0 to permanently ban.
Values: timeformat
Warn
Will warn the user when MaxRenames is reached.
Values: true or false
Message
Message to be used in the warn or blacklist
Values: string
ConnectPrint
Location
Location where to print the message.
Values: print bannerprint centerprint chat echo printclean bannerprintclean centerprintclean chatclean echoclean
Bots
Will show connect print for bots.
Values: true or false
Ip
Will show a partial ip.
Values: true or false
Name
Will show name.
Values: true or false
Username
Will show username if autologged in. Required Name
Values: true or false
Country
Will show country of connecting user if exist.
Values: true or false
ETVersion
Will show ET Version if exists.
Values: true or false
Protocol
Will show protocol(2.55,2.56,2.60,2.60b) if exists.
Values: true or false
Level
Will show level.
Values: true or false
DeathPrint
Location
Location where to print the message.
Values: print bannerprint centerprint chat echo printclean bannerprintclean centerprintclean chatclean echoclean
Distance
Print distance from killer.
Values: true or false
Name
Print killer name.
Values: true or false
Hp
Print killer hp.
Values: true or false
Debug
There are many debug values, you shouldn't ever need them, they will spam your console log.
DynamiteCounter
Enabled
Values: true or false
CountDown
List of times when to print the current time till detonation. Example: [ 20, 10, 5, 3, 2, 1 ],
Values: number list
Location
Location where to print the message.
Values: print bannerprint centerprint chat echo printclean bannerprintclean centerprintclean chatclean echoclean
PrintAll
If enabled it will print to all teams. If not enabled it will only print to the team that planted the dynamite.
Values: true or false
Plant
Print a message when dynamite gets planted.
Values: true or false
Defuse
Print a message when dynamite gets defused.
Values: true or false
Explode
Print a message when dynamite explodes.
Values: true or false
Intermission
BlockSpec
Blocks spectators from voting for a map.
Values: true or false
Mute
Blocks muted playersfrom voting for a map.
Values: true or false
ReadyMessage
Prints a message when a player is ready during intermission.
Values: true or false
VoteMessage
Prints a message when a player votes for a map during intermission.
Values: true or false
PrintBoth
If enabled prints both ready and vote messages separately. If not enabled it will wait until the player both votes and is ready before printing a message.
Values: true or false
RequireLevel
Requires level to vote for a map.
Values: number
RequireLogin
Requires to be logged into a profile to vote for a map.
Values: true or false
JSON
Paths to each of the JSON files.
Karma
Consecutive
Number of consecutive karma actions to one player allowed.
Values: number
Time
Time required to pass before taking another karma action.
Values: timeformat
Level
Admin
The level your admin starts(Admin meaning they are apart of your clan)
Values: number
Admin
The level your leader status starts
Values: number
Log
Colors
Keep colors in the logs.
Values: true or false
Full
Do a full log message output. This is easier to read manually, but harder for scripts to parse.
Values: true or false
OneFile
Output all log to one file. If not enabled it will separate logs by day.
Values: true or false
Message
ColorReplace
Allow to replace <color1> 2 and 3 in messages and chat.
Values: true or false
NameMentions
Allow to use @name and @last in messages and chat.
Values: true or false
EventMentions
Allow to replace <event> with certain info.
Work in progress feature, doesn't work well at the moment.
Events: <killer><victim><heal><revive><name><weapon><ip><guid><ammo>
Values: true or false
GrammarCheck
Force grammarcheck globally.
Values: true or false
NoCaps
Force nocaps globally.
Values: true or false
NoColors
Force nocolors globally.
Values: true or false
SwearFilter
Force swearfilter globally.
Values: true or false
Format
Format in which messages are printed. Useful to keep a color scheme or style to all your messages.
Example: <color3><<color2>< <color1><message> <color2>><color3>>
Looks like: << Message here >>
Values: string
TableSymbol
Symbol to use for table border.
Note: Use only one character!
Values: character
TableColor
Color of table symbol. Suggested: <color3>
Values: color