sincity Posted October 9, 2012 Share Posted October 9, 2012 Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:Source Engine Changes (TF2, DoD:S, HL2:DM)Fixed HTTP downloads on Mac not sending an HTTP refererTeam Fortress 2Updated materials/models for the Champ Stamp, King of Scotland Cape, Stovepipe Sniper Shako, and Freedom StaffFixed a server crash that could occur if a Spy was disguised holding the GunslingerFixed the Lacking Moral Fiber Mask being tagged as a misc item instead of a hatFixed the Gunslinger not accepting "Sappers Removed" strange partsOverhealed players that are bleeding or on fire can now pickup healthkits to remove these conditionsAdded tf_dingalingaling_repeat_delay (default 0) which limits how often the dingalingaling sound can playRemoved outdated tip about the Spy's EnforcerUpdated the localization filesVote systemAllow kicking of connected players that haven't joined a team in Mann vs. MachineAdded sv_vote_issue_kick_spectators_mvm (default 0) which allows players to kick anyone that isn't team invaders, as long as they've passed the sv_vote_issue_kick_min_connect_time_mvm timer, if enabledMann vs. MachineAdded two new tours of duty, each with new unique loot:Operation Oil Spill, with 6 new intermediate skill missionsOperation Gear Grinder, with 3 new expert skill missionsIf a player connects to a MvM game through matchmaking and loses their connection, their spot will be held for a brief duration and they will be given a chance to reconnectAfter victory on a Mann Up server, the players will be put into a lobby together.Improved matchmaking searching status screenMann vs. Machine balance changes:Explosive Headshotsdamage is now 150 regardless of upgrade leveldamage is done in one tick instead of the previous sixadded a slowing effect based on upgrade level (50%-80% slow, 2-4 second duration)radius still scales with upgrade level (unchanged)Marked For Death duration reduced to 7 seconds from 15 seconds when the target is a giant robotReduced the "effect bar recharge rate increased" upgrade from 20% increments with an 80% cap to 15% increments with a 60% cap View the full article Quote Link to comment Share on other sites More sharing options...
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