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Endless Space Release Notes


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All the version notes since the alpha version can be found at:

http://forums.amplitude-studios.com/showthread.php?446-Release-Notes

 

1.0.5

CHANGES AND ADDITIONS

- Memory optimization. Refer to the following post for further details:

http://forums.amplitude-studios.com/showthread.php?5500-Optimizations-status&p=62704&viewfull=1#post62704

- Added collisions to graphic FX to stop them from going through ships.

- Improved graphic FX for the 'Gravity Well' Battle Action.

- Hero bonuses to attack and defense will now be correctly acknowledged through displayed MP on his Fleet.

- Diplomatic balancing (harder mainly for Serious & Endless modes).

 

FIXES

- Fixed an issue where negative effects on the AIs diplomatic attitude were inversed, counter-balancing other parts of that AI.

- Fixed an issue where the Tolerance trait was displaying a wrong value in the system view.

- Fixed an issue where Random faction was displayed instead of the factions actual name on an invasion notification.

- Fixed an issue where the galaxy would sometimes not be visible when starting a new game.

- Fixed an issue where the user was unable to zoom out at maximum height after playing a few game sessions.

- Fixed an issue where the Horatio Affinity unlocked the Arid Epigenetics technology.

- Fixed an issue where the host remained stuck on the end turn action if a client joined in progress and left the session at the same turn.

- Fixed an issue where the title remained stuck on end turn actions after a manual combat.

- Fixed an issue where the users were not synchronized after a system was invaded and conquered during a multiplayer session.

- Fixed an issue where the round-ups on the tonnage modules were different than the ones on the total tonnage in the ship design view.

- Fixed several text issues.

- Fixed several localized text issues.

 

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