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Fnatic

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Posts posted by Fnatic

  1. i tried including extra instructions in silent/mapconfigs/te_valhalla.cfg

     

     

    1) not solving the issue:

    set wm_setwinner 0set nextmap vstr d501set d501 "set g_gametype 6 ; map oasis ; set nextmap vstr d1"

    2) not solving the issue (even worse, nextmap doesn't contain the previous vstr anymore but map-restart):

    set wm_setwinner 0set nextmap vstr d501set d501 "set g_gametype 6 ; map oasis"

    3) not solving the issue:

    set wm_setwinner 0set nextmap vstr d501set d501 "exec server.cfg"

    each time the result is that server seems to block, and after a while restarts mapvotecycle

     

     

    Any ideas?

     

    Thx!

  2. hello

     

    I have a server running on Silent (213.108.30.111), and have this repeatable issue:

     

    setup:

    g_gametype 6

    mapvotecycle.cfg contains a correctly working cycle and working maps

     

     

    issue:

    nextmap cmd + nextmap voting works fine, until we try them on this map: te_valhalla.pk3

    (this map is not part of the mapvotecycle.cfg, I have several other maps voteable on server, outside of the cycle, the issue seems only to occur for this 1 map)

     

     

    doing nextmap on that map makes the server hang (after little while it reboots, but meanwhile the players experience the issue)

     

    Solution?

    I tried the solution proposed in another post here (by twiti):

    create a te_valhalla.script (defining a mapwinner), load that in /silent/mapscripts/

    with these contents:

     

    game_manager
    {
        spawn
        {
            // Set scenario information

            //wm_mapdescription        "valhalla."

            // Set the respawn times

            wm_allied_respawntime        1
            wm_axis_respawntime        1

            wm_set_round_timelimit        5

            // set map winner 0 - axis, 1 - allies

            wm_setwinner 0


        }
    }
     

    note - fyi:

    also as advised in the other post I found, I check the nextmap contens. It contains vstr d4 (or another dx, ie the next nr in cycle).

    this was the case already before, and after I tried the mapscript mentioned above.

     

    Any idea on rootcause and how this can be solved?

     

    TX!

     

     

     

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