sincity Posted September 4, 2013 Share Posted September 4, 2013 http://cdn.mos.techradar.com//art/broadcast/Sky/sky_4ktest_1-470-75.jpgFootball has been at the heart of Sky's success story since it picked up the Premier League rights back in the early 1990s, so when it starts to look at the next generation of broadcast technology, it's only fitting that the beautiful game serves as the test bed. Director Tony Mills has been the go-to guy for Sky's tech trials since it broadcast its first match. He's overseen the move from standard definition to HD and was at the helm for the first 3D games as well. And now, it is Mills in the director's chair for the first live 4K Ultra HD tests - and anyone who thinks that he might be jaded about next-generation television by now would be entirely wrong. Trials and tribulationsTechRadar was given behind-the-scenes access to Sky's live 4K trial as West Ham played Stoke, and we had the chance - via video link up - to interview Mills about the trials and tribulations of making the latest tech work for the world's most popular sport. http://mos.futurenet.com/techradar/art/broadcast/Sky/sky_4ktest_sonymonitor-420-90.jpg"When I saw the practice pictures it instantly hit me that this is really something quite special and that became more apparent as the game went on," says Mills when we ask him about the impact of 4K. "We were picking out distinct features of people behind the play - it is so sharp and bright. It was a lot more noticeable than in the early days between SD and HD." The narrative of the gameTrying to make 3D work for live sport was a tough test, with a whole new directing 'language' to be learned by directors, but Mills suggests that adapting to Ultra HD has been more straighforward - at least so far. http://mos.futurenet.com/techradar/art/broadcast/3D/3d_rig-420-90.jpg"I was responsible for testing when we first went HD and I also did Sky's 3D coverage when we first started testing that. "We certainly had problems with 3D - we spent six months testing [and] we only had a couple of rigs to play with. "We went up and down the country to various reserve games to see what could or couldn't be done, and as the number of cameras grew to four or five quite often we'd start with five and end up with three because a couple would break! "With Ultra HD we have the four cameras and I expected certain issues to develop during the game but nothing did. "As we settled on a style of covering the match, the pictures got better and better, and when we started to turn the cameras onto the crowd celebrations, we went: 'Wow, just look at the pictures.' "You can see details of faces, you can see the smiles and get a real sense of the depth. It just looked really really good."http://mos.futurenet.com/techradar/art/broadcast/Sky/sky_4ktest_tv2-420-90.jpgOne of the advantages of 4K cameras over 3D is portability, and the time saving compared to setting up with the dual picture system 3D relies on. "With 3D, we set them up and they took a long time to line up, and then you left them. If you moved them six inches for some reason the whole lineup process had to start again. We learned that we had no flexibility to move them. "Today [with UHD] we have a handheld camera that we shot an interview with. We unplugged it, rushed it down as it was about to happen and the pictures were all perfect. "The camera's now ready to see the players walking out and within two minutes it will be back behind the goal. There's a lot more flexibility with Ultra HD cameras than there is with 3D." http://mos.futurenet.com/techradar/art/broadcast/4k_football-420-90.jpgThere are, of course, many lessons to be learned when trying out a new technology, and Mills is clearly relishing working out what shots to use as resolution becomes higher. "Certainly the speed you shoot from an ordinary HD to Ultra HD [changes]. We experimented in Cardiff with some of the pictures and we found that the cut rate slows down slightly. Similar to the 3D coverage, you allow more of the picture to tell the story than you would in HD. You don't need big close ups of players. "The challenge at West Ham is that we are lower and closer to the pitch, and it takes a while for the lens to catch up with the speed of the cameraman's zoom control. "If a goalscorer runs away you'll be seeing him from head to toe [rather then just his top half] - the definition improves dramatically so they are the shots we are working with. "We also have an issue with the shade - it's giving the engineers extra challenges because it takes them a while to anticipate when they have to open up the iris for us. "They have to anticipate a bit more than they would in HD. There's a certain amount of time it does take the engineers in the back of the truck to react to the change." So what's Mills going to be working on going forward? "We only have four cameras at the moment because that's all there is in Ultra HD at the moment! "As more cameras become available we'd love to try putting a few more in different areas and try different things. As co-operative as West Ham are, they won't let me move cameras during the game"If more cameras become available we'll take them somewhere and try a few different things." With Ultra HD still a nascent technology, Mills is likely to have plenty of time to craft his art before we see a Sky Sports Ultra HD broadcast, but there's no denying that he's excited for a 4K future. 4k and Ultra HD: everything you need to know Quote Link to comment Share on other sites More sharing options...
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