sincity Posted June 22, 2012 Share Posted June 22, 2012 r22027--------- Critical fixes:- Fix retreat crash- Fix combat freeze- Fix crash for null AI designs- Fix move order crash Other fixes:- Fixed AI equipping the wrong modules on the wrong sections- Fixed AI building stations in un-owned worlds- Fixed using psionics on menaces (eg: fear on swarm queen)- Fixed Suulka fleets not storing their Suulka as an admiral- Fixed display issues with relocating reserve assets- Fixed diplomacy UI buttons- Fixed being able to build stations in indy systems unless system was selected- Fixed getting a combat if both players ONLY have a colony in a system (colony vs colony and no fleets)- Fixed auto firing not always finding a target- Fixed Morrigi LV not assigning all riders proper indexes, which leads to riders entering combat "launched"- Fixed Hivers using node races pathing in some cases- Fixed fleets in fleet widget properly displaying their base system instead of current location Other changes and additions:- Implement new player list UI in combat- Implement ionic thruster tech- Implement display for colony pop/infra info- Implemented internal kinetic dampening tech- Implement Morrigi traps- Gave Morrigi abilities to instantly defeat Morrigi relics and traps- Added notches to sliders in Empire Manager and for trade/construction sliders- Starmap now properly shows Zuul slave and civilian count KNOWN ISSUES:- Morrigi trap combat does not carry over into combat (will be Fixed in next patch) http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg View the full article Quote Link to comment Share on other sites More sharing options...
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