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Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released


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Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

 

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior.

  • Fixed not being able to import custom spray images on Macs

  • Fixed Macs cancelling http map downloads that take longer than 30 seconds

Team Fortress 2

  • Added Pyrovision!

  • Added new game mode Special Delivery and map Doomsday!

  • Friendly players glow when carrying the flag

  • Fixed rare cases where flag could fall out of the world

  • Fixed cases where the Payload HUD looked like the cart is still on a hill when it isn't

  • Fixed cases where some clients didn't receive broadcasts about long continuous particle effects being started or stopped

  • Updated the HTML renderer for displaying server MOTD

  • Votes created by a dedicated server no longer trigger a failed vote cooldown

  • Fixed map triggered annotation events not working on dedicated servers

  • Fixed the game crashing if tempents are created that use invalid materials

  • Using a Name Tag while in game notifies everyone of the name change

  • Fixed Strange Part: Projectiles Reflected not tracking grenade and sentry rocket deflections

  • Added new items
    • City on Fire item sets

    • Pyroland weapons and cosmetics

    • Community-contributed cosmetic items for all classes

    • Mysterious treasures have been incinerated, but are now craftable

    • Added crafting recipe for Pile of Ash

    • Scorched Keys are now available in the store for a limited time

    • New promo item
  • Weapon balancing changes
    • Gloves of Running Urgently
      • Removed self-damage over time penalty

      • Heavy takes mini-crits while active and for 3 seconds after switching away

      • Attack damage penalty reduced from -50% to -25%
    • Tomislav
      • Spin-up speed bonus reduced from +40% to +10%
    • Quick-Fix
      • Medic mirrors blast jump of their heal target
    • Crusader's Crossbow
      • Reload speed time reduced by +40%
    • Cozy Camper
      • Regenerates 1 heath per second

      • Reduced movement penalty from -90% to -80%
    • Sticky Jumper and Rocket Jumper
      • Added 'flying' sound to blast jumps
    • The Concheror
      • Changed rage building source from "damage done and damage received" to only "damage done"

      • Increased the rate at which Rage builds for this item by +25%
    • The Equalizer
      • Removed player move speed modification and added it to a new item named The Escape Plan

      • All owners of the Equalizer will be automatically granted The Escape Plan
    • Crit-a-Cola
      • Added +25% increased movement speed while active

      • Increased duration from 6 to 8 seconds
    • Atomic Bonk
      • Increased duration from 6 to 8 seconds
    • All Flamethrowers
      • Increased base damage by +10%.
    • Backburner
      • Removed +10% damage bonus attribute

      • Note: Because of base damage increase, damage remains unchanged
    • Degreaser
      • Added -10% damage penalty attribute

      • Note: Because of base damage increase, damage remains unchanged
    • Phlogistinator
      • Damage defense while taunting reduced from -90% to -75%
  • Item bug fixes
    • Fixed sentry sometimes spawning in shielded mode while the Wrangler was equipped, but not deployed

    • Improved visual and audio cues for when the Manmelter is ready to fire

    • Fixed Manmelter being able to earn crits via friendly Pyro self-damage

    • Fixed Scotch Bonnet's blue team skin not showing

    • Fixed Unarmed Combat's taunt not working

    • Unarmed Combat's color now matches the team using it

    • Fixed the Apparition's Aspect showing a burning texture in DX8

 

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