<center>[[File:Doom_3_BFG_logo.png |Doom 3]]</center>
[http://www.doom3.com/ Doom 3] by [http://www.idsoftware.com/ id software] has joined the Omni-Bot suppor
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2 KB (245 words) - 08:02, 13 February 2023
== [[Doom3 | Doom 3]] ==
[http://www.doom3.com/ Doom 3] by [http://www.idsoftware.com/ id software] has joined the Omni-bot suppor
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2 KB (314 words) - 12:12, 1 July 2025
...to refocus my efforts on Fortress Forever, and am doing so with the first 3 of the above tasks complete, and it is already proving much easier to work
...has been spent on ET and RTCW, but this will change now. Quake 4 and Doom 3 really need some attention so we can finally get them at least released. TF
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22 KB (3,934 words) - 08:02, 13 February 2023
== Doom 3 Classes ==
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3 KB (313 words) - 08:02, 13 February 2023
== Doom 3 Entity Flags ==
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== Doom 3 Powerup Flags ==
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1 KB (134 words) - 08:02, 13 February 2023
== Doom 3 Teams ==
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== Doom 3 Weapons ==
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4 KB (441 words) - 15:42, 9 May 2024
[[Category:Doom 3|Command Reference]]
class: 1 = Soldier, 2 = Medic, 3 = Engineer, 4 = Field Ops, 5 = Covert Ops
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21 KB (2,992 words) - 13:33, 20 May 2025
*In ET, ETF, or other Quake 3 engine based games:
*In Quake4, Fortress Forever, and other Half-life 2 or Doom 3 engine based games, the / isn't required
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2 KB (248 words) - 08:02, 13 February 2023
...mmon use of roles would be for the Capture the Flag type maps seen in Doom 3 and Quake 4 as there is a need for dedicated base defenders.
AllBots = true, //allow more than 3
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7 KB (1,112 words) - 14:35, 25 May 2025
The second parameter: 0=info, 1=warning, 2=error, 3=critical
if(GetModVersion() == "DOOM 1.3")
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39 KB (5,129 words) - 13:50, 8 June 2025
[[Category:Doom 3|Script Goals]]
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41 KB (6,015 words) - 17:51, 25 May 2025