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Endless Space Release Notes


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Endless Space Out Now!

 

All the version notes since the alpha version can be found at:

http://forums.amplitude-studios.com/showthread.php?446-Release-Notes

 

1.0.3

CHANGES AND ADDITIONS

- Changed the save file system. The previous files are not compatible.

- Added the custom faction screen.

- Added a free camera mode in the battle view.

+ Arrow keys: move the view

+ Mouse wheel: changes the camera field of view (angle)

+ Mouse right click + pan: rotates the camera view

+ Ctrl: sticks / unsticks the camera on your fleet

- You can continue to play after a victory condition is achieved.

- Added a state to the player, to know if he's in a battle or not.

- Added an animatic for each faction, which will be displayed for a new game.

- Added narrative & random events illustrations.

- Changed the illustration for the selection of "Random Faction".

- Changed the Pirates 3D fleet icon.

- Added several outgame scenes, which will be displayed randomly.

- All technologies have a dedicated icon.

- Added 5 new music.

- Added new GUI sounds.

- Added an ES soundtrack directory (in the Steam install directory of Endless Space on your computer).

- Added the ES credits.

- Texture, video, memory & AI optimization.

- Added one new difficulty mode - Endless.

- Food consumption by population will vary with game speed.

- Heroes will not be injured when retreating. Changed the 'Death before dishonor' faction trait.

- Ship levels increase HP, DamageMin, DamageMax, InterceptionAccuracy, DeflectionPerTurn and Absorption.

- Changed the ship leveling, which now requires more XP (6 to 45 -> 4 to 100)

- Decreased the defense mods' cost (3 to 75 -> 2 to 58).

- Decreased the defense mods' weight (7 to 20 -> 5 to 16).

- Antimissile and Shield mods are now more powerful than their Weapon counterpart.

- Deflectors bonuses were only slightly increased.

- Halved Defense MP (8 to 210 -> 4 to 125) but not their efficiency in general.

- Defense MP is less effective during invasions than weapons.

- Added an extra bonus on the armor mods (25 to 304 -> 25 to 220+12%).

- Modified the Bluecap mold monopoly bonus (Dust -> Approval).

- Reduced the difficulty of diplomatic victory ( 1000 + 10*(players)*(planets) -> 2000 + 15*(players)*(planets) ).

- Decreases the malus of the random event "SUPERNOVA DISRUPTS NAVIGATION MAPS" (-80% -> -30%)

- When playing sower, the player knows the actual FIDS of a planet before colonizing it.

- Decreased the Alliance bonus multiplier (Alliance : * 2 -> Alliance : * 1,6).

 

FIXES

IMPORTANT FIXES

- Fixed an issue where the leech hero ability will not stop upon conquering the star system.

- Fixed an issue where an assert is received when a system is conquered by the AI and the user is in System view on the same system.

- [MP] Fixed an issue where assert is received when joining an in-progress session.

- [MP] Fixed an issue where opening the war notification as host will cause an assert.

- Fixed an issue where pressing ESC after quitting a game will cause an assert.

- Fixed an issue where the game crashes 100% after loading a specific save game.

- Fixed an issue where loading a saved game from another Steam account causes an assert.

 

OTHER FIXES

- Fixed several text issues.

- Fixed several localized text issues.

- Fixed an issue where the browsing arrows become unresponsive in planet view in a 2 planet system.

- Fixed an issue where the moon orbiting a planet will not adjust size properly in planet view.

- Fixed an issue where the heal button is not functional on the Assign to system screen.

- Fixed an issue where a graphical corruption can be seen when entering the star system.

- Fixed an issue where the Permanent Perennials star system improvement is not working.

- Fixed an issue where the resolution will not change to 1600x900 when in windowed mode.

- Fixed an issue where the user will have the buyout option active for a ship that cannot be completed normally (strategic prerequisite or obsolete ship design).

- Fixed an issue where the amount of military power is displayed using decimals on the battle report.

- [MP] Fixed an issue where ships are displayed as being in hangar on other player`s system.

- Fixed an issue where the name of the empire is not replaced in the current deals with button.

- Fixed an issue where cease fire are not spread to allies.

- Fixed an issue where the initial starting population decreases right after the first turn at slow game speed.

- Fixed an issue where disband/create fleet does not refresh movement points.

- Fixed an issue where the race names are seen in the language of the other player.

- Fixed an issue where the Hissho Affinity tool tip is not updated.

- Fixed an issue where the United Empire Affinity tool tip is not updated.

- Fixed an issue where the "Industry to Science" conversion tool tip is not updated.

- Fixed an issue where the user is able to select guard action on an enemy`s fleet.

- Fixed an issue where technologies do not affect the deal approval.

- Fixed an issue where actual faction names were not updated in the Diplomatic Negotiations Screen when choosing random factions.

 

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