sincity Posted July 13, 2012 Share Posted July 13, 2012 Nuclear Dawn Update 6.5 New Content- Added new map, Gate, one of the community mapping contest winners Enhancements- Added option to disable sniper auto-rezoom.- Added sound to notify when a vote appears.- Added community-contributed loading screen tips. Fixes- Fixed gizmo effects sometimes taking a second spawn to apply.- Fixed sorting in gizmo selection window to show the no gizmo option first.- Fixed gizmo selection panel sometimes being stuck open.- Fixed radar kit viewmodel not going invisible when stealthing.- Fixed HTML server motd messages not displaying on Macs.- Fixed Whats New update news screen not working on Macs.- Fixed Mac http custom content downloads timing out when system is configured to use a proxy server.- Fixed rank name for rank 58, Lieutenant General First Class.- Fixed sound not playing for Destroy radio command.- Fixed checkbox and radio button glyphs not displaying properly in some dialogs on Mac.- Fixed Mac showing Half-Life 2 icon when running the game.- Fixed numerous cases where a building hologram would get stuck on the build grid.- Fixed issue with invalid build button grid and unbuildable builds when first selecting assembler, then selecting control group containing units that no longer exist.- Fixed resource counter showing incorrect amount to spectators.- Fixed no commander message always displaying to spectators even when spectated team had commander.- Fixed issues with NX300 flame sometimes persisting too long in spectated view.- Fixed a case where unpowered walls were not properly taking health decay.- Fixed turret radius display being stuck on screen for commanders if leaving chair during first phase of build.- Fixed radar kits disappearing on death.- Fixed being able to move when armory class menu is open if scoreboard is also up.- Fixed chaingun spinning sound persisting through reload.- Fixed sniper overlay flash that would occur after shooting when using hold-to-zoom ironsight controls.- Fixed bots sometimes getting stuck on Consortium transport gates.- Fixed some cases where the scoreboard or MOTD panel could show over top of the map load screen.- Fixed hitgroups being ignored on in-chair commander for headshot tracking and armor calculation.- Fixed bloodspatter not showing on in-chair commander.- Fixed rare client crash when switching weapon.- Fixed U23 grenade kills showing and logging as from P12 grenade.- Fixed area in Oilfield where players could get stuck behind tanker truck near Empire base. http://storefront.steampowered.com/v/gfx/apps/17710/capsule_231x87.jpg View the full article Quote Link to comment Share on other sites More sharing options...
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