Jump to content

Search the Community

Showing results for tags 'project'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Gamers Lounge
    • Announcements
    • General Discussion
  • Area 51 - Development Zone
    • silEnT Mod - Enemy Territory
    • LESM - Lua Enhanced Server Mod
    • Omnibot - Development, Discussion & Support
    • Enemy Territory Modding
  • Guides, Reviews & Support
    • A Collection of Essential Guides
    • Mod and Software Downloads
    • Game Server Hosting, Support and Reviews
    • Web Hosting, Development & Reviews
  • Help & Discussion Center
    • OS Customization, Discussion and Support
    • PC, Console & Mobile Gaming
    • Programming (C#, C++, JAVA, VB, .NET etc.)
  • Advertising Forums
    • Clans / Guilds and Gaming Communities
    • Game Server and Voice Server Offers

Categories

  • Enemy Territory
    • Software
    • Mods
    • LUA
    • Maps
    • Map Scripts
    • Soundack
  • Call of Duty 4
    • Mods

Categories

  • News
    • PC Gaming
    • Console Gaming
    • World
    • Entertainment
    • Science
    • Technology
    • Software

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. About VCMI: The purpose of VCMI project is to rewrite entire HoMM 3: WoG engine from scratch, giving it new and extended possibilities. We hope to support mods and new towns already made by fans but abandoned because of game code limitations. VCMI is a fan-made open-source project. Few years of intensive work resulted in creating application with impressive amount of features. Among current features are: Support for HoMM 3 graphics and maps of any size Scennario selection menu Adventure map with all objects, sailing, casting spells Complete town interface, hero window, exchange screen, kingdom overview, thieves' guild Battles: handling most of spells, creature banks, sieges, stack queue, basic battle AI Various game mechanics: grail, combined artifacts, hero specialities, win and loss conditions and more High resolutions However, it's still far from a stable version. Keep that in mind. What VCMI is NOT: VCMI is not another mod. It does not aim to add new content or modify original mechanics. However, in the future it will be a base for other projects which do so. The power of open-source: As stated above, VCMI engine is still in development. However, some of HoMM 3 communities have already ported our engine for many portable devices: http://www.youtube.com/watch?v=qtrZTN_VqMA Read more about the project at vcmi.eu. You can download the newest release (0.89) here. You can obtain VCMI sources here. ___________________________________________________ Of course, I made few screenshots for you, folks http://obrazki.elektroda.net/11_1340890456_thumb.png http://obrazki.elektroda.net/29_1340890457_thumb.png http://obrazki.elektroda.net/80_1340890457_thumb.png http://obrazki.elektroda.net/100_1340890457_thumb.png
×
×
  • Create New...