Omni-bot Command Reference
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Console Commands
Omni-bot comes with a wide range of utilities in the form of console commands for general purpose usage as well as debugging tools for waypointing. You can also add/write your own commands into file et_autoexec_user.gm or rtcw_autoexec_user.gm in scripts folder.
addbot
Do NOT use this command on dedicated servers. Command maxbots must be used on servers. If you play game on your home computer and you want bots to be added automatically, you can use command maxbots too. If you want to add bots manually every time you start the game, you should use command ab. Command addbot is useful only if you need unbalanced teams.
syntax: bot addbot <optional team> <optional class> <optional name> example: /bot addbot 2 1 bob will add a soldier named bob to the allied team in ET
team: 1 = Axis, 2 = Allies
class: 1 = Soldier, 2 = Medic, 3 = Engineer, 4 = Field Ops, 5 = Covert Ops
Note: Command addbot chooses bot's name randomly. Command ab chooses names according to team and class as defined in file et_botnames_ext.gm.
Note: Bots select their class every time they spawn. If you want to set classes manually, you must change DisableClassManager value to 1 in file et_autoexec.gm.
debugbot
Enables debugging output on a specific bot or all bots.
syntax: bot debugbot botname debugtype example: bot debugbot all fpinfo
debug types: log, move, script, fpinfo, planner, events, failedpaths, aim, sensory, steer, target
Debug type can also be a ScriptGoal name to toggle Debug property.
debugtriggers
Prints triggers to console.
syntax: bot debugtriggers <optional 1/0/on/off> <optional regular expression> usage: used for checking or identifying trigger names to be used with map scripting. when turned on, you will see messages about events as they occur in the map: <+++> Trigger: TagName: The Tank has been repaired! Action: announce Entity: 0x7016dd8c Activator: 0 <+++> means that a callback (trigger) is set up and has been called, while <---> means no callback is associated TagName is the string to use for the OnTrigger function in the map script Action is the category in which the event is recognized notes: this is a toggle. issuing the command a second time will turn it off.
dontshoot
Enables/disables all bot shooting ability.
syntax: bot dontshoot true/false/1/0/yes/no example: bot dontshoot 1 will stop all bots from shooting.
draw_goalrange
Renders all goals range radius and prints it to the console.
syntax: bot draw_goalrange
draw_goalroutes
Renders route paths.
syntax: bot draw_goalroutes on/off goalname example: bot draw_goalroutes on will draw route paths to all goals set up for routing notes: the goalname parameter is optional and supports expressions. i.e. bot draw_goalroutes on ATTACK.* will draw route to all of the attack goals in the map that are set up for routing this command was added in version 0.7
draw_goals
Draws debug information for all mapgoals.
syntax: bot draw_goals on/off goalname example: bot draw_goals on will draw squares around all objective goals and highlight the radius of attack / defend goals notes: the goalname parameter is optional and supports expressions. i.e. bot draw_goals on ATTACK.* will highlight all of the attack goals in the map.
drawblocktests
Enables drawing of blockable line tests.
syntax: bot drawblocktests 1/0 example: bot drawblocktests 1 turns on drawing of block tests useage: will draw block test lines in addition to the ones drawn in waypoint mode.
drawtriggers
Renders any active trigger zones.
syntax: bot drawtriggers <optional 1/0>
help
List all bot commands available in console.
syntax: bot help
kickall
Kick all bots from the game by name.
syntax: bot kickall
kickbot
Removes a bot from the game.
syntax: bot kickbot <botname> example: bot kickbot [BOT]Aimless
Development tool. Performs a GetClosestWaypoint test with every waypoint. Used to test the speed of nearest waypoint lookups.
Development tool. Executes a path search between every waypoint and every other waypoint. Used to test the speed of the path finding system.
Saves info about failed path attempts for debugging.
Re-save all nav files to the newest file format.
Render a failed path by its index.
Creates a navigation system of a specified type.
print_filesystem
Prints files from file system.
printfs
Prints the whole file system.
reload_weapons
Reloads the weapon database from script files on disc.
revision
Shows the revision the bot dll was built from.
script_collect
Performs a garbage collection.
script_debug
Enables/disables debug messages in the scripting system.
syntax: bot script_debug 1/0/on/off example: bot script_debug 1 turns on debugging information in the script system. usage: when enabled, if an error occurs in script execution, it will be printed to the console.
script_docs
Dumps a file of gm bound type info.
script_run
Executes a string as a script snippet. Apostrophes are converted to quotation marks.
syntax: bot script_run <string> example: bot script_run "print('Time left:'); print(GetGameTimeLeft())"
script_runfile
Executes a specified script file.
syntax: bot script_runfile <filename> example: bot script_runfile testing.gm
script_stats
Shows scripting system memory usage/stats.
syntax: bot script_stats usage: displays memory use and garbage collection stats in console
show_bb
Shows the contents of the global blackboard.
syntax: bot show_bb
show_goalroutes
Prints route info for matching map goals.
show_goals
Prints out the names of each goal.
syntax: bot show_goals <optional expression> <optional p> example: bot show_goals DEFEND.* will list all defend goals in console example: bot show_goals .* p will list all goals and their sub priorities (for >= 0.7) notes: this command supports expressions for the optional parameter
Explanation of goal-list-entry by example:
33: FLAG_the_War_Documents -> 0100 serial 3 priority 0.55 ALLIES AXIS SOLDIER MEDIC ENGINEER LIEUTENANT 1.80 <goal-no>: <goal-name> -> <team-availability> serial <serial> priority <priority> goal-no: number of goal goal-name: name of goal team-availability: availability team1 team2 team3 team4 serial: serial number priority: default priority The optional p parameter displays properties set with the SetGoalPriority function which enables Team and Class properties to be set.
notes: team-availability shows boolean value for each team team3 and team4 are obsoleted in ET, since ET only has 2 teams: TEAM.AXIS and TEAM.ALLIES or TEAM.TEAM1 and TEAM.TEAM2.
showprocesses
Shows a NavMesh or Recast process by its name.
syntax: bot showprocesses usage: for debug use only
stopprocess
Stops a process by its name.
syntax: bot stopprocess usage: for debug use only
version
Prints out the bot version number.
syntax: bot version
ab
Add Bots, add a given number of bots Usage: /bot ab <numbots>
addroute
Add Route, adds a route node at players current position Usage: bot ar <name> <optional radius> Version note: RTCW only
aim_debug_reload
Aim Debug Reload, reloads each bots profile Usage: /bot aim_debug_reload
aim_pos
Aim Position, lists the players current aim position Usage: /bot aim_pos
ar
Add Route, adds a route node at players current position Usage: bot ar <name> <optional radius> Version note: RTCW only
autosave
Enables waypoint view and autosave.
balanceteams
Forces bots to keep teams balanced.
syntax: bot balanceteams 1/0 example: bot balanceteams 1 turns on bot balancing notes: by default, omni-bot will keep teams balanced when adding bots unless bots are added specifically to a team
botgoal
Bot Goal, used for debugging a bots goal on remote server.
botsperhuman
Set the team the ratio of bots per humans in a humans vs bots game.
botteam
Set the team the bots should be on in a humans vs bots game.
botwar
Enable or disable bots vs human teams.
syntax: bot botwar <botTeam> <humanTeam> <botsPerHuman> example: bot botwar 2 1 3 // set bots to be on allies with a 3 to 1 ratio compared to humans on axis team bot botwar -1 // disable it
bvp
Build Vehicle Path, assists the waypointer in creating the vehicle path Usage: /bot bvp <goalname> <optional seconds> goalname should be set to the MOVER or BUILD goal of the vehicle seconds can be optionally set to adjust the interval between the vehicle being damaged run the command again to turn it off Version note: ET only
campnext
Advance to the next camp goal position. It will automatically select the goal. Waypoint tool for adding camp facings.
Version note: ET only
campstart
Start iterating through the camp goals in the map (CAMP, DEFEND, ATTACK, SNIPE). Waypoint tool for adding camp facings. Binding a key to /bot goal_setproperty facing 99 will make things fast!
Version note: ET only
cg
Clear Goal, disables the given goalname for the given team Usage: /bot cg <goalname> <team>
cleargoalflags
Removes all deprecated waypoint flags (defend, snipe, ...) which were used in Omni-bot 0.71.
cvp
Check Vehicle Path, test bots ability to repair the vehicle along its entire path Usage: /bot cvp <goalname> <optional seconds> goalname should be set to the BUILD goal of the vehicle seconds can be optionally set to adjust the interval between the vehicle being damaged run the command again to turn it off Version note: ET only
cwn
Clear Waypoint Names, remove all waypoint names Usage: /bot cwn <optional true> Note: the true parameter will list each waypoint that has been cleared
dbg_goalavailability
Toggle goal availability debugging. It will print all active goals to the console when Util.MapDebugPrint is called.
dbg_mapscripts
Toggle map script debugging (Util.MapDebugPrint messages).
dbg_scriptgoals
Toggle script goals debugging (pathfailed, timedout, ...).
dg
Display Goal, runs a thread that lists the given goals name, position, and facing Usage: /bot dg <goalname> <true|false> Note: useful for mover type goals
difficulty
Sets the bots difficulty. 0 is easy, 4 is default, 6 is hard, -1 is random Usage: /bot difficulty 3
Difficulty can also be set from the referee menu in ET:Legacy.
dist
Distance View, gives distance to a players aim position Usage: /bot dist, /bot dist off
draw_oids
Draw Objective Info Displays, waypoint tool. draws the bounds of all OID's in the map.
draw_paththrough
Render 3d text over paththrough node locations.
draw_spawns
Draw spawn points, waypoint tool. draws the bounds of all spawn points in the map.
dstats
Dump Stats, writes each bots current round stats to user<mapname>_stats.gm Usage: /bot dstats Version note: RTCW only
dump_autocomplete
Creates an xml file for autocompletion with Notepad++
dumpglobals
Dump Globals, writes all functions and references to files in the ~user directory Usage: /bot dumpglobals
dwoff
Debug Window Off, closes the debug window. Usage: /bot dwoff
dwon
Debug Window On, opens up the debug window.
Not implemented in release version of omni-bot. You can download debug version from assembla SVN repository from dw_enabled folder.
Usage: /bot dwon
eob
Exec on Bots, executes the given command on all bots Usage: /bot eob <command>
humanteam
Set the team the humans should be on in a humans vs bots game.
initialdelaytime
Sets delay time for server manager to execute on map changes.
ip
Ignore Player, bots won't shoot player Usage: /bot ip <on|off>
keepbot
Keep Bot, remove all bots without the given partial name Usage: /bot keepbot <partial botname>
kg
Kill Goal, damage a given goal if cheats are allowed Usage: /bot kg <goalname>
kt
Kill Team, kills all bots on the given team Usage: /bot kt <teamname>
makegm
Make GM, creates a map script and test map script for the current map Usage: /bot makegm
makemapgm
Make Map GM, creates a map script for the current map Usage: /bot makemapgm
makemapgoallist
Make Map Goal List, creates a map goal list for the current map Usage: /bot makemapgoallist
maketestmapgm
Make Test Map GM, creates a test map script for the current map Usage: /bot maketestmapgm
maxbots
The maximum bots to keep in play. It is the number of all players (bots + humans). The MaxBots value is saved to file omni-bot.cfg (but only if SaveConfigChanges = 1). Bots automatically join game if there are not enough human players. Bots leave game after new human player selects team (if CountSpectators = 0), or when new player connects to the server (if CountSpectators = 1). If you want to add bots or kick bots manually, you can set maxbots to -1.
Usage: bot maxbots 20
It can be also set in the referee menu in the legacy mod.
maxxp
Max xp before bots should reset.
Version note: ET Only
minbots
The minimum players to keep in play.
syntax: bot minbots # example: bot minbots 2
minformobilemg
set the minimum number of players playing in order for bots to choose the mobile mg42.
Version note: ET Only
minformortar
set the minimum number of players playing in order for bots to choose the mobile mortar.
Version note: ET Only
moveskill
Combat Difficulty, sets persistent combat movement difficulty 0 = off, 1 = easy, 2 = medium, 3 = hard, 4 = random
mypos
My Position, gets the players current position Usage: /bot mypos
mywpmode
My Waypoint Mode, enables waypoint view and autosave Usage: /bot mywpmode
numthreads
Number of Threads, prints the number of current threads Usage: /bot numthreads
plantnext
Advance to the next PLANT goal position. It will automatically select the goal. Waypoint tool for adding cover spots.
Version note: ET only
plantstart
Start iterating through the PLANT goals in the map. Waypoint tool for adding cover spots.
Version note: ET only
resetxp
Enables bots resetting xp. Use 1 to enable or -1 to disable.
Shrubbot is required. Flag M must be enabled for level 0 in the file shrubbot.cfg.
Version note: ET only
rollcall
Roll Call, lists each bots name, team, class, and entity Usage: /bot rollcall
sag
alias for showactive
saveplayerpos
Writes player positions to a file in user folder.
saveusepoint
Writes player position as Util.AddUsePoint command to a file in user folder. Optional parameter is goal name expression.
sei
alias for showentityinfo
sendtrigger
Test command and example of sending a trigger from script.
sg
Set Goal, enables the given goalname for the given team Usage: /bot sg <goalname> <team>
sgi
Show Goal Info, lists information about the given goal Usage: /bot sgi <goalname> Note: lists goals health, DEAD status, entity number, and position
sgn
Show Goal Name, lists all goals found within the given radius Usage: /bot sgn <radius> <optional true> Note: passing the optional true parameter will give player offset
sgo
Show Goal Offset, lists players offset to the given goal Usage: /bot sgo <goalname>
showactive
Show Active Goals, lists each currently active goal by team Usage: /bot sag <optional team 0/1/2> <optional routes> <optional showuse>
showentityinfo
Show Entity Info, runs a traceline and returns Entity information Usage: /bot showentityinfo <optional traceType>
showevents
Show Events, lists all events in the EVENT table Usage: /bot showevents
showgroup
Lists all goals of a given group in console.
showweapons
Show Weapons, lists all weapons in the WEAPON table Usage: /bot showweapons
skip
Skip, sets Util.Skip to true Usage: /bot skip Note: Util.Skip is used in some debugging functions
skipreset
Skip Reset, sets Util.Skip to false Usage: /bot skipreset Note: Util.Skip is used in some debugging functions
spp
alias for saveplayerpos
stresstest
Stress Test, this command should only be used by developers Usage: /bot stresstest
stucknext
Used for stuckage checking. Advance to the next stuckage position.
stuckstart
Start iterating through the stuckage table for the map. Before you use this command, you must move file <mapname>_stuckages.gm from et/user folder to et/scripts folder.
sup
alias for saveusepoint
sysusage
Writes a timeline of system usage stats to systemtimeline.gm.
table_members
Prints a sorted list of table members to the console for the given table name.
test_priorities
Test Priorities, test SetGoalPriorities calls on all map goals usage, /bot test_priorities <bool allgoals> example: /bot test_priorities true will loop through all goals in the map table
testbot
Test Bot, adds a testbot to the given team with the given class Usage: /bot testbot <team> <class> Usage: /bot testbot 0 - kicks the test bot
testmap
Test Map, starts the auto testing of maps based on the testmap scripts Usage: /bot testmap
testme
Test command, prints out all arguments Usage: /bot testme
testsuicide
Set Suicide, sets botSuicide session variable to given param Bots will /kill 2 seconds before next spawn Version note: RTCW only
testvoice
Test Voice Macro, used for testing a bots usage of given voice macro usage, /bot testvoice <partial bot name> <voice macro name> example, /bot testvoice Walt NEED_MEDIC
testwin
Test Windows, tests the debug window script testdebugwindows.gm Usage: /bot testwin
time
Echo's the current time to the screen.
trace_pos
Prints position from a trace.
tracearty
Runs a trace to find visible Artillery_s or Artillery_d goals from closest Callartillery goal.
tracebox
Trace Box, builds an AABB based on the players position Usage: /bot tracebox
tracetrajectory
Draws trajectory from player position and facing.
Usage: /bot tracetrajectory speed <optional interval> <optional duration> <optional bounceloss>
trigger_aimpos
Trigger Aim Position, creates a region trigger based on the players aim position Usage: /bot trigger_aimpos
trigger_bounds
Trigger Bounds, builds an AABB region trigger based on the players position Usage: /bot trigger_bounds
wab
alias for warpanybot
warpanybot
Will teleport a bot matching given name to the player if cheats are enabled.
warpbot
Warp Test Bot, will teleport testbot to given waypoint name or player position if cheats are enabled.
Usage: /bot warpbot <optional wpname>
warpto
Warp To, will teleport player to given goal or waypoint name if cheats are enabled.
ET accepts also waypoint ID or paththrough name.
Usage: /bot warpto <goalname|wpname>
warptogoaloffset
Warp To Goal Offset, will teleport player to given goal real world offset if cheats are enabled Usage: /bot warptogoaloffset <goalname>
wb
alias for warpbot
wiki_commands
Writes all script commands to a file in wiki markup.
wpa
Waypoint Array, adds an array of waypoints numx by numy, distx and disty apart Usage: /bot wpa <numx> <distx> <numy> <disty>
wt
alias for warpto
wtgo
alias for warptogoaloffset