sincity Posted July 10, 2013 Share Posted July 10, 2013 An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:General:Added over 60 Gold Star community-submitted Workshop itemsSummer Claim Checks can now be redeemed for Summer CoolersSummer Cooler Keys are now available in the Mann Co. StoreMap Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. StoreReduced intensity of Bleed and Jarate screen effects under DX8Added text search functionality to the backpack and the storeAdded tf_hud_show_servertimelimit to display the server’s per-map time limit on the in-game HUDIn MvM, if all team members unready, the pre-round countdown will stopIn MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop ‘red’ money that will automatically be collected when it would otherwise dissolveFixed a bug with the Unusual Adjustment Slider that would cause changes not to take effectDouble-clicking a crate will now take you to the appropriate key in the storeBy default, items with non-standard qualities (i.e., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection.Unusuals and Stranges no longer stack in loadout equip pagesFixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currenciesFixed a bug that would cause the popular items page in the store to not always update correctlyFixed a bug where disguised red spies spawned a blue heal particle when touching healthkitsFixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuckFixed a bug where crouch animations would not properly play while in humiliation stateFixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberChargeFixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam CommunityFixed level 3 dispensers missing geometryFixed level 2 dispensers appearing identical to level 1 dispensers at certain LODsFixed the Marked-For-Death effect showing over the head of disguised or stealthed playersFixed suicide deathnotices showing the dead player's last deployed weapon instead of the skull and crossbonesFixed characters in the loadout page sometimes appearing as if they were cloakedWeapon attributes will now show in the same order in-game and in Steam CommunitySupport for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removedAdded support for the Oculus-native distortion function via the "oculus_use_ovr_distortion" convar in VR modeMaps:Added cp_standin and cp_processRenamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Towncp_badlandsFixed jumps being ruined by small rock ledge near spiralFixed prop collisionsFixed clip smoothingcp_dustbowlFixed players building in Blu's first spawnFixed players shooting through rocks in stage 2Fixed collision in tunnels in stage 2Fixed textures not displaying properly in PyrovisionFixed lighting on cliff facesFixed skybox error in stage 3.Fixed players getting killed through the ceiling under stage 2 cap 1Adjusted ceiling height in stage 3 tunnel for better clearanceCleaned up prop collisioncp_egyptFixed clip brush exploitsPlayers can no longer build on top of arches and high ledgescp_gorgePlayers can no longer build in Blu's first spawn roomChanged scale of water texturecp_granaryFixed improper orientation on arrow signsFixed players getting above red forward spawnFixed players building on cargo containers inside spawn roomFixed holes in skybox geometryRemoved collision from hanging lamp over Red spawnRemoved collision from security cameras above Red and Blue spawnsMirrored fence alcove from Blu final cap arena to Red sideBalanced collision of rocks in final capture arenasRe-ordered spawns in the first spawn room to be consistent between Red and Blucp_gravelpitClipped roof of building over cap ARemoved helthpack under terrainAdded decals under health kits and ammo packscp_gullywashFixed players getting out of the map near the middle capture pointFixed collision exploits near middle capture pointcp_mountainlabFixed collision issues on the ladders and hill that lead to the first pointFixed static prop lightingcp_steelFixed players blocking Blu's spawn exit door leading to capture point BFixed collision on ledge near capture point BPlayers can no longer build inside Red spawn room.Blu spawn point over grate removed.ctf_2fortFixed building inside of spawn doorsFixed clipping exploits on battlementsFixed height of door leading to spiral stairs in Blu base so players can now crouch past a placed dispenserCleaned up prop collisionSmoothed clipping on wagon wheel and other propsctf_wellFixed players jumping out of the mapkoth_kingHealth and ammo packs now match on Red and Blu sides of the mapPlayers can no longer build in spawn doorskoth_lakesideFixed rockets passing through terrain near the capture pointkoth_viaductPlayers can no longer build in spawn room raftersmvm_bigrockFixed players building on rock in cave sectionpl_badwaterFixed player clip brush exploits and missing player clip brushes on roofs and rock wallsFixed player clip smoothingFixed fence collisionsFixed floating rocks in skyboxFixed lighting on propsFixed lighting on canyon vistaHandrails no longer collide with bullets and projectilesPerformance increase through poly reduction, model collision reduction and model fade distancesPlayers can no longer build inside Blu spawn roomPlayers can no longer be trapped with teleporters under the sign by the first capture pointPlayers can no longer enter the room overlooking the final cap through the windows before point 3 is capturedPlayers will now be crushed by closing doors upon the capture of point 2pl_barnblitzFixed building in the skybox above Red's final spawnTeleporters will no longer self destruct when used on the battlements near Blu's first spawnpl_frontierFixed spawn doors not working properly after second capture.Players can no longer build inside kill volumesPlayers can no longer build inside of Blu's second spawn roomRed players can now enter the Blu team spawn upon round winpl_goldrushFixed collision on props and clip exploitsFixed buildings being prohibited from construction in the garage near the end of stage 3Players can no longer block the cart through the wall in stage Players can no longer build in spawn exitsPlayers can no longer build on the shack roof near the end of stage 3Players and buildings can no longer be killed through the floor in stage 1 in the upper room by the capPlayers can no longer build on the perch in stage 1Handrails no longer collide with bullets and projectilespl_thundermountainFixed gate visible through ceiling in stage 3Fixed clipping in stage 3 Blu spawnPrevented players from building in the cliffside kill zone in stage 1pl_upwardFixed exploit where Blu team could be trapped in their final spawn roomFixed gap in collision which allowed Blu players to be shot in their first spawnFixed fade distances on props in Blu spawnFixed players building under catwalk on the ledge of the final pitFixed clip brush exploitsPlayers can no longer be trapped by teleporting under stairs near final capture pointPlayers can no longer build inside of Red's final spawn roomPlayers can no longer build inside of spawn room doorsPlayers can no longer be trapped inside of the capture point signPrevented Blu team from entering final spawn room while it is neutralSmoothed clipping collisionCollision performance increasesHandrails no longer collide with bullets and projectilesReplaced floor texture in Red team final spawn roomplr_hightowerFixed clip brush exploit above building on cliff edgeplr_nightfallFixed players jumping outside of the mapReduced prop collisionplr_pipelineFixed invisible facesHandrails no longer collide with bullets and projectilestc_hydroFixed clip brush exploit where players could get out of worldFixed players getting on top of monument.Items:The Chieftain's Challenge, Lord Cockswain's Pith Helmet, That '70s Chapeau, The K-9 Mane, The Stovepipe Sniper Shako, The Pounding Father, and Vox Diabolus can now be painted"The Public Enemy", "The Urban Professional", and "The Dumpster Diver" sets will now show up as sets in the in-game UICursed Soul items (Halloween zombie skins) are now renameableStrange Bacon Grease can now be gift-wrappedAdded LODs to the Airborne Armaments set itemsFixed Bison/Pomson projectiles getting stuck on doorsFixed Baseballs and Jars sometimes going through thin geometryCrit-A-ColaRemoved: Damage taken mini-critsAdded: Damage taken increased 25%ShortstopAdded 20% bonus healing while deployedAdded 80% vulnerability increase to all push forces while deployedWingerAdded +25% Jump Height bonus when active The Special Delivery (set)Removed: +25 max health on wearerAdded: Leave a calling card on your victimsBattalion's BackupAdded additional +15% Sentry damage resistance to all teammates while banner effect is active (50% damage reduction while banner is active)Rage is now generated from damage dealt instead of damage receivedBlack BoxRocket explosions now use correct sound Beggar’s BazookaFixed an exploit that allowed players to hold a set fixed number of rockets (reload cancelling)Misfired Rockets now remove one loaded rocket from the clipConcherorRage is now generated only from damage dealtBuffed players now receive a speed boost, in addition to the previous Health-On-Hit effectCow Mangler 5000Reduced clip size (from 5 to 4)Removed -10% damage attributeRemoved 5% slower reload attributeAdded missing "sets players on fire" description textNew particles and soundEscape PlanPlayers receive the Marked-For-Death effect after deploying, and for a short period after holsteringLiberty LauncherRemoved: 25% reduced clip size penaltyAdded: 25% reduced damage penalty OriginalRocket explosions now use correct sound The Tank Buster (set)Removed: +20% Sentry damage resistance on wearerAdded: Leave a calling card on your victimsPhlogistinatorFixed "Mmmph" progress resetting after touching a resupply cabinetPowerjackAdded: 15% increase move speed while deployedAdded: 20% damage vulnerability to all sourcesThe Gas Jockey's Gear (set)Removed: +10% faster move speed on wearerRemoved: +10% bullet damage vulnerability on wearerAdded: Leave a calling card on your victimsChargin' TargeAdded: Afterburn immunityLoose CannonRange no longer affects direct cannonball impact damageReduced charge time to 1 secondAdded: Double-Donk (directly impacting an enemy within half a second before the bomb explosion) sound and particle effectsDouble-Donk damage now mini-critsThe Expert's Ordnance (set)Removed: +10% fire damage resistance on wearerBuffalo Steak SandvichRemoved: Damage taken mini-critsAdded: Damage taken increased 25%Dalokohs BarIncreased amount of health restored per-bite from 15 to 25GunslingerFixed a bug that caused mini-sentries to heal while being constructedRescue RangerMinor increase in damage per boltIncreased building healing from 50 to 75 per boltShort CircuitAmmo cost reduced when an attack destroys a projectileWranglerSlightly reduced accuracy of manually-controlled sentry at long rangeProtective shield now fades 1 second after the owning Engineer diesCrusaders CrossbowChanged arrow projectile to a large syringeAdded new trail effectsSmoothed out reload animation (DPS unchanged)Fixed being able to heal players that are using items that block healingQuick-FixAdded 50% OverhealÜber now affects the medic when there's no heal targetShotguns with pushback (Force-A-Nature) no longer affect players under the effect of Quick-Fix’s ÜberVaccinatorÜber now fully absorbs crit damage for the selected damage type, but depletes Übercharge based on the amount of damage preventedBazaar BargainFixed the starting charge rate being -40% instead of -20%Capped the max charge rate to 200%Cozy CamperRemoved movement penalty.Added: Damage taken increased by 20%Darwin's Danger shieldAdded: Bullet damage taken reduced by 15%Added: Explosive damage taken increased by 20%The Croc-o-Style Kit (set)Removed headshot immunityAdded: Leave a calling card on your victimsDead RingerWhen under the effect of Feign Death, damage taken decreases the duration of the effectL'EtrangerAdded: 40% increased cloak durationSpy-cicleFixed a bug that would cause the charge meter to not reset when the spy was killedThe Saharan Spy (set)Removed: Reduced decloak sound volumeRemoved: 0.5 sec longer cloak blink timeAdded custom particle effects when taunting View the full article Quote Link to comment Share on other sites More sharing options...
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