Silent Lua

From MyGamingTalk

silEnT servers support Lua 5.1.4 scripts. Starting from version 0.5.1 the Lua interpreter is inbuilt into the server side mod. Before the vesion 0.5.1, the Lua was installed as an external module. A separate build of the silEnT mod is supplied within the download to admins who still want to use separate Lua library. silEnT's Lua API is aiming to be fully compatible to ETPro's Lua API. The origin of the silEnT Lua API is the Lua module in ETPub version 0.9.1.

Cvars

lua_modules

Description:

List of files to be loaded by the Lua API engine. Can be separated by space, comma or semicolon. The paths are relative to the mod's directory, and can optionally be placed inside pk3 archieves. We are aiming for compatibility with ETPro's Lua Mod API found at http://wolfwiki.anime.net/index.php/Lua_Mod_API.

Type: string

Default: ""

lua_allowedModules

Description:

List of sha1 signatures for the lua modules to be loaded by the Lua API engine. Can be separated by space, comma or semicolon. Only lua modules with the matching sha1 signature listed in this cvar will be allowed to load by the Lua API engine (ACL).

Type: string

Default: ""

Commands

lua_status

Shows information about the scripts currently loaded by the Lua API server engine. This command works also from the client so that players can check what modules are currently loaded by the server.

Interface Function Reference

Modules

RegisterModname

Description

Registers a descriptive name for this Lua module.

Syntax

   et.RegisterModname( modname )
  • modname is the name to register the Lua module

Portability

Function is ETPro compatible.

FindSelf

Description

Returns a number indicating the VM slot the current mod is loaded into.

Syntax

   vmnumber = et.FindSelf()

Portability

Function is ETPro compatible.

FindMod

Description

Returns the registered module name and the SHA-1 signature of the module loaded in the VM. Do note that each loaded Lua module will have it's own VM.

Syntax

   modname, signature = et.FindMod( vmnumber )
  • vmnumber is the number of the VM in where the Lua module is loaded
  • return value (modname, signature) is the registered module's name and the SHA-1 signature. Returns (nil, nil) if there is no module loaded into the given VM number

Portability

Function is ETPro compatible.

IPCSend

Description

Inter Process Communication. This function enables communication between different loaded Lua modules.

Syntax

   success = et.IPCSend( vmnumber, message ) 
  • vmnumber is the number of the loaded module message is sent
  • message is the string to send
  • return value success is 1 if success and 0 if function fails

Portability

Function is ETPro compatible.

Printing

G_Print

Description

Prints text to the server console.

Syntax

   et.G_Print( text )
  • text is the printed string

Portability

Function is ETPro compatible.

G_LogPrint

Description

Prints text to the server console and also to the log.

Syntax

   et.G_LogPrint( text )
  • text is the printed and logged string

Portability

Function is ETPro compatible.

Argument Handling

ConcatArgs

Description

Function concatenates server command arguments into one string.

Syntax

   args = et.ConcatArgs( index )
  • index is the index of the first argument in the concatenated string. First command argument index in general is 1.
  • return value args is the concatenated string

Portability

Function is ETPro compatible.

trap_Argc

Description

Function returns the number of the arguments in the server command.

Syntax

   argc = et.trap_Argc()
  • return value argc is the count of arguments. For example for the command "/m gao message", the function would return 2.

Portability

Function is ETPro compatible.

trap_Argv

Description

Function returns argument in the given index.

Syntax

   arg = et.trap_Argv( index )
  • index is the argument index to return.
  • return value arg is the argument

Portability

Function is ETPro compatible.

Cvars

trap_Cvar_Get

Description

Returns the value of the given cvar.

Syntax

   cvarvalue= et.trap_Cvar_Get( cvar )
  • cvar is the name of the cvar
  • return value cvarvalue is a string containing the value. If there is no cvar with the given name, the returning string has zero length.

Portability

Function is ETPro compatible.

trap_Cvar_Set

Description

Sets value to a cvar.

Syntax

   et.trap_CvarSet( name, value )
  • name is the name of the cvar to set
  • value is the new value for the cvar

Portability

Function is ETPro compatible.

Configstrings

trap_GetConfigstring

Description

Returns contents of the configstring at index.

Syntax

   configstringvalue = et.trap_GetConfigstring( index )
  • index is the index of the configstring
  • return value configstring contains the full config string

Portability

Function is ETPro compatible.

trap_SetConfigstring

Description

Function sets the full configstring.

Syntax

   et.trap_SetConfigstring( index, configstringvalue ) 
  • index is the configstring index
  • configstringvalue is the full configstring to set

Portability

Function is ETPro compatible.

Server Console and Client Handling

trap_SendConsoleCommand

Description

Sends command to the server console.

Syntax

   et.trap_SendConsoleCommand( when, command )
  • when tells when the command is executed. Possible values are
et.EXEC_NOW - executes instantly
et.EXEC_INSERT - inserts at the current position but doesn't run yet
et.EXEC_APPEND - appends at the end of the command buffer
  • command is the full command to execute

Portability

Function is ETPro compatible.

trap_DropClient

Description

Disconnects client from the server.

Syntax

   et.trap_DropClient( clientnum, reason, ban_time )
  • clientnum is the slot number of the client to disconnect
  • reason is the descriptive reason for the kick. This is also displayed to the client.
  • ban_time is optional length of the kick. If this is not set, the g_defaultBanTime is used.

Portability

Function is ETPro compatible.

trap_SendServerCommand

Description

Function sends reliable server command to a client. I.e. the command is acknowledged by the client to ensure it has received it.

Syntax

   et.trap_SendServerCommand( clientnum, command )
  • clientnum is the slot number of the client to send the command. If the number is -1, the command is sent to all connected clients.
  • command is the full command string to send

Portability

Function is ETPro compatible.

ClientNumberFromString

Description

Function finds one matching player name based on the given string.

Syntax

   clientnum = et.ClientNumberFromString( string )
  • string is a pattern to match against client names
  • return value clientnum is the client slot number if one match is found, otherwise -1 is returned

Portability

ETPro does not implement this function. Function is derived to silEnT from ETPub implementation.

G_Say

Description

Writes to chat on behalf of a client.

Syntax

   et.G_Say( clientNum, mode, text )
  • clientNum is the slot number of the client on behalf to write chat
  • mode is the type of chat to write. Possible values are
et.SAY_ALL - writes to the global chat
et.SAY_TEAM - writes to the team chat of the client
et.SAY_BUDDY - writes to the fireteam chat of the client
et.SAY_TEAMNL - writes to the team chat of the client without position
  • text is the chat message to write

Portability

Function is ETPro compatible.

ClientUserinfoChanged

Description

Loads the new userinfo string of the client and sets the client settings to match it.

Syntax

   et.ClientUserinfoChanged( clientNum )
  • clientNum is the slot number of the client who's userinfo is loaded

Portability

Function is ETPro compatible.

trap_GetUserinfo

Description

Returns the userinfo string of a client.

Syntax

   userinfo = et.trap_GetUserinfo( clientnum )
  • clientnum is the slot number of the client who's userinfo is returned
  • return value userinfo is the full userinfo string of that client

Portability

Function is ETPro compatible.

trap_SetUserinfo

Description

Sets the userinfo string of the client to the passed userinfo. To make the changes to take effect in the game, ClientUserinfoChanged must be called after this function.

Syntax

   et.trap_SetUserinfo( clientnum, userinfo )
  • clientnum is the slot number of the client who's userinfo is changed
  • userinfo is the full new userinfo of the client

Portability

Function is ETPro compatible.

G_Damage

Description

Damages target entity on behalf of the attacker entity.

Syntax

   et.G_Damage( target, inflictor, attacker, damage, dflags, mod )
  • target is the entity number to damage, value must be 0 or more
  • inflictor is the entity number that does the damage, value must be 0 or more
  • attacker is the entity number that causes the inflictor entity to cause damage to target, value must be 0 or more
  • damage is the amount of damage to inflict
  • dflags is the type of damage to inflict, possible values are
DAMAGE_RADIUS - damage was indirect (from a nearby explosion)
DAMAGE_NO_ARMOR - armor does not protect from this damage
DAMAGE_NO_KNOCKBACK - do not affect velocity, just view angles
DAMAGE_NO_PROTECTION - kills godmode, armor, everything
  • mod is the means of death, possible values are:
0 - MOD_UNKNOWN
1 - MOD_MACHINEGUN
2 - MOD_BROWNING
3 - MOD_MG42
4 - MOD_GRENADE
5 - MOD_ROCKET
6 - MOD_KNIFE
7 - MOD_LUGER
8 - MOD_COLT
9 - MOD_MP40
10 - MOD_THOMPSON
11 - MOD_STEN
12 - MOD_GARAND
13 - MOD_SNOOPERSCOPE
14 - MOD_SILENCER
15 - MOD_FG42
16 - MOD_FG42SCOPE
17 - MOD_PANZERFAUST
18 - MOD_GRENADE_LAUNCHER
19 - MOD_FLAMETHROWER
20 - MOD_GRENADE_PINEAPPLE
21 - MOD_CROSS
22 - MOD_MAPMORTAR
23 - MOD_MAPMORTAR_SPLASH
24 - MOD_KICKED
25 - MOD_GRABBER
26 - MOD_DYNAMITE
27 - MOD_AIRSTRIKE
28 - MOD_SYRINGE
29 - MOD_AMMO
30 - MOD_ARTY
31 - MOD_WATER
32 - MOD_SLIME
33 - MOD_LAVA
34 - MOD_CRUSH
35 - MOD_TELEFRAG
36 - MOD_FALLING
37 - MOD_SUICIDE
38 - MOD_TARGET_LASER
39 - MOD_TRIGGER_HURT
40 - MOD_EXPLOSIVE
41 - MOD_CARBINE
42 - MOD_KAR98
43 - MOD_GPG40
44 - MOD_M7
45 - MOD_LANDMINE
46 - MOD_SATCHEL
47 - MOD_TRIPMINE
48 - MOD_SMOKEBOMB
49 - MOD_MOBILE_MG42
50 - MOD_SILENCED_COLT
51 - MOD_GARAND_SCOPE
52 - MOD_CRUSH_CONSTRUCTION
53 - MOD_CRUSH_CONSTRUCTIONDEATH
54 - MOD_CRUSH_CONSTRUCTIONDEATH_NOATTACKER
55 - MOD_K43
56 - MOD_K43_SCOPE
57 - MOD_MORTAR
58 - MOD_AKIMBO_COLT
59 - MOD_AKIMBO_LUGER
60 - MOD_AKIMBO_SILENCEDCOLT
61 - MOD_AKIMBO_SILENCEDLUGER
62 - MOD_SMOKEGRENADE
63 - MOD_SWAP_PLACES
64 - MOD_SWITCHTEAM
65 - MOD_GOOMBA
66 - MOD_POISON
67 - MOD_FEAR
68 - MOD_THROWN_KNIFE
69 - MOD_REFLECTED_FF
70 - MOD_PPSH
71 - MOD_SHOVE

Portability

Function is implemented in ETPro but some of the mod values may differ.

ClientIsFlooding

Description

Tells if a client is flooding.

Syntax

   flooding = et.ClientIsFlooding( clientnum )
  • clientnum is the slotnumber of the client that is checked
  • return value flooding is 1 if the clientis flooding, 0 otherwise

Portability

Function is not implementedin the ETPro Lua API. Function was derived to silEnT from the ETPub's Lua module.

G_AddSkillPoints

Description

Adds points to the client's skill.

Syntax

   et.G_AddSkillPoints( clientNum, skill, points )
  • clientNum is the slot number of the client
  • skill identifies the skill that the points are added, possible values are
0 - SK_BATTLE_SENSE
1 - SK_EXPLOSIVES_AND_CONSTRUCTION
2 - SK_FIRST_AID
3 - SK_SIGNALS
4 - SK_LIGHT_WEAPONS
5 - SK_HEAVY_WEAPONS
6 - SK_MILITARY_INTELLIGENCE_AND_SCOPED_WEAPONS
7 - SK_NUM_SKILLS
  • points is the amount of points to add

Portability

Function is not implemented in the ETPro Lua API. Function was derived to silEnT from the ETPub's Lua module.

G_LoseSkillPoints

Description

Causes player to lose skill points.

Syntax

   et.G_LoseSkillPoints( clientNum, skill, points )
  • clientNum is the slot number of the client
  • skill is the skill from where the points are taken, possible values are
0 - SK_BATTLE_SENSE
1 - SK_EXPLOSIVES_AND_CONSTRUCTION
2 - SK_FIRST_AID
3 - SK_SIGNALS
4 - SK_LIGHT_WEAPONS
5 - SK_HEAVY_WEAPONS
6 - SK_MILITARY_INTELLIGENCE_AND_SCOPED_WEAPONS
7 - SK_NUM_SKILLS
  • points is the amount of points to remove

Portability

Function is not implemented in the ETPro Lua API. Function was derived to silEnT from the ETPub's Lua module.

G_QueryClientCvar

Lua scripts can query cvar values from connected players. The values are returned in a different callback function.

Syntax

   et.G_QueryClientCvar( clientNum, cvarName)
  • clientNum is the slot number of the player
  • cvarName is the name of the cvar that is requested

Portability

Function was added in silEnT version 0.6.2 and it is not present in ETPro or ETPub Lua APIs.

String Utility Functions

Info_RemoveKey

Description

Removes a key and it's associated value from an infostring.

Syntax

   infostring = et.Info_RemoveKey( infostring, key )
  • infostring as a passed parameter is the infostring from which to remove the key
  • key is the key to remove
  • return value infostring is the infostring without the key

Portability

Function is ETPro compatible.

Info_SetValueForKey

Description

Sets a value in an infostring.

Syntax

   infostring = et.Info_SetValueForKey( infostring, key, value )
  • infostring as passed parameter is the original infostring
  • key is the key to set
  • value is the value to set to the key
  • return value infostring is the modified infostring

Portability

Function is ETPro compatible.

Info_ValueForKey

Description

Returns a value from an infostring.

Syntax

   keyvalue = et.Info_ValueForKey( infostring, key )
  • infostring is the infostring from where to search the key
  • key is the key which value is returned
  • return value keyvalue is the value from the searched key

Portability

Function is ETPro compatible.

Q_CleanStr

Description

Removes all Enemy Territory color codes and special characters from a string. The returning string will be ASCII characters of the range [32,126] in decimal numbers.

Syntax

   cleanstring = et.Q_CleanStr( string )
  • string is the string to clean
  • cleanstring is the cleaned string

Portability

Function is ETPro compatible.

Filesystem

trap_FS_FOpenFile

Description

Opens a file in the local file system.

Syntax

   fd, len = et.trap_FS_FOpenFile( filename, mode )
  • filename is the name of the file to open. The file is opened under the current working directory and absolute paths will not work.
  • mode is the mode the file is opened, possible values are
et.FS_READ - opens the file for reading only
et.FS_WRITE - opens the file for writing, truncates the old file if a file with name filename already exists
et.FS_APPEND - opens the file for writing at the end of file, the old file is not erased if it already exists
et.FS_APPEND_SYNC - like et.FS_APPEND but the file buffer is flushed to the file on hard drive directly after every write operation
  • return value (fd, len) is the descriptor (or handle in Windows terminology) of the file and the length of the file

Portability

Function is ETPro compatible.

trap_FS_Read

Description

Reads from an open file.

Syntax

   filedata = et.trap_FS_Read( fd, count )
  • fd is the descriptor of the file to read
  • count is the amount of bytes to read
  • return value filedata will have the read bytes

Portability

Function is ETPro compatible.

trap_FS_Write

Description

Writes at the end of an open file.

Syntax

   count= et.trap_FS_Write( filedata, count, fd )
  • filedata is a block of bytes to write
  • count is the size of the block to write
  • fd is the descriptor of the file
  • return value count is the amount of bytes written to the file

Portability

Function is ETPro compatible.

trap_FS_Rename

Description

Renames a file in the loal file system.

Syntax

   et.trap_FS_Rename( oldname, newname )
  • oldname is the name of the file to rename
  • newname is the name the old file name is changed

Portability

Function is ETPro compatible.

trap_FS_FCloseFile

Description

Closes an opened file.

Syntax

   et.trap_FS_FCloseFile( fd )
  • fd is the descriptor of the opened file

Portability

Function is ETPro compatible.

Sounds and Models

G_SoundIndex

Description

Returns the configstring index that includes the searched sound name.

Syntax

   soundindex = et.G_SoundIndex( filename )
  • filename is the sound file name that is searched
  • return value soundindex is the config string index that includes the filename or 0 if the name was not found

Portability

Function is ETPro compatible.

G_ModelIndex

Description

Returns an index to the configstring that include the searched model.

Syntax

   modelindex = et.G_ModelIndex( filename )
  • filename is the name that is searched through the config strings
  • return value modelindex is the configstring number that included the filename or 0 if not found

Portability

Function is ETPro compatible.

G_globalSound

Description

Plays a sound to all connected clients.

Syntax

   et.G_globalSound( sound )
  • sound is the name of the sound to play

Portability

Function is ETPro compatible.

G_Sound

Description

Plays a sound originating from position of an entity.

Syntax

   et.G_Sound( entnum, soundindex )
  • entnum is the number of the entity which position is used as the sound origin
  • soundindex is the index of the sound that is played

Portability

Function is ETPro compatible.

G_ClientSound

Description

Plays a sound originating from a client entity to the team members of that client.

Syntax

   et.G_ClientSound( clientnum, soundindex )
  • clientnum is the slot number of the connected player
  • soundindex is the index to the sound to play

Portability

Function is not implemented in the ETPro Lua API. Function was derived to silEnT from the ETPub Lua implementation.

Entities

G_Spawn

Description

Spawns a new entity.

Syntax

   entnum = et.G_Spawn()
  • return value entnum is the number of the new entity

Portability

Function is ETPro compatible.

G_TempEntity

Description

Spawns a new temp entity to a location.

Syntax

   entnum = et.G_TempEntity( origin, event )
  • origin is the location the temp entity is placed
  • event is the event type of the entity, this is a number from the range [1, 118]
  • return value entnum is the number of the new entity

Portability

Function is ETPro compatible, but some event types do differ from mod to mod.

G_FreeEntity

Description

Deletes an entity.

Syntax

   et.G_FreeEntity( entnum )
  • entnum is the number of the entity to remove

Portbility

Function is ETPro compatible.

G_EntitiesFree

Description Calculates all free entities. Free client entities (slots) are not counted.

Syntax

   et.G_EntitiesFree()

Portability

Function is not implemented in the ETPro Lua API. Function was derived to silEnT from the ETPub Lua implementation.

Note

Function is in a broken state and it is not adviced to use this function.

G_GetSpawnVar

Description

Return a value of a spawnvar.

Syntax

   spawnval = et.G_GetSpawnVar( entnum, key )
  • entnum is the entity number of the target
  • key is the key for the value to return, possible values are
classname
origin
model
model2
spawnflags
eflags
svflags
maxs
mins
speed
closespeed
target
targetname
message
popup
book
team
wait
random
count
health
light - ignored
dmg
angles
angle
duration
rotate
degrees
time
skin
_color
color
stylestring
shader
key
harc
varc
delay
radius
missionlevel
start_size
end_size
shard
spawnitem
track
scriptName
shortname
constages
desstages
partofstage
override
damageparent
contents
clipmask
count2
pos_trType
pos_trDelta
apos_trType
apos_trDelta
allowteams
  • return value spawnval is the value associated with the key or nil if the function fails

Portability

Function is ETPro compatible.

G_SetSpawnVar

Description Sets spawn value to an entity.

Syntax

   et.G_SetSpawnVar( entnum, key, value )
  • entitynum is the target entity
  • key is the key for the value, the possible keys are the same as in G_GetSpawnVar
  • value is the new value for the key

Portability

Function is ETPro compatible.

trap_LinkEntity

Description

Links an entity.

Syntax

   et.trap_LinkEntity( entnum )
  • entnum is the entity number to link

Portability

Function is ETPro compatible.

trap_UnlinkEntity

Description

Unlinks an entity.

Syntax

   et.trap_UnlinkEntity( entnum )
  • entnum is the entity number to unlink

Portability

Function is ETPro compatible.

gentity_get

Description

Returns a field value associated with an entity.

Syntax

   variable = et.gentity_get( entnum, fieldname, arrayindex )
  • entnum is the number of the entity
  • fieldname is the name of the field to get, possible values are
Field names for player entities only
"inactivityTime"
"inactivityWarning"
"pers.connected" - this is the connection status of the client, possible values are
0 - disconnected
1 - connecting
2 - connected
"pers.netname" - the name of the client, including color codes
"pers.localClient" - 1 if the player is from localhost, 0 otherwise
"pers.initialSpawn" - 1 if the player has not spawned yet, 0 otherwise
"pers.enterTime" - the level time the player connected
"pers.connectTime" - the level time the player connected
"pers.teamState.state" - the state of the player. This value changes on every team change and entering to the server. But it does not change on deaths and revives. Possible values are
0 - beginning, spawn at base
1 - actively playing
"pers.voteCount" - the number of failed votes the player has initiated
"pers.teamVoteCount" - unused
"pers.complaints" - the number of complaints the player has received
"pers.complaintClient" - the client number the player who teamkilled, if the complaint is possible
"pers.complaintEndTime" - the level time the option for complaint ends
"pers.lastReinforceTime" - time of the previous respawn
"pers.applicationClient" - the client number of the player who is applying to a fireteam. This value is stored only to the fireteam leader.
"pers.applicationEndTime" - the level time when the fireteam application expires. This value is stored only to the fireteam leader.
"pers.invitationClient" - the client number of the player who is inviting a player to the fireteam. This value is stored only to the invited player.
"pers.invitationEndTime" - the level time when the invitation expires. This data is stored only to the invited player.
"pers.propositionClient" - the client number of the player who is proposed to the fireteam. This value is stored only to the fireteam leader.
"pers.propositionClient2" - the client number of the player who is proposing a player to the fireteam. This value is stored only to the fireteam leader.
"pers.propositionEndTime" - the level time when the proposition ends
"pers.autofireteamEndTime" - the level time when prompt for making fireteam private expires
"pers.autofireteamCreateEndTime" - the level time when automatic prompt for creating fireteam expires
"pers.autofireteamJoinEndTime" - the level time when automatic prompt for joining existing fireteam ends
"pers.lastSpawnTime" - the level time when the player spawned fresh into the world
"pers.ready" - 1 if player is ready during intermission, 0 otherwise
"ps.stats" - an array of 16 integers for different purposes, the most interesting fields are
player health at index 0
player sprint time at index 7, this is a read only and changing this does not affect the game in any way
player XP at index 8
player XP overflow at index 9
"ps.persistant" - an array of 16 integers for different purposes
"ps.ping" - the ping of the player. The g_truePing setting does not affect this.
"ps.powerups" - an array of 16 integers for powerups. The indexes are as follows
0 - none
1 - invulnerable, level time when the player is vulnerable again
2 - unused
3 - unused
4 - breath, time left with air underwater
5 - nofatigue, time left before sprint time starts to reduce
6 - red flag, axis flag carried
7 - blue flag, allied flag carried
8 - disguised, 1 if disguised, 0 otherwise
9 - information of the covert op
10 - information of the covert op
11 - information of the covert op
12 - adrenaline, time left of adrenaline
13 - unused
14 - blackout, specs see only black screen
15 - multiview, unused
"ps.origin" - the player position, this is an array of 3 floats
"ps.ammo" - an array of 64 integers holding total ammo for each weapon separately
"ps.ammoclip" - an array of 64 integers holding ammo in the clip for each weapon separately
"sess.sessionTeam" - the team of the player. Possible values are
0 - not in any team
1 - axis
2 - allies
3 - spectators
"sess.spectatorTime" - the time when the player joined spectator
"sess.spectatorState" - the state of the player in the specator team. Possible values are
0 - not a spectator
1 - not following any players
2 - following a player
"sess.spectatorClient" - the client number of the player this player is following
"sess.playerType" - the class of the player. Possible values are
0 - soldier
1 - medic
2 - engineer
3 - fieldops
4 - covert ops
"sess.playerWeapon" - the weapon of the player
"sess.playerWeapon2" - the sidearm of the player
"sess.spawnObjectiveIndex" - the player spawn
"sess.latchPlayerType" - the class of the player after next spawn
"sess.latchPlayerWeapon" - the weapon of the player after next spawn
"sess.latchPlayerWeapon2" - the sidearm of the player after next spawn
"sess.damage_given" - the amount of damage to other team's players this player has inflicted
"sess.damage_received" - the amount of damage this player has received from the other team
"sess.deaths" - the amount of deaths
"sess.game_points" - score
"sess.kills" - the amount of kills this player has made
"sess.medals" - an array of 7 integers for medals of each skill
"sess.muted" and "sess.auto_unmute_time" - both of these point to the same data. This is the seconds left until unmute.
"sess.rank" - the rank of the player
"sess.referee" - the players referee/rcon status. Possible values are
0 - none
1 - referee
2 - rcon
"sess.rounds" - the number of round. This has meaning only when playing stopwatch mode.
"sess.skill" - an array of 7 integers for the level in each skill. Do note that this doesn't have an effect on the player abilities. Different indexes are
0 - battle sense
1 - explosives and construction (engineer)
2 - first aid (medic)
3 - signals (field ops)
4 - light weapons
5 - heavy weapons (soldier)
6 - military intelligence and scoped weapons (covert ops)
"sess.spec_invite" - the which the player is invited to spectate
"sess.spec_team" - the team the spectator is allowed to follow
"sess.suicides" - the amount of suicides of the player. This does not limit to /kill.
"sess.team_kills" - the amount of team kills made by this player
"sess.team_damage_given" - the amount of damage to the own team made by this player
"sess.team_damage_received" - the amount of damage this player has received from his/hers own team.
"sess.aWeaponStats" - weapon statistics of the player. This is read only.
"client.inactivityTime" - this is a ETPro compatibility alias for the "inactivityTime" field.
"client.inactivityWarning" - this is a ETPro compatibility alias for the "inactivityWarning" field.
"origin" - this is an alias for the "ps.origin" field
"sess.team_damage" - this is an alias for the "sess.team_damage_given" field
"sess.team_received" - this is an alias for the "sess.team_damage_received" field
"sess.guid" - this is the silEnT GUID of the player. This has been validated by the mod. Validation in this context does not mean it can not have been spoofed.
"sess.ip" - this is the IP address of the player
"sess.uci" - this is the country flag number of the player
"sess.ignoreClients" - this is a bitfield of ignored clients
"sess.skillpoints" - an array of 7 floats for skill points in each skill
"sess.kstreak" - the killing spree
"sess.dstreak" - the death spree
"sess.rstreak" - the revive spree
"sess.shoutcaster" - 1 if the player is shoutcaster, 0 otherwise
"pers.lastkilled_client" - the client number of the last kill
"pers.lastrevive_client" - the client number of the player who revived this player last
"pers.lastkiller_client" - the client number of the player who killed this player last
"pers.lastammo_client" - the client number of the player who gave ammo to this player last
"pers.lasthealth_client" - the client number of the player who gave health to this player last
Field names for all entities
never ending list of fields continued later
  • arrayindex is the index in an array if the entity field is an array, indexes start from 0

Portability

Function is ETPro compatible.

gentity_set

Description

Sets a value in an entity.

Syntax

   et.gentity_set( entnum, fieldname, arrayindex, value )
  • entnum is the entity number that is manipulated
  • fieldname is the name of the field to manipulate
  • arrayindex is either the value that is set or an array index if the field is an array
  • value is the new value if arrayindex is used as an array index

Portability

Function is ETPro compatible.

G_AddEvent

Description

Adds an event to the entity event sequence.

Syntax

   et.G_AddEvent( ent, event, eventparm )
  • ent is the entity which event sequnce is handled
  • event is the event to add
  • eventparm is optional parameter for the event

Portability

Function is ETPro compatible.

Shrubbot

G_shrubbot_permission

Description

Tells if the given player entity has the given shrubbot flag set.

Syntax

   permission = et.G_shrubbot_permission( ent, flag )
  • ent is the player entity that is checked
  • flag is the flag character that is checked
  • return value permission is 1 if the player has the flag set, 0 otherwise

Portability

Function is derived from the ETPub Lua API.

G_shrubbot_level

Description

Returns the shrubbot level of the player.

Syntax

   level = et.G_shrubbot_level( ent )
  • ent is the player entty to check
  • return value level is the shrubbot level of the player.

Portability

Function was derived from the ETPub Lua API.

Time

trap_Milliseconds

Description

Returns level time in milliseconds.

Syntax

   milliseconds = et.trap_Milliseconds()

Portability


Note

Callbacks

Callbacks are functions that are called by the qagame automatically, if function implementations are present in the Lua scripts. Every Lua script needs to implement at least one callback or it will not be run at all.

et_InitGame

Description

Called when the server game initializes. Called once after every level change and after warmup.

Syntax

   et_InitGame( levelTime, randomSeed, restart )
  • levelTime is the current level time in milliseconds
  • randomSeed is a number that can be used to seed random number generators
  • restart tells if the function is called due to a map restart

Portability

Callback is ETPro compatible.

et_ShutdownGame

Description

Called when the server game shuts down.

Syntax

   et_ShutdownGame( restart )
  • restart indicates if the server is doing map restart

Portability

Callback is ETPro compatible.

et_RunFrame

Description

Called at the end of each server frame.

Syntax

   et_RunFrame( levelTime )
  • levelTime is the current level time in milliseconds

Portability

Callback is ETPro compatible.

et_ClientConnect

Description

Called for each connecting client. After the mod has performed most of it's own actions. Connecting player can still be refused by this function.

Syntax

   rejectreason = et_ClientConnect( clientNum, firstTime, isBot )
  • clientNum is the number of the client entity. Client number range is [0,63].
  • firstTime indicates if the player is connecting the first time or as a result of a map change or a map restart.
  • isBot indicates if the player is a server bot. Omni-bots do have this set.
  • return value rejectreason is a string describing why the player is refused. If nil is returned, the player is allowed to connect.

Portability

Callback is ETPro compatible.

et_ClientDisconnect

Description

Called everytime a player is disconnected before any actions by the mod to the player data.

Syntax

   et_ClientDisconnect( clientNum )
  • clientNum is the entity number of the player.

Portability

Function is ETPro compatible.

et_ClientBegin

Description

Called when the player is ready to be put into the world. After all mod actions. Function is called only once during the map.

Syntax

   et_ClientBegin( clientNum )
  • clientNum is the entity number of the player

Portability

Function is ETPro compatible.

et_ClientUserinfoChanged

Description

Called if the player userinfo has changed.

Syntax

   et_ClientUserinfoChanged( clientNum )
  • clientNum the entity number of the player

Portability

Callback is ETPro compatible.

et_ClientSpawn

Description

Called when a player is spawned.

Syntax

   et_ClientSpawn( clientNum, revived, teamChange, restoreHealth )
  • clientNum is the entity number of the spawned player
  • revive is 1 if the player was revived, 0 otherwise
  • teamChange is 1 if the player changed team, 0 otherwise
  • restoreHealth is 1 if the player health bar is restored to full, 0 otherwise

Portability

Callback is ETPro compatible.

et_ClientCommand

et_ConsoleCommand

et_UpgradeSkill

et_SetPlayerSkill

et_Print

et_Obituary

et_CvarValue

Description

Called when client cvar is ready to be passed to Lua scripts.

Syntax

   et_CvarValue( clientNum, cvar, value )
  • clientNum is the slot number of the player
  • cvar is the name of the cvar
  • value is the value of the cvar

Portability

Callback was added in silEnT 0.6.2 and it is not present in ETPro or ETPub Lua APIs.

et_ClientBinary

Description

Called when a player connects with an unrecognized client executable. Also called if the player connects with a known cheat binary.

Syntax

   et_ClientBinary( clientNum, checksum )
  • clientNum is the slot number of the player
  • checksum is the 32 character MD5 checksum of the client executable (ET.exe)

Portability

Callback was added in silEnT 0.6.2 and it is not present in ETPro or ETPub Lua APIs.

References