sincity Posted July 30, 2012 Share Posted July 30, 2012 r22600b------ Critical fixes:+ Fixed a post-combat crash related to node cannon effects. Other fixes:+ Made general optimization passes to speed up turn times, AI processing and star system selection responsiveness.+ Zuul no longer immigrate to other factions.+ Population Manager and Comparative Analysis buttons are now disabled between turns.+ Corrected 'pirate encounter freighters destroyed' news event messages.+ Fixed graphical glitch caused by moving defense assets.+ Battle riders destroyed by node cannons no longer continue to tie upcarrier space.+ Fixed ownership display of systems in sensor range.+ Corrected intel result rolls.+ The intel success rate is now correctly reflected in the UI.+ Fixed some cases where fleets were spawning at the wrong locations in combat.+ Diplomacy panels are now disabled for defeated empires.+ Fixed some odd behavior with ship rolling in combat. Other changes and additions:+ Factions now get population bonuses when immigrating.+ The F key now functions as an alternative button for focusing on theobject under the mouse pointer in combat. r22508d------ Critical fixes:+ Fixed crash related to station construction. Other fixes:+ Addressed issues related to combat stance behavior and sensor range.+ Immigration rate now affects corruption. http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg View the full article Quote Link to comment Share on other sites More sharing options...
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