
vargatom
Members-
Posts
41 -
Joined
-
Last visited
Content Type
Forums
Profiles
Events
Gallery
Downloads
Articles
Everything posted by vargatom
-
Good Evening! In the Goldrus.gm file is a navigation script what called rnadehall. I would like to ask can I set priority of this goal? If yes how to do it? An other question about this goal: this goal is visited by BOT automatically if spamnades is true or BOT will visit in case only if he go to somewhere and this goal is on your path? Finally I would like to ask this goal can be set class specific? (for example to engineers only) Thank You for reading and special thanks for the helping answers!
-
omnibot not starting
vargatom replied to vargatom's topic in Omnibot - Development, Discussion & Support
-
Happy new year everyone! New year new problem I want to use omnibot on a laptop but it won't start. OS is Win10 omni-bot is 0.91 I extracted the downloaded .zip file to the C:\Program Files (x86)\ In server.cfg set omnibot_path = "C:\Program Files (x86)\omni-bot" When I start it I get the message that the omni-bot_et.dll not found. I don't understand what could be wrong.
-
https://www.facebook.com/share/p/15WywWWDjq/ Developer enabled to share tt.pk3
-
-
In this case important state is whem entity is alredy destroyed.
-
Happy Holidays! I would like to query the state of a breakable entity during game but when it is already destroyed it only gives an error message. How should this be queried correctly? smile_trigger = { Name = "smile_trigger", TriggerOnClass = CLASS.ANYPLAYER, OnEnter = function(ent) { if(GetEntTeam(ent) == TEAM.AXIS) { Map.SmileTriggerCount += 1; Util.MapDebugPrint("SmileTriggerCount = ^5" + Map.SmileTriggerCount); ent1 = GetGameEntityFromId(90); if(EntityIsValid(ent1)) { print("Entity 90 is valid"); } else { print("Entity 90 is'n valid"); } } }, OnExit = function(ent) { if(GetEntTeam(ent) == TEAM.AXIS) { Map.SmileTriggerCount -= 1; if(!Map.StairsWay && Map.SmileTriggerCount < 1) { SetAvailableMapGoals(TEAM.AXIS, false, "FLAG_keymad"); } Util.MapDebugPrint("SmileTriggerCount = ^5" + Map.SmileTriggerCount); } }, },
-
Can the current stamina value of the BOT be queried during game?
-
I thought this method is not beneficial for the script operation. I have anothers question in this subject When I follow a BOT in spectator mode and BOT sprints why dosen't show that his stamina is running out? Are real values visible in spectator mode?
-
-
-
Thank for help! With this settings BOT just waits and dosen't move after 3 seconds
-
Hi everybody, I need a help to tell my bots if they arrived to a waypoint stand some seconds there then continue for your way.
-
It's great! Thanks!
-
Problem is resolved
-
Goog Evening! How do I find these (6) waypoints?
-
Good evening everyone! Could someone please explain why the program does not draw the section between the two route points if they are connected by waypoints?
-
Enjoy your lunch! Can it be solved in the omnibot so that certain goals are available if the covertops get a disguise clothes? Also, not to plant if the destructible object is under construction or to be able to trigger the explosion after he placed the satchelbomb?
-
waypoints are not visible
vargatom replied to vargatom's topic in Omnibot - Development, Discussion & Support
I unpacked two dll files (cgame_mp_x86.dll and cgame_mp_x64.dll) from the omnibot_et.pk3 file and now the waypoints appear for the corresponding command. Thank you for your help! When I kicked all bots I got this error message -
waypoints are not visible
vargatom replied to vargatom's topic in Omnibot - Development, Discussion & Support
If I run the game as administrator I get the same error. -
waypoints are not visible
vargatom replied to vargatom's topic in Omnibot - Development, Discussion & Support
-
waypoints are not visible
vargatom replied to vargatom's topic in Omnibot - Development, Discussion & Support
-
waypoints are not visible
vargatom replied to vargatom's topic in Omnibot - Development, Discussion & Support
-
waypoints are not visible
vargatom replied to vargatom's topic in Omnibot - Development, Discussion & Support