Generic Client Cvar: Difference between revisions
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*vm = virtual machine | *vm = virtual machine | ||
WOLFENSTEIN - ENEMY TERRITORY CLIENT CVARS | |||
= | =CVAR explanations= | ||
CVAR is the actual console variable | |||
*b = bani for etpro cvars | |||
*cf = game stats | |||
*cg = client game | |||
*cl = client engine | |||
*com = common | |||
*con = console | |||
*demo = demo view | |||
*m = mouse | |||
*net = netcode | |||
*r = renderer | |||
*s = sound | |||
*ui = user interface and browser | |||
*vid = video positioning | |||
*vm = virtual machine | |||
specifies the font scale of the +wstats window | {| class="wikitable" style="color:green; background-color:#ffffcc;" cellpadding="10" | ||
|CVAR | |||
|DEFAULT | |||
|DESCRIPTION | |||
|- | |||
|cf_wstats | |||
|1.2 | |||
|specifies the font scale of the +wstats window | |||
|- | |||
|cf_wtopshots | |||
|1.0 | |||
|specifies the font scale of the +wtopshots window | |||
|- | |||
|cg_announcer | |||
|1 | |||
|toggles the announcer voice on map start ("FIGHT!"), win (Allies win!) etc | |||
|- | |||
|cg_atmosphericEffects | |||
|1 | |||
|toggles display of map effects like rain and snow | |||
|- | |||
|cg_autoAction | |||
|0 | |||
|bitmask value that gives a variety of functions to always perform, 1 = demos, 2 = screenshot, 4 = stats, 8 = stopwatch only | |||
|- | |||
|cg_autoActivate | |||
|1 | |||
|toggles automatically picking up items (paks, weapons etc) | |||
|- | |||
|cg_autoReload | |||
|1 | |||
|toggles automatically reloading weapon when clip becomes empty | |||
|- | |||
|cg_autoSwitch | |||
|0 | |||
|toggles automatically changing weapon when current one is out of ammo | |||
|- | |||
|cg_blinktime | |||
|0 | |||
|duration of "blink" blackout when taking damage in milliseconds | |||
|- | |||
|cg_bloodDamageBlend | |||
|1.0 | |||
|amount of blood flashed on screen when you take damage | |||
|- | |||
|cg_bloodFlash | |||
|1.0 | |||
|toggles the blood effect when you are shot | |||
|- | |||
|cg_bloodTime | |||
|120 | |||
|duration of blood puddle effect on walls/floor etc | |||
|- | |||
|cg_bobpitch | |||
|0.002 | |||
|sets extent of the bob pitch (forwards/backwards) effect when moving | |||
|- | |||
|cg_bobroll | |||
|0.002 | |||
|sets extent of the bob roll (left/right) effect when moving | |||
|- | |||
|cg_bobup | |||
|0.005 | |||
|sets extent of the vertical "bob" effect when moving | |||
|- | |||
|cg_bobyaw | |||
|0.002 | |||
|sets extent of the "bob" yaw (turn left/right) effect when moving | |||
|- | |||
|cg_brassTime | |||
|2500 | |||
|sets the duration ejected bullet shells etc last for | |||
|- | |||
|cg_cameraOrbitDelay | |||
|50 | |||
|associated with camera spinning around when you're dead | |||
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|} | |||
Revision as of 20:16, 18 September 2014
WOLFENSTEIN - ENEMY TERRITORY CLIENT CVARS
CVAR explanations
CVAR is the actual console variable
- b = bani for etpro cvars
- cf = game stats
- cg = client game
- cl = client engine
- com = common
- con = console
- demo = demo view
- m = mouse
- net = netcode
- r = renderer
- s = sound
- ui = user interface and browser
- vid = video positioning
- vm = virtual machine
WOLFENSTEIN - ENEMY TERRITORY CLIENT CVARS
CVAR explanations
CVAR is the actual console variable
- b = bani for etpro cvars
- cf = game stats
- cg = client game
- cl = client engine
- com = common
- con = console
- demo = demo view
- m = mouse
- net = netcode
- r = renderer
- s = sound
- ui = user interface and browser
- vid = video positioning
- vm = virtual machine
CVAR | DEFAULT | DESCRIPTION |
cf_wstats | 1.2 | specifies the font scale of the +wstats window |
cf_wtopshots | 1.0 | specifies the font scale of the +wtopshots window |
cg_announcer | 1 | toggles the announcer voice on map start ("FIGHT!"), win (Allies win!) etc |
cg_atmosphericEffects | 1 | toggles display of map effects like rain and snow |
cg_autoAction | 0 | bitmask value that gives a variety of functions to always perform, 1 = demos, 2 = screenshot, 4 = stats, 8 = stopwatch only |
cg_autoActivate | 1 | toggles automatically picking up items (paks, weapons etc) |
cg_autoReload | 1 | toggles automatically reloading weapon when clip becomes empty |
cg_autoSwitch | 0 | toggles automatically changing weapon when current one is out of ammo |
cg_blinktime | 0 | duration of "blink" blackout when taking damage in milliseconds |
cg_bloodDamageBlend | 1.0 | amount of blood flashed on screen when you take damage |
cg_bloodFlash | 1.0 | toggles the blood effect when you are shot |
cg_bloodTime | 120 | duration of blood puddle effect on walls/floor etc |
cg_bobpitch | 0.002 | sets extent of the bob pitch (forwards/backwards) effect when moving |
cg_bobroll | 0.002 | sets extent of the bob roll (left/right) effect when moving |
cg_bobup | 0.005 | sets extent of the vertical "bob" effect when moving |
cg_bobyaw | 0.002 | sets extent of the "bob" yaw (turn left/right) effect when moving |
cg_brassTime | 2500 | sets the duration ejected bullet shells etc last for |
cg_cameraOrbitDelay | 50 | associated with camera spinning around when you're dead |