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- <center>[[File:Doom_3_BFG_logo.png |Doom 3]]</center> [http://www.doom3.com/ Doom 3] by [http://www.idsoftware.com/ id software] has joined the Omni-Bot suppor ...2 KB (245 words) - 08:02, 13 February 2023
- == [[Doom3 | Doom 3]] == [http://www.doom3.com/ Doom 3] by [http://www.idsoftware.com/ id software] has recently joined the Omni-b ...2 KB (377 words) - 06:56, 13 June 2023
- ...to refocus my efforts on Fortress Forever, and am doing so with the first 3 of the above tasks complete, and it is already proving much easier to work ...has been spent on ET and RTCW, but this will change now. Quake 4 and Doom 3 really need some attention so we can finally get them at least released. TF ...22 KB (3,934 words) - 08:02, 13 February 2023
- == Doom 3 Classes == ...3 KB (313 words) - 08:02, 13 February 2023
- == Doom 3 Entity Flags == ...2 KB (175 words) - 08:02, 13 February 2023
- == Doom 3 Powerup Flags == ...1 KB (134 words) - 08:02, 13 February 2023
- == Doom 3 Teams == ...737 bytes (80 words) - 08:02, 13 February 2023
- == Doom 3 Weapons == ...4 KB (441 words) - 15:42, 9 May 2024
- [[Category:Doom 3|Command Reference]] class: 1 = Soldier, 2 = Medic, 3 = Engineer, 4 = Field Ops, 5 = Covert Ops ...21 KB (3,001 words) - 18:43, 28 February 2024
- *In ET, ETF, or other Quake 3 engine based games: *In Quake4, Fortress Forever, and other Half-life 2 or Doom 3 engine based games, the / isn't required ...2 KB (248 words) - 08:02, 13 February 2023
- The second parameter: 0=info, 1=warning, 2=error, 3=critical if(GetModVersion() == "DOOM 1.3") ...39 KB (5,100 words) - 06:29, 9 May 2024
- ...mmon use of roles would be for the Capture the Flag type maps seen in Doom 3 and Quake 4 as there is a need for dedicated base defenders. numbots = 3, ...7 KB (1,113 words) - 09:31, 13 June 2024
- [[Category:Doom 3|Script Goals]] ...40 KB (5,963 words) - 08:02, 13 February 2023