Silent FAQ: Difference between revisions

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= Statistics / Rankings Terms  =
= Statistics / Rankings Terms  =
<div>There are several settings in silEnT that attempt to determine how "good" a player is in terms (hopefully) more meaningful than just XP or XP per unit of time. Here are the terms used and their definitions:</div><div><br></div>  
<div>There are several settings in silEnT that attempt to determine how "good" a player is in terms (hopefully) more meaningful than just XP or XP per unit of time. Here are the terms used and their definitions:</div><div><br></div>  
== Kill Rating  ==
== Kill Rating  ==
<div>How good of a killer the player is, based on how many other players the player kills, and their kill rating. In other words, killing players with a high kill rating increases the shooter's kill rating more than killing players with a low kill rating.</div><div><br></div>  
<div>How good of a killer the player is, based on how many other players the player kills, and their kill rating. In other words, killing players with a high kill rating increases the shooter's kill rating more than killing players with a low kill rating.</div><div><br></div>  
== Player Rating  ==
== Player Rating  ==
<div>This is a measure of how much the player contributes to winning a map. This measure is calculated by seeing how many times this player is on the winning team after every map, and how good the opposing team was. Like kill rating, winning against teams with a high average player rating results in player rating increasing faster.</div><div><br></div>  
<div>This is a measure of how much the player contributes to winning a map. This measure is calculated by seeing how many times this player is on the winning team after every map, and how good the opposing team was. Like kill rating, winning against teams with a high average player rating results in player rating increasing faster.</div><div><br></div>  
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If the server is configured to kick for spoofed client identification, it can happen legitimately if the client connects directly from one silEnT server to another. Or if the server they are playing shuts down and they instantly reconnect. Instantly reconnecting again after the Spoofed Client Identification kick will work and the spoofed kick is a single event. If you find out more of these cases, please share the information with the silEnT community on forums.  
If the server is configured to kick for spoofed client identification, it can happen legitimately if the client connects directly from one silEnT server to another. Or if the server they are playing shuts down and they instantly reconnect. Instantly reconnecting again after the Spoofed Client Identification kick will work and the spoofed kick is a single event. If you find out more of these cases, please share the information with the silEnT community on forums.  


<br>


= PunkBuster =
= Team Death Match =
 
Starting from the silEnT version 0.3.0, there is a new gametype available. Team Death Match is a gametype where 2 teams score for kills. A TDM map can be <br>ended by Score limit, time limit or by both. The TDM game type is controlled by 4 server cvars.
 
g_TDMType <br>g_TDMOptions<br>g_TDMScore<br>g_TDMObjBonus
 
= Weapon Numbers =
 
MOD_UNKNOWN // 0
 
MOD_MACHINEGUN // 1
 
MOD_BROWNING // 2
 
MOD_MG42 // 3
 
MOD_GRENADE // 4
 
MOD_ROCKET // 5
 
MOD_KNIFE // 6
 
MOD_LUGER // 7
 
MOD_COLT // 8
 
MOD_MP40 // 9
 
MOD_THOMPSON // 10
 
MOD_STEN
 
MOD_GARAND
 
MOD_SNOOPERSCOPE
 
MOD_SILENCER
 
MOD_FG42 // 15
 
MOD_FG42SCOPE


Starting from the version 0.3.0, the silEnT mod admins can use g_punkBuster server cvar. With this cvar, admins can either force clients to enable PunkBuster or deny players without GUIDs to enter the server. The values cannot be used in combination and they have no effect if the server is running PunkBuster.
MOD_PANZERFAUST


The possibility to deny players without GUID to enter is important because the silEnT mod no longer enforces bans without GUIDs. Also, an informative message is displayed to the player as what was the real reason he couldn't connect.
MOD_GRENADE_LAUNCHER


The possibility to enable the client PunkBuster is important for the servers without running the PunkBuster themselves. This allows the players to be stored in the database and save XP if they have PunkBuster GUID from playing some server with PunkBuster enabled. If the client doesn't have punkbuster installed, this flag has no effect and it doesn't deny the player from connecting to the server. Also, silEnT mod doesn't do anything else but enables the client PunkBuster. The GUID must be acquired in the normal way.
MOD_FLAMETHROWER


The values cannot be used in combination because the player will get denied access to the server before his PunkBuster starts if the value 2 is set. ''g_punkBuster&nbsp;''
MOD_GRENADE_PINEAPPLE  // 20


1&nbsp;; Enable client PunkBuster.
MOD_CROSS


2&nbsp;; Do not allow players without GUIDs to enter the server.
MOD_MAPMORTAR


''Important:''&nbsp;Neither of the values should be used if the server is running the PunkBuster in the server side.
MOD_MAPMORTAR_SPLASH


<br>
MOD_KICKED


= Team Death Match =
MOD_GRABBER // 25
 
MOD_DYNAMITE
 
MOD_AIRSTRIKE
 
MOD_SYRINGE
 
MOD_AMMO
 
MOD_ARTY // 30
 
MOD_WATER
 
MOD_SLIME
 
MOD_LAVA
 
MOD_CRUSH
 
MOD_TELEFRAG // 35
 
MOD_FALLING
 
MOD_SUICIDE
 
MOD_TARGET_LASER
 
MOD_TRIGGER_HURT
 
MOD_EXPLOSIVE // 40
 
MOD_CARBINE
 
MOD_KAR98
 
MOD_GPG40
 
MOD_M7
 
MOD_LANDMINE // 45
 
MOD_SATCHEL
 
MOD_TRIPMINE
 
MOD_SMOKEBOMB
 
MOD_MOBILE_MG42
 
MOD_SILENCED_COLT // 50
 
MOD_GARAND_SCOPE
 
MOD_CRUSH_CONSTRUCTION
 
MOD_CRUSH_CONSTRUCTIONDEATH
 
MOD_CRUSH_CONSTRUCTIONDEATH_NOATTACKER
 
MOD_K43 // 55
 
MOD_K43_SCOPE
 
MOD_MORTAR
 
MOD_AKIMBO_COLT
 
MOD_AKIMBO_LUGER
 
MOD_AKIMBO_SILENCEDCOLT // 60
 
MOD_AKIMBO_SILENCEDLUGER
 
MOD_SMOKEGRENADE
 
MOD_SWAP_PLACES
 
MOD_SWITCHTEAM
 
MOD_GOOMBA // 65
 
MOD_POISON
 
MOD_FEAR
 
MOD_THROWN_KNIFE
 
MOD_REFLECTED_FF // 69


Starting from the silEnT version 0.3.0, there is a new gametype available. Team Death Match is a gametype where 2 teams score for kills. A TDM map can be <br>ended by Score limit, time limit or by both. The TDM game type is controlled by 4 server cvars.
MOD_PPSH // 70


g_TDMType <br>g_TDMOptions<br>g_TDMScore<br>g_TDMObjBonus
MOD_SHOVE // 71


= Mod Setup Questions  =
= Mod Setup Questions  =


== Friendly Fire hitsounds ==
Q: Friendly Fire hitsounds are not working.
Q: Friendly Fire hitsounds are not working.


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set g_hitsounds "9"
set g_hitsounds "9"
<br>
<br><br>


== XP save not working ==
Q: How to get XP save and player stats for one year?
Q: How to get XP save and player stats for one year?


A: Try below settings in your server config: <br>
A: Try below settings in your server config: <br>
set g_XPSave 0 <br>
set g_XPSave 21 <br>
set g_dbUserMaxAge "365d" <br>
set g_dbUserMaxAge "365d" <br>
set g_XPSaveMaxAge_xp "365d" <br>
set g_XPSaveMaxAge_xp "365d" <br>
set g_XPSaveMaxAge "365d" <br>
set g_XPSaveMaxAge "365d" <br>
== Forcecvar & sv_cvar ==
Q: How do I make forcecvar or sv_cvar work?
A: silEnT server is able to force client cvars to certain values or ranges by using forcecvar and sv_cvar commands. sv_cvarempty will clear all the sv_cvar commands the server has loaded.
To use the possibility, the g_mapConfigs must be set. All forcecvar and sv_cvar commands that are placed in the default.cfg, will be executed on every map start. Those settings can be overloaded by using a map specific cfg name [mapname].cfg. More help is available at silEnT forums.
== Player screenshots ==
Q: How do I take player screenshot? <br />
A: Currently we support 2.6b clients for taking player screenshots. You can add custom command in your shrubbot.cfg config to capture player screenshot. Through custom command you customize command alias and configure which level has permission to access it.
''' Custom command '''
[command]
command  = ss
exec    = takess "[1?]" [i]
desc    = take screenshot from someone
syntax  = [name|number]
levels  = 5 6 7 8 9 10
== Customizing Loading Screen ==
Q: How do I customize the loading screen?
A: Starting from silEnT 0.9.0, server admins can customize the loading screen. This is opposed to modifying the global loading screen.
These modifications are loaded and used only when connecting to a server that references the custom loading screen.
To convet existing loading screen customizations to silEnT mod, start a local server which references the old file and
read logs. The logs will inform all the needed changes for the loading screen. The modification is generally done by adding
_silent to the name of the image file.
== Voice Chats ==
Q: I have uploaded custom voice chat menu to the server but when I'm on the server the original voice chat menu opens without my customizations.
A: See [[Silent_Creating_Custom_Menu|Creating Custom Menu]].

Latest revision as of 22:32, 13 September 2015

Statistics / Rankings Terms

There are several settings in silEnT that attempt to determine how "good" a player is in terms (hopefully) more meaningful than just XP or XP per unit of time. Here are the terms used and their definitions:

Kill Rating

How good of a killer the player is, based on how many other players the player kills, and their kill rating. In other words, killing players with a high kill rating increases the shooter's kill rating more than killing players with a low kill rating.

Player Rating

This is a measure of how much the player contributes to winning a map. This measure is calculated by seeing how many times this player is on the winning team after every map, and how good the opposing team was. Like kill rating, winning against teams with a high average player rating results in player rating increasing faster.

Win Probability

The probability that a team will win a map (based on the players' player rating, team size, and the map).

These statistics are gathered by silEnT and the data is saved to local files on disk. This feature is originally from ETPub and no alterations have been made to it by silEnT team.

The ETPub development team member responsible for implementing these player rankings and ratings is Josh Menke. He has been kind enough to begin working on an academic write-up to explain the mathematics and statistics methods behind these rankings. Due to time constraints the document is being gradually updated and expanded. The latest version can be seen here.

Hardware Based Identification

Starting from version 0.3.0, the silEnT mod can be configured to enforce bans using hardware based identification. This is not any fool proof system but it is made to be an addition to the already existing ban methods. The hardware identification cannot be seen in human readable form while on the server. The data that is sent to the server can be seen in the client by making /cg_ident in the console. That is a hexadecimal string which changes its value between maps.

The format and data used to create the client Identification may change between the versions of the silEnT mod. The server can be configured with the g_identOptions server cvar. The cvar is bit flagged which means, you can combine the values by adding them together.


g_identOptions:

1 ; Kick clients that are spoofing the client identification to enter the server.

2 ; Kick clients that are not sending the identification to the server.

4 ; Enforce bans using the identification.

8 ; Report all actions taken based on client identification to the adminchat

16 ; If a player is caught of circumventing a ban, a new ban is created for the player. The ban reason will have additional (Automated copy of a ban for xxxxxxxx) where xxxxxxxx is replaced with the 8 character PB GUID of the old ban.


Server admins can use the !finger command to see the status of any players identification.

If the server is configured to kick for spoofed client identification, it can happen legitimately if the client connects directly from one silEnT server to another. Or if the server they are playing shuts down and they instantly reconnect. Instantly reconnecting again after the Spoofed Client Identification kick will work and the spoofed kick is a single event. If you find out more of these cases, please share the information with the silEnT community on forums.


Team Death Match

Starting from the silEnT version 0.3.0, there is a new gametype available. Team Death Match is a gametype where 2 teams score for kills. A TDM map can be
ended by Score limit, time limit or by both. The TDM game type is controlled by 4 server cvars.

g_TDMType
g_TDMOptions
g_TDMScore
g_TDMObjBonus

Weapon Numbers

MOD_UNKNOWN // 0

MOD_MACHINEGUN // 1

MOD_BROWNING // 2

MOD_MG42 // 3

MOD_GRENADE // 4

MOD_ROCKET // 5

MOD_KNIFE // 6

MOD_LUGER // 7

MOD_COLT // 8

MOD_MP40 // 9

MOD_THOMPSON // 10

MOD_STEN

MOD_GARAND

MOD_SNOOPERSCOPE

MOD_SILENCER

MOD_FG42 // 15

MOD_FG42SCOPE

MOD_PANZERFAUST

MOD_GRENADE_LAUNCHER

MOD_FLAMETHROWER

MOD_GRENADE_PINEAPPLE // 20

MOD_CROSS

MOD_MAPMORTAR

MOD_MAPMORTAR_SPLASH

MOD_KICKED

MOD_GRABBER // 25

MOD_DYNAMITE

MOD_AIRSTRIKE

MOD_SYRINGE

MOD_AMMO

MOD_ARTY // 30

MOD_WATER

MOD_SLIME

MOD_LAVA

MOD_CRUSH

MOD_TELEFRAG // 35

MOD_FALLING

MOD_SUICIDE

MOD_TARGET_LASER

MOD_TRIGGER_HURT

MOD_EXPLOSIVE // 40

MOD_CARBINE

MOD_KAR98

MOD_GPG40

MOD_M7

MOD_LANDMINE // 45

MOD_SATCHEL

MOD_TRIPMINE

MOD_SMOKEBOMB

MOD_MOBILE_MG42

MOD_SILENCED_COLT // 50

MOD_GARAND_SCOPE

MOD_CRUSH_CONSTRUCTION

MOD_CRUSH_CONSTRUCTIONDEATH

MOD_CRUSH_CONSTRUCTIONDEATH_NOATTACKER

MOD_K43 // 55

MOD_K43_SCOPE

MOD_MORTAR

MOD_AKIMBO_COLT

MOD_AKIMBO_LUGER

MOD_AKIMBO_SILENCEDCOLT // 60

MOD_AKIMBO_SILENCEDLUGER

MOD_SMOKEGRENADE

MOD_SWAP_PLACES

MOD_SWITCHTEAM

MOD_GOOMBA // 65

MOD_POISON

MOD_FEAR

MOD_THROWN_KNIFE

MOD_REFLECTED_FF // 69

MOD_PPSH // 70

MOD_SHOVE // 71

Mod Setup Questions

Friendly Fire hitsounds

Q: Friendly Fire hitsounds are not working.

A: Please try to enable warning sound of friendly fire using: 

set g_hitsounds "9"

XP save not working

Q: How to get XP save and player stats for one year?

A: Try below settings in your server config:
set g_XPSave 21
set g_dbUserMaxAge "365d"
set g_XPSaveMaxAge_xp "365d"
set g_XPSaveMaxAge "365d"

Forcecvar & sv_cvar

Q: How do I make forcecvar or sv_cvar work?

A: silEnT server is able to force client cvars to certain values or ranges by using forcecvar and sv_cvar commands. sv_cvarempty will clear all the sv_cvar commands the server has loaded.

To use the possibility, the g_mapConfigs must be set. All forcecvar and sv_cvar commands that are placed in the default.cfg, will be executed on every map start. Those settings can be overloaded by using a map specific cfg name [mapname].cfg. More help is available at silEnT forums.

Player screenshots

Q: How do I take player screenshot?
A: Currently we support 2.6b clients for taking player screenshots. You can add custom command in your shrubbot.cfg config to capture player screenshot. Through custom command you customize command alias and configure which level has permission to access it.

Custom command

[command]
command  = ss
exec     = takess "[1?]" [i]
desc     = take screenshot from someone
syntax   = [name|number]
levels   = 5 6 7 8 9 10

Customizing Loading Screen

Q: How do I customize the loading screen?

A: Starting from silEnT 0.9.0, server admins can customize the loading screen. This is opposed to modifying the global loading screen. These modifications are loaded and used only when connecting to a server that references the custom loading screen.

To convet existing loading screen customizations to silEnT mod, start a local server which references the old file and read logs. The logs will inform all the needed changes for the loading screen. The modification is generally done by adding _silent to the name of the image file.

Voice Chats

Q: I have uploaded custom voice chat menu to the server but when I'm on the server the original voice chat menu opens without my customizations.

A: See Creating Custom Menu.