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Dota 2 Update - July 5, 2012


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HIGHLIGHTS

- Added Disruptor and Undying!

- Enabled Rubick, Wisp, and Luna in Captain's Mode.

- Fixed a number of issues that caused effects to be delayed and in some cases not show up while watching Tournament games.

- You can now select your favorite hero and gear to showcase in your profile.

- Tournaments you have passes for are now shown in your profile.

 

 

GAMEPLAY

- Bloodseeker: Fixed Bloodbath not properly healing from enemy heroes dying in an AoE.

- Invoker: Fixed DPS burn from Chaos Meteor not stacking per tick.

- Luna: Fixed Eclipse ending if you get Cycloned.

- Outworld Destroyer: Fixed astral indicator to only show for hero and allied team.

- Rubick: Fixed stolen Persuasion not killing stolen creeps when lost.

- Rubick: Fixed stolen Relocate not teleporting teammates who are linked with a stolen Tether.

- Rubick: Fixed Toggleable spells not being stealable.

- Rubick: Fixed not getting flying vision or flying height when stealing Firefly.

- Rubick: Fixed Fade Bolt stopping when Rubick dies.

- Rubick: Fixed stealing Morph Replicate and Replicate not working correctly.

- Rubick: Fixed Invoker's Spell Stolen abilities having broken hotkeys sometimes when using Legacy Mode.

- Rubick: Fixed Telekinesis land AoE triggering Linken's Sphere.

- Wisp: Fixed Magic Stick interaction with Tether.

- Wisp: Overcharge and the two spirit control sub abilities no longer proc magic stick.

- Wisp: Spirits no longer don't retain their vision after they explode.

- Wisp: Fixed Relocate's return not interrupting other channeling spells (like TP Scroll).

- Wisp: Fixed heroes continuing old movement orders after returning with Relocate.

- Wisp: Fixed Soul Ring not working with Tether.

- Warlock: Fixed the burn aura from Warlock's Golems so it stacks correctly.

- Small fix to creep aggro reaction time.

 

 

VISUALS

- Fixes for guardian spirits rendering with pops and such when entering/leaving FoW.

- Added 'Telekinesis Land' effect marker for Rubick.

- Added new screen effect while the game is paused.

- Fixed Wisp's voice lipsync getting stuck on with random noise.

- Fixed ranged display stomping on ambient effects, including Wisp's.

- Fixed Unusual Flying Couriers losing some of their effects when transitioning fom walking to flying.

- Fixed Wisp's Tether being left behind when an enemy teleported into the fog of war.

- Changed Guardian Wisp Explosion Effects.

- Added a more obvious Wisp's Tether Boundary Effect.

 

 

UI

- When someone buys back, an icon is now displayed on the top bar for 5 seconds.

- Wisp's Tether now shows the amount that it heals it's target.

- Wisp's spirits no longer show up on the minimap.

- Wisp and his tethered unit move their camera when they Relocate and Relocate back.

- Right clicking an upgradable item in the shop will attempt to upgrade any (fully combined) version of that item that the player already owns. (Right click on necro 1 will actually buy a necro recipe if the player has a necro 1 or 2, etc)

- Fixed shop closing when other players' selections change.

- We now show the upgraded info in the ability itself if you're holding an Aghanim's Scepter.

- You can now select your favorite hero and gear to showcase in your profile.

- Tournaments you have passes for are now shown in your profile.

 

 

NETWORK

- Fixed a number of issues that caused effects to be delayed and in some cases not show up while watching Tournament games.

 

 

AUDIO

- The Relocate sound stops correctly now.

 

 

BOTS

- Fixed a bug were all bots would disable themselves if a human on the other team disconnected before picking a hero.

- Changed how bots use Glyph, they should no longer use it when their buildings aren't being attacked.

- Made Crystal Maiden bot even more timid.

- Made bots go to the lane front when defending in-base rather than cowering behind the innermost towers.

- Fixed bug where bots weren't correctly parsing their roles, which would lead to bad hero picking/randoming.

- Fixed case were bots could "cheat" and have knowlege of where their target was when blinking.

 

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