sincity Posted August 2, 2012 Share Posted August 2, 2012 Patch Notes 1.2.2:• The method of land generation was changed so that some land types (likevolcanic) now would be created as small patches regardless of climate. • Fixed problem with loading of Multiplayer save games. (old saves are stillvalid)• Ballista unit became a bit tougher and cheaper.• When starting a saved multiplayer game the missing players will be replaced with AI.• Monster lair spawn events are more logical now, and a few more were added.• Multiplayer Lobby now shows the total number of players in it (including playing).• Quest and Loot windows became a bit wider to better show long units and artifacts names.• Now a player cannot disable a building manually only demolish (or activate if disabled).• The hint added the reasons why the building cannot be activated. • Now when a player closes the "Select target Mage" window the spell is automatically cancelled.• Fixed the issue when a player could receive a quest to destroy an entire Monster faction.• Fixed the issue when a player unit could not be set to Sentry mode (or sleep mode).• Fixed a crash in AI turn.• Fixed the bug when a Portal could spawn on top of a city.• Fixed the bug when a player could get the same spell in the research window twice.• Fixed the AI faction global spell casting.• Fixed some misprints. View the full article Quote Link to comment Share on other sites More sharing options...
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