Generic Client Cvar: Difference between revisions

From MyGamingTalk
(Created page with "WOLFENSTEIN - ENEMY TERRITORY CLIENT CVARS =CVAR explanations= CVAR is the actual console variable *b = bani for etpro cvars *cf = game stats *cg = client game *cl = client...")
 
No edit summary
 
(5 intermediate revisions by the same user not shown)
Line 19: Line 19:
*vm = virtual machine
*vm = virtual machine


=cf cvars=
= =
{| class="wikitable" style="color:green; background-color:#ffffcc;" cellpadding="10"
|CVAR
|DEFAULT
|DESCRIPTION
|-
|cf_wstats
|1.2
|specifies the font scale of the +wstats window
|-
|cf_wtopshots
|1.0
|specifies the font scale of the +wtopshots window
|-
|cg_announcer
|1
|toggles the announcer voice on map start ("FIGHT!"), win (Allies win!) etc
|-
|cg_atmosphericEffects
|1
|toggles display of map effects like rain and snow
|-
|cg_autoAction
|0
|bitmask value that gives a variety of functions to always perform, 1 = demos, 2 = screenshot, 4 = stats, 8 = stopwatch only
|-
|cg_autoActivate
|1
|toggles automatically picking up items (paks, weapons etc)
|-
|cg_autoReload
|1
|toggles automatically reloading weapon when clip becomes empty
|-
|cg_autoSwitch
|0
|toggles automatically changing weapon when current one is out of ammo
|-
|cg_blinktime
|0
|duration of "blink" blackout when taking damage in milliseconds
|-
|cg_bloodDamageBlend
|1.0
|amount of blood flashed on screen when you take damage
|-
|cg_bloodFlash
|1.0
|toggles the blood effect when you are shot
|-
|cg_bloodTime
|120
|duration of blood puddle effect on walls/floor etc
|-
|cg_bobpitch
|0.002
|sets extent of the bob pitch (forwards/backwards) effect when moving
|-
|cg_bobroll
|0.002
|sets extent of the bob roll (left/right) effect when moving
|-
|cg_bobup
|0.005
|sets extent of the vertical "bob" effect when moving
|-
|cg_bobyaw
|0.002
|sets extent of the "bob" yaw (turn left/right) effect when moving
|-
|cg_brassTime
|2500
|sets the duration ejected bullet shells etc last for
|-
|cg_cameraOrbitDelay
|50
|associated with camera spinning around when you're dead
|-
|cg_complaintPopUp
|1
|toggles wether to show the popup about filing complaints after a teamkill
|-
|cg_coronafardist
|1536
|either the size or cull distance of corona effect
|-
|cg_coronas
|1
|toggles the corona effect around lights
|-
|cg_crosshairAlpha
|1.0
|sets the transparency of the crosshair
|-
|cg_crosshairAlphaAlt
|1.0
|sets the transparency of the secondary crosshair
|-
|cg_crosshairColor
|white
|sets the colour of the crosshair
|-
|cg_crosshairColorAlt
|white
|sets the colour of the secondary crosshair, usually the surrounding part
|-
|cg_crosshairHealth
|0
|toggles crosshair changing colour to indicate your health
|-
|cg_crosshairPulse
|1
|toggles the crosshair changing size according to bullet spread
|-
|cg_crosshairSize
|48
|size/scale of the crosshair
|-
|cg_crosshairX
|0
|move crosshair on x axis (left/right)
|-
|cg_crosshairY
|0
|move crosshair on y axis (up/down)
|-
|cg_cursorHints
|1
|toggles displaying action hint icons when near interactive objects, valid values are: 0 = off, 1 = size pulse, 2 = strobe pulse, 3 = |alpha pulse, 4 = solid
|-
|cg_cycleAllWeaps
|1
|include non-weapon items when scrolling with weapnext (mousewheel)
|-
|cg_deferPlayers
|1
|toggle only loading models at convenient times
|-
|cg_descriptiveText
|1
|toggles the display of "you killed xxxx"
|-
|cg_draw2D
|1
|toggles all 2D items on the HUD display
|-
|cg_drawBuddies
|1
|toggle showing the icon above players in your fireteam
|-
|cg_drawCompass
|1
|toggles displaying the compass on the HUD
|-
|cg_drawCrosshair
|1
|sets which crosshair to use
|-
|cg_drawCrosshairNames
|1
|whether to draw the names of players when crosshair is on them
|-
|cg_drawCrosshairPickups
|1
|toggles a hand icon when crosshair is over items you can pick up
|-
|cg_drawFireteamOverlay
|1
|toggles the Fireteam overlay on the HUD
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-


==cf_wstats==


'''Description:'''<br>


specifies the font scale of the +wstats window
|}
 
'''Default''': 1.2
 
==cf_wtopshots==
 
'''Description:'''<br>
 
specifies the font scale of the +wtopshots window
 
'''Default''': 1.0

Latest revision as of 18:08, 20 April 2015

WOLFENSTEIN - ENEMY TERRITORY CLIENT CVARS

CVAR explanations

CVAR is the actual console variable

  • b = bani for etpro cvars
  • cf = game stats
  • cg = client game
  • cl = client engine
  • com = common
  • con = console
  • demo = demo view
  • m = mouse
  • net = netcode
  • r = renderer
  • s = sound
  • ui = user interface and browser
  • vid = video positioning
  • vm = virtual machine

CVAR DEFAULT DESCRIPTION
cf_wstats 1.2 specifies the font scale of the +wstats window
cf_wtopshots 1.0 specifies the font scale of the +wtopshots window
cg_announcer 1 toggles the announcer voice on map start ("FIGHT!"), win (Allies win!) etc
cg_atmosphericEffects 1 toggles display of map effects like rain and snow
cg_autoAction 0 bitmask value that gives a variety of functions to always perform, 1 = demos, 2 = screenshot, 4 = stats, 8 = stopwatch only
cg_autoActivate 1 toggles automatically picking up items (paks, weapons etc)
cg_autoReload 1 toggles automatically reloading weapon when clip becomes empty
cg_autoSwitch 0 toggles automatically changing weapon when current one is out of ammo
cg_blinktime 0 duration of "blink" blackout when taking damage in milliseconds
cg_bloodDamageBlend 1.0 amount of blood flashed on screen when you take damage
cg_bloodFlash 1.0 toggles the blood effect when you are shot
cg_bloodTime 120 duration of blood puddle effect on walls/floor etc
cg_bobpitch 0.002 sets extent of the bob pitch (forwards/backwards) effect when moving
cg_bobroll 0.002 sets extent of the bob roll (left/right) effect when moving
cg_bobup 0.005 sets extent of the vertical "bob" effect when moving
cg_bobyaw 0.002 sets extent of the "bob" yaw (turn left/right) effect when moving
cg_brassTime 2500 sets the duration ejected bullet shells etc last for
cg_cameraOrbitDelay 50 associated with camera spinning around when you're dead
cg_complaintPopUp 1 toggles wether to show the popup about filing complaints after a teamkill
cg_coronafardist 1536 either the size or cull distance of corona effect
cg_coronas 1 toggles the corona effect around lights
cg_crosshairAlpha 1.0 sets the transparency of the crosshair
cg_crosshairAlphaAlt 1.0 sets the transparency of the secondary crosshair
cg_crosshairColor white sets the colour of the crosshair
cg_crosshairColorAlt white sets the colour of the secondary crosshair, usually the surrounding part
cg_crosshairHealth 0 toggles crosshair changing colour to indicate your health
cg_crosshairPulse 1 toggles the crosshair changing size according to bullet spread
cg_crosshairSize 48 size/scale of the crosshair
cg_crosshairX 0 move crosshair on x axis (left/right)
cg_crosshairY 0 move crosshair on y axis (up/down)
cg_cursorHints 1 alpha pulse, 4 = solid
cg_cycleAllWeaps 1 include non-weapon items when scrolling with weapnext (mousewheel)
cg_deferPlayers 1 toggle only loading models at convenient times
cg_descriptiveText 1 toggles the display of "you killed xxxx"
cg_draw2D 1 toggles all 2D items on the HUD display
cg_drawBuddies 1 toggle showing the icon above players in your fireteam
cg_drawCompass 1 toggles displaying the compass on the HUD
cg_drawCrosshair 1 sets which crosshair to use
cg_drawCrosshairNames 1 whether to draw the names of players when crosshair is on them
cg_drawCrosshairPickups 1 toggles a hand icon when crosshair is over items you can pick up
cg_drawFireteamOverlay 1 toggles the Fireteam overlay on the HUD