Jump to content

Reaper

Members
  • Posts

    22
  • Joined

  • Last visited

Posts posted by Reaper

  1. I had to read your reply twice Gaoesa as I didn't get what the hell you were on about at first but after re-reading it I finally got it so I didn't have the map oasis in the command line but instead I just had oasis...So no map oasis wait 100 doesn't need to be in there at all however, as I've just said over at {WeB} clan forum now just to be safe we'll keep it the way it is to avoid any further problems that might arise if we change it again. 

  2. Here is the link to the pk3 guys. 

     

    https://www.mediafire.com/?9855mfsx1uoape6

     

    Edit - 

    Aha just added the following into the campaigncycle.cfg

    map oasis

    wait 100

    above set d_initial "set g_gametype 4 ; oasis ; set nextcampaign vstr d1"

    vstr d_initial
     
    And started the server to test it out and it to confirm it I done !nextmap and Caen2 loaded which is the second map in the Blitzkrieg campaign :D
    So its working correctly now :)
  3. Tried that and I also tried setting it in the watchdog setting, have checked the g_campaignfile and its set to campaigncycle.cfg. 

    Have just tried testing the server now and it still doesn't work...

     

    Edit - 

     

    Finally got it working, realized there was a mistake there in the g_campaignfile setting which I've just corrected. 

    Server is running normally now :)

  4.  

    I tested with campaigncycle.cfg that is found from etmain and I didn't have any problems.

     

    Do you have this kind of entry in your campaign file?

    // server doesn't recognise the campaign command when the gamecode isn't running yet.
    set d_initial "set g_gametype 4 ; map oasis ; set nextcampaign vstr d2"
    vstr d_initial
    

     

    Yep that is what I am getting in the campaign file. 

  5. The problem is this. In the silent wiki there is no entry at all about campaigns so I presume it has not changed from ETpub. The situation is this , if the server config is left as objectivecycle the sever starts and runs fine and the first admin to login can switch to a campaign. But this has to be done manually. If you set the server config to campaigncycle the server hangs. Even when gametype is changed to 4 which is campaign. 

  6. I'm having a problem with my Silent server.

    I have a custom campaign cycle/pk3 installed and for some reason whenever I try loading the custom campaign the server either restarts or crashes. 

    Was wondering if anyone else has come across this problem with their server and if so if there is a way around this?

  7. Hey guys. 

    Was just wondering what the commands were for omnibots in SIlent? Are they different than in any other mods because the ones I have in my shrubbot file simply do not work...

     

    [command]

    command = botson

    exec = bot maxbots 12

    desc = Adds 12 bots into the server

    levels = * * *

     

    [command]

    command = botsoff

    exec = bot minbots 0

    desc = Removes all bots from the server

    levels = * * *

     

    That is what I've got in my shrubbot file.

  8. Having installed Silent on one of my clan servers earlier already there is an issue when players connect, not sure what it could be but for some reason when players are connecting they are downloading at say 19mb/kb a second when they have a 100mb connection.

     

    What would I need to do in order to make the download rate/speed higher?

     

×
×
  • Create New...