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Oxyzium

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Posts posted by Oxyzium

  1. Checked, they are on etpro :P Its a weird thing and I can't explain why its happening!

    If the player is moving when far away it will not play the hitsound but if they're stood still it plays thit hitsound!

    And yes I am hitting the player cause I kill them without hitsounds

  2. I have a weird issue on my server!

    Sometimes the hitsounds work and other times when your shooting they just don't make a sound. I'd say its every 1 / 5 itl make the hitsound and its just feels like its skipping!

    Works perfect if your about 10 feet away but if you stand infront of player it doesnt work and if your far away it doesnt work!

    Never had this problem until now!

  3. ETAC, Enemy Territory AntiCheat is a server-side modified engine
    to help and protect your gameserver against common threats,
    hacks, scripts, exploits, commands, cvars, ddos,
    or even cheats currently being used by todays common
    script kiddie in the quake 3 engine to cause your harm to your server..
    Information on the various parts of ETAC via the site.

    We need you! If you can code in C and have knowledge around the ET engine then get involved!

    As part of the team you will be required to have an xfire account for communication standards and you must be reasonably active as we try to move fast with our stuff!

    You can find out the latest at this site:

    http://etac.boards.net/

    Drop a message if interested.


  4. function et_Obituary(victimnum, killernum, meansofdeath)
        local victimteam = tonumber(et.gentity_get(victimnum, "sess.sessionTeam"))
        local killerteam = tonumber(et.gentity_get(killernum, "sess.sessionTeam"))
        
        if victimteam ~= killerteam and killernum ~= 1022 then
            local killername = string.gsub(et.gentity_get(killernum, "pers.netname"), "%^$", "^^ ")
            local killerhp = et.gentity_get(killernum, "health")
           
            --et.trap_SendServerCommand(victimnum, string.format("cpm \"^7Your ^1killer ^7%s has %d HP remaining\n\"", killername, killerhp))

            --this sends a message to the client only
            msg = string.format("cpm  \"" .. killername ..  "^7 had^o " .. killerhp .. " ^7HP left\n")
            et.trap_SendServerCommand(victimnum, msg)
        end
    end

     

  5. Dragonji, Something like this may help you to switch it off apon the next map..

    set d1 "set g_gametype 2 ; map oasis ; set nextmap ; !panzerwar off ; !sniperwar off ; !riflewar off ; vstr d2"
    set d2 "set g_gametype 2 ; map battery ; set nextmap ; !panzerwar off ; !sniperwar off ; !riflewar off ; vstr d3"
    set d3 "set g_gametype 2 ; map goldrush ; set nextmap ; !panzerwar off ; !sniperwar off ; !riflewar off ; vstr d4"
    set d4 "set g_gametype 2 ; map radar ; set nextmap vstr ; !panzerwar off ; !sniperwar off ; !riflewar off ; d5"
    set d5 "set g_gametype 2 ; map railgun ; set nextmap vstr ; !panzerwar off ; !sniperwar off ; !riflewar off ; d6"
    set d6 "set g_gametype 2 ; map fueldump ; set nextmap vstr ; !panzerwar off ; !sniperwar off ; !riflewar off ; d1"

    So every time the next map is loaded it will switch off the war settings and your players can choose vote them again.



     

  6. This may be a bit much but if you post the code that makes this possible I think they can check it out and put it into silent mod.

    Its the motivation to code something like this that will be there reason not to but if you provide the code for them then I guess they have a reason to maybe consider it!

    Regards,

  7. set d1 "set g_gametype 2 ; map oasis_winter ; set nextmap vstr d2"
    set d2 "set g_gametype 2 ; map UJE_jungle_sniper ; !sniperwar on ; set timelimit 15 ; set nextmap vstr d3"
    set d3 "set g_gametype 2 ; map goldrush-ga ; !sniperwar off ; set nextmap vstr d4"
    set d4 "set g_gametype 2 ; map radar ; set nextmap vstr d5"
    set d5 "set g_gametype 2 ; map railgun ; set nextmap vstr d6"
    set d6 "set g_gametype 2 ; map fueldump ; set nextmap vstr d1"
    vstr d1

     

    I have edited your cycle to a more "working" mannor.
     

    That should work good for you tweek without any problems, It will run via the objective cycle saving you from messing about with map configs and such..

    Let me know if it works!

  8. figured it wouldn't take much to add a Gender field in the silent menu or profile settings, which in turn reflects in the correct output in game text/logs.

    Not much?

    Actually On the coding side you'd have to add alot of If/elses on the client and server side to determine that option!

     

    It isn't a setting that is just sitting there waiting to be used although I agree it would be nice to see that.

     

    Sadly though I wouldn't put it in the major list for silent..

  9. It still shows him as banned though in the showbans yet he is on the server playing.

    In the end I just had a long list of his bans.

    He is bypassing the system itself and I don't understand how.

    I will send you the userinfo thing he uses like you asked :)

  10. I will disable rcon if that is the problem which I doubt it is.

    What about the name changing with ascii characters and the aimbot?

    I do have silents security settings on maximum so I don't see problems there.

  11. There is this method, although it shows jaymod I assure you it must be working on silent too.

    There is no chance of a rcon password on my server being leaked, I am the only one who has it and its not even a word of any form, list of numbers and letters.

    As you see in the video he becomes referee using a userinfo hack. It was blocked in 2.60b but It bypasses somehow,
    I don't understand how this tool works well but its causing alot of problems.

  12. Yeh, he came and said on the server that he uses this.

    He gained level 999 apon connection and move all bots to spectator where he tried to use a old exploit to crash server.

    Also I caught him doing his /Exec omg when he mispelled the / for ? and showed it in chat pointing more towards his tool.

    He uses some aimbot that has xy_aim 1 but I blocked it using sv_cvar

    He connects now with ascii characters and does changes that bypass the g_maxnamechanges cvar.

    He unbans within seconds of being banned. I can't stop him :/

    The bad thing about this though is he has said that he will release this tool for the public to use.

  13. Bots disconnect like a player is connecting but no player is displayed connecting.

    Probally a player using ascii characters..

    Everytime it happens there is a massive lag on the server and the server crashes.

     

    The guy attacking is using the Tube - Bypasses any mod on ET, I am sure silent are aware or may not be aware about this guy?
    He causes problems when banned as he unbans him self with new details each time. He also aimbots and such..

     



    Any fixes on this silent? Or do we wait for silent 0.8.3?
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