Build Goal: Difference between revisions
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Latest revision as of 08:02, 13 February 2023
Goal Instructions | 0.8 Build Goal |
Fastrack
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Detailed Instructions
Description
- Build is a goal that allows bots to build constructibles
Setup
- See the Fastrack example at the top of the page for an example setup.
Properties
- Properties can be set with the goal_setproperty command assuming that the goal has been selected.
group
- A group is a method of organizing sets of goals. One advantage to this is that all goals in a group can be enabled or disabled in one line of script rather than seperate goal types requiring additional lines to enable or disable them. Assigning roles to a group is also possible as an alternative to assigning each individual goal a role.
- syntax: /bot goal_setproperty group <string groupName>
- example: /bot goal_setproperty group myGroup
role
- See the section on bot roles.
- syntax: /bot goal_setproperty role <role mask>
- example: /bot goal_setproperty role 1
stance
- Set the stance the bot should assume while performing this action.
- syntax: /bot goal_setproperty stance <string stance>
- example: /bot goal_setproperty stance crouch
- values: stand crouch prone random jump
tagname
- Sets the name of the goal. This can optionally be set when passed as the optional parameter in the goal_create command. Useful for renaming goals.
- syntax: /bot goal_setproperty tagname <string name>
- example: /bot goal_setproperty tagname myGoalName
trace
- Runs a trace based on where the player is aiming and stores the information for the goal.
- syntax: /bot goal_setproperty trace
- example: /bot goal_setproperty trace
- note: the trace must be to an OID entity.
EntityName
- Sets name of the objective entity. It is faster than trace.
- syntax: /bot goal_setproperty entityname <entity name>
- example: /bot goal_setproperty entityname barrier
IgnoreEntity
- This property should be used only if trace property does not work, because TraceLine can't find OID entity or if function GetConstructableState always returns -1. After you set ignoreentity to true, you must use function SetAvailableMapGoals to enable or disable goal. The goal is not automatically disabled after the objective is constructed.
- syntax: /bot goal_setproperty ignoreentity <0|1>
- example: /bot goal_setproperty ignoreentity
vehicle
- This property attaches the goal to the specified vehicle.
- syntax: /bot goal_setproperty vehicle <vehicle goal name>
- example: /bot goal_setproperty vehicle MOVER_truck
- note: only use this for build goals that are movable
offset
- Sets a position where a bot should build the goal from
- syntax: /bot goal_setproperty offset <int index>
- example: /bot goal_setproperty offset 0
- note: only use this for build goals that are movable. use usepoints for static positioned goals
wait
- Sets delay in seconds after objective is built. Useful for bridges or ramps which have blockable waypoint connection.
- syntax: /bot goal_setproperty wait <float seconds>
- example: /bot goal_setproperty wait 2.1
Video Tutorial Version
Adding a Build Goal
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