Waypoint Library

From MyGamingTalk
Script Reference Waypoint Library

AddWaypoint

Creates a new waypoint at a specified location.

Parameters

<Vector3> The position to add waypoint.

<Vector3> The facing for the waypoint.

Returns

int Waypoint Id if successful OR null if there was an error adding waypoint.

Example

 Wp.AddWaypoint(Vector3(1000,2000,1000),Vector3(0,0,0))

CheckBlockable

Verifies all red blockable connections and changes them to green immediately if they are not blocked anymore. This function should be used in triggers of destroyable walls or constructible bridges. It prevents a lot of path failed errors. Objects destroyed by a dynamite usually also require sleep(0.1) before CheckBlockable.

Parameters

None

Returns

Count of changed connections, but the number is unreliable and can be zero.

Connect

Connects two waypoints

Parameters

<int> Guid of a waypoint.

<int> Guid of another waypoint.

Returns

true if successful, false if not

DeleteWaypoint

Delete a waypoint from a specified location.

Parameters

<Vector3> The <Vector3> position to delete waypoint from.

Returns

true if successful, false if not

Example

 Wp.DeleteWaypoint(Vector3(1000,2000,1000))

Disconnect

Disconnects two waypoints.

Parameters

<int> Guid of a waypoint.

<int> Guid of another waypoint.

Returns

true if successful, false if not

GetAllWaypoints

Gets all waypoints.

Parameters

<table> An empty table, the function will fill tables of position, facing, guid, radius, name, flags, property.

Returns

None

Example

wpTable = {};
Wp.GetAllWaypoints( wpTable );
foreach( waypoint in wpTable ) {
	if( waypoint.name ) {
		print(waypoint.name, "-", waypoint.position);
	}
}

GetClosestWaypoint

Gets waypoint near position.

Parameters

<Vector3> position

<optional int> team

<optional options> 1=don't skip closed waypoints, 2=ignore waypoints without connections

Returns

<table>

Example

w = Wp.GetClosestWaypoint( Vec3(100,200,0) );
if(w) {
	print("waypoint UID ", w.guid);
}

GetAllSelectedWaypoints

Gets selected waypoints.

Parameters

<table> An empty table, the function will fill tables of position, facing, guid, radius, name, flags, property.

Returns

None

GetWaypointByGUID

Gets a waypoint information by its guid.

Parameters

<int> Guid of a waypoint.

<table> An empty table, the function will fill in position, facing, guid, radius, name, flags, property.

Returns

true if successful, false if not

GetWaypointByName

Gets a waypoint's information by its name.

Parameters

<string> The name of the waypoint to get the info of.

<table> An empty table, the function will fill in position, facing, guid, radius, name, flags, property.

Returns

true if successful, false if not

IsWaypointViewOn

Checks if waypoint view is on.

Parameters

None

Returns

int true if waypoint_view is on, false if not

Example

 Wp.IsWaypointViewOn()

Load

Loads waypoints from nav folder.

Parameters

<optional string> File name.

Returns

true if successful, false if not

Save

Saves waypoints to nav folder.

Parameters

<optional string> File name.

Returns

true if successful, false if not

SetRadius

Sets a wapoint radius.

Parameters

<int> Guid of a waypoint

<int> Radius.

Returns

true if successful, false if not

SetWaypointFlag

Sets the flag on a waypoint by name.

Parameters

<int> Guid of a waypoint OR <string> Name of the waypoint or a regular expression.

<string> The name of the flag to set OR <table> Multiple flags to set.

<int> True to set, false to clear.

Returns

None

Example

 Wp.SetWaypointFlag("waypointname", "closed", false);
 Wp.SetWaypointFlag("bridge_.*", "crouch", true);
 Wp.SetWaypointFlag("main_entrance", { "axis", "door" }, true );

SetWaypointName

Assigns a name to a waypoint.

Parameters

<int> The id of the waypoint to set the name of.

<string> The name to assign to the waypoint.

Returns

true if successful, false if not

SetWaypointProperty

Sets the waypoint property.

Parameters

<int> Guid of a waypoint OR <string> Name of the waypoint.

<string> The name of the property to set.

<string> Property value to set.

Returns

None

WaypointColor

Customize the color of various types of waypoints, paths, etc... See waypoint_color command for help.

Parameters

<string> The name of the category to set a color for.

<int> The color to use for this type.

Returns

None

Properties

BlockablePathOffset

the offset for blockable paths for drawing purposes.

BottomPathOffset

the offset for path bottom for drawing purposes.

BottomWaypointOffset

the offset for waypoint bottom for drawing purposes.

FacingOffset

the offset for drawing the facing indicator.

PathLevelOffset

relative offset for path finding, default is 0.5

TextDuration

drawing duration for texts, default is 2 seconds

TextOffset

the offset for drawing waypoint name, UID, radius, flags.

TopPathOffset

the offset for path top for drawing purposes.

TopWaypointOffset

the offset for waypoint top for drawing purposes.