Search results
Page title matches
- ~/omni-bot/et/scripts/goals/goal_checkstuck.gm ...you have run your map for long enough you need to go to your ''~/omni-bot/et/user/'' folder. In this folder you will find a new file called ''<mapname> ...2 KB (350 words) - 09:02, 13 February 2023
- 2 KB (236 words) - 09:02, 13 February 2023
- If you use '''silEnT''', '''legacy''', '''ETNam''', '''ET Headquarters''', '''N!tmod''', '''ETBlight''', '''Bastardmod''' or '''infe ...982 bytes (109 words) - 19:20, 16 February 2023
- 773 bytes (127 words) - 19:05, 16 February 2023
Page text matches
- This will create file "<mapname>.gm" in your '''~/omni-bot/et/user''' folder. You must move file from '''~/omni-bot/et/user''' folder to '''~/omni-bot/et/nav''' folder. ...3 KB (333 words) - 09:02, 13 February 2023
- In ET you open the console with the tilde '~' key (above TAB key, below ESC key) *In ET, ETF, or other Quake 3 engine based games: ...2 KB (248 words) - 09:02, 13 February 2023
- ~/omni-bot/et/scripts/goals/goal_checkstuck.gm ...you have run your map for long enough you need to go to your ''~/omni-bot/et/user/'' folder. In this folder you will find a new file called ''<mapname> ...2 KB (350 words) - 09:02, 13 February 2023
- print("Test me".ReplaceCharsInSet('x',"et"));</syntaxhighlight> mystring = "C:\\Program Files\\Omni-Bot\\et\\nav\\test.gm"; ...8 KB (983 words) - 09:02, 13 February 2023
- ..., which contain enhancements, fixes, additional weapons, etc on top of the ET game type. Supported mods versions are listed on page [[Download_Omni-Bot_E ...2 KB (377 words) - 07:56, 13 June 2023
- Note: If you use ET:Legacy and have problem with mouse clicks, try to change cvar in_mouse. <center>[[Image:Statetree2_dw.jpg|ET State Tree]]</center> ...5 KB (809 words) - 09:02, 13 February 2023
- If you use '''silEnT''', '''legacy''', '''ETNam''', '''ET Headquarters''', '''N!tmod''', '''ETBlight''', '''Bastardmod''' or '''infe ...982 bytes (109 words) - 19:20, 16 February 2023
- ...e ''autoexec.gm'' script for the game you wish to customize names for. For ET, the file is called '''et_autoexec.gm''', for Quake4 it is called '''q4_aut === ET Related === ...12 KB (2,056 words) - 19:14, 16 February 2023
- * An ET alias for the team2 flag. Often used with team doors, or at spawn points. * An ET alias for the team1 flag. Often used with team doors, or at spawn points. ...5 KB (763 words) - 09:02, 13 February 2023
- If you use 64-bit ET:Legacy and legacy mod, you must compile 64-bit Omni-bot. Enemy Territory mod solution: GameInterfaces\ET\src\ET.sln ...3 KB (541 words) - 20:09, 11 May 2024
- ...f a HUD element isn't specifically disabled in a custom HUD, it will be in ET :default position. :All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, ...7 KB (1,148 words) - 23:23, 23 January 2011
- = Goal Configuration(ET) = ...8 KB (1,000 words) - 09:02, 13 February 2023
- [[Category:ET|Waypointing]] ...2 KB (291 words) - 09:02, 13 February 2023
- [[Category:ET|Waypointing]] ...2 KB (300 words) - 09:02, 13 February 2023
- ~\et\scripts\et_autoexec_user.gm ...2 KB (354 words) - 15:54, 12 June 2023
- [[Category:ET|Waypointing]] ...2 KB (317 words) - 09:02, 13 February 2023
- [[Category:ET|Waypointing]] ...3 KB (384 words) - 09:02, 13 February 2023
- Wether or not the bots talk is defined in ~omni-bot\et\scripts\et_autoexec.gm ...3 KB (420 words) - 09:02, 13 February 2023
- ...ll be created in the user folder for example ''~omni-bot\et\user'' (change et to whatever game you are using like rtcw) ...7 KB (1,032 words) - 09:02, 13 February 2023
- ...there are several pre-scripted region triggers. They are defined in file ''et/scripts/et_regiontriggers.gm''. Therefore you don't need to define every tr ...4 KB (449 words) - 09:02, 13 February 2023