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  1. Yesterday
  2. Reliable plans are available from allwebhost.com and hostsailor.com. I consider them to be top notch in their support. Most willing to lend a hand and not waiting days for responses.
  3. Last week
  4. Welcome to MyGamingTalk. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  5. Earlier
  6. Welcome to MyGamingTalk. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  7. It is intended. It's written on the wiki: Any goal that has a role defined will be ignored by bots that do not have the same role defined. If you have goals with a role available for both teams, then you have to assign that role to both teams. Or you can duplicate the goals and have one goal for Axis and the second goal for Allies.
  8. Good morning, It seems that, if you setup roles for only one team, and enable a goal having a role for both teams, the team without a role table will not do that goal Simply commenting-out the goal role affectation enables the role-less team to do the goal, so I'm pretty sure of the behaviour Is this a bug or intended (like, is it needed to add a role to the other team and affect it to the goal?), or something's wrong on my end? It looks like a simple oversight, let me know I can supply test files if needed, I'm doing that on Resurrection waypoints, upon Main Entrance Power destroyed, to split Axis defence without travelling, but keep Allies going for their goals as they like Thank you in advance Regards, Mateos
  9. HI! I'am usung Omni-bot vers. 0.91. I noticed that engineers can constantly plant dynamite. They energy does not run out. It's just me? If so what's wrong?
  10. Unfortunately, we didn't make any progress, although Mickey_P also looked at the possibilities.
  11. In the meantime, we have managed to find out what is causing the problem. We started to develop a mod where the cannon usage and the repair works perfectly! It's such a relief to be able to continue working on it... The WvMod is public, if you are interested in Palota, we are happy to share it with you.
  12. I unpacked two dll files (cgame_mp_x86.dll and cgame_mp_x64.dll) from the omnibot_et.pk3 file and now the waypoints appear for the corresponding command. Thank you for your help! When I kicked all bots I got this error message
  13. If I run the game as administrator I get the same error.
  14. You must run ET as administrator if you have installed it in C:\Program Files (x86). It needs admin rights to extract DLL files from omnibot_et.pk3.
  15. That bot cvar is stored in some of your config files or in profiles subfolder. You have to find it and delete it.
  16. The unset command requires ET version 2.71 or later. Current ET version is 2.82. You can also try to execute command \bot (without parameters). If it prints a value of the bot variable, then you can search it in your config files and delete it.
  17. Do you have the last version of both Omni-bot library (omnibot_et.dll) and the mod (cgame_mp_x86.dll) ? \gamedate "gamedate" is: "Jun 14 2024" \bot version Omni-Bot : Jun 26 2024 17:00:59 Version : 0.91 Interface # : 17
  18. Look into the console. Are there any error messages ?
  19. Hi Everyone! Since yesterday, the waypoints are not visible in ET. cg omnibot drawing 1 bot waypoint_view 1 no command can be run Does anyone have an idea what could be wrong?
  20. Welcome to MyGamingTalk. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

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