Goal specific instructions: Difference between revisions
m (1 revision imported) |
m (1 revision imported) |
(No difference)
|
Latest revision as of 08:02, 13 February 2023
Simple Camp Goal Types
- This section covers the simple camp type goals. Attack, Defend, Camp, MobileMg42, and Snipe are considered simple camp type goals.
- Detailed Instructions: Camp type goals
Airstrike
- This goal has fieldops throw an airstrike cannister as a goal.
- Detailed Instructions: Airstrike Goal
Build
- This goal has engineers build constructibles.
- Detailed Instructions: Build Goal
Build Offsets
- This goal has engineers build mover constructibles.
- Detailed Instructions: Buildoffset Goal
Call Artillery
- Detailed Instructions: Artillery Goal
Capture Point
- Detailed Instructions: Cappoint Goal
Escort
- Detailed Instructions: Escort Goal
Grenade
- This goal is a conversion of the old grenade target script goal. It is no longer limited to targeting goal names.
- Detailed Instructions: Grenade Goal
Mortar
- This goal is an easier and much improved version of the mortar goal.
- Detailed Instructions: Mortar Goal
Mount
- Detailed Instructions: Mount Goal
Plant
- This goal has engineers or covert ops destroy targets.
- Detailed Instructions: Plant Goal
Plantmine
- Detailed Instructions: Plantmine Goal
Ride
- Detailed Instructions: Ride Goal
Route
- Detailed Instructions: Route Goal
Smokebomb
- Detailed Instructions: Smokebomb Goal
Switch
- Note: for backwards compatibility we kept the old useswitch script goal. Be sure to set priority to 0 in the old switch tables when converting this. Keeping the switch tables with priority 0.0 allows for future paththrough_useswitch setup.
- Detailed Instructions: Switch Goal
Tripmine
- This goal is used only in silEnT mod and only if friendly fire is disabled for trip mines.