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wajdzik

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Posts posted by wajdzik

  1. Server cvar would be great. I think that is cvar like this in one of mods, but curently i don't remember in whichone. I'll try use your idea and create something what could change this without cvar, but i can start working with this after 15 july.
  2. Ok, i found a clue - file grenade.weap and weapon.cfg

     

    grenda.weap:

    weaponDef
    {
    // This basically fills out weaponInfo_t
    client {
     //standModel  ""		  // weapon pickup 'stand' (do we still use this?)
     //pickupModel  ""
     //pickupSound  "sound/misc/w_pkup.wav"
    
     weaponConfig  "models/weapons2/grenade/weapon.cfg"
     handsModel   "models/weapons2/grenade/v_grenade_hand.mdc"
    
     flashDlightColor 1 0.7 0.5
     flashSound   "sound/weapons/grenade/gren_throw.wav" // supports up to 4 flash sounds
     //flashEchoSound ""		  // supports up to 4 flash echo sounds
     //lastShotSound  ""		  // supports up to 4 last shot sounds
    
     //readySound  ""
     //firingSound  ""		 // no weapons seem to use this, basically it's a replacement hum for readysound, but then when firing
     //overheatSound  ""
     //reloadSound  ""
     //reloadFastSound ""		 // some weapons have fast reloads due to the skill system
     //spinupSound  ""		  // sound started when fire button goes down, and stepped on when the first fire event happens
     //spindownSound  ""		 // sound called if the above is running but player doesn't follow through and fire
     //switchSound  ""		 // allow overriding of weaponswitch sound
    
     //weaponIcon   "icons/iconw_grenade_1"
     weaponSelectedIcon "icons/iconw_grenade_1_select"
    
     missileModel  "models/ammo/grenade1.md3"
     //missileSound  ""
     missileTrailFunc "GrenadeTrail"	  // supports "GrenadeTrail", "RocketTrail", "PyroSmokeTrail" and "DynamiteTrail" (we REALLY want a particle system for this)
     //missileDlight  0
     //missileDlightColor 0 0 0	   // do we still use this?
    
     //ejectBrassFunc ""		 // supports "MachineGunEjectBrass" and "PanzerFaustEjectBrass"
    
     //modModel 1  ""
    
     firstPerson {
      model   "models/weapons2/grenade/v_grenade.md3"
      //flashModel  ""
      // weapon building
      // the parts are numbered because there are some hardcoded references for some weapons to certain parts
      weaponLink
      {
       part 0
       {
     tag  "tag_barrel"
     model "models/weapons2/grenade/v_grenade_barrel.mdc"
       }
      }
     }
    
     thirdPerson {
      model   "models/weapons2/grenade/ss_grenade.md3"
      //flashmodel  ""
     }
    }
    }
    

     

    and

     

    ///////////////////////
    //
    //  GRENADE
    //
    ///////////////////////
    
    newfmt
    // config file for weapon animations
    
    //								 barrel					 barrel
    //    first  length  fps  looping  anim bits  animated weap   draw bits
    //	 /   ___/	  /	 /	  /		   /			  /
    //    /   /   ______/	 /	  /		   /			  /
    //   /   /   /   ________/	  /		   /			  /
    //  /   /   /   /   ___________/		   /			  /
    // /   /   /   /   /   ___________________/			  /
    ///   /   /   /   /   /   ______________________________/
    //   /   /   /   /   /   /
    0 1 20 1 0 0 0 // IDLE1
    0 1 20 1 0 0 0 // IDLE2
    1 2 10 0 0 0 0 // ATTACK1
    //2 1 10 1 0 0 0 // ATTACK2
    1 2 10 0 0 0 0 // ATTACK2
    1 2 10 0 0 0 0 // ATTACK3
    7 5 20 0 0 0 0 // DROP
    12 4 10 0 0 0 0 // RAISE
    12 4 16 0 0 0 0 // RELOAD1
    12 4 16 4 0 0 0 // RELOAD2
    12 4 16 0 0 0 0 // RELOAD3
    0 1 20 1 0 0 0 // ALTSWITCH (SA) new alt-mode switching anim
    0 1 20 1 0 0 0 // ALTSWITCH (SA) new alt-mode switching anim
    

     

    but i still have no idea what value change to get different time od nade's charging :/

  3. One more things. It would nice if Datebase would save more then one player's nick. If someone change his nick i have problem to find him in datebase or find out who is he.

     

    In Jaymod (or NQ i 'm not sure) when i type !list i have information NICK1 (a.k.a. NICK2).

  4. When i was switching mod from ETpub to silent i saved old XP file on my storage and when ane player want his XP back i was using !givexp on him. It's quite easy way. (even easier if you're using external etconsole program like RCON unlimited)
  5. Better way would be making new serwer log after one week/month and old serwer log save as xxserver.log (number of month/week where xx is). I'm doing this manualy on my serwer 'couse sometimes i need check some things from last month in server log and i need backups of old log's file.
  6. Zimny, możesz skorzystać z pliku admins.cfg i komendy !readadmins. Tworzysz plik admins.cfg z przyznanymi levelami według tego wzoru

     

    [admin]

    name = name of the admin (can be left empty)

    guid = full 32 character PB GUID (this field is used to identify players in the database)

    sguid = full 32 character silEnT GUID (this field is used to identify players in the database)

    level = level number

    flags = personal admin flags (can be left empty)

    greeting = personal greeting (can be left empty)

    greeting_sound = path to personal greeting sound (can be left empty)

     

    a później korzystasz z komendy !readadmins, aby wczytać ten plik. Zapisze się on automatycznie do bazy danych. (!readadmins oczywiście zadziała tylko jeśli masz pełny dostęp do serwa, czyli rcon, lub już nadany level)

     

    Jeśli będziesz miał jakiś problem z tym, to pisz do mnie PW. Postaram się pomóc. (przerzucałem dość dużą bazę adminów z etpuba na silenta, więc trochę zdążyłem się nauczyć)

  7. Name: -= POMPA PALIWOWA=-

    IP: 193.33.176.26:27960

    Location: POLAND

    Slots: 18

    Gametype: OBJ

    Mod: silEnT mod 0.3.3

    ET version: 2.60B

    XP save: FOREVER

    MAP VOTING SYSTEM

     

    Friendly Fire: OFF

    PunkBuster: OFF

    Adrenaline: OFF

    Double Jump: OFF

    Clan name: Angels of Death

    OUR FORUM: www.aod.org.pl

    Voice communicator - Mumble: 193.33.176.26:2001

    http://www.aod.org.pl/forum/styles/codfaction/imageset/banner.jpg

  8. OK, i realized my mistace when i was reading http://mygamingtalk....tml#!readadmins (BTW in manual is little bug. there is "edmins.cfg" not "admins.cfg"). Now i making this just like you said. Could you send me this conversion tool, or (if it's implemented in silent mod) say how to use it? I have old xpsave file. And i can Make new datebase.

     

    Edit:

     

    OK, Admin's Level works great. I've only problem with greeting's sound, but i will test it later with more player on server.

    Thanks for help with this.

  9. Jest to serwer Pompa Paliwowa klanu Angels of Death http://www.aod.org.pl/forum/

     

    Już działamy na Silent i większość rzeczy już ustawiłem, ale mamy sporo graczy którzy chcieliby odzyskać XP, a ręczne wpisywanie na serwerze jest trochę problemowe.

     

    EN: It's server Pompa Paliwowa (Fuel Dump) own by Angels od Death clan. http://www.aod.org.pl/forum/

    We alredy work on Silent and have most of thing set, but we have lot of players who want retrieve their XP and manualy giving XP on server is probleming :D

     

    gaoesa, to set old level definitions the only things what i had to do is copy shrubbot.cfg to database, and i don't need to change name to admins.cfg. But i must give admin's level to every player manualy. I'ts not big problem (not so big like manualy giving XP) but i'm looking easier way to do this to all player. Including this player who didn't play on Silent Mod before but had level on etpub.

     

     

    (I've terrible english :P)

  10. I want to change mod on my server from Etpub to Silent and editing userdb manualy would be easier to me (i've many user, and i want copy all lvl from etpub). Could someone tell me how to edit this file? I've tried to open this in some datebase app's but i didn't find any app to open it.

     

    (sorry for my terrible english but it's my second language so I can make a lot of mistaces)

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