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  1. palota

    ENTFLAG.CARRYINGGOAL

    foreach(g in Util.GoalTable("FLAGRETURN.*")) { Util.MapDebugPrint("Position " + g.GetPosition()); }
    1 point
  2. palota

    ENTFLAG.CARRYINGGOAL

    It does not count dead players because dead players cannot carry anything. But you can get distance to a dropped object from a FLAGRETURN goal. foreach(g in Util.GoalTable("FLAGRETURN.*")) { d = DistanceBetween(g, Vec3(-1824, 2115, 4)); Util.MapDebugPrint("Distance " + d); }
    1 point
  3. palota

    ENTFLAG.CARRYINGGOAL

    for ( i = 0; i < 64; i += 1 ) { if ( EntityIsValid(i) && GetEntFlags(i, ENTFLAG.CARRYINGGOAL) ){ d = DistanceBetween(i, Vector3(-1824, 2115, 4)); Util.MapDebugPrint("Distance " + d); } }
    1 point
  4. Here's my solution: voilegarde_b3.gm
    1 point
  5. voilegarde_b3.gm That's my solution. Not the cleanest solution but from my testing it works. For checking if the doors are opening and eventually opened I use "rightlabdoor_button_Moving". Check Right_Lab_Door_Moving2 to see what I did there.
    1 point
  6. Need to find time to play ET with my buddies first and then BF5 / Warzone
    1 point
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