sincity Posted June 29, 2012 Share Posted June 29, 2012 r22173b------ Critical fixes:+ Addressed networked game stalls and crashes related to certainrouter and firewall hardware. The default MTU affinity has been reduced to 500 bytes. Other fixes:+ Fixed lag in combat when encountering Swarm Queen.+ Fixed cases where combat UI was displaying informtation for coloniesfrom other star systems.+ Station Manager now only displays stations in the selected system.+ AI difficulty settings tuned to the following levels; easy (research-25%, production -25%, revenue -25%), medium (no changes), hard (research +25%, production +25%, revenue +25%, population growth +10%)+ Swarm hives no longer display fleet icons. Other changes and additions:+ Empire security slider now automatically adjusts to minimizecorruption when left on notches.+ Trade sliders set to notched values will now stick to those values,even if the maximum potential increases.+ Strategic AI uses relocation more effectively, which helps tomaintain advancing fronts.+ Various AI optimizations.+ Liir supply ratings have been adjusted.+ Various ship and weapon arc tweaks.+ Number of stations is now limited by population - one per 500M(Imperial + Civilian).+ UI changes have been made to the stamap system tags. Dots nowrepresent the number of colonies; rings are shown for each major station slot available, and filled in with icons for each type constructed; a numerical value is now displayed for support; and colony trap icons are displayed when appropriate.+ Exposed additional variables for modders.+ New Ship badges to celebrate the Canada Day / Independence Day weekend. http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg View the full article Quote Link to comment Share on other sites More sharing options...
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