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<rss version="2.0"><channel><title>Articles: Articles</title><link>https://mygamingtalk.com/index.html/news/pcgames/page/3/?d=1</link><description>Articles: Articles</description><language>en</language><item><title>Weeklong Sale - Morrowind and Oblivion, 50% off!</title><link>https://mygamingtalk.com/index.html/news/pcgames/weeklong-sale-morrowind-and-oblivion-50-off33-r86/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/e0b08d11d4418621edd71e1673038bfe.jpg.42e38cd245c467b664ff713e48a5cf84.jpg" /></p>
<p>In celebration of the 10th Anniversary of <a href="http://store.steampowered.com/app/22320/" rel="external nofollow">The Elder Scrolls III: Morrowind</a>, take 50% off <a href="http://store.steampowered.com/app/22320/" rel="external nofollow">Morrowind</a> and <a href="http://store.steampowered.com/app/22330/" rel="external nofollow">Oblivion</a> all week long on Steam*!</p><p> </p><p>An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game.</p><p> </p><p>*Offer ends Monday, May 7th at 10AM Pacific Time</p>]]></description><guid isPermaLink="false">86</guid><pubDate>Mon, 30 Apr 2012 23:30:00 +0000</pubDate></item><item><title>New Release - Binary Domain</title><link>https://mygamingtalk.com/index.html/news/pcgames/new-release-binary-domain-r84/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/7b1b6d5ea7f5cd405e4e4a9b5e63f70c.jpg.e0cca7dfcca960ce3e6446cbd772baeb.jpg" /></p>
<p><a href="http://store.steampowered.com/app/203750/" rel="external nofollow">Binary Domain</a> is Now Available on Steam!</p><p> </p><p><strong>About the Game</strong></p><p> </p><p>THE MACHINE AGE HAS BEGUN in this immersive and atmospheric squad-based shooter in which you need to regain control of a futuristic Tokyo from an emerging robotic threat.</p><p> </p><p> </p><p>Set in 2080, the story starts when Dan Marshall and his squad are sent to bring the robotic community under control as they begin to infiltrate society and slowly take over undetected, leaving humans redundant in their wake.</p><p> </p><p> </p><p>Thrilling encounters with highly intelligent robotic enemies require you to think tactically, make challenging, real-time moral decisions and build up trust with your team mates in order to guide your squad to safety and success.</p><p> </p><p>Set in futuristic Tokyo, you mission is to bring the robotic community under control as they begin to infiltrate society and slowly take over undetected, leaving humans redundant in their wake.</p><p> </p><p>Key Features:</p><ul><li>A NEW TAKE ON FUTURISTIC TOKYO - Experience dual layered Tokyo with a run down and derelict lower city and a clean and affluent upper city<br></li><li>THE CONSEQUENCE SYSTEM - Under the pressures of battle every action, every choice and every word affects everything.<br></li><li>PROCEDURAL DAMAGE - Fully destructible and highly resilient robots adapt to the damage they sustain encouraging you to analyse each enemy, find their weaknesses and dispose of them in the most efficient way.<br></li><li>WEAPON MODIFICATION AND SKILL SELECTION - Alongside a full armoury of unique weapons, put emphasis on the skills that will benefit you.<br></li></ul><p></p>]]></description><guid isPermaLink="false">84</guid><pubDate>Fri, 27 Apr 2012 09:56:00 +0000</pubDate></item><item><title>Call of Duty&#xAE;: Modern Warfare&#xAE; 3 - Free Weekend Coming, Pre-load Now!</title><link>https://mygamingtalk.com/index.html/news/pcgames/call-of-duty%C2%AE-modern-warfare%C2%AE-3-free-weekend-coming-pre-load-now33-r83/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/17a32a8f2ffc93094483c17399f93c33.jpg.b78a83ef4cac5f8e0ccdaed6f0843358.jpg" /></p>
<p>Activision will be hosting a Free Weekend for <a href="http://store.steampowered.com/app/115300/" rel="external nofollow">Call of Duty®: Modern Warfare® 3</a>!  Pre-load the game now and be ready to play when the free weekend starts on Thursday, April 26th at 10am Pacific Time.</p><p> </p><p>Click here to start pre-loading, or visit <a href="http://www.steamgames.com/about/" rel="external nofollow">www.steamgames.com/about</a> to install Steam.</p><p> </p><p>The Free Weekend of <a href="http://store.steampowered.com/app/115300/" rel="external nofollow">Call of Duty®: Modern Warfare® 3</a> will let you play the multiplayer portion of the base game.</p>]]></description><guid isPermaLink="false">83</guid><pubDate>Wed, 25 Apr 2012 02:23:00 +0000</pubDate></item><item><title>Team Fortress 2 Update Released</title><link>https://mygamingtalk.com/index.html/news/pcgames/team-fortress-2-update-released-r82/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/c4aa5ca1b05b88bfe76a720536dbb73c.jpg.67f2ba330f4252fd93c4d0b407366933.jpg" /></p>
<p>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:</p><p> </p><ul><li>Fixed a server crash caused by the Loch-n-Load<br></li><li>Fixed the Spy-cicle's fireproof attribute not working<br></li><li>Fixed the Quick-Fix's 'immunity to movement-impairing effects' attribute not being honored by the Pyro's airblast<br></li><li>Fixed the Quick-Fix not maintaining overhealed health<br></li><li>Fixed health drain happening faster for players with health above the normal overheal amount for their class<br></li><li>Fixed unusual particle effects not displaying correctly for the Pyro's Head Warmer<br></li><li>Updated the Black Rose so it can be traded<br></li><li>Updated the Ghastly Gibus<br><ul><li>Added LODs for all classes<br></li><li>Fixed the position on the Sniper<br></li></ul><p>[*]Updated the vote system</p><p></p><ul><li>Vote caller history is now tracked by SteamID to prevent vote cooldown exploits<br></li><li>Fixed players being able to disconnect before a successful kickvote to avoid being banned<br></li></ul><p></p><p></p></li></ul><p></p>]]></description><guid isPermaLink="false">82</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Counter-Strike: Global Offensive Beta Update Released</title><link>https://mygamingtalk.com/index.html/news/pcgames/counter-strike-global-offensive-beta-update-released-r81/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/9fe3d9ef7e28851f9488fbcac1164890.jpg.e1cbe7a163ea176288e7201fd1bcc892.jpg" /></p>
<p>New update has been released for Counter-Strike: Global Offensive Beta. </p><p> </p><p>Maps:</p><p>• Added Demolition maps:</p><p>• Sugarcane</p><p>• Safehouse</p><p>• Bank</p><p>• Short Train</p><p>• Quickmatch now connects to Demolition map cycle group.</p><p>• Find A Game allows you to join an online game of a specific type.  This update offers Arsenal Demolition, Arms Race, and Classic Competitive game modes.  The map cycle groups include:</p><p>- All Classic Maps</p><p>- Arms Race Maps</p><p>- Demolition Maps</p><p>• De_nuke</p><p>- Fixed bot nav behavior outside locker room and near bombsite A.</p><p>• Cs_office</p><p>- Fixed hostage bots getting stuck behind the couch.</p><p>- Fixed bots getting stuck on the roof of the dumpster.</p><p>• Cs_italy</p><p>- Fixed vines penetrating door frame at T Start.</p><p>- Fixed building floating in skybox at Balcony.</p><p>- Fixed missing geometry in arches and wall in Market.</p><p>- Fixed curved pipe and square wall edge creating black area at Left Alley.</p><p>- Fixed a gap in the floor at Left Alley.</p><p>- Fixed texture mismatch at Market.</p><p>- Fixed unnecessary collision on curb at CT Spawn Zone.</p><p>- Fixed being able to see out of the playable map at Market.</p><p>- Fixed not being able to jump while standing on potted plant at CT Start.</p><p>- Fixed small gap in street at Left Alley.</p><p>- Fixed brightly lit area at window near hostage room and T Start.</p><p> </p><p>Gameplay:</p><p>• Added additional camera punch effect to weapon firing to give more visual feedback.</p><p>• Added convar to support buying two flashbangs (ammo_grenade_limit_flashbang).  This is disabled by default.</p><p>• SMGs get a range increase.</p><p>• Falloff distances for SMGs have been improved to reduce micro hits at medium distances.</p><p>• UMP 45 gets a small armor ratio buff and a very minor cycle time buff.</p><p>• P90 gets a armor ratio debuff to bring it more in line with its smg brethren rather than make it as good if not better than entry level rifles.</p><p>• Added first shot recoil suppression to allow for closer grouping of the first few shots in a burst or full auto fire.</p><p>• TBots that try to plant in an invalid space will quickly give up and pick a new place to try to plant now.</p><p>• Arms Race now ends with a gold knife to convey to the user the difference between killing someone with a knife to steal their level and killing someone with a knife to win the game.</p><p>• A knife kill in Arms Race now only sets you back a weapon level if you were killed by an enemy.</p><p>• The C4 now has a short (0.5 second) grace period for defusing, during which time the player can interrupt and resume defusing. This restores the old 0.5 second latency that existing in CS for defusing, but also maintains the newer preferred ability to stop defusing without the player being inexplicably stuck for up to 0.5 seconds. This also greatly reduces the chance that small lag/packet loss events will result in the defuse being interrupted.</p><p>• Reduced the size of the hostage hitboxes.</p><p>• Changed the ducking speed to match the unducking speed. Both are now 200 ms.</p><p>• Slightly reduced HE grenade damage per pro feedback.</p><p>• Reduced per shot weapon inaccuracy across all weapons.</p><p> </p><p>UI</p><p>• Added server browser to Play menu.</p><p>• Arms Race UI improvements - Added more elements to the next weapon panels that fill out and animate into place when you are awarded your next weapon - this convey  the weapon progression better.</p><p>• Fixed an issue where observers didn't see updated ammo counts for the player they were observing.</p><p>• Fixed the issue in which the ammo animated when changing the observed target and the new target had different clip/ammo counts.</p><p>• Added Elo rank to the stats screen.</p><p>• Updated Elo rank icons.</p><p>• Video settings - Changed vsync option so it does not get immediately applied when the option is changed by the user in the UI.  Instead, the user must hit the Apply button for the vsync setting to be changed, like most of the other settings.</p><p>• Video settings - the "Reset to Defaults" disables vsync now.</p><p>• Added missing motion blur option to the Advanced Video Settings menu.  The Advanced Video options have been reorganized: global shadow quality is now at the top, and the two anti-aliasing settings have been moved together.</p><p>• The team select screen now has a short objectives blurb so as a new player you know what the map objectives are.</p><p>• Updated color of bomb holder, bomb planted and defuse kit icons to match gold, red and blue used elsewhere in the hud.</p><p>• Updated defuse kit image for buy menu.</p><p>• Updated several weapon icons.</p><p>• Updated death notification icons.</p><p>• Added a T knife icon.</p><p>• Updated mapgroup thumbnails.</p><p>• Added new achievement icons.</p><p>• Updated the radio command panel.</p><p>• Updated radar minimaps:</p><p>- Office</p><p>- Aztec</p><p>- Lake</p><p>- Dust</p><p>- Dust 2</p><p>- St Marc</p><p>- Nuke</p><p> </p><p>Audio</p><p>• Fixed bug that was stopping hostage music abruptly.</p><p>• Moved kill music stingers from client to server, are more audible, and have been added to demolition mode.</p><p>• Dominating music stinger now plays for "still dominating" as well.</p><p>• Added ‘hostages near to rescue’ music cues.</p><p>• Fixed weapon foley being heard at unrealistic distances (player distance misrepresented)</p><p>• Updated weapon shots:  </p><p>- ak47</p><p>- deagle</p><p>- famas</p><p>- g3sg1</p><p>- m249</p><p>- m4a1</p><p>- mag7</p><p>- mp7</p><p>- negev</p><p>- nova</p><p>- vscar20</p><p>- sg556</p><p>- ump45</p><p>- awp</p><p>- ssg08</p><p>- sawed off</p><p>- xm1014</p><p>  - nova</p><p> </p><p>Effects:</p><p>• Disabled blob shadows.</p><p> </p><p>Bug Fixes</p><p>• Fixed a bug where tracers were not originating from the barrel on machine guns.</p><p>• Fixed ragdoll bodies twitching postmortem.</p><p>• Fixed getting stuck in another player when joining spectator team at halftime in competitive mode.</p><p>• Fixed missing reload animations and recoil for certain picked up weapons.  </p><p>• Fixed scenario where “Counter-terrorists Win" voice over announcement does not play at round end if the "bomb has been defused" voice over is played.</p><p>• Fixed callvote UI taking mouse focus and breaking the Buy Menu.</p><p>• Fixed so Tased player models don't bleed out.</p><p>• Fixed "Input Device not found" on PC direct connect games.  It now uses platform defaults in the case where an input device is not set before determining bot difficulty.</p><p>• Removed servers calling votes at the end of a match.</p><p>• Elo improvements - fixed a bug initializing Elo for users who got initialized by direct connect instead of via matchmaking.</p><p>• Fixed Terrorists receiving defuse kits.  </p><p>• Fixed an issue where damaged was being sent across the network as a byte. This allowed the AWP and bomb explosions to both result in &gt; 255 damage.</p><p>• Fixed bug where a game announced ‘match point’ and ended match prematurely.</p>]]></description><guid isPermaLink="false">81</guid><pubDate>Fri, 13 Apr 2012 23:04:00 +0000</pubDate></item><item><title>ETEng - Enemy Territory Software</title><link>https://mygamingtalk.com/index.html/news/pcgames/eteng-enemy-territory-software-r80/</link><description><![CDATA[<p><strong>sv_protocolcheck</strong> {0,1}: 0-Server doesn't check clients protocols, 1-Server allows only one protocol of <strong><em>sv_protocol</em></strong>.</p><p><strong>sv_protocol</strong> {82,84}: 82- 2.55 Protocol, 84 - 2.6b Protocol, This is shown in <strong><em>getinfo</em></strong>.</p><p><strong>sv_protect</strong> {0,1}: 0-Server doesn't check clients userinfo. 1-Server check clients for fake clients (q3fill exploit).</p><p><strong>sv_maxreqs</strong> {n}: N-getstatus Request per <strong><em>sv_reqtime</em></strong>.</p><p><strong>sv_reqtime</strong> {ms}: ms: ( default 1000 = 1s ) Time per <strong>sv_maxreqs</strong> request.</p><p><strong>sv_maxclientsip</strong> {n}: Maximum number of connections allowed from one particular IP.</p><p><strong>sv_rconfilter</strong> {0,1}: 0-Server doesn't check the client IP when using rcon. 1-Server filters the source rcon cmds.</p><p><strong>sv_rcon1</strong> <strong>-</strong> <strong>sv_rcon5</strong> {IP}: Works if <strong>sv_rconfilter </strong>is enabled. Example: <strong><em>sv_rcon1 "83.0.0.1"</em></strong> IP Mask is also supported Ex: <strong><em>sv_rcon1 "83.0.0.*"</em></strong></p><p> </p><p><a href="https://mygamingtalk.com/files/file/21-eteng/" rel="">Click here to download this file</a></p>]]></description><guid isPermaLink="false">80</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>New Release - Confrontation</title><link>https://mygamingtalk.com/index.html/news/pcgames/new-release-confrontation-r79/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/fde237fe536f6d411b528b38c91aa1f1.jpg.f243dcb406627fe1ddb5695942a6ac83.jpg" /></p>
<p><a href="http://store.steampowered.com/app/204560/" rel="external nofollow">Confrontation</a> is Now Available on Steam!</p><p> </p><p>Thrilling action role playing game, <em>Confrontation</em>, lets you lead a Griffin Elite Squad in missions through the territory of the fearsome Scorpion creatures, the terrible Wolfen packs, or the brutal Bran-Ô-Kor Orcs.</p><p> </p><p><a href="http://store.steampowered.com/app/204560/" rel="external nofollow"><span>http://storefront.steampowered.com/v/gfx/apps/204560/capsule_467x181.jpg</span></a></p>]]></description><guid isPermaLink="false">79</guid><pubDate>Thu, 05 Apr 2012 09:07:00 +0000</pubDate></item><item><title>silEnT release 0.5.0</title><link>https://mygamingtalk.com/index.html/news/pcgames/silent-release-050-r76/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/864cce227f87f7cd22d2c594d039883a.jpg.5993c2b4ddda495f9bbfa33e98c666e3.jpg" /></p>
<p><span style="color:#008000"><span style="font-size:18px">The </span></span><span style="color:#008000"><span style="font-size:18px"><strong>0.5.0</strong></span></span><span style="color:#008000"><span style="font-size:18px"> version of silEnT mod is out.</span></span></p><p> </p><p><a href="https://mygamingtalk.com/files/file/1-silent-mod/" rel="">Download</a></p><p> </p><p>The amount of changes below might suggest that 0.5.0 is not a huge improvement, but believe us it is a huge step forward.</p><p> </p><p><span style="color:#008000"><strong>Here we present the main features:</strong></span></p><ul><li><em>silEnT GUID</em>, the new <em>silEnT GUIDs</em> replace the PB GUIDs in everywhere, but compatibility is provided for the old PB GUIDs also<br></li><li><em>Admin Level Protection</em> (ALP), with this mechanism, the server can ensure that admins on protected levels are properly authenticated<br></li><li><em>g_cheatLog</em>, server will log all non gaming related information into this log if enabled<br></li><li><em>g_XPSaveMinXP</em>, when this value is set to above 0 or above, the XP save system will use different timestamp for the XP save then the rest of the database. This allows cvars like g_XPSaveMaxAge_xp to work correctly.<br></li><li>Referee hack attempts are logged<br></li><li><em>dboptimize</em> server console command. Read the manual for more information. Do note that this command is server resource intensive and should not be used often.<br></li><li>Support for revive spree sounds. Admins can add custom sound files <em>revive3.wav, revive5.wav</em> and <em>revive10.wav</em> under the <em>sound/announces</em> if they like.<br></li><li>Debriefing, mouse wheel scrolling of the lists when the cursor is over the list, not only over the scroll bar<br></li><li>Omnibot support for tripmines (tripmines can be planted by bots)<br></li></ul><p></p><p>And the change log:</p><ul><li>Added: dboptimize server console command. Read the manual for more information.Do note that this command is server resource intensive and should not be used often.<br></li><li>Added: support for revive spree sounds. Admins can add custom sound files revive3.wav, revive5.wav and revive10.wav under the sound/announces if they like.<br></li><li>Added: g_XPSaveMinXP, when this value is set to above 0 or above, the XP save system will use different timestamp for the XP save then the rest of the database. This allows cvars like g_XPSaveMaxAge_xp to work correctly.<br></li><li>Added: referee hack attempts are logged<br></li><li>Added: Admin Level Protection (ALP), with this mechanism, the server can ensure that admins on protected levels are properly authenticated<br></li><li>Added: silEnT GUID, the new silEnT GUIDs replace the PB GUIDs in everywhere, but compatibility is provided for the old PB GUIDs also<br></li><li>Added: g_cheatLog, server will log all non gaming related information into this log if enabled<br></li><li>Added: debriefing, mouse wheel scrolling of the lists when the cursor is over the list, not only over the scroll bar<br></li><li>Added: omnibot support for tripmines (tripmines can be planted by bots)<br></li><li>Fixed: vote blocking will not block referee commands<br></li><li>Fixed: missing original mouse cursor in the menus for Windows builds<br></li><li>Fixed: silenced colt anim bug<br></li><li>Fixed: XP for team kills made with tripmines: <a href="http://mygamingtalk....112-xp-for-tks/" rel="external nofollow">http://mygamingtalk....112-xp-for-tks/</a><br></li><li>Reworked: tripmines can't be destroyed when they are not armed, now it takes 2 shots instead of 1 to destroy the tmine.<br></li></ul><p></p><p><a href="https://mygamingtalk.com/files/file/1-silent-mod/" rel="">Download</a></p><p> </p><p>Enjoy!</p><p> </p><p><span style="color:#008000"><strong>The silEnT mod team</strong></span></p>]]></description><guid isPermaLink="false">76</guid><pubDate>Wed, 23 Nov 2011 22:08:00 +0000</pubDate></item><item><title>MOD of the year 2011 contest</title><link>https://mygamingtalk.com/index.html/news/pcgames/mod-of-the-year-2011-contest-r77/</link><description><![CDATA[<p>There is the <span style="font-size:14px"><strong>mod of the year</strong></span> competition on the <a href="http://www.moddb.com" rel="external nofollow">http://www.moddb.com</a></p><p> </p><p><a href="http://www.moddb.com/events/2011-mod-of-the-year-awards" rel="external nofollow"><span>http://media.moddb.com/images/groups/1/7/6052/profile/moty_2011_25.png</span></a></p><p> </p><p>You can vote on silEnT mod here: <a href="http://www.moddb.com/mods/silent" rel="external nofollow">http://www.moddb.com/mods/silent</a></p>]]></description><guid isPermaLink="false">77</guid><pubDate>Fri, 02 Dec 2011 14:24:00 +0000</pubDate></item><item><title>ETXreaL 0.3.0 has been released!</title><link>https://mygamingtalk.com/index.html/news/pcgames/etxreal-030-has-been-released33-r75/</link><description><![CDATA[
<p><img src="https://mygamingtalk.com/uploads/monthly_2023_01/cd55a28ca0c7356f846e972ac76df5d6.png.3d86d13c9b9bf0c518c9dee2b9f33a4e.png" /></p>
<p>The most important part, the list of features:</p><p> </p><p>ETXreaL</p><p><span style="color:#FF0000;">IMPORTANT:</span> Changed media license for community contributions to "Creative Commons Attribution-ShareAlike 3.0 Unported"</p><ul><li>Changed required minimum OpenGL version to 3.2 on Windows<br /></li><li>20 - 80% faster runtime speed by using better Visual Studio compiler options<br /></li><li>Replaced VS 2008 and SCons project files by Premake 4.3<br /></li><li>Changed default binary installation folders to bin/ to avoid conflicts between different architectures<br /></li><li>Improved r_softShadows quality and speed with irregular shadowmap sampling like in Crysis<br /></li><li>Implemented Exponential Variance Shadow Mapping to fight the VSM light bleeding problems<br /></li><li>Optimized tangent space calculations for ET skeletal models (big speed improvement if r_vboVertexSkinning 0)<br /></li><li>Fixed bugs concerning r_vboDeformVertexes<br /></li><li>Added more ET specific keywords to the .shader parser<br /></li><li>Added top-down view for r_showBspNodes<br /></li><li>Added engine version to the console<br /></li><li>Updated JPG loader to libjpeg 8c<br /></li><li>Added Omni-bot 0.81 to default etmain game<br /></li><li>Defaulted com_maxfps to 125<br /></li><li>Rewrote HDR tone mapping to use correct RGB &lt;-&gt; XYZ &lt;-&gt; Yxy color space conversions<br /></li><li>Added GUID system to generate etkeys which are sent as cl_guid<br /></li><li>Renamed r_dynamicLightCastShadows to r_dynamicLightShadows<br /></li></ul><p></p><p>ETXMap</p><ul><li>Improved ETXMap -map2map -format quake3 using additional support for worldspawn detail brushes<br /></li><li>Improved ETXMap -map2map -format quake3 to support texture coordinates without GtkRadiant 1.4<br /></li><li>Improved alternate BSP splitter algorithm for faster map compiles and better rendering speeds<br /></li><li>Updated JPG loader to libjpeg 8c<br /></li><li>Changed Unix home dir from .etwolf to .etxreal<br /></li></ul><p></p><p>ETMain</p><ul><li>Added over 1 GB new high resolution textures using diffuse, normal and specular material information<br /></li><li>Added replacement textures for battery and fueldump by Eonfge<br /></li><li>Added high quality skyboxes and models by AVOC<br /></li><li>Added fueldump additions by KeMoN<br /></li><li>Converted original ET maps to the Doom 3 .map format and added an etx_ prefix to them<br /></li></ul><p></p><p><strong><span style="text-decoration:underline;">Minimum system requirements:</span></strong></p><p>CPU: 2 GHz (Intel or compatible)</p><p>System Memory: 512 MB</p><p>Graphics card: Any graphics card that supports Direct3D 10 and OpenGL &gt;= 3.2</p><p> </p><p><strong><span style="text-decoration:underline;">Recommended system requirements:</span></strong></p><p>CPU: 3 GHz+ (Intel or compatible)</p><p>System Memory: 1024 MB+</p><p>Graphics card: GeForce 8800 GT, Radeon HD4850 or higher.</p><p> </p><p>More info: <a href="http://www.splashdamage.com/forums/showthread.php/31320-ETXreaL-0.3.0" rel="external nofollow">http://www.splashdam...0-ETXreaL-0.3.0</a></p>]]></description><guid isPermaLink="false">75</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item></channel></rss>
