sincity Posted June 27, 2012 Share Posted June 27, 2012 r22112b------ Critical fixes:+ Fixed a multiplayer combat crash related to weapon damage.+ Fixed multiplayer crashes related to news events.+ Fixed a news event crash related to resuming older games.+ Fixed a scout rider crash.+ Fixed a crash related to the colony information display in combat. Other fixes:+ Fixed an issue that caused civilian population to drop after newfactions were introduced.+ Improved trade slider notch accuracy.+ Planet missiles now target battle ships and battle cruisers.+ Fixed an issue where battle riders were not launching in multiplayer combat.+ Fixed the issue where minelayer were not working in multiplayer combat.+ Fixed overharvesting beyond available resources.+ The grovernment graph marker no longer moves beyond the graph bounds.+ Fixed grav boat behavior. Other changes and additions:+ Gate ships now deploy after the combat phase.+ Colony stimulus now considers star systems each player already hascolonies in.+ Fleet support range now takes all support points into consideration,which should extend range in friendly space.+ Eliminated players are now reflected in the diplomacy manager. http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg View the full article Quote Link to comment Share on other sites More sharing options...
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