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Posts posted by redy.
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just FYI:
silent1 was updated a day ago and has the same behavior.
silent1.clan-fa.com:27960 F|A SILENT RECRUITING XPS
The test in the field pops up for a millisecond and is not readable.
If you play a mass killing class like panzerfaust, mortar or fieldop the cpmtext field helps to see how may you have killed with the last strike.
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Hello,
I'm having some issues with the cpmtext field in 0.9.0 version.
I tested it on the following servers:
- 0.9.0. server: b2.clan-fa.com:27960 F|A BEGINNERS #2 XPS
- old silent version: silent1.clan-fa.com:27960 F|A SILENT RECRUITING XPS
I did some investigation over the guid editor and found the name 'cpmtext' field.
(it is the field right above the Avatar, where you see how many people were killed)
it doesnt show me a text. Any idea what that could be?
Here some SS:
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We just had the same toppic and discussion @ fearless-assassins forum
Here some feedback from our post:
Antichrist
But there could be a possibility of a silEnT AC screenshot. Those guys have done amazing things so far. Why not head over to www.mygamingtalk.com and offer your idea to them and ask if it's possible to do?
TulsaGeoff
That would be great if they could add that into their current anticheat. Especially if they could make it to where an admin could take a SS and have it written to their own harddrive instread of a server like the old PB system worked. It provides 100% indisputable evidence of wall hacks being used.
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...but let's take some smaller steps. For the beginning I'd rather see something like shrubbot command !capture <silent_ID> which would do a screenshot of selected player containing some additional information (like guid, ip and of course his nickname). Using this command would result in screenshot stored on the server (specific folder), and they would be named in some order like date+guid.PNG....
That sounds perfect!
I used PBSS on european servers like GMC-Todeszone and it was a very handy tool!
It would be awesome if you guys could pull this of.
Thanks
redy.
cpmtext bug
in Support
Posted
thanks for the tip
cg_popupFadeTime was set to 0
it said default is 2500
i set it to 2500 and now it works.