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  • If you use '''silEnT''', '''legacy''', '''ETNam''', '''ET Headquarters''', '''N!tmod''', '''ETBlight''', '''Bastardmod''' or '''infe ...
    982 bytes (109 words) - 18:20, 16 February 2023
  • ~/omni-bot/et/scripts/goals/goal_checkstuck.gm ...you have run your map for long enough you need to go to your ''~/omni-bot/et/user/'' folder. In this folder you will find a new file called ''<mapname> ...
    2 KB (350 words) - 08:02, 13 February 2023
  • 2 KB (236 words) - 08:02, 13 February 2023
  • 773 bytes (127 words) - 18:05, 16 February 2023

Page text matches

  • [[Category:ET|Command Reference]] ...le: /bot addbot 2 1 bob will add a soldier named bob to the allied team in ET ...
    21 KB (3,001 words) - 18:43, 28 February 2024
  • ...e ''autoexec.gm'' script for the game you wish to customize names for. For ET, the file is called '''et_autoexec.gm''', for Quake4 it is called '''q4_aut === ET Related === ...
    12 KB (2,056 words) - 18:14, 16 February 2023
  • We're getting close to releasing 0.71, which is mainly a bug fix release for ET. RTCW will probably be released around the same time. More interesting than ...-implemented, we've effectively had to start over in getting all the stock ET maps and some custom ones set up with good navigation and goals. Goals eith ...
    22 KB (3,934 words) - 08:02, 13 February 2023
  • *Official ET Legacy b4 *Official ET Legacy b5 ...
    125 KB (19,920 words) - 13:02, 18 September 2015
  • ...is function may not be implemented for all games. It's not implemented in ET. ...tEntOwner will return invalid entity till end of match. This bug is in all ET mods (except the last version of omnibot mod). ...
    39 KB (5,100 words) - 06:29, 9 May 2024
  • ...f a HUD element isn't specifically disabled in a custom HUD, it will be in ET :default position. :All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, ...
    7 KB (1,148 words) - 22:23, 23 January 2011
  • ...f a HUD element isn't specifically disabled in a custom HUD, it will be in ET default position. All items except skilltextX are part of the original ET hud. skillTextX is a textual representation of the xp levels, i.e. 0, 1, 2, ...
    15 KB (2,179 words) - 16:37, 11 January 2015
  • print("Test me".ReplaceCharsInSet('x',"et"));</syntaxhighlight> mystring = "C:\\Program Files\\Omni-Bot\\et\\nav\\test.gm"; ...
    8 KB (983 words) - 08:02, 13 February 2023
  • This will create file "<mapname>.gm" in your '''~/omni-bot/et/user''' folder. You must move file from '''~/omni-bot/et/user''' folder to '''~/omni-bot/et/nav''' folder. ...
    3 KB (333 words) - 08:02, 13 February 2023
  • Note: If you use ET:Legacy and have problem with mouse clicks, try to change cvar in_mouse. <center>[[Image:Statetree2_dw.jpg|ET State Tree]]</center> ...
    5 KB (777 words) - 18:45, 14 May 2024
  • ...d the silent.zip found from inside the silent-0.x.x.zip to the root of the ET installation. Next to etded. ..."etded +set dedicated 2 +set fs_game silent +set fs_homepath /path/to/your/et/ +exec silent.cfg". ...
    10 KB (1,757 words) - 18:43, 16 February 2023
  • *Added: 3rd UI theme that resembles the original ET look. *Fixed: Memory leak in Lua et.trap_FS_Read. ...
    44 KB (6,823 words) - 14:23, 14 September 2015
  • <br />Example: ''/home/et/silent/'' <br />Example: ''/home/et/silent/LESM/'' ...
    34 KB (5,392 words) - 01:04, 7 May 2015
  • In ET you open the console with the tilde '~' key (above TAB key, below ESC key) *In ET, ETF, or other Quake 3 engine based games: ...
    2 KB (248 words) - 08:02, 13 February 2023
  • ~/omni-bot/et/scripts/goals/goal_checkstuck.gm ...you have run your map for long enough you need to go to your ''~/omni-bot/et/user/'' folder. In this folder you will find a new file called ''<mapname> ...
    2 KB (350 words) - 08:02, 13 February 2023
  • * ET / OSP style Table Stats * ET / OSP colors ...
    14 KB (1,971 words) - 08:02, 13 February 2023
  • ...ames. In Doom3 & HL2 engine games, the position is at the ground, while in ET the position is about half-way up a players height. ** team3 - Team 3 flagged waypoints (not for ET) ...
    15 KB (2,295 words) - 08:02, 13 February 2023
  • * An ET alias for the team2 flag. Often used with team doors, or at spawn points. * An ET alias for the team1 flag. Often used with team doors, or at spawn points. ...
    5 KB (763 words) - 08:02, 13 February 2023
  • ...of these hints may or may not ever show up, they were taken as-is from the ET SDK. Gets a current stat from the bot by name. Valid stat names for ET are kills, deaths and xp. ...
    33 KB (4,542 words) - 09:42, 13 July 2024
  • If you use 64-bit ET:Legacy and legacy mod, you must compile 64-bit Omni-bot. Enemy Territory mod solution: GameInterfaces\ET\src\ET.sln ...
    3 KB (541 words) - 19:09, 11 May 2024
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